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Starym

Rextroy Solos King Mechagon

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Rextroy returns to soloing, this time on very current content as he takes down King Mechagon in... well, Operation: Mechagon, obviously. We also get a mini guide as to how he did it and what to look out for. He's at 418 item level and using Vision of Perfection major with Nullification Dynamo minor.

 

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Special thanks to my Patreon supporter! Lightfang - Elune (US servers) This boss was rather interesting but not all too hard after you gotten the movement rotation set

Ilvl: 418 Essence: Vision of Perfection (major), Nullification Dynamo (minor)

Tactics: Funny enough, my initial plan was to use the workshop guards to provide a defensive barrier during the encounter. This would provide me a 75% damage reduction with about 75% uptime. Was really helpful to get past phase 1. However because of knockbacks and the hard hitting dot on phase 2 (with triple beams on me), aswell as the guard themselves putting debuffs and damaging me. I would have issues staying alive during the bubbles downtime... or geting unluckily thrown out. So I decided to attempt without the guards and had a much better success, aswell as a special trick in phase 2 to survive the stacking giga-zap debuffs.

Phase 1: For this phase, you want to keep casting Flash of Light quite often to really maximize your healing. Try to time your insta-full HP hand of the protectors so that you are low HP when using them. When the boss recalibrate the orbs, or flies up. You get precious time to recover your HP. Thanks to Holy Shield, and protection paladins great magic defense and healing. Phase 1 ain't too difficult

Phase 2: The most important thing on this phase is movement and timing. The most important thing to keep track of is Giga-Zap. It is an ability he will use three times on you, stacking up a hard hitting dot and most likely one shotting you at the last cast unless you got a defensive up... Unless you were to ignore the mechanic altogether When he uses his Giga-zap ability you should run behind the pillars at the side of the encounter. You are just able to line of sight him, which makes him stop casting the zaps. You should stay there for a duration, so he can finish going through his "giga-zap sequence". If you just line of sight one of them, and then go straight out you will most likely be hit by 2 zaps, which is still quite dangerous.

The time you should line of sight depends on if you were able to avoid the first one or if you were hit. I personally waited about 4 seconds before going back out. If you are too slow back into his meele range, he will initial protocol 99, which deals about 200k damage each cast. You need to get the timing down The other issue is the orbs during the encounter. They will periodically jump towards you. Sometimes you will be unlucky and they might jump to you when you are line of sighting the boss.

You should try calculate and get a feel for when the orbs will do their next jump. You would rather take 1 giga zap and be free to LOS, than to avoid it and then get blasted by 4+ orbs onto you. Use a defensive CD if you feel like the situation might be tough. When he does his magneto arm, you could use that time to freely heal yourself / recover your CDs.

The encounter itself took a while (30 minutes)... quite a lot of HP to work through!

Twitch: https://www.twitch.tv/rextroy
Twitter: https://twitter.com/rextroy3
Patreon: https://www.patreon.com/rextroy

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Impressive as always, well done Rex.

 

Only did it myself in a group last night, and whilst it's suitably hard, it wasn't as bad as I thought given all the stress from groups expecting exp and uber ilvl's (not for HM either...) 

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4 hours ago, Bobbis said:

Impressive as always, well done Rex.

 

Only did it myself in a group last night, and whilst it's suitably hard, it wasn't as bad as I thought given all the stress from groups expecting exp and uber ilvl's (not for HM either...) 

Well ppl also want 415 gear for a +5 key, even though you can do it with 385. Skill is really low in the community and it needs to be compensated with gear it seems ?

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38 minutes ago, Manbearpig said:

Well ppl also want 415 gear for a +5 key, even though you can do it with 385. Skill is really low in the community and it needs to be compensated with gear it seems ?

That's not a lie... Did a +2 Shrine with 2 DH's that didn't know they had an interrupt... That was painful

 

Mages not knowing spellsteal, or priests with dispel, hell even druids with Soothe for enrage week...

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