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Rise of the Mech Buffs 18 Boomsday Project Cards

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There's some unprecedented changes coming to Hearthstone with the Rise of the Mech update on June 3rd, and we're getting the first card buffs ever to happen in the game! There's also a free legendary for logging in during the event, but the big news are the buffs to 18 cards from the Boomsday Project, 2 from each class.

Most of these weren't really played, and with the buffs it seems Pogo-Hopper and Security Rover look worrisome, maybe too good. Dr. Boom Mad Genius was already a card people were complaining about being OP, and it's going to be even better now with all these buffs.

But let's take a look at the exact details:

Blizzard LogoBehold the Rise of the Mech (source)

Blastmaster Boom is headed back to the drawing board to upgrade his arsenal and perfect some of his pet projects. Check out what’s coming to the Tavern during the Rise of the Mech event, including a brand new Legendary Mech, SN1P-SN4P!

 

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Behold Your New Mechanical Overlord!

Log in to the Rise of the Mech event by anytime between June 3 and July 1 and earn a golden copy of the new neutral Legendary Mech, SN1P-SN4P! Crash this clawed clunker into another Mech to build a behemoth of a bot, then do it again!

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Missed the event? You can craft a normal SN1P-SN4P for the usual cost of 1600 Dust.

  • Important Note: SN1P-SN4P will be considered part of the The Boomsday Project and will rotate with that set. Note, however that SN1P-SN4P will not drop from The Boomsday Project card packs. Golden SN1P-SN4P will only be obtainable as part of the Rise of the Mech event, and the normal SN1P-SN4P can only be crafted with dust.

 

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Card Changes:

The twisted tinkerer Blastmaster Boom has been busy in the lab cooking up buffs to cards from every class! These changes are permanent, and the cards will keep their updated stats after The Boomsday Project rotates out of Standard next year. For some context and insight into why we’re updating these cards, here’s a comment from the design team:

For this update, we decided to take two cards from The Boomsday Project from each class and give them a slight power boost. We think all the cards we chose can lead to fun and interesting experiences, and our aim for these changes is to encourage you to think differently about how you’re currently building decks. We’re hoping that some of these cards will see consistent play in the current rotation, and even inspire completely new decks without having a lasting negative impact on their respective classes. If the goal of a balance update is to address metagame outliers, then the goal of something like the Rise of the Mech update is to inspire some fun, new ideas. We look forward to hearing your feedback!


Druid

Gloop Sprayer to (7) Mana. (Down from ?

3LP57CBL9S6B1558107183379.pngcardchanges_arrow.pngNHKFZXAFZTEB1558041361236.png

Mulchmuncher to (9) Mana. (Down from 10)

T0H18CGHK8ZJ1558107183915.pngcardchanges_arrow.png2CJSNUSNIJZ01558107182041.png
Hunter

Necromechanic to (4) Mana. (Down from 5)

GHWZHGCH4OQX1558107183915.pngcardchanges_arrow.png2LDLD7AUHESO1558107182064.png

Flark's Boom-Zooka to (7) Mana. (Down from ?

N6ED9K78QHCG1558114718546.pngcardchanges_arrow.png3ZB0I9UJKSC01558114719120.png
Mage

Unexpected Results to (3) Mana. (Down from 4)

IYDN7B7AVKJ71558107184754.pngcardchanges_arrow.pngREXKAI6WKN7E1558107185287.png

Luna’s Pocket Galaxy to (5) Mana. (Down from 7)

7FS60DJ9KLQ51558107183626.pngcardchanges_arrow.pngOW9Y5KV4YGPC1558107181726.png
Paladin

Crystology to (1) Mana. (Down from 2)

PA4FD40KIGDH1558107182848.pngcardchanges_arrow.pngTRS71EEEB1O41558107185875.png

Glowstone Technician to (5) Mana. (Down from 6)

TNZWRQM4NNG41558114718548.pngcardchanges_arrow.pngOBRMYM7U22G91558114718967.png
Priest

Extra Arms to (2) Mana. (Down from 3)

35TZK43RNDP21558107183094.pngcardchanges_arrow.pngPO1CB6YP30KR1558107186102.png

Cloning Device to (1) Mana. (Down from 2)

YO9OV8QO4B3O1558114718539.pngcardchanges_arrow.pngZIJO5JO97KKC1558114719228.png
Rogue

Pogo-Hopper to (1) Mana. (Down from 2)

