Jump to content
FORUMS
Sign in to follow this  
Stan

Season 17: An Ancient & Primal Guide

Recommended Posts

8Y3WM89K6MHG1558646256108.jpg

With the Season of Nightmares in full swing, Blizzard posted a guide on Ancient and Primal items, where they highlight the difference between them and talk about the ongoing Seasonal bonus, which increases your damage dealt and reduces damage taken by a percentage for each Ancient you equip.

Blizzard LogoBlizzard (Source)

Ancient items truly shine in Season 17: so long as you have no Set bonuses equipped, each Ancient you equip will provide you with a massive 750% boost to damage dealt and 4% reduction in damage taken. For those of you who may have taken a break from gathering loot recently, we thought a quick refresher was in order to clear up any confusion about the differences between Legendary, Ancient, and Primal Ancient items.

4760SY87HR891558646013710.png

In general, Ancient and Primal Ancient items are more powerful versions of Legendary items. They are identical to Legendary items except that their base attributes (damage or armor) and all non-percentile affixes roll higher values for both minimum and maximum possible rolls.

Ancient & Primal Ancient Items

  • The stats on these items will (generally) be tailored to the character class you are playing when the item drops
  • Set items are also able to roll as both Ancient and Primal Ancient
  • You can’t equip more than one item with the same name, even if one is Ancient and the other isn’t
  • Any percentage-based affix will not be boosted (such as Attack Speed, bonus % to skills or % Critical Hit Chance/Damage)

Ancient Items

  • Only drop for characters who have reached level 70, and only on Torment level difficulties
  • When dropped, Ancient items share the same orange glow as regular Legendaries
    • You must identify the item to see if it’s an Ancient
    • Once identified, Ancient items have an orange border (or green for Set items) around the item tooltip and say "Ancient" in the item description.
  • They drop from all sources including monsters, chests, Kadala, Horadric Caches, Kanai's Cube, and even crafting at the Blacksmith or Jeweler

Primal Ancient Items

  • When dropped, Primal Ancient items have a red beam and glow
  • Drops from any source of Legendary item in the game, including Horadric Caches, Kadala, and Kanai's Cube, but only after having successfully completed at least a level 70 Greater Rift solo
  • These items are much rarer than Ancient items and have perfect Ancient-level stats on all affixes, including the item’s Legendary Power

Primal Ancients & Developer Philosophy

Primal Ancients are for players who have largely completed gearing for their build or finished their Season Journey but want to continue playing. They’re also for non-Seasonal players who have great gear and spend most of their time gaining Paragon Levels and upgrading Legendary Gems. We wanted to extend the excitement of seeing gear drop or spending Blood Shards at Kadala beyond obtaining Ancients in every slot. Primals provide an avenue for dedicated players to complete a build, without feeling like required upgrades.

We hope that answers any questions you may have about Ancients and Primal Ancients. Now go get ‘em!

Share this post


Link to post
Share on other sites

Primal ancients don't really have any use beyond looking cool. The problem is that even if u get a useful primal, it's likely to be worse than the regular ancient u have, because of a wrong stat. They should make primal always reforge to primal. Or come up with another way to make them relevant but not required. Instead they made them not required by making them irrelevant. Fail.

Edited by pwnz0r

Share this post


Link to post
Share on other sites
8 hours ago, pwnz0r said:

Primal ancients don't really have any use beyond looking cool. The problem is that even if u get a useful primal, it's likely to be worse than the regular ancient u have, because of a wrong stat. They should make primal always reforge to primal. Or come up with another way to make them relevant but not required. Instead they made them not required by making them irrelevant. Fail.

I disagree with this. Even with imperfect stats, a primal weapon is still amazing because of max main stat, max damage range and max legendary affix. Especially on items that have massive ranges, things like Deathwish, for example.

  • Like 1

Share this post


Link to post
Share on other sites

You can disagree all you want, but i'm telling you, by the time you get such a primal, you'll already have a very close to primal rolled ancient with the right stats. Also, read better my previous post 'cos i clearly stated my point there already, which you clearly missed.

Which is like super lame 'cos, if you think about it, a regular ancient can be an upgrade to a primal.

Although, primal were meant to be more powerful (rolling higher min-max values, like with ancients vs normal legs), but because botters and ppl playing 18h/day would have had an unfair advantage vs casuals, 'cos of the low drop rate, blizz backtracked after community backlash, and did some cheapo damage control by making them useless.

