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A Full List of Qhira's Abilities and Talents

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In this article, we go through all of Qhira's abilities and talents. The Hero is now available for testing and will go live next week.

Abilities

Trait

  • [D] Grappling Hook (Cooldown: 25 seconds) - Qhira fires a Grappling Hook that pulls her to any terrain it contacts. If an enemy Hero is hit, they take 36 damage and Qhira launches at them, dealing an additional 112 damage on impact. Can be used while Revolving Sweep is active.

Basic Abilities

  • [Q] Carnage (Mana: 40, Cooldown: 7 seconds) - Unleash your sword in the target direction, continuously dealing 30 damage to enemies caught in its path.
  • [W] Blood Rage (Mana: 35, Cooldown: 8 seconds)
    • Active: Qhira deals 32 damage and heals for 85 Health per enemy Hero affected. Damage and healing is increased by 50% per each additional stack on that Hero.
    • Passive: Basic Attacks and Abilities damage cause enemies to bleed for 44 damage over 4 seconds. Stacks up to 5 times.
  • [E] Revolving Sweep (Mana: 70, Cooldown: 16 seconds) - Attach your sword on the first enemy Hero hit, dealing 96 damage and Stunning them for 0.25 seconds. Once attached, Qhira becomes immune to all effects, swinging around the target for 2.75 seconds and dealing 105 damage to enemies between you and the target. Re-activate to send you to the target's location knocking them away, dealing 108 damage and Stunning them for 0.75 sec.

Heroic Abilities

  • [R1] Unrelenting Strikes (Mana: 60, Cooldown: 75 seconds) - Deal 44 damage to all nearby enemies every 0.5 seconds for 2.5 seconds as your sword grows outward. Upon expiring, deal 83 damage to all nearby enemy Heroes and Stun them for 0.75 seconds.
  • [R2] Final Strike (Mana: 45, Cooldown: 40 seconds) - After 1 second, strike your sword in a line to deal 415 damage to all enemies in its path. This damage is increased by 25% to any enemy below 50% Health.

Talents

Level 1

  • Maximum Effort - If Carnage damages the same enemy Hero 3 times, it deals an additional 108 damage and slows them by 20% for 2 seconds.
  • Fatal Wounds - While at maximum stacks, Blood Rage's bleed deals 50% more damage to enemy Heroes below 50% Health.
    • Quest: Damage Heroes with Blood Rage's bleed.
    • Reward: After 125 instances of damage, increase Blood Rage's duration by 2 seconds.
  • Finishing Touch - Basic Attacks against enemy Heroes below 50% Health deal an additional 25% damage and grant 35% Attack Speed for 2.5 seconds.

Level 4

  • Upstage - Damaging at least 2 Heroes with Blood Rage causes Qhira to Evade the next 4 Basic Attacks within 12 seconds.
  • Ensnaring Swing - While Qhira is attached to an enemy Hero, they are Slowed by 25%. Secondary enemies hit by Revolving Sweep's swing are Slowed by 35% for 3 seconds.
  • Your Pain, My Gain - Basic Attacking an enemy Hero grants Qhira 10 Armor for 3 seconds (stacking up to 3 times).

Level 7

  • The Thirst - Anytime Carnage damages an enemy Hero, Qhira's next Basic Attack within 4 seconds deals 12 additional damage and restores 50% of the total damage dealt as Health. Damage stacks up to 10 times.
  • Healmonger - If Blood Rage damages an enemy Hero below 50% Health, it heals for an additional 205 Health.
  • Siphoning Link - Damaging an enemy Hero with the initial impact or revolution of Revolving Sweep causes Qhira to regenerate 96 Health over 4 seconds (stacking up to 4 times).

