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Heroes of the Storm PTR Patch Notes: July 29th

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The latest Heroes of the Storm patch with Qhira is now available for playtesting. Blizzard reduced the number of placement matches to three, promotion and demotion matches have been removed and rank decay is now limited to players that are Diamond 5 or higher.

Blizzard LogoBlizzard (Source)

Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting until the week of August 5th. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.

GENERAL

On-Fire System

  • Hero name-plates will now display that a Hero is On-Fire when they are performing well during a match

Ranked Battleground Rotation Update

  • Added to rotation
    • Alterac Pass
    • Volskaya Foundry
  • Removed from rotation
    • Dragon Shire
    • Sky Temple
  • The full Ranked Battleground Rotation is now as follows:
    • Alterac Pass
    • Battlefield of Eternity
    • Cursed Hollow
    • Garden of Terror
    • Hanamura Temple
    • Infernal Shrines
    • Tomb of the Spider Queen
    • Towers of Doom
    • Volskaya Foundry

NEW HERO: QHIRA, IRESIAN BOUNTY HUNTER

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A sworn knight and holder of a singularity shard, Qhira’s only desire is to seek out others who may have escaped the destruction of her doomed home realm, Iresia. While she searches, she gets by as a bounty hunter--- a job she loathes, despite her exceptional skill.

  • Trait
    • Grappling Hook [D]
      • Qhira fires a Grappling Hook that pulls her to any terrain it contacts. If an enemy Hero is hit, they take 36 damage and Qhira launches at them, dealing an additional 112 damage on impact. Can be used while Revolving Sweep is active.
        • Cooldown: 25 Seconds
  • Basic Abilities
    • Carnage [Q]
      • Unleash your sword in a targeted direction, continuously dealing 31 damage to enemies caught in its path.
        • Cost: 40 Mana
        • Cooldown: 6 seconds
    • Blood Rage [W]
      • Passive: Basic Attack and Ability damage cause enemies to bleed for 46 damage over 4 seconds. Stacks 5 times.
      • Active: Qhira deals 33 damage and heals for 88 health per enemy Hero affected. Damage and healing is increased by 50% per each additional stack on that Hero.
        • Cost: 35 Mana
        • Cooldown: 8 seconds
    • Revolving Sweep [E]
      • Attach your sword to the first enemy Hero hit, Stunning them for .25 seconds. Once attached, Qhira becomes immune to all effects, swinging around the target for 2.75 seconds, and dealing 109 damage to any enemies between you and the target. Reactivate to send you to the target’s location, knocking them back, dealing 112 damage and Stunning them for .75 seconds.
        • Cost: 70 Mana
        • Cooldown: 16 Seconds
  • Heroic Abilities
    • Unrelenting Strikes [R1]
      • Deal 46 damage to all nearby enemies every .5 seconds for 2.5 seconds as your sword grows outward. Upon expiring, deal 86 damage to all nearby enemy Heroes and Stun them for .75 seconds.
        • Cost: 60 Mana
        • Cooldown: 75 Seconds
    • Final Strike [R2]
      • After 1 second, strike your sword in a line to deal 432 damage to all enemies in its path. This damage is increased by 25% to any enemy below 50% Health.
        • Cost: 45 Mana
        • Cooldown: 40 Seconds

STORM LEAGUE

Storm League - Season 1, 2019

  • Ranked Points are now directly mapped to a player's Storm League MMR.
    • Rank is no longer considered by the matchmaker.
    • Leaving a Ranked Match Lobby or Game results in a 500 Rank Point penalty which can be slowly regained in future matches.
  • Placement Matches have been reduced from 10 to 3.
  • Promotion and Demotion games have been removed and players will seamlessly transition through Leagues and Divisions.
    • The MMR range has been rebuilt and remapped to handle this.
  • A Team Leader (banning player in Ranked Draft) is selected on the highest Rank for placed players, or MMR for unplaced ones. In mixed teams, placed players have priority.
  • Rank Decay has been adjusted
    • Only players that are Diamond 5 or higher and that have finished their Placement Matches are eligible for decay.
    • If a player's decay timer is less than 3 days, it resets to 3 days upon playing a Storm League game. If the timer is at or above 3 days, players will gain an additional grace day for each game played (up to a maximum of 30).
  • A Ranked Seasonal Questline is now available to players
    • This Questline will be available each Season and must be completed in order to be eligible for both the Ranked Seasonal Rewards and the Grand Master Leaderboards.

