perfectkale 0 Report post Posted June 30, 2019 do debuffs function in the same way that DOTS do, in the sense that if you apply them with 30% left you get the same effect as if you applied them when they expired? do different debuffs function in different ways when it comes to refreshing? i was wondering specifically about eradication debuff for destro warlock. Quote Share this post Link to post Share on other sites
Allseye 96 Report post Posted July 3, 2019 Hi perfectkale I can't give a very proofed answer, it's just how i know how it works. Dot's are a kind of debuffs. Usually, if you cast a debuff you have an effect (damage, armor reduction, magical resistance reduction, more % dmg and so on). These effects do mostly have a duration. If you recast a debuff while debuff is already on target, it simply sets debuff to its max duration. But take care: if you have buffs which modifies a debuff. As far as i know, effect of a debuff is set when you cast it and will not lose its "initial" value if buff runs out. I don't go deeper with this, it's a bit difficult to explain. And as long you aren't a freaky min-max person, do not think to much about that ? -> This should be the answer for your first question: yes, you get the same effect. As i know, most debuffs doesn't stack if you recast them while its already on target. There are stackable debuffs like trinket effect from Everchill Anchor. So as you see, there its a duration-refresh and stacking. -> This should be the answer for your second question: yes, different debuffs do have different behaviour. Personally, i don't play a WL. But it seems Eradication simply refreshes its duration if you cast before it expires. Quote Share this post Link to post Share on other sites
perfectkale 0 Report post Posted July 3, 2019 (edited) sorry, i think i phrased my question in a poor way. what i mean is, typically if you recast a DOT when there is 30% remaining you, you gain an extra 30% duration to the DOT since it includes the existing time left on the DOT, when you refresh. does that also apply to debuffs, including eradiction? also i am unsure what you mean by stacking? thanks for your response ? Edited July 3, 2019 by perfectkale Quote Share this post Link to post Share on other sites
jinsu2301 273 Report post Posted July 4, 2019 18 hours ago, perfectkale said: does that also apply to debuffs, including eradiction? The debuff extention to 130% base (also known as the Pandemic mechanic) only applies to DoTs. All other debuffs generally don't add to the duration, they just reset it to 100%. This includes Eradication. Quote Share this post Link to post Share on other sites
Allseye 96 Report post Posted July 4, 2019 2 hours ago, jinsu2301 said: The debuff extention to 130% base (also known as the Pandemic mechanic) only applies to DoTs. All other debuffs generally don't add to the duration, they just reset it to 100%. This includes Eradication. There you have it ? . I never ever heard of this mechanic...or i just didn't pay attention to buffduration due to weak auras ? . 20 hours ago, perfectkale said: sorry, i think i phrased my question in a poor way. what i mean is, typically if you recast a DOT when there is 30% remaining you, you gain an extra 30% duration to the DOT since it includes the existing time left on the DOT, when you refresh. does that also apply to debuffs, including eradiction? also i am unsure what you mean by stacking? thanks for your response ? By "stacking" i mean if an effects (or duration) adds by each cast. If eradiction would be a stacking debuff, this would mean by each cast you would add 10% more dmg (10% -> 20% -> 30%) and so on. Some debuffs do have such a mechanic (Everchills Anchor effect is such a debuff). Quote Share this post Link to post Share on other sites
perfectkale 0 Report post Posted July 5, 2019 (edited) 13 hours ago, jinsu2301 said: The debuff extention to 130% base (also known as the Pandemic mechanic) only applies to DoTs. All other debuffs generally don't add to the duration, they just reset it to 100%. This includes Eradication. ah thank you so much. this answers my question perfectly ? 11 hours ago, Allseye said: There you have it ? . I never ever heard of this mechanic...or i just didn't pay attention to buffduration due to weak auras ? . By "stacking" i mean if an effects (or duration) adds by each cast. If eradiction would be a stacking debuff, this would mean by each cast you would add 10% more dmg (10% -> 20% -> 30%) and so on. Some debuffs do have such a mechanic (Everchills Anchor effect is such a debuff). Thanks for the detailed info ? Edited July 5, 2019 by perfectkale Quote Share this post Link to post Share on other sites