Level 10

  • [R1] Unrelenting Strikes (Mana: 60, Cooldown: 75 seconds) - Deal 44 damage to all nearby enemies every 0.5 seconds for 2.5 seconds as your sword grows outward. Upon expiring, deal 83 damage to all nearby enemy Heroes and Stun them for 0.75 seconds.
  • [R2] Final Strike (Mana: 45, Cooldown: 40 seconds) - After 1 second, strike your sword in a line to deal 415 damage to all enemies in its path. This damage is increased by 25% to any enemy below 50% Health.

Level 13

  • Chainsaw - Carnage's cooldown regenerates 100% faster while an enemy Hero has maximum Blood Rage stacks.
  • Pulsing Pain - Each additional enemy Hero hit by Revolving Sweep causes the primary target to take an additional 115 damage.
  • The Hunted - Basic Attacking an enemy Hero increases your Basic Attack damage against that Hero by 25%. Stacks up to 4 times and lasts 4 seconds. This bonus is reset if a different Hero is attacked.

Level 16

  • Booming Kick - Increase the Stun duration of Revolving Sweep's reactivation by 0.25 seconds. Enemy Heroes around the primary target are also affected by Revolving Sweep's re-activation.
  • Lingering Ailment - Enemy Heroes hit by Revolving Sweep's initial impact and swing have their Armor reduced by 15 for 3 seconds.
  • Swing Life Away - Revolving Sweep's cooldown recharges 150% faster while Qhura is swinging around her target. She also gains 50 Spell Armor for 2 seconds after the re-activation impact.

Level 20

  • Silent Killer - The initial cast of Unrelenting Strikes Silences enemies who are within the area for 2 seconds and its cooldown is reduced by 3 seconds when hitting enemy Heroes.
  • Unleashed Potential - Increase the damage to enemy Heroes under 50% Health from 25% to 50%. If an enemy Hero dies within 1.5 seconds of being hit by Final Strike, then reset the cooldowns of Final Strike and all of Qhira's Basic Abilities.
  • Utility Belt - Grappling Hook's cooldown is reset when hitting an enemy Hero with the initial impact of Revolving Sweep and recharges 900% faster if Qhira hasn't taken damage within the last 5 seconds.
  • No Sanctuary - Nearby enemy Heroes below 50% Health are revealed and you gain 20% Movement Speed while an enemy Hero is revealed by you in this way. Additionally, you deal 20% increased damage to these revealed enemies.

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I am extremely gutted at this release. Never have I more believed the sentiment that Blizzard is so wildly out of touch with their playerbase. The fact that the "team put effort into this hero" doesn't matter, I should hope they put effort into every hero. If I wanted to play a moba that has better game design, I'd go play League. I play HotS because I am a Blizzard fan, Orphea didn't sit well with the playerbase and that was with at least SOME build-up. This character is generic and has absolutely nothing behind it. She doesn't look right or fit into this game at all and "the kit worked on no one else" is a lie that I am happy to elaborate on if anyone disagrees. Imagine if Smash Bros. decided to say "hey we released random X character from Subspace instead of X beloved Nintendo character.", it would suck, and it DOES suck.

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@leapingshadow: It's obvious they were trying to make a "Nexus storyline" with Orphea and this one.   Those plans got "gutted" when upper management, probably the financial types and possibly ones not working at Blizzard, decided Heroes was a dead end and took out most of the team.     The Devs that are left are doing the best they can with what's probably very limited resources.    If you're angry, take it out on the shareholders.

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1 minute ago, Migol said:

@leapingshadow: It's obvious they were trying to make a "Nexus storyline" with Orphea and this one.   Those plans got "gutted" when upper management, probably the financial types and possibly ones not working at Blizzard, decided Heroes was a dead end and took out most of the team.     The Devs that are left are doing the best they can with what's probably very limited resources.    If you're angry, take it out on the shareholders.

Why finish the Hero then? Orphea released to very un-receptive feedback because she wasn't interesting and for the same reason as Qhira isn't why people are interested in hero releases. I wouldn't care so much about this if hero releases were so precious now, it feels like 3 months have been absolutely wasted waiting for heroes that would be so much cooler. If you're about to say "it's your fault for anticipating new heroes" what kind of mentality is that? Don't get excited about future prospects is a sure fire way to kill off interest about your game.

