Valks 2,375 Report post Posted June 18, 2019 This thread is for feedback concerning our DPS Rogue guide for World of Warcraft: Classic. Quote Share this post Link to post Share on other sites
Onehalf 0 Report post Posted July 24, 2019 (edited) Hello, nice guide, anyway it should contain only items avaiable in Phase 1 for now, especially in gear page to avoid confusion of new classic players. Then upgrade it, as classic progress goes. regards Edited July 24, 2019 by Onehalf Quote Share this post Link to post Share on other sites
Guest Spiffyriffic Report post Posted August 21, 2019 I just read that the PvE hit cap for abilities is 9%. Does that mean hit raiting loses tons of value after that? The pre-raid BiS has 8-9% hit rating, which puts the rogue at 13-14% with talents. That seems like wasted stats; I don't get it. Quote Share this post Link to post Share on other sites
Abyssalwave 5 Report post Posted August 23, 2019 On 8/21/2019 at 7:32 PM, Guest Spiffyriffic said: I just read that the PvE hit cap for abilities is 9%. Does that mean hit raiting loses tons of value after that? The pre-raid BiS has 8-9% hit rating, which puts the rogue at 13-14% with talents. That seems like wasted stats; I don't get it. 9% is the PvE Ability hit cap, 24.6% is the auto attack hit cap meaning that extra hit rating is not wasted at all. Quote Share this post Link to post Share on other sites
Blaqskull 0 Report post Posted September 5, 2019 Will a talent tree build be added for subtlety? Quote Share this post Link to post Share on other sites
Abyssalwave 5 Report post Posted September 5, 2019 9 hours ago, Blaqskull said: Will a talent tree build be added for subtlety? Absolutely, and other builds over time too. 1 Quote Share this post Link to post Share on other sites
CaperfinWoW 21 Report post Posted September 12, 2019 I see no mention of Flask of Supreme Power as the BIS enchant for a rogue's temporary weapon enchant. Quote Share this post Link to post Share on other sites
Guest Dudewhohasaquestion Report post Posted September 13, 2019 Now, for the swords build, would you be dual wielding swords or should you have a dagger in your main hand or off hand? Quote Share this post Link to post Share on other sites
Guest Sharkathi Report post Posted September 17, 2019 Why do you recommend using 5 combo point Slice and Dices in the rotation? Did some napkin math, and it seems to me that 1 CP SnD is much more energy efficient (taking into account both Ruthlessness and Relentless Strikes). Am I missing something? Are my numbers wrong? Quote Share this post Link to post Share on other sites
Abyssalwave 5 Report post Posted September 17, 2019 On 9/12/2019 at 10:18 PM, Guest Dudewhohasaquestion said: Now, for the swords build, would you be dual wielding swords or should you have a dagger in your main hand or off hand? dual wielding swords! Quote Share this post Link to post Share on other sites
Guest Sharkathi Report post Posted September 20, 2019 Actually, after doing some more math, it seems like the rotation suggested in the guide (5 CP SnD, 5 CP Eviscerate) will inevitably result in SnD not having 100% uptime. Given the importance of white/poison/windfury damage for Rogue DPS, I suspect this would be DPS loss compared to dropping CPs from either SnD or Eviscerate. Quote Share this post Link to post Share on other sites
Guest DakZak Report post Posted September 24, 2019 What is the best supporting stat(s) for quicker energy regeneration? Quote Share this post Link to post Share on other sites
Abyssalwave 5 Report post Posted September 28, 2019 On 9/24/2019 at 8:26 AM, Guest DakZak said: What is the best supporting stat(s) for quicker energy regeneration? There is none however the talent Adrenaline Rush does provide more energy regeneration on a cooldown. Quote Share this post Link to post Share on other sites
Guest ---- Report post Posted October 13, 2019 The dagger in bis list is phase3 AV reward Quote Share this post Link to post Share on other sites
Guest Zetla Report post Posted October 13, 2019 Thx for this guide but, pity there is no alternative equipment like the hunt Quote Share this post Link to post Share on other sites
Guest Weapon skill. Report post Posted October 14, 2019 No sure about swords or maces but Diremaul has a offhand dagger which should be BiS with it's +6 weapon skill. Quote Share this post Link to post Share on other sites
Guest Diske Report post Posted October 15, 2019 'Isn't HIT cap at 6% ? 9% is old theorycrafting from vanilla Quote Share this post Link to post Share on other sites
Abyssalwave 5 Report post Posted October 20, 2019 On 10/14/2019 at 4:42 PM, Guest Weapon skill. said: No sure about swords or maces but Diremaul has a offhand dagger which should be BiS with it's +6 weapon skill. I forgot to update that to Distracting Dagger, thanks for the reminder! Quote Share this post Link to post Share on other sites
Abyssalwave 5 Report post Posted October 20, 2019 On 10/13/2019 at 8:46 AM, Guest ---- said: The dagger in bis list is phase3 AV reward Updated, should be all good now! Quote Share this post Link to post Share on other sites
Guest DragonBane Report post Posted October 23, 2019 Excellent guide, I refer to it often. The only thing is Hand of Justice, it doesn't drop from Emperor Dagran Thaurissan, it drops from General Angerforge in Classic. Quote Share this post Link to post Share on other sites
Guest neimet Report post Posted October 24, 2019 Hello I would like to mention that blade flurry increases your attack speed by 20% and should be included in rotation/opener Quote Share this post Link to post Share on other sites
Abyssalwave 5 Report post Posted October 28, 2019 On 10/23/2019 at 1:03 PM, Guest DragonBane said: Excellent guide, I refer to it often. The only thing is Hand of Justice, it doesn't drop from Emperor Dagran Thaurissan, it drops from General Angerforge in Classic. Will fix, good catch! Quote Share this post Link to post Share on other sites
Abyssalwave 5 Report post Posted October 28, 2019 On 10/24/2019 at 6:24 PM, Guest neimet said: Hello I would like to mention that blade flurry increases your attack speed by 20% and should be included in rotation/opener That's a good idea, thank you! Quote Share this post Link to post Share on other sites
Guest Greannan Report post Posted October 28, 2019 On the build and talent page, you mention that you need 9% hit for Seal Fate. Since you will have at least +5 dagger skill (from MC gloves or other sources) and precision talent under that build, you only need 1% hit from gear (Yellow hit cap is 6% with weapon skill 305 on defense 315) On the rotation page, it would be nice to mention that you are better off getting a swing timer and use your Sinister Strike right after a regular main hand attack. The reasoning is that Sinister strike can proc extra attacks from the sword specialization talent, which reset the swing timer. Point 5 on the Combat sword opener is missing. Im assuming its using Blade Flurry for the 20% Atk Speed (unless there are adds to cleave down in the first 2 minutes of the fight) In the Stat Priority section, you only mention that the yellow hit cap is 9% if you have 300 weapon skill. However, both combat dagger and combat swords have a talent that increases their weapon skill to 305. That reduces the yellow hit cap to 6%. Hit still holds a portion of its value after cap, but is not the best stat after you have optained a single point from gear. In the consumable portion, you can have both Mongoose and Elixir of the Giants at the same time The BiS list should be updated to reflect the fact yellow hit cap isn't 9%. Quote Share this post Link to post Share on other sites
Guest Spiff Report post Posted November 5, 2019 This guide has been insanely helpful. I think for BiS list, quick strike ring may beat out tarnished elven ring by a bit. Quote Share this post Link to post Share on other sites