MAP UPDATES

Braxis Holdout

  • The functionality of the Braxis control-point is now consistent with that of Dragon Shire
  • Zerg Waves
    • Make-up and stats of the Zerg Wave units have been adjusted
    • Zergling
      • Health reduced from 750 to 450
      • Health scaling over time increased
      • Damage increased from 5 to 10
      • Damage scaling over time decreased
      • No longer has a 10% damage penalty to Structures
    • Baneling
      • Health reduced from 500 to 450
      • Health scaling over time increased
      • Damage increased from 55 to 150
      • Damage scaling over time decreased
      • Now have a 50% damage bonus to Heroes
      • No longer have a 50% damage bonus to Structures
      • Explosion radius increased from 2.75 to 3
      • Now prefers attacking Structures
    • Hydralisk
      • Health reduced from 1500 to 850
      • Health scaling over time increased
      • Damage increased from 25 to 70
      • Damage scaling over time decreased
      • No longer have a 10% damage penalty to Structures
    • Guardian
      • Health reduced from 2250 to 1000
      • Health scaling over time increased
      • Damage increased from 80 to 110
      • Damage scaling over time decreased
      • No longer have a 25% damage penalty to Structures
    • Ultralisk
      • Health reduced from 6000 to 4700
      • Health scaling over time increased
      • Damage increased from 50 to 100
      • Damage scaling over time decreased
      • No longer have a 10% damage penalty to Structures
    • While attacking, Guardian and Ultralisks now spawn Drop Pods with 3 Zerglings and 1 Hydralisk (can occur once every 13 seconds)

Developer Comment: We've made some changes to Braxis to even out the power curve of Zerg waves and introduce what we've found is a fun new mechanic in Drop Pods. By causing reinforcements of Zerg to periodically appear via Drop Pods, it makes some effects like Planet Cracker and Lava Wave a little less powerful against them. It also provides a stronger focus for single target characters, as removing Ultralisks and Guardians earlier will cause less Drop Pods to spawn, thereby indirectly helping against the massive zerg onslaught. The tuning changes get the zerg in line with most of our other Mercenaries and Minions, which mostly mirror a Heroes power level over the course of a game (though Battleground events tend to get more deadly in the late game to force a conclusion to matches). Overall, we think you'll enjoy these small changes to Braxis. It won't greatly change the way the Battleground feels but introduce a little freshness to the map while helping balance a few longstanding issues with over the top Hero imbalances on the Battleground.

COLLECTION

New Bundles (Limited Time Only!)

  • Qhira Heroic Bundle
  • Warchrome Commanders Bundle
  • Deathranger Nova Bundle

New Skins

  • Fearless Qhira
  • Jade Qhira
  • Scrapper Queen Qhira
    • Berserk Scrapper Queen Qhira
    • Executor Scrapper Queen Qhira
    • Desert Scrapper Queen Qhira
    • Vanquisher Scrapper Queen Qhira
  • Deathranger Nova (Limited Time Only!)
    • Mirage Deathranger Nova
    • Rugged Deathranger Nova
    • Dusk Deathranger Nova
    • Ember Deathranger Nova
  • Daredevil Roadraider Raynor
  • Molten Diesel Speaker Nazeebo

New Mounts

  • Daredevil Helldorado
  • Scavenger’s Ripper
  • Outrider's Ripper
  • Soldier’s Ripper

New Announcer

  • Qhira Announcer

New Content

  • Several emojis, portraits, banners and other items have been added to the collection!