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She seems pretty fun in "try mode". They pulled together some mechanics from Malthael, Ana, Sonya, Falstad and Butcher. I guess this was the idea behind the teaser. Most of her skills are improved versions of the skills from the heroes I mentioned. Her Q is pretty much Malthael's W. Her W is Malthael's and Ana's traits combined. Her trait is Sonya's spear. She has a better version of Falstad's Hinterland Blast (+ a glimpse of Sundering) and the Butcher's Furnace Blast. No doubt she's going to be a great faceroll hero for ARAMs.

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I haven't even looked at the video or her abilities. Ima have jump on that bandwagon with @leapingshadow. I play both ranked and QM and I rarely ever seen an Orphea. If I were to ratio the probability? I'd give it 3/10 in QM and 1.5/10 in ranked. Now I know these numbers don't really mean anything but people want to play fun inspiring heroes not makeup garbage to make a buck. And while I ended up liking orphea as a mage the thing is there's so many other heroes that can play better than her. So thats just my take on this.

 

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2 hours ago, Varrick said:

I haven't even looked at the video or her abilities. Ima have jump on that bandwagon with @leapingshadow. I play both ranked and QM and I rarely ever seen an Orphea. If I were to ratio the probability? I'd give it 3/10 in QM and 1.5/10 in ranked. Now I know these numbers don't really mean anything but people want to play fun inspiring heroes not makeup garbage to make a buck. And while I ended up liking orphea as a mage the thing is there's so many other heroes that can play better than her. So thats just my take on this.

 

Literally judging a book by its cover.  

Orphea was really just another ADC/mage with a basic kit which could be argued as just a more aggressive Li Ming. Her place in what is left off the meta only truly exists in Qm because much like more Heroes in HotS a team must be built around X hero for that hero to be somewhat effective along with the factor of potential counters to X hero.

Edited by BeardwithLegs

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5 hours ago, leapingshadow said:

I am extremely gutted at this release. Never have I more believed the sentiment that Blizzard is so wildly out of touch with their playerbase. The fact that the "team put effort into this hero" doesn't matter, I should hope they put effort into every hero. If I wanted to play a moba that has better game design, I'd go play League. I play HotS because I am a Blizzard fan, Orphea didn't sit well with the playerbase and that was with at least SOME build-up. This character is generic and has absolutely nothing behind it. She doesn't look right or fit into this game at all and "the kit worked on no one else" is a lie that I am happy to elaborate on if anyone disagrees. Imagine if Smash Bros. decided to say "hey we released random X character from Subspace instead of X beloved Nintendo character.", it would suck, and it DOES suck.

To be honest with you. If you prefer another game design and only play for the characters, you should probably switch things up. Gameplay is essential for fun. 

LotR Conquest is hated by most players even though it has iconic characters in the game. The same goes for many other licensed games from Star Wars to Pokemon. 

On the other hand Smash Brothers released irrelevant characters like the Mii Swordfighter and the Piranha Plant. But the great Gameplay makes the whole thing awesome.

Characters alone don't make a game fun and it shouldn't be the only reason to play. The same can be said about graphics. They can be breathtaking while the gameplay is flat (i.e. Avatar). It all comes down to the quality and personal preference in game design.

Edited by Alkasar
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It's like they said, when they have lot of options, they could start design Hero first, abilities second. But now it's much easier to start off with abilities. Given current state of the game, I'm completely fine with Nexus Heroes as long as they can't be exchanged existing character.

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What I'm currently more annoyed by is that her Trait should be her W and vice versa. W reeks of Trait with it's passive and simple click-and-do-something ability. Mindless.

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7 hours ago, leapingshadow said:

I am extremely gutted at this release. Never have I more believed the sentiment that Blizzard is so wildly out of touch with their playerbase. The fact that the "team put effort into this hero" doesn't matter, I should hope they put effort into every hero. If I wanted to play a moba that has better game design, I'd go play League. I play HotS because I am a Blizzard fan, Orphea didn't sit well with the playerbase and that was with at least SOME build-up. 