Edited by pwnz0r

Share this post


Link to post
Share on other sites
Guest
16 hours ago, pwnz0r said:

You can disagree all you want, but i'm telling you, by the time you get such a primal, you'll already have a very close to primal rolled ancient with the right stats. Also, read better my previous post 'cos i clearly stated my point there already, which you clearly missed.

 

Maybe you have some problems with the English language (like I have myself), but your post said: Primals are likely to be worse then ancient items.

And Blainie is correct: With weapons that is definitly not the case.

Primal weapons are almost always better then ancient ones. Because they have perfect weapon range, perfect main attribute and perfect affix (if the weapon has such a thing).

Since those are in most cases the most important stuff for a weapon, you automatically fullfill most of what a weapon needs to have.

Then you can switch one attribute you do not like and you have:

1 perfect weapon range

1 perfect attribute of your choice

1 perfect main attribute

1 perfect affix (if avaiable)

Chances of this being better then any ancient item you have are huge.

 

However, with other equipment it is different - there is a high chance you have 2 (or even 3) attributes you do not want. Even with changing one it you still miss at least one important attribute. -> making it worse then a well rolled ancient item.

Share this post


Link to post
Share on other sites

That's not true, you guys don't play the game, that's evident by your faulty reasoning. Especially for weapons, you lose a lot more dps by having a wrong stat (eg. missing area damage, cdr, rcr, attack speed etc.), than having the min-max ranges a little lower than primal. Just run any build on d3planner and you'll see.

I don't have much of a problem with english, read better:

On 5/27/2019 at 9:53 AM, pwnz0r said:

The problem is that even if u get a useful primal, it's likely to be worse than the regular ancient u have, because of a wrong stat.

On 5/27/2019 at 6:26 PM, pwnz0r said:

by the time you get such a primal, you'll already have a very close to primal rolled ancient with the right stats.

Maybe i failed to point out that i meant having a wrong stat after you already rolled one on the primal. Which means it originally drops with more than one wrong stat, but that is pretty much implied, if one knows the game.

EDIT: Also, almost everyone sees a legendary affix roll of 400% vs 300% as giving double, 100% more, increased damage. When in fact it's just 25% effective damage boost. Even less % if you have equipped more than one item that are adding to the same affix.

Edited by pwnz0r

Share this post


Link to post
Share on other sites
Guest

Let's take a look at the necessary stats.

IK Hammer of the Ancients Barb:

  •  
  1. Socket (preferably from Ramaladni's GiftRamaladni's Gift)
  2. Weapon Damage
  3. Strength
  4. Area Damage
  5. Increased Attack Speed
  6. Damage %

Your primal will give you:

1, check

2, check

3, check

4 in doubt

5 in doubt

6 in doubt

even if you are extremly unlucky, you can reroll one into are damage.

Giving you the first 4 stats.

 

Wizard, ARchon, Vyr

  •  
  1. High Base Weapon Damage
  2. Intelligence
  3. Socket (preferably from Ramaladni's GiftRamaladni's Gift)
  4. Cooldown Reduction
  5. % Weapon Damage
  6. Life per Hit

 

1. check

2. check

3. check

4 in doubt

5. in doubt

6. in doubt

 

again, by even if you are unlucky with the stats you have at least the 4 most important stats

 

Deamon Hunter, Nataliya Marauder Sentry:

  •  
  1. Socket (preferably from Ramaladni's GiftRamaladni's Gift)
  2. Weapon Damage
  3. Dexterity
  4. % Weapon Damage
  5. Vitality
  6. Resource Cost Reduction

 

1. check

2. check

3. check

4. in doubt

5. in doubt

6. in doubt

 

and - what a huge surprise - we have again the first 4 stats guaranteed.

 

All 3 examples are some of the strongest builds avaiable at the moment.

 

But hey, why am I waisting my time? Obviously you are not interested in facts.

What you say is true for non-weapon items.

For weapons, an ancient one is almost always better then a non-ancient one.

 

23 hours ago, pwnz0r said:

 

EDIT: Also, almost everyone sees a legendary affix roll of 400% vs 300% as giving double, 100% more, increased damage. When in fact it's just 25% effective damage boost. Even less % if you have equipped more than one item that are adding to the same affix.

 

 

Thank you for stating something obvious.

And yeah, 15-25% damage increase is absolutly nothing, yeah sure.