BUG FIXES

  • Zeratul no longer auto-acquires targets that walk within range while Cloaked.
  • Taking the SnowstormSnowstorm talent on Jaina in the middle of a BlizzardBlizzard cast no longer changes the damage value for the rest of the game.
  • Learning Yrel’s SeraphimSeraphim talent while channeling or disabled no longer leaves it permanently disabled.
  • Blinding WindBlinding Wind, Shadow DaggerShadow Dagger, Seeker SwarmSeeker Swarm, Frost BlastFrost Blast, Unstable CompoundUnstable Compound, and Weak Spot AcquiredWeak Spot Acquired will no longer apply their effects to Heroes in Time Stop.
  • Critical StrikeCritical Strike, Oil SpillOil SpillLightning FuryLightning Fury, RavageRavage, Keg SmashKeg Smash, and Particle GrenadeParticle Grenade are now affected by cooldown reduction effects.
  • Sgt. Hammer’s Siege ModeSiege Mode can no longer out-range kill credit for the Salvaging the Stables questline.
  • Varian’s Banner of IronforgeBanner of Ironforge now correctly displays the plus-Healing UI when augmented with Glory to the AllianceGlory to the Alliance.
  • Uther can now /dance and /taunt during Eternal Vanguard. 

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3 hours ago, Stan said:

Uther can now /dance and /taunt during Brutish VanguardBrutish Vanguard.

First, @Stan, a small typo. It's supposed to be Eternal Vanguard (DevotionDevotion). Second, this is clearly the most important part of the patch.

Jokes aside, interested on the Braxis' changes. If you decide to ignore the wave it will be an even bigger threat, since the Guardians will be spawning more units outside of tower/fort range.