Playing known heroes is what originally drew many people to this game, including me. But there are also others who may knew only one series or two. I've played with some people who only knew Diablo and Overwatch for example, so character just being from Starcraft or Warcraft didn't do much for them (yet played some of them, if they found their kits to be fun), and they probably felt the same like others currently feel about this hero. Several heroes were long in development before downsizing happened, this is likely one of them. There is demand for Deathwing, which is it's own meme by now, like Kel'Thuzad used to be and some people will complain regardless of what is being released next. 

It's a game that you mainly play for mechanics, known heroes and skins add fun on top of them. However, if you don't like mechanics of HotS, then perhaps it isn't a game for you. What's superior to you, is bad for someone else. I do not enjoy mechanics like last-hitting, they feel very clunky to me. There is no reason for their existence, other than people being used to them (last-hitting is a remnant of WC3 DotA, due to technical limitation of editor back then).

Personally, I wouldn't mind to see another Overwatch character. We didn't have one for over a 1,5 year, but many would rage (rather stupid reason if they actually decided it because of that). Only Genji and Tracer had strong combination of mobility and damage on release (nerfed since then), yet people kept parroting "no more OW, they too mobile and op". There are some heroes with potentially interesting kits if deftly transplanted to a MOBA.

Edited by Arcling
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I have to agree with @leapingshadow to be honest. Orphea I could go with because they put alot of effort of building up to the character with background stories and character development, but for Qhira the only background we got was a 5 minute piece of a teaser video...

Liie stated by so many others, there are so many cool characters from the blizz universes to add but still they ignore their player base.

I never played overwatch or diablo but even for heroes of those universe I get excited because I usually end up scrounding the web for backstory and lore regarding those characters and I love blizz lore from ALL the universes. 

On a side note her kit does look very cool so big up to the devs for that, but im just a bit dissapointed that there is hardly to none backstory for her. Even if its just some comics like with Orphea and yes I know its probablt because of budget cuts they werent able to provide set background but ye you know, better to go for a well developed existing character then imo. 

Edited by SirSlapzAlot
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21 hours ago, leapingshadow said:

I am extremely gutted at this release. Never have I more believed the sentiment that Blizzard is so wildly out of touch with their playerbase. The fact that the "team put effort into this hero" doesn't matter, I should hope they put effort into every hero. If I wanted to play a moba that has better game design, I'd go play League. I play HotS because I am a Blizzard fan, Orphea didn't sit well with the playerbase and that was with at least SOME build-up. This character is generic and has absolutely nothing behind it. She doesn't look right or fit into this game at all and "the kit worked on no one else" is a lie that I am happy to elaborate on if anyone disagrees. Imagine if Smash Bros. decided to say "hey we released random X character from Subspace instead of X beloved Nintendo character.", it would suck, and it DOES suck.

Blizzard made Qhira just because they wanted to have a character with a chainsaw-like blade. There is no other character in the Blizzard franchise that could work with her kit. So rather than let a really cool idea and concept go to waste, they created a brand-new character in the Nexus universe. I'm perfectly fine with that. Her design is pretty unique, and so is her gameplay.

Sure, we didn't get the build-up we got from Orphea, but given the limited budget the HotS team has to work with, I'm inclined to say they won't be making a comic to show a backstory to Qhira. And that is ok too.

I understand your comparison with Smash Bros., but Qhira's addition doesn't mean we won't see Deathwing, Grom, or whatever the hell the whiny playerbase cries for; and even after we do get Deathwing and Grom, people will still complain and ask for the next character in the line. Qhira is not taking anyone's spot.

Edited by Valhalen
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I think this was the last Hero they worked on before the game got gutted. I, for one, am happy that we get at least a new Hero instead of none.