 

Edited by Guest

Share this post


Link to post
Share on other sites

You just confirmed what i was saying, having an ancient with perfect attributes and above average mi-max values, will always beat a primal that does not have perfect attributes. Just run it on d3planner and the numbers will show.

Share this post


Link to post
Share on other sites
Guest
On 5/29/2019 at 12:07 PM, pwnz0r said:

You just confirmed what i was saying, having an ancient with perfect attributes and above average mi-max values, will always beat a primal that does not have perfect attributes. Just run it on d3planner and the numbers will show.

Well yeah.

If you comapre it to a (close to) perfectly rolled ancient: Perfect stats, near perfect values, high min-max range.

Sure, Primal can't be better then.

But: What are your chances of a "perfect" ancient? I played quite a lot (several hundred hours) of D3 and I have decent ancient weapons. (3 chars)

But not perfect ones. After several hundred hours.

Maybe your chance of getting a perfect ancient is higher then getting a primal weapon.

But how many players have a "perfect" ancient? I have no idea, but it won't be that many.

 

And for every other player (which will be how many? 95%?) a primal weapon will be better and a great find.

Are primals absolutly awesome? Are they as game-changing as ancient have been when they were implemented?

No, absolutly not. Not enough impact, way too rare and in most cases worse then ancients.

Are they completly useless?

Not as a weapon, as a weapon they will benefit most players.

For other gear-slots: Yeah, they are useless.

 

However, I totally agree with one thing: Reforging a primal should definitly result in a primal again.

 

Share this post


Link to post
Share on other sites

As someone who plays seasons almost exclusively, averaging around 100 hours per season (casual player category obviously), if a primal weapon of a top tier spec drops, it get's used.  I switch to that spec if needed - it makes that much of a difference given my level of play.  100 hours is just not enough time, on average, to get the high quality ancient that would be required to replace it.  Regardless, given enough time a primal that was better than a perfect ancient would eventually drop. 

I think the strongest evidence against your argument are the leaderboards.  I just went and checked the seasonal boards for the top players among DH, WD, Crusader and Barbs (I'm not going to check them all) and I see a lot of primals being used.  When I check the normal boards, I see even more primals in use on average.

 

Share this post


Link to post
Share on other sites

Sure, but you can't draw conclusions from some data that's circumstantial at best. So, it happens that, this season, some meta builds benefit from those weapons' guaranteed (to drop with) attributes. So every primal is basically (almost) guaranteed to be better (vs ancients) for some meta builds, for the current season. Next season, patch, who knows.

Still, even without counting the cost to benefit of primals, it feels lame that a 'perfect attributes' ancient can easily beat a 'crappy attributes' primal.

Edited by pwnz0r

Share this post


Link to post
Share on other sites

Hey guys, i read the topic and some comments here, you are all telling right about ancients and primals, but there is something that we are not paying attention, the primals are the ancients with max stats,

so if you are comparing a primal with an "ideal" ancient item, ofc that ancient item is better.

But if we compare casual drops for primals vs normal ancients that we get, primals are better. Unless the stats you want has some priority. Sometimes i do not change my normal legendary item with ancients with bad rolls, its a huge damage drop. Unless i get the stats that i want.