Edited by lChronosl
  • Like 2

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      Base
      Basic Attack damage increased from 55 to 60. Flame Stream [Q] No longer able to deal additional damage to Structures. Talents
      Level 1 Adrenaline Stimpack Passive attack speed bonus reduced from 25% to 20%. Level 4 Incinerator Gauntlets Bonus damage reduced from 50% to 40%. Level 7 Nanomachine Coating Attack Speed reduction reduced from 50% to 35%. Duration increased from 3 seconds to 4 seconds. Suppressive Fire Reduced Spell Power reduction from 25% to 20% and from 50% to 40%. Level 10 Bunker Drop Cooldown increased from 70 to 80. Flamethrower damage reduced from 170 to 150. Mana cost increased from 70 to 80. Level 13 Collision Course Damage reduced from 275 to 260. Cassia
      Base
      Basic Attack damage increased from 122 to 125. Talents
      Level 1 Impale Bonus Damage increased from 50% to 70%. Thunderstroke Bonus Damage increased from 15 to 20. Level 20 Infinite Lightning Cooldown reduction reduced from 5 seconds to 4 seconds. Chen
      Talents
      Level 1 Eye of the Tiger Bonus Damage increased from 40% to 50%. Leech amount increased from 40% to 60%. Level 4 Accumulating Flame Bonus Damage increased from 20% to 30%. Level 7 Gift of the Ox Bonus duration increased from 1.5 seconds to 2 seconds. Level 13 A Touch of Honey Slow bonus increased from 20% to 30%. Ring of Fire Damage increased from 55 to 60. Duration increased from 5 seconds to 6 seconds. Level 20 Untapped Potential Bonus Armor duration increased from 3 seconds to 5 seconds. Hanzo
      Talents
      Level 16 Giant Slayer Damage reduced from 2% of maximum Health to 1.6% of maximum Health. Mephisto
      Talents
      Level 4 Spite Bonus duration reduced from 150% to 100%. Level 16 Lightning Reaction Damage reduced from 138 to 120. Thrall
      Base
      Health increased from 1896 to 1946. Health Regeneration increased from 3.9492 to 4.0546. Frostwolf Resilience [Trait] Healing increased from 223 to 240. Chain Lightning [Q] Bounce damage increased from 81 to 85. Damage increased from 162 to 170. Feral Spirit [W] Cooldown reduced from 12 seconds to 10 seconds. Talents
      Level 13 Spirit Shield Increased Spell Armor from 50 to 70. Valla
      Base
      Hatred [Trait] Duration reduced from 6 seconds to 5 seconds. Talents
      Level 10 Strafe Damage per bolt increased from 60 to 70. Mana cost reduced from 80 to 60. Level 16 Manticore Reduced bonus damage from 5% of maximum Health to 4% of maximum Health. Punishment Reduced the Mana cost of Multishot by 20. Return to Top
      Bug Fixes
      Heroes
      Abathur Level 20 Hivemind Fixed an issue that caused Hivemind to grant more Shielding than intended when combined with Networked Carapace. Alarak Base Sadism [Trait] Fixed an issue that caused Sadism's bonus to not apply to Lightning Surge's healing when the primary target is not a Hero. Butcher Level 1 Invigoration Fixed an issue that caused Invigoration to not activate if Hamstring killed its only Hero target. Cassia Level 13 War Matron Added floating text for the amount of damage prevented by War Matron. Cho'Gall Level 1 Keep Moving! Now also modifies Cho's run animation while Shove's movement speed bonus is active. Level 20 The Will of Gall Fixed an issue that caused The Will of Gall to not increase Gall's damage. Chromie Level 10 Temporal Loop No longer ignores vision limitations when queued. Diablo Base Fixed an issue that prevented Diablo's attacks from consuming charges of Dodge and Upstage. Shadow Charge [Q] Fixed an issue that caused Shadow Charge to attach the target to Diablo if another Diablo is affecting them with Overpower. Overpower [E] Fixed an issue that caused Overpower to activate Stukov's Superstrain twice. E.T.C. Level 1 Prog Rock Fixed an issue that could prevent allies from being affected by Prog Rock's area heal. Garrosh Base Into the Fray [1] No longer displays the duration of its Unstoppable. Bloodthirst [W] No longer ignores vision limitations when queued. Level 1 Body Check No longer ignores vision limitations when queued. Guldan Base Drain Life [W] No longer ignores vision limitations when queued. Imperius Base Celestial Charge [Q] Fixed an issue that caused Celestial Charge to activate Stukov's Superstrain twice. Junkrat Level 10 RIP-Tire Fixed an issue that caused RIP-Tire to not display correctly when cast. Kel'Thuzad Base Death and Decay [Q] Fixed an issue that caused Death and Decay's cast effect to be visible in Fog of War and animate while Kel'Thuzad is Stopped. Level 10 Frost Blast No longer ignores vision limitations when queued. Kharazim Level 4 Earth Ally Updated Earth Ally to have the remaining Physical Armor duration match the remaining