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6 hours ago, Stan said:

I think this was the last Hero they worked on before the game got gutted. I, for one, am happy that we get at least a new Hero instead of none.

That's a terrible standard to set for a company like Blizzard. They're still making a lot of money and getting something no one wanted or asked for because the developers thought they wanted to flex the fact "we can make an original character" is bad for this game.

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52 minutes ago, leapingshadow said:

That's a terrible standard to set for a company like Blizzard. They're still making a lot of money and getting something no one wanted or asked for because the developers thought they wanted to flex the fact "we can make an original character" is bad for this game.

I highly doubt that is the reason behind the developers creating Qhira.

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On 7/31/2019 at 6:14 PM, Valhalen said:

I highly doubt that is the reason behind the developers creating Qhira.

That's what I got out of it.

It's a weapon. They could have given it to a number of Warcraft or Diablo characters. Even Overwatch. Not sure why they do these Nexus characters when any mechanic can be adjusted to strengthen their franchise.

The amount of people that play characters because of the franchises is quite large. This is actual laziness. A tie-in character would actually take more effort since it has to mesh with an existing franchise, but this one, nope, just random universe completely separate from everything else. Not even part of the Nexus like Orphea.

I wonder if Reptile or Chun Li are next.

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2 hours ago, Morcalivan said:

That's what I got out of it.

It's a weapon. They could have given it to a number of Warcraft or Diablo characters. Even Overwatch. Not sure why they do these Nexus characters when any mechanic can be adjusted to strengthen their franchise.

The amount of people that play characters because of the franchises is quite large. This is actual laziness. A tie-in character would actually take more effort since it has to mesh with an existing franchise, but this one, nope, just random universe completely separate from everything else. Not even part of the Nexus like Orphea.

I wonder if Reptile or Chun Li are next.

The idea of expanding the Nexus with original characters was something the developers were always a bit unsure at first, but Orphea was a really successful character in my opinion. And working on original characters allows the team to be more creative with concepts that wouldn't work on existing characters from other franchises.

I really don't understand why people are so angry at Qhira. It is not like she is taking the spot of another Hero. It is not like her addition will prevent them from adding other characters.

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On 8/2/2019 at 7:50 PM, lChronosl said:

Folks over on Reddit did a narrated version of the Spotlight, and it's way better.

 

 

It definitely is. But I wouldn't like an official narrated spotlight where the dude just tries to copy Kevin's manner of speak. Either we get a whole new person to do so or stay with no narrators.

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I really don't care if they release ANY heroes.  I play the game for free, only puchased gems once.

All i care about is getting trolls out of ranked and making sure heroes are balanced.  Nothing else matters to me.

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I'm noticing the anger here seems to be at the "character", not necessarily the gameplay around her, which IMO is the only important bit.

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I think people are reacting a bit too negatively to the mere fact that she's a new character. The kit honestly looks fun, the kind of sandbox kit that allows for interesting gameplay to develop naturally. Any thoughts on stand-out talents? I have a worry that Revolving Sweep might be too slow to reliably hit multiple heroes, which would reduce the use of several of her talents.

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8 minutes ago, LostDeep said:

I think people are reacting a bit too negatively to the mere fact that she's a new character. The kit honestly looks fun, the kind of sandbox kit that allows for interesting gameplay to develop naturally. Any thoughts on stand-out talents? I have a worry that Revolving Sweep might be too slow to reliably hit multiple heroes, which would reduce the use of several of her talents.

I'm particularly impressed by her Basic Attack build. Testing it on the Try Mode seems to be quite powerful.