And i do not compare the case that both are "ideal" so we know the answer already.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Staff
      A brand new season arrives in Diablo 3 next month! Blizzard have the full preview ready so let's take a look at the cosmetic rewards, season journey, Haedrig's Gift sets, and more!
      Season 33 (Source)
      Sanctuary needs you to answer its call for aid in Season 33: Shades of the Nephalem. Starting on October 25 at 5 p.m. PDT/CET/KST, Nephalem can harness the power of the Shades of the Nephalem theme, which first debuted with Season 22. For an in-depth look at what’s coming, take a gander below. Also, Season 32 will officially come to an end on October 20. Seasonal Journey
      Season Theme
      Season Cosmetic Rewards
      Season Journey Rewards
      Seasonal Conquest
      Haedrig’s Gift
      Patch 2.7.8
      Season Theme
      The shadows, they are moving, and they seem… animated. Like they have a will of their own. Whatever this trickery is, perhaps you can use it to your advantage. Let’s see what the demons say when you fight side by side with your own shadow! Shadows of the Past: Activating a Shrine/Pylon will spawn in a shadow clone of your class, who will come with a randomly chosen 1 of 3 predetermined builds. This clone's power will scale with your character and will last for 1 minute (unless your character dies). See this article for the shadow clone variations that can spawn when activating. Kanai’s Cube: Kanai’s Cube will have a fourth slot this season. This fourth slot will have the choices of the first 3 slots but will not stack with any of them, providing additional flexibility to your build. Return to Top Season Cosmetic Rewards
      Beginning with Season 17, we began re-introducing previous Seasonal rewards to make them available to any who may have missed them the first time around. For Season 33, this means awards originally available from Season 9 are returning to the Season Journey. However, we know it’s nice to have something new to aim for if you’ve already participated in previous Seasons. We’re continuing to provide new End of Journey rewards as introduced in Season 17, with two new cosmetic rewards for those who complete the entirety of the Season journey. Prove your worth in the Trial of Tempests to earn the Stupendous Contraption pet and the Industrial Portrait Frame.
      In addition to the Chest and Gloves slots of the exclusive Conqueror Set, you’ll be able to earn the Pandemonium portraits, and the cute and craggily Rocky pet first introduced in Season 9. Return to Top Season Journey Rewards
      If you’ve been diligently slaying demons before and reached Conqueror in the Season Journey each time, you’ve surely accrued a few extra stash tabs. You’ll earn one additional tab each Season by finishing the Conqueror tier, up to a maximum of five: Guardian of Sanctuary: Finish a Level 70 Nephalem Rift on Torment XIII difficulty within five minutes. Gem of My Life: Level three Legendary Gems to level 55. All I Do is Win: Complete 2 Conquests this Season. Life Goes On: Kill Maghda at Level 70 in under fifteen seconds on Torment XIII difficulty. Money Ain’t a Thang: Slay Greed on Torment XIII difficulty. Treasure Goblins outside of Nephalem Rifts will sometimes open portals to Greed’s domain, The Vault. Take U There: Reach Greater Rift Level 60 Solo. Greater Rift keystones can be obtained from any Nephalem Rift guardian. Power Amplification: Use Kanai’s Cube to augment an Ancient Legendary item with a Level 50+ gem. Cubic Reconfiguration: Use Kanai’s Cube to reforge a Legendary item. Return to Top Seasonal Conquest
      Want to prepare your Conquest plan for Season 33? Here are the challenges you’ll face: For Curses!/Stars Align, pick any Cursed Chest event that requires killing monsters and defeat over 350 or more at level 70 on Torment X or higher. Also returning for Season 33 is Sprinter/Speed Racer, where you’re challenged to complete the entire Diablo III campaign from Act I to Act V at Level 70 in under an hour! Next is Avarice/Avaritia, where all that glitters is gold—that is, if you can complete a 50 million Gold streak outside of The Vault or its Inner Sanctum. We're also bringing Thrill/Superhuman, which requires completion of a Greater Rift Level 45—solo and without any Set items equipped. And lastly we'll be bringing back Speed Demon/Need for Speed, meaning you'll need to beat a Torment X Nephalem Rift at Level 70 in 2 minutes. Best of luck! Return to Top Haedrig’s Gift
      Finally, the Class Sets rewarded for completing certain chapters in the Season Journey courtesy of Haedrig’s Gift have rotated once more. We’ve listed the available Sets below. For those new to Seasons, here’s how it works: Completing Acts II, III, and IV of the Season Journey will reward you with three of Haedrig’s Gifts. Each Gift contains a few pieces from one of your Class Sets. Players can only unlock one Class Set in this manner per Season across Hardcore and Non-Hardcore, so choose wisely! The set you receive depends on the class of the character you’re playing when you open each Haedrig’s Gift. To collect a full Class Set, you’ll need to open all three on the same character. Here are the sets granted by Haedrig’s Gift in Season 33: Barbarian - Might of the Earth Crusader - Thorns of the Invoker Demon Hunter - The Shadow's Mantle Monk - Monkey King's Garb Witch Doctor - Raiment of the Jade Harvester Wizard - Firebird's Finery Necromancer - Grace of Inarius Return to Top Patch 2.7.8
      Our next patch goes live on October 22 and introduces quality-of-life updates for demon slayers on Mac. New Mac Executables/Mac Native Silicon and Intel: These updates will allow Diablo III to run on new versions of the macOS. PC Experience Stability: This PTR is open to both Mac and PC players. While the focal point of the 2.7.8 PTR is to test technical updates for Mac, we want PC users to monitor their playing experience as well. If you experience any stability issues or difficulties in connecting with Mac players, please give us that feedback. Return to Top  
    • By Staff
      Here's a preview of Season 33 and Patch 2.7.8 that will soon be available for testing on the PTR.
      Shades of Nephalem Theme
      In the latest Diablo III Season, the Shades of Nephalem season theme marks a return. Activating a Shrine or Pylon will spawn in a shadow clone of your class. The clone's power wil scale with your character and last for one minute or until death.