duration of Earth Ally. Level 20 Peaceful Repose Fixed an issue that caused Peaceful Repose to activate even when Divine Palm heals the target. Li Li Level 1 Free Drinks Floating text updated to show as a crit. Medivh Base Portal [E] Fixed an issue that allowed Medivh to instantly mount after using a Portal to leave the Hall of Storms. Fixed an issue that caused Medivh's Portal to not feature a channel bar or apply visual effects while being channeled. Portal teleportation now happens instantly after completing the channel instead of briefly after completing the channel. Using Medivh's Portal no longer clears the command queue. Level 4 Raven Familiar Damage is now dealt by the Portal user instead of Medivh. Nazeebo Level 10 Ravenous Spirit Fixed an issue that caused Ravenous Spirit to be cancelled if another Nazeebo cancelled their Ravenous Spirit. Probius Level 16 Quantum Entanglement Fixed an issue that caused Quantum Entanglement to not apply if the Warp Rift is detonated as soon as it activates. Raynor Base Inspire [W] Added a duration indicator to the Abilities button. Level 10 Raynor's Raider Fixed an issue that caused Raynor's Raider Banshee to receive healing when activating the Tunnel on Towers of Doom and the Sewer Waygate on Warhead Junction. Fixed an issue that caused Raynor's Banshee to not be launched by Stitches Hook. Level 20 Execute Orders Fixed an issue that caused Execute Orders Yamato Cannon to fire at targets outside its radius. Rehgar Base Lightning Shield [W] Fixed an issue that caused Rehgar to not be healed by the damage dealt by Lightning Shield when he gains spell leech. Ghost Wolf [Z] Fixed an issue that caused Rehgar's Ghost Wolf Lunge visuals to be visible in Fog of War. Level 4 Electric Charge Fixed an issue that caused Electric Charge to increase the bearer's Self Healing score. Updated to heal the bearer for its amount as a singular combined effect. Rexxar Fixed an issue that caused Misha to receive healing when activating the Tunnel on Towers of Doom and the Sewer Waygate on Warhead Junction. Fixed an issue that prevented Rexxar's melee attacks from consuming charges of Dodge and Upstage. Stukov Level 16 Superstrain Fixed an issue that caused Superstrain to not display FX when activating. Tassadar Level 7 Arc Discharge Fixed an issue that caused Arc Discharge cooldown to not progress while resonance beam is fully charged. Fixed an issue that caused Arc Discharge to trigger during cooldown. Fixed an issue that caused Arc Discharge to not activate correctly. Tracer Level 4 Is That a Health Pack?! Fixed an issue that caused Is That a Health Pack?! to increase Tracer's Healing Score when activating. Tyrael Level 13 Law and Order Fixed an issue that caused Law and Order's damage bonus to not be applied. Return to Top
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    • By Staff
      A new Heroes of the Storm patch is now available for testing on the PTR and here are the development notes for the update!
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      General Hero Updates Balance Update Bug Fixes General
      Updated Homescreen and Startup Music. Return to Top
      Hero Updates
      Chromie
      Talents
      Level 10 Temporal Loop No longer ignores vision limitations when queued. Garrosh
      Base
      Bloodthirst [W] No longer ignores vision limitations when queued. Talents
      Level 1 Body Check No longer ignores vision limitations when queued. Guldan
      Base
      Drain Life [W] No longer ignores vision limitations when queued. Kel'Thuzad
      Talents
      Level 10 Frost Blast No longer ignores vision limitations when queued. Return to Top
      Balance Updates
      ARAM
      Same Hero mode now enables Health & Mana regeneration at base, reduced from 8% per second to 3.2% per second. Same Hero mode now enables the Hearthstone ability without the burst heal after completion. Heroes
      Blaze
      Base
      Basic Attack damage increased from 55 to 60. Flame Stream [Q] No longer able to deal additional damage to Structures. Talents
      Level 1 Adrenaline Stimpack Passive attack speed bonus reduced from 25% to 20%. Level 4 Incinerator Gauntlets Bonus damage reduced from 50% to 40%. Level 7 Nanomachine Coating Attack Speed reduction reduced from 50% to 35%. Duration increased from 3 seconds to 4 seconds. Suppressive Fire Reduced Spell Power reduction from 25% to 20% and from 50% to 40%. Level 10 Bunker Drop Cooldown increased from 70 to 80. Flamethrower damage reduced from 170 to 150. Mana cost increased from 70 to 80. Level 13 Collision Course Damage reduced from 275 to 260. Cassia
      Base
      Basic Attack damage increased from 122 to 125. Talents