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      Base
      Dark Swarm [W] Damage reduced from 52 to 48. Talents
      Level 4 Hero Stalker Essence gain is not increased when hitting more than 2 Heroes. Essence gain now requires Dark Swarm to hit 2 Heroes. Lurker Strain Cooldown reduction bonus reduced from 3 seconds to 2 seconds. Level 7 Feeding Frenzy Rework: Cooldown reduction is now a Gambit bonus, starting from 1.5 second cooldown reduction. Each death lowers this by 0.25, up to 3 times. Paralyzing Enzymes Rework: Gambit removed. Now reduces Drag's target's healing received by 40% while Drag is active and for 2 seconds after. Level 13 Ferocious Stalker Damage bonus reduced from 60% to 50%. Level 16 Tunnelling Claws Movement speed reduced from 125% to 120%. Level 20 Contagion Now also reduces the damage of Isolation by 60%. Kharazim
      Base
      Health increased from 2027 to 2080. Breath of Heaven [W] Healing increased from 285 to 295. Talents
      Level 4 Air Ally Health increased from 200 to 300. Spell Power increased from 15% to 20%. Level 10 Divine Palm Duration increased from 3 to 4 seconds. Level 13 Sixth Sense Sixth Sense now starts expiring after the Stun expires, instead of as soon as the Stun is applied. Level 20 Epiphany Cooldown increased from 60 to 70. Mana restored increased from 33% to 70%. Lúcio
      Base
      Soundwave [Q] Cooldown increased from 7 seconds to 8 seconds. Mana cost increased from 30 to 45. Talents
      Level 1 Accelerando Time to maximum increased from 4 seconds to 6 seconds. Level 10 High Five Cooldown increased from 20 to 25 seconds. Level 13 Heavy Casters Now also prevents Push Off from hitting multiple targets. Level 16 Up the Frequency Cooldown reduction reduced from 0.4 seconds to 0.3 seconds. Tyrael
      Talents
      Level 13 Law and Order Fixed an issue where maximum bonus was capped at 4 allied Heroes. The cap has been increased to 15. Whitemane
      Talents
      Level 1 Inquisitor's Prayer After Basic Attacking an enemy Hero 3 times, Whitemane also gains a stack of Inquisitor's Prayer. Level 13 Scarlet Wrath Rework: Now also restores .5% Mana to all Zeal targets. Return to Top
      Bug Fixes
      General
      Fixed an issue that caused some effects to not display correctly on the Target Dummy in the Sandbox and Try Mode. Fixed an issue that caused some Movement Speed bonuses to display the incorrect value in the target info panel. Brawl
      Deathwing's Cataclysm no longer starts on Cooldown in Arena Mode. Map
      Braxis Holdout Fixed an issue that caused Archangel's visual effects to register as a pingable object. Volskaya Fixed an issue that caused the Triglav Protector's Shield Emitter Shields granted to allies to increase the Pilot's Self Healing score when absorbing damage. Heroes
      Abathur Level 10 Ultimate Evolution Clones of Kharazim that have selected Insight now treat the quest as completed. Alarak Level 10 Counter-Strike Now increases Alarak's Self Healing score for damage it absorbs. Ana Base Aim Down Sights [Trait] Fixed an issue that caused Aim Down Sight's Healing Dart bonus to last after Aim Down Sights has ended. Activating Aim Down Sights will now also Dismount Ana from the Toy Train. Azmodan Base Summon Demon Warrior [W] Fixed an issue that caused Azmodan's Demon Warrior's aura damage to not behave similar to other aura damage effects. Brightwing Base Soothing Mist [Trait] Fixed an issue that caused Smoothing Mist to activate around Brightwing when in Stasis. Dehaka Fixed an issue where Basic Attack's would potentially not consume evade stacks if attacking within .25 seconds of Drag ending. Jaina Level 16 Snowstorm Fixed an issue that caused Snowstorm's bonus to not apply correctly. Kael'thas Level 7 Sunfire Enchantment Fixed an issue that caused an active Sunfire Enchantment Spell Power buff to be removed when Kael'thas is killed. Kharazim