      Fourth Kanai's Cube Slot
      In addition to the season theme, Kanai's Cube will have an additional fourth slot.

      Season 33 Start?
      We expect Season 33 to start in late September/early October 2024.
      PTR Testing
      Patch 2.7.8 will be available for testing for one week. Initially, Blizzard planned to test out the patch from September 17 through September 24, but they ran into some unexpected issues and testing has been delayed. New Mac executables for Silicon and Intel chips will be available in this build, as revealed by Blizzard.
      (Source)
      PTR FOCUS AND DETAILS
      The Patch 2.7.8 PTR will soon be under way. During this time, there may be periodic maintenances, outages, hotfixes, or minor patches. We urge you to focus your playthrough on the following:
      New Mac Executables/Mac Native Silicon and Intel: These updates will allow Diablo III to run on new versions of the macOS. PC Experience Stability: This PTR is open to both Mac and PC players. While the focal point of the 2.7.8 PTR is to test technical updates for Mac, we want PC users to monitor their playing experience as well. If you experience any stability issues or difficulties in connecting with Mac players, please give us that feedback. So that we can efficiently review your posts, please provide feedback in the PTR Feedback forum and bug reports in the PTR Bug Report forum.
      Season 33 Rewards
      The upcoming season mirrors Season 22 in terms of rewards, so here's what you can get.
      The Head and Shoulder slots of the Conqueror Set are coming, alongside Black Soulstone-themed portratis and the Loremaster pennant.

      Complete the Season 33 journey to earn the Book of Cain pet and the Lost Civilization Portrait Frame.

      Season 33 Journey Rewards
      Here are the Conqueror requirements for Diablo III in the upcoming season. This will grant you an additional stash tab (up to a max of 5).

      Guardian of Sanctuary: Finish a level 70 Nephalem Rift on Torment XIII difficulty within five minutes. Gem of My Life: Level three Legendary Gems to level 55. All I Do is Win: Complete two Conquests this Season. Life Goes On: Kill Maghda at level 70 in under 15 seconds on Torment XIII difficulty. Money Ain’t a Thang: Slay Greed on Torment XIII difficulty. Treasure Goblins outside of Nephalem Rifts will sometimes open portals to Greed’s domain, The Vault. Take U There: Reach Greater Rift Level 60 Solo. Greater Rift keystones can be obtained from any Nephalem Rift guardian. Power Amplification: Use Kanai’s Cube to augment an Ancient Legendary item with a level 50+ gem. Cubic Reconfiguration: Use Kanai’s Cube to reforge a Legendary item. Seasonal Conquests are additional goals to complete as part of the journey. You must earn at least 3 to earn cosmetics:

      Sprinter and Speed Racer task you with completing Acts I through V at max level in under one hour. Want to go fast while killing things? Boss Mode and Worlds Apart are right up your alley.  On A Good Day and I Can’t Stop are making a return, if leveling your Legendary Gems is more your thing. Finally, if you’re keen to prove your mastery of various Class Sets, Years of War and Dynasty will be returning along with Masters of the Universe and Masters of Sets. Best of luck! Haedrig's Gift Sets for Season 3
      Here are the Haedrig's Gift sets granted to your class in Season 33:

      Barbarian - Horde of the Ninety Savages Crusader - Aegis of Valor Demon Hunter - Gears of Dreadlands Monk - Patterns of Justice Witch Doctor - Mundunugu’s Regalia Wizard - Typhon’s Veil Necromancer - Masquerade of the Burning Carnival
    • By Staff
      Blizzard ran into some unexpected issues, and as a result, 2.7.8 PTR testing will be delayed.
      (Source)
      Hello Nephalem,
      While trying to launch the PTR, we encountered some unexpected issues that will cause a delay to its start. The team is currently troubleshooting a fix for these issues and we’ll update you as soon as the PTR is stable enough to release. We apologize for any inconvenience and can’t wait for your to test the new technical features coming for Mac.
    • By Neviriah
      Season 32 of Diablo 3, Ethereal Memory, will go live later today, and we have prepared a list of various useful and updated guides to help you get started!
      The Season of Ethereal Memory will start later today at 5 p.m. PDT (NA Servers), 5 p.m. CEST (EU Servers), and 5 p.m. KST (Asian Servers). The theme of Season 32 was first introduced with Season 24 and is now back for another round!
      What are Ethereal Memories?
      The theme of the season reintroduces the Ethereals, which are rare and powerful items known from Diablo II and reimagined for Diablo III. You will be able to hunt for all 21 iconic weapons of Diablo 2 during the season, but this time they will be harder to find and will only drop in Ancient or Primal rarity!

      To help you with the start of this new season, our team has been busy updating all of our Diablo 3 guides to reflect all the changes ahead of the season launch. You can find our Season 32 Hub, as well as guides for leveling, the season mechanic, rankings, season start guides for each class, and even conquest guides, in the list below.
      General Season Guides Our Season 32 guides include all the information you need to know, from Haedrig's Gift sets to SSF and season mechanic explanations:
      Seasonal Leveling Guide Season 32 Compendium Ethereal Memories Solo Self-Found Mode (SSF) Leveling Guides
      We have you covered with our updated leveling guidelines, regardless of the class you want to play! 
      Barbarian Season Start Crusader Season Start DH Season Start Monk Season Start Necromancer Season Start Witch Doctor Season Start Wizard Season Start Season 32 Conquest Guides
      Finally, if you need help completing any of the season's conquests, we recommend you check out our individual guides listed below:
      Curses! Divinity  Years of War Masters of the Universe Boss Mode Season 32 Cosmetic Rewards
      Previous season items make their return this season. If you missed out on rewards originally available in Season 8, you will be able to get them this time. Furthermore, the end of journey rewards (originally introduced in Season 17) are back: The Teganze Warrior portrait frame and the Bat pet!

      As an interesting side note, the portrait frame you can earn this season is named after Teganze, a zone that was first introduced in Diablo 2 and will be revisited during our journey in the upcoming expansion of Diablo 4: Vessel of Hatred!
    • By Staff
      Season 32 in Diablo 3 starts on July 12 and here is the official preview with more details.
      (Source)
      Sanctuary needs you to answer its call for aid in Season 32: Ethereal Memory. Starting on July 12 at 5 p.m. PDT/CET/KST, Nephalem can harness the power of the Ethereal Memory theme, which first debuted with Season 24. For an in-depth look at what’s coming, take a gander below.

      Seasonal Journey
      Season Theme
      Season Cosmetic Rewards
      Season Journey Rewards
      Seasonal Conquest
      Haedrig’s Gift
      Season Theme
      As the Nephalem reflect on Sanctuary's history, instruments of power from a bygone era resurface. These ethereal memories will grant those persistent enough to search for them unimaginable power. Legends of the past will manifest once more in the present, and you must decide how to best use these gifts—for ethereal power is fugacious by nature, and will soon return to being no more than a myth.
      For this seasonal theme, we were inspired to reimagine how Ethereal items could manifest in Diablo III, with 21 iconic weapons making a return from Diablo II. In Season 32, Ethereals are rare, powerful, and fleeting items.
      Season 32 reintroduces Ethereals, a weapon-type that players will be able to acquire and hunt for in their upcoming seasonal journey. Ethereals will roll a powerful set of affixes, a random Class Weapon Legendary Power and a random Class Passive Power. Ethereals will have unique icons, names, item types, and sounds originally found in Diablo II. For additional details on Ethereals, check out the list below:
      Ethereals are account bound and can only be dropped by monsters, chests, and destructibles, but do not require your character to be Level 70 in order to drop. Ethereals cannot be acquired through Kanai's Cube or from Kadala. Ethereal rarity drop rate is set between Ancient and Primal items. There are 3 unique Ethereals per class. Each Ethereal has fixed affixes and rolls one random Legendary Weapon power and one random Class Passive Skill. Only one Ethereal can be equipped at a time. Ethereals ignore item durability loss. Legendary Powers and Class Passive Skills rolled on Ethereals do not stack with the same power equipped through Kanai's Cube, Items or Skills. Ethereals cannot be Enchanted, Transmogrified, Dyed, Reforged, or traded. Ethereals can be augmented. Collecting all 21 Ethereals during the season will reward players with the Feat of Strength, Ethereal Recollection. Players who accomplish this will have all Ethereal transmogrify options available for future seasonal and non-seasonal play. Ethereals only drop in Seasonal play and will not transfer to your non-seasonal character when the season ends. Return to Top
      Season Cosmetic Rewards
      Beginning with Season 17, we began re-introducing previous Seasonal rewards to make them available to players who may have missed them the first time around. For Season 32, this means awards originally available from Season 8 are returning to the Season Journey.

