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Starym

Long Standing Equipment Manager Bug Resolved

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A long standing issue with the equipment manager was resolved today as Blizzard found the problem that was causing everything and the feature is now working as intended! This was a long-standing issue, reported as early as December of last year, and here's the original report detailing the issue back then:

Quote

I equipped my character with new gears i just get, saved the equipment on my “Balance” set.

I log out and log back in.

My character still using the same gear, but the “Balance” set on my equipment manager goes back on using the old equipment set.

So basically my new gears set isn’t saved on my “Balance” set, and it keep returning to it previous state everytime i log out.

I have removed Addons folder and WTF folder from my WoW folder, deleted my Cache folder. So it’s basically have 0 addon and 0 account settings.

Done a scan and repair.

The issue still happened.

Also i am pretty sure Equipment Manager Set is a server side. So regardless of any PC i played it’ll always have the same settings. Same as where you put your Spells in your Action Bars.

So i am wondering if this is server issue?

It took over 6 months, but we finally got the solution and an explanation on what went wrong to go with it:

Blizzard LogoEquipment Manager (source)

This issue has been resolved now, and we put together a little more information for those of you who are interested.

We found that this bug where Equipment Sets are not saved was originally introduced when we updated our code to use a newer, simpler, and more secure system in the database. The new system was a wrapper around an older, battle tested, and reliable object for doing database operations, and it made some of the more complicated interactions with the system easier to use. The way it worked was by copying pending database changes into another object before they moved on to getting written.

The problem that caused the bug came from how we were keeping track of items. We were trying to determine if a value had changed before writing it, so we wouldn’t waste any time if there was no change. Makes sense, right? But in this specific case, where a character removed a piece of gear from an equipment set, we set the Item ID for that slot back to zero. So that meant the default value for the new database object we were copying into was… zero. The way it ended up flowing was that all the equipment set changes were properly being packed up and piped into the new system, but then when we went to copy them into a new object we saw a removed item, like a head piece, was now set to zero. Since our new object already had a zero for your head piece it incorrectly thought “We don’t need to save this, it’s already zero!” and threw the change away.

Again, this issue is now resolved. This thread and discussion definitely helped us track it all down, so thanks for the constructive thoughts!

 

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I am a digital product manager and can testify that those these kinds of bugs are always such a pain in the *filtered* to solve! Now that Blizzard is getting up there in age, they get to enjoy the issues that having loads of legacy interconnected databases, systems, processes come with!

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For a minor issue in a quality of life addition that didn't affect your game play I'm not surprised it wasn't a top priority, especially with all the work going into 8.2

I'm just happy it's fixed and I don't have to keep double checking I'm wearing the correct gear when I spec change.

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