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New Saviors of Uldum Card Revealed: Plague of Madness

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The Rogue Plague has been unveiled on Twitter by the official Hearthstone account.

This reveal was made as part of the FIRE FEST-E.V.I.L. community challenge. We are already 25% on the way of beating 25 million bosses in the special Tavern Brawls; this means that already 6.250.000 bosses have been defeated in this week's Tavern Brawl, which is insane!

Here is the revealed card:

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(Image courtesy of outof.cards)

You might be thinking how is this a Plague card, since this kind of cards is supposed to affect all minions on the board. Apparently, according to an answer given in the recent Reddit AMA, this specific card was changed during the final design stage "as a result of the [Rogue] Class Identity being solidified".

Check out our Saviors of Uldum hub for everything you need to know about the next Hearthstone expansion!

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Trash card like Weapons Project a good old Acidic Swamp Ooze is vastly superior as weapon removal and if unused is still a good body if nothing else, and considering you give a huge weapon for free to the enemy with this one if you don't remove the one you gave them you lose anyway the game.

I really hoped they not print such trash card again but here we are with the Millhouse Manastorm of this expansion.

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3 hours ago, Hanz39 said:

Trash card like Weapons Project a good old Acidic Swamp Ooze is vastly superior as weapon removal and if unused is still a good body if nothing else, and considering you give a huge weapon for free to the enemy with this one if you don't remove the one you gave them you lose anyway the game.

I really hoped they not print such trash card again but here we are with the Millhouse Manastorm of this expansion.

Harrison Jones.

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And if you don't draw Harrison Jones you have 1 dead card that you can't use considering Harrison Jones is 1 out of 30 cards in your deck you end with 2 dead cards in the deck that you can't use until you have both in hand... for what? For putting a removal that damage your own face and giving an extremely detrimental effect in addition.

Weapon project is plain horrible and this is even more since is even more detrimental... giving such weapon to a priest is like conceding.

Giving something to the opponent is always a bad idea otherwise Lorewalker Cho would be a great card and Temporus would be played by someone on the face of earth, but we all know that is not the case.

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On 7/13/2019 at 8:54 PM, Hanz39 said:

Weapon project is plain horrible

I don't like this card either but you have to admit that it is being played. It was even in Hunterace's WC deck back in April and he won the event.

The hidden value of Weapons Project is that you can make a smarter use of your weapon than your opponent will, because you know if and when you'll play the second copy while your opponent has no idea. So your opponent basically has to use his/her 3 attacks as soon as possible if they don't want to lose any. If you don't have any minion that's worth attacking with a weapon, the attacks may end up in your face, which is generally the least efficient use of a weapon. It will be different with Plague of Madness though, as you'd almost always rather kill even a small minion with your weapon than attack face, unless you play super-aggro.

On 7/13/2019 at 8:54 PM, Hanz39 said:

Giving something to the opponent is always a bad idea

Giving something to the opponent is pretty much the base of Bomb Warrior ? SCNR.

On 7/13/2019 at 2:30 PM, Hanz39 said:

a good old Acidic Swamp Ooze is vastly superior as weapon removal and if unused is still a good body if nothing else

I've read this statement many times about various weapon removal cards. In practice however I see very few Acidic Swamp Ooze being played. One reason is that there aren't that many decks which use weapons. Another reason is that a 3/2 body  for 2 mana is only good at turn 2, and it is unlikely that you have it in your hand at turn 2 **and** the opponent has played a good weapon worth destroying right before **and** has not used it yet. So in practice you'll either destroy half of a *filtered* weapon early in the game, and have a wondeful Bloodfen Raptor on board, or you'll keep your Ooze in hand for half of the game, destroy half of a good weapon and get a meaningless minion (at that point of the game) on board. Nothing thrilling.

Plague of Madness makes sense if you have a lot of small minions and you expect your opponent to have few large minions with a lot of health. In the Specialist tournament format, I can see it being a tech card in one of the alternative decks. Whether it will see play beyond that will depend on which other weapon-related cards will be part of Saviors of Uldum.

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On 7/13/2019 at 9:54 PM, Hanz39 said:

Weapon project is plain horrible and this is even more since is even more detrimental... giving such weapon to a priest is like conceding.

And priest is supposed to what exactly? Weapons Project is an okay card, which sees play in Control Warrior and rarely Bomb Warror lists. So, This might see play too. It is not meta-breaking or anything of that sort of course, but it is still a good card. 

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