      However, we know it’s nice to have something new to aim for if you’ve participated in previous Seasons. We’re continuing to provide new End of Journey rewards as introduced in Season 17, with two new cosmetic rewards for those who complete the entirety of the Season journey. Feast your eyes upon the Teganze Warrior Portrait Frame and Bat pet!

      In addition to the Boots and Pants slots of the exclusive Conqueror Set, you’ll be able to earn a series of portrait frames that smolder with demonic fires of the Burning Hells. The iconic wings of Andariel will also be available once more, allowing you to truly embrace your inner Maiden of Anguish.
      Return to Top
      Season Journey Rewards
      If you’ve been diligently slaying demons for the past few Seasons and reached Conqueror in the Season Journey each time, you’ve surely accrued a few extra stash tabs. You’ll earn one additional tab each Season by finishing the Conqueror tier, up to a maximum of 5:
      Guardian of Sanctuary: Finish a level 70 Nephalem Rift on Torment XIII difficulty within 5 minutes. Gem of My Life: Level three Legendary Gems to level 55. All I Do is Win: Complete 2 Conquests this Season. Warm Thoughts: Kill Izual at Level 70 in under 15 seconds on Torment XIII difficulty. Money Ain’t a Thang: Slay Greed on Torment XIII difficulty. Treasure Goblins outside of Nephalem Rifts will sometimes open portals to Greed’s domain, The Vault. Take U There: Reach Greater Rift Level 60 Solo. Greater Rift keystones can be obtained from any Nephalem Rift guardian. Power Amplification: Use Kanai’s Cube to augment an Ancient Legendary item with a level 50+ gem. Cubic Reconfiguration: Use Kanai’s Cube to reforge a Legendary item. Return to Top
      Seasonal Conquest
      Want to prepare your Conquest plan for Season 32? Here are the challenges you’ll face!
      For Curses!/Stars Align, pick any Cursed Chest event that requires killing monsters and defeat over 350 or more at Level 70 on Torment X or higher. Push your way to Greater Rift Level 75 to complete Divinity/Lionhearted. For the fiercest demon slayers, Boss Mode/Worlds Apart is a speed challenge where you’ll need to eliminate the following bosses at Level 70 and Torment X in under twenty minutes:
      The Skeleton King The Butcher Zoltun Kulle Ghom Cydaea Rakanoth Diablo Adria Queen Araneae Maghda Belial Siegebreaker Assault Beast Azmodan Izual Urzael Malthael Finally, Years of War/Dynasty will be a great test for those who enjoy mastering various Class Sets, and if that’s not enough, Masters of the Universe/Masters of Sets will challenge your tactical understanding of Set Dungeons.
      Return to Top
      Haedrig’s Gift
      Finally, the Class Sets rewarded for completing certain chapters in the Season Journey (courtesy of Haedrig’s Gift) have rotated once more. We’ve listed the available Sets below. For those new to Seasons, here’s how it works:
      Completing Chapters 2, 3, and 4 of the Season Journey will reward you with three of Haedrig’s Gifts. Each Gift contains a few pieces from one of your Class Sets. Players can only unlock one Class Set in this manner per Season across Hardcore and Non-Hardcore, so choose wisely!
      The set you receive depends on the class of the character you’re playing when you open each Haedrig’s Gift. To collect a full Class Set, you’ll need to open all three on the same character.
      Here are the sets granted by Haedrig’s Gift in Season 32:
      Barbarian – Immortal King’s Call Crusader – Seeker of the Light Demon Hunter – Natalya’s Vengeance Monk – Uliana’s Stratagem Necromancer – Trag’Oul’s Avatar Witch Doctor – Spirit of Arachyr Wizard – Vyr’s Amazing Arcana
      Return to Top
×
×
  • Create New...