Level 10 Divine Palm Fixed an issue that caused Divine Palm's Stasis to remove Damage Over Time effects from Kharazim. Fixed an issue that caused Divine Palm to not remove negative effects that were applied alongside the triggering effect. Leoric Base Drain Hope [W] Fixed an issue that caused Stasis on Leoric or Drain Hope's target to not break Drain Hope. Li Li Fixed an issue that caused Water Serpent to move at a reduced speed. Level 4 Surging Winds Fixed an issue that caused an active Surging Winds buff to be removed when Li Li is killed. Li-Ming Level 1 Power Hungry Fixed an issue that caused an active Power Hungry buff to be removed when Li-Ming is killed. Lunara Level 10 Leaping Strike Fixed an issue that caused Leaping Strike to stall game logic. Malthael Level 1 Fear The Reaper Fixed an issue that caused Fear the Reaper's duration indicator to not be tied to the ability button. The Butcher Fixed an issue that allowed The Butcher to disjoint while collecting Fresh Meat. The Lost Vikings Fixed an issue that caused Longboat to move at a reduced speed. Tychus Level 20 Focusing Diodes Now grants an additive damage bonus. Whitemane Level 10 Divine Reckoning Updated Divine Reckoning's mana restoration based off of damage dealt to display only one instance of floating text. Zul'jin Level 20 Forest Medicine Selecting Forest Medicine will no longer interrupt an ongoing Regeneration channel. Return to Top
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    • By Staff
      Blizzard has released a new Heroes of the Storm patch today with additional changes based on PTR feedback. Here are the official patch notes with more details.
      (Source)
      Our next Heroes of the Storm patch is live! Read on for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      General Balance Update Bug Fixes General
      Updated Homescreen and Startup Music. Updated Shop Bundles and Items. NEW: Brawl Mode added! Brawls will rotate on the 1st and 15th of every month. Return to Top
      Balance Update
      Heroes
      Auriel
      Base
      Bestow Hope [Trait] Increased the amount of energy stored from 60% to 80% of damage to Heroes. Increased the amount of energy stored from 20% to 50% of damage to non-Heroes. Talents
      Level 1 Searing Light Now only deals damage to enemy Heroes. Level 7 Energized Cord Now increases Basic Attack range by 1.1. Level 10 Resurrect Delay before resurrection reduced from 5 seconds to 3 seconds. Level 16 Reservoir of Hope Quest bonus reduced from 75 to 55. Wrath of Heaven Armor reduction increased from 10 to 20. Spell Power increased from 10% to 15%. Chromie
      Talents
      Level 1 Timewalker's Pursuit Spell Power increased from 10% to 15%. Level 5 Mobius Loop Slow reduced from 60% to 40%. Level 18 Unravelling Lingering Slowing Sands no longer consume Energy. Now also increases Slowing Sands cast range by 50%. Johanna
      Base
      Shield Glare [E] Mana cost increased from 45 to 55. Talents
      Level 1 Divine Fortress Health bonus starting value increased from 20% to 25%. Zealous Glare Damage bonus reduced from 75% to 70%. Level 7 Steed Charge Duration increased from 3 to 4 seconds. Level 13 Blessed Hammer Damage reduced from 74 to 65. Level 16 Holy Renewal Cooldown reduction reduced from 1.5 seconds to 1 second. Shrinking Vacuum Damage reduction increased from 25% to 30%. Duration increased from 2 to 3 seconds. Slow increased from 25% to 30%. Tracer
      Talents
      Level 4 Is That a Health Pack?! Healing from Regen Globes increased from 10% to 15% of maximum Health. Pulse Generator Healing reduced from 18% to 12%. Level 13 Jumper Cooldown refresh reduced from 150% to 100%. Shield reduced from 6.5% to 6%. Zul'jin
      Base
      You Want Axe? [Trait] Basic Attack damage increased from 94 to 96. Now has a limit of 50 stacks. Bonus from quest completion reduced from 1 to .25. Talents
