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Stan

Blizzard Sending Out Level Squish Surveys

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On 6/13/2019 at 6:37 PM, Tarazet said:

This is a tough one, because they could go in so many different directions with this. It's not like they're just saying "you are becoming less powerful" or "we're removing content from the game." They're just... reducing the level cap. Okay, so what? What is this going to do for us? What is actually going to change with the experience we have with the game?

Saying that they the level cap may go down raises a lot of questions, because we have no idea what ramifications that will have for the leveling experience or for the endgame. If they are going to open up more content to scale up to level cap, and give current rewards, that's nice and all, but the rewards for area quests are pathetic. As soon as you ding 120 they're not worth doing anymore, because you get massively better rewards from world quests, islands or the War Campaign. I don't think that having Legion content scale to max level is going to be much of an incentive to play it again.

There's also the fact that Blizzard's scaling technology is not the greatest. We've already had Timewalking dungeons for years to show us what it's made of. And for as long as we've had Timewalking, it has been an unbalanced mess that favored players with powerful Legendary items from WOD and Legion and certain specs that are less gear dependent to perform (i.e. Blood DK). That's the sort of thing they will need to keep in mind when they do their squishes.

Don't get me wrong, there is potential there. But I need more information about what design goals they have for this project.

Being "Powerful" is a relative term in a computer game. I wouldn't say a level and stat squish will make players less Powerful. While they can feel that they are doing only 1/10th of the damage they did in previous expansion, do they really became less powerful, if the mobs also have 1/10 health? I think no.

Looking back to Wotlk, when you dinged 80, you continued some area quests for elusive rewards like trinkets, but mostly, you'd go for reputation dailies and dungeons. After Ulduar raid tier however, they became obsolete and no one really did them except for the loremaster. The way raid drop's item levels work will always call for catch-up mechanisms. 

TW is a whole different story, because its your gear that is scaled down, not the difficulty of the instance scaling up. 

 

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On 6/13/2019 at 7:30 PM, Prophet001 said:

"They have to squish because the tail of every expansion has exponential power growth.

If they didn't squish we'd be using scientific notation for our damage numbers." 

They can control it. Item levels do not have to increase 300 in one expansion. We started this expansion with 225 as the maximum ilvl from Legion after the squish. We are now at 425 and will be going higher as the patch rolls out. 

If they squish everyone down to 60, then are we going to have the vanilla content be 1 to 25, BC/Wrath 25-35, Cata/Panda, 35-45, Warlords/Legion/BFA, 45-60? That just sounds dumb. 

My entire guild has said if they do the character level squish that they are quitting. Me included. It is perhaps the dumbest idea they have ever had. 

 

 

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