3T78R5BCZSS21558107184184.pngcardchanges_arrow.pngK76YSDIMDE781558107182299.png

Violet Haze to (2) Mana. (Down from 3)

BTTE4YSJA6401558114719220.pngcardchanges_arrow.pngFLS5997HL0BY1558114718850.png
Shaman

The Storm Bringer to (6) Mana. (Down from 7)

VCJUW4Z1KAHV1558107184477.pngcardchanges_arrow.png2S8GMAODMI6U1558107182598.png

Thunderhead to 3/6/ (Up from 3/5)

A5M0CHFAB9X01558107184513.pngcardchanges_arrow.pngQY7CMO0H2CD41558107185043.png
Warlock

Spirit Bomb to (1) Mana. (Down from 2)

K8AF9A1ERQUD1558107184176.pngcardchanges_arrow.pngU7OZX0GSMJ9F1558107182292.png

Dr. Morrigan to (6) Mana. (Down from ?

WIWO603IX0IR1558107183107.pngcardchanges_arrow.pngZDYXUKZ7IARA1558107186061.png
Warrior

Security Rover to 2/6 stats. (Up from 2/5)

VJU5S4F0HLGV1558114719380.pngcardchanges_arrow.png2BI9UIHL1G6E1558114718973.png

Beryllium Nullifier to 4/8 stats. (Up from 3/8)

CVPJESMD5RLS1558107182616.pngcardchanges_arrow.pngQ32IM9LU1SU31558107185608.png

 

Want to see these cards in action? Be sure to tune in to the Mech-vitational event being held June 3-4.

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Our Next Arena Season will be Electrifying!

Blastmaster Boom needs more test subjects, and what better place to find them than the Arena? Starting with the Rise of the Mech update on June 3, the available cards in Arena drafts will be rotating to the following explosively exciting sets:

  • Classic
  • Basic
  • Goblins vs. Gnomes
  • The Grand Tournament
  • Karazhan
  • The Boomsday Project
  • Rise of Shadows

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The Warrior buffs have me a bit worried... both are buffs to Dr. Boom and Omega Assembly, which seem like the last cards that need a buff right now.

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I love gloop sprayer buff, I think that now that druid's ramp has been nerfed into oblivion, lots of high drop druid minion can get a discount.
And notice that now the melon will tutor both this card and the healing 8 mana legendary ?
I still miss Aviana ?

For the opening post, pogo-hopper isn't that better at 1 mana less. The card was a pseudo jade idol game winner against control decks, and in his role, costing 1 or 2 doesn't change the fact that this deck, to be good, needs a better shell, as rogue still miss healing and drawing to build a good anti-control jadelike deck.

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I like the idea in general, and I admit I did not see it coming ? It is nice to see Blizzard acknowledge that some of their cards were weak and try to bring more variety to the game. On the other hand it is questionable to do it 10 months after these cards were originally released and 6 months after players presumably stopped buying The Boomsday Project card packs. Players in need for dust may have disenchanted these cards long ago if they didn't play them. I'm glad I keep all my cards.

When a card is nerfed, we are allowed to disenchant it for full dust value. Now that they are upgrading cards for the first time, maybe they should let us craft these cards at a discounted price? Just kidding.

About the card selection, in general it makes sense, but I have my doubts on Crystology, which I think was already considered pretty strong and saw reasonable play. To a lesser degree, Mulchmuncher and Thunderhead were played in a number of decks, even if these decks are no longer in the meta. The other 15 cards were indeed not being played much if at all, so good call.

However I share Monlyth's concerns about the 2 Warrior cards. Even if these cards were not included in many decks directly, improving the global pool of Warrior mechs is really not what we want to see at the moment. Unless they plan to send Dr. Boom, Mad Genius to the Hall of Fame at the end of the event. I know... Please don't wake me up! ?

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Oh my lord, I am so happy that Pogo-Hopper is getting this buff! I've been grinding the deck for some time now with the introduction of Tak Nozwhisker and Togwaggle's Scheme that did make the deck a bit more viable (very hard to play still) but I think with this nerf it could get even better to be honest.
Dreaded about the warrior buffs though, i thought Security Rover and Beryllium Nullifier were already pretty strong.
The Dr. Morrigan buff is pretty neat too, with warlock Plot Twist oriented decks it became a bit more viable but I was never really convinced of it. 

Glad to see they went buffing instead of nerffing though, excited to see how it turns out ? 

Edited by SirSlapzAlot
  • Sad 1

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