      Level 1 Impale Bonus Damage increased from 50% to 70%. Thunderstroke Bonus Damage increased from 15 to 20. Level 20 Infinite Lightning Cooldown reduction reduced from 5 seconds to 4 seconds. Chen
      Talents
      Level 1 Eye of the Tiger Bonus Damage increased from 40% to 50%. Leech amount increased from 40% to 60%. Level 4 Accumulating Flame Bonus Damage increased from 20% to 30%. Level 7 Gift of the Ox Bonus duration increased from 1.5 seconds to 2 seconds. Level 13 A Touch of Honey Slow bonus increased from 20% to 30%. Ring of Fire Damage increased from 55 to 60. Duration increased from 5 seconds to 6 seconds. Level 20 Untapped Potential Bonus Armor duration increased from 3 seconds to 5 seconds. Hanzo
      Talents
      Level 16 Giant Slayer Damage reduced from 2% of maximum Health to 1.6% of maximum Health. Mephisto
      Talents
      Level 4 Spite Bonus duration reduced from 150% to 100%. Level 16 Lightning Reaction Damage reduced from 138 to 120. Thrall
      Base
      Health increased from 1896 to 1946. Health Regeneration increased from 3.9492 to 4.0546. Frostwolf Resilience [Trait] Healing increased from 223 to 240. Chain Lightning [Q] Bounce damage increased from 81 to 85. Damage increased from 162 to 170. Feral Spirit [W] Cooldown reduced from 12 seconds to 10 seconds. Talents
      Level 13 Spirit Shield Increased Spell Armor from 50 to 70. Valla
      Base
      Hatred [Trait] Duration reduced from 6 seconds to 5 seconds. Talents
      Level 10 Strafe Damage per bolt increased from 60 to 70. Mana cost reduced from 80 to 60. Level 16 Manticore Reduced bonus damage from 5% of maximum Health to 4% of maximum Health. Punishment Reduced the Mana cost of Multishot by 20. Return to Top
      Bug Fixes
      Heroes
      Alarak Base Sadism [Trait] Fixed an issue that caused Sadism's bonus to not apply to Lightning Surge's healing when the primary target is not a Hero. Cassia Level 13 War Matron Added floating text for the amount of damage prevented by War Matron. Cho'Gall Level 1 Keep Moving! Now also modifies Cho's run animation while Shove's movement speed bonus is active. Diablo Base Overpower [E] Fixed an issue that caused Overpower to activate Stukov's Superstrain twice. E.T.C. Level 1 Prog Rock Fixed an issue that could prevent allies from being affected by Prog Rock's area heal. Garrosh Base Into the Fray [1] No longer displays the duration of its Unstoppable. Imperius Base Celestial Charge [Q] Fixed an issue that caused Celestial Charge to activate Stukov's Superstrain twice. Junkrat Level 10 RIP-Tire Fixed an issue that caused RIP-Tire to not display correctly when cast. Kharazim Level 4 Earth Ally Updated Earth Ally to have the remaining Physical Armor duration match the remaining duration of Earth Ally. Li Li Level 1 Free Drinks Floating text updated to show as a crit. Medivh Base Portal [E] Fixed an issue that allowed Medivh to instantly mount after using a Portal to leave the Hall of Storms. Fixed an issue that caused Medivh's Portal to not feature a channel bar or apply visual effects while being channeled. Portal teleportation now happens instantly after completing the channel instead of briefly after completing the channel. Using Medivh's Portal no longer clears the command queue. Level 4 Raven Familiar Damage is now dealt by the Portal user instead of Medivh. Nazeebo Level 10 Ravenous Spirit Fixed an issue that caused Ravenous Spirit to be cancelled if another Nazeebo cancelled their Ravenous Spirit. Probius Level 16 Quantum Entanglement Fixed an issue that caused Quantum Entanglement to not apply if the Warp Rift is detonated as soon as it activates. Raynor Level 10 Raynor's Raider Fixed an issue that caused Raynor's Raider Banshee to receive healing when activating the Tunnel on Towers of Doom and the Sewer Waygate on Warhead Junction. Level 20 Execute Orders Fixed an issue that caused Execute Orders Yamato Cannon to fire at targets outside its radius. Rehgar Base Lightning Shield [W] Fixed an issue that caused Rehgar to not be healed by the damage dealt by Lightning Shield when he gains spell leech. Level 4 Electric Charge Fixed an issue that caused Electric Charge to increase the bearer's Self Healing score. Updated to heal the bearer for its amount as a singular combined effect. Rexxar Fixed an issue that caused Misha to receive healing when activating the Tunnel on Towers of Doom and the Sewer Waygate on Warhead Junction. Stukov Level 16 Superstrain Fixed an issue that caused Superstrain to not display FX when activating. Tracer Level 4 Is That a Health Pack?! Fixed an issue that caused Is That a Health Pack?! to increase Tracer's Healing Score when activating. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

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