      Level 1 Recklessness Basic Attack damage bonus reduced from 15% to 10%. Level 10 Guillotine Cooldown reduced from 40 seconds to 30 seconds. Mana cost reduced from 70 to 60. Taz'dingo! Cooldown increased from 90 seconds to 100 seconds. Mana cost increased from 75 to 80. Level 16 Let the Killing Begin Kill window reduced from 1.5 seconds to 0.5 seconds. Level 20 Buzzsaw Kill window reduced from 1.5 seconds to 0.5 seconds. Return to Top
      Bug Fixes
      General
      Experience Globes can now path through gates. Fixed issues related to root visual effects. Updated decaying and ramping Slows to scale their speed with CC reduction effects. Heroes
      Alexstrasza Base Flame Buffet [E] Fixed an issue that caused Flame Buffet's Slow to be instantly removed on targets with reduced duration on being Slowed. Azmodan Level 13 Chain of Command Fixed an issue that caused Chain of Command to not apply to Demonic Invasion's on-death explosion. Brightwing Base Phase Shift [Z] Fixed an issue with Phase Shift's Store Icon. Chen Level 10 Storm, Earth, Fire Fixed an issue that caused Storm, Earth, Fire Spirits to not contest Capture Points. Wandering Keg Fixed an issue that caused Wandering Keg to occasionally not be cast. Wandering Keg now acts like other instant Abilities and will cast as soon as possible. Cho'Gall General Fixed an issue that caused Cho'Gall to contest points while Cho is in Stasis. Dehaka Base Brushstalker [Z] Fixed an issue with Brushstalker's Store Icon. Will now clamp the minimum cast range to Dehaka's radius. E.T.C. Level 7 Pinball Wizard Bonus damage updated to be additive. Level 13 Face Smelt Fixed an issue that caused Face Smelt's Slow to be instantly removed on targets with reduced duration on being Slowed. Falstad Base Flight [Z] Fixed an issue with Flight's Store Icon. Level 10 Mighty Gust Fixed an issue that caused Mighty Gust's Slow to be instantly removed on targets with reduced duration on being Slowed. Fenix Level 1 Arsenal Synergy Fixed an issue that caused Arsenal Synergy to not grant cooldown reduction for the primary target hit by Phase Bomb. Level 4 Inhibiting Energy Fixed an issue that caused Inhibiting Energy to be instantly removed on targets with reduced duration on being Slowed. Imperius Level 20 Unrelenting Descent Fixed an issue that caused Unrelenting Descent's Heal to be delayed. Johanna Base Punish [Q] Fixed an issue that caused Punish to be instantly removed on targets with reduced duration on being Slowed. Kel'Thuzad Level 4 Phylactery of Kel'Thuzad Announcements for Phylactery of Kel'Thuzad will now use team colors. Kerrigan Level 7 Boundless Fury Fixed an issue that caused Boundless Fury to refund charges against a target already marked. Kharazim Level 4 Spirit Ally Fixed an issue that caused Spirit Ally's heal FX to be visible in Fog of War. Lúcio Base Wall Ride [Z] Fixed an issue with Wall Ride's Store Icon. Lt. Morales Level 10 Medivac Dropship Announcements for Medivac Dropship will now use team colors. Lunara Base Crippling Spores [W] Fixed an issue that caused Crippling Spores to be instantly removed on targets with reduced duration on being Slowed. Maiev Level 16 Armored Assault Fixed an issue that caused Armored Assault to not grant the full bonus to Umbral Bind's Cleave. Malthael Level 20 No One Can Stop Death Announcements for No One Can Stop Death will now use team colors. Mei Base Icing [E] Fixed an issue that caused Icing's Slow to be instantly removed on targets with reduced duration on being Slowed. Level 10 Ice Wall Fixed an issue that caused Ice Wall to not apply Stopped to D.Va's Self Destruct. Muradin Level 4 Thunder Burn Tooltip has been updated to show Thunder Burn is a multiplicative reduction. Level 13 Thunder Strike Damage increase is now additive. Probius Base Worker Rush [Z] Fixed an issue with Work Rush's Store Icon. Rehgar Base Purge [Trait] Fixed an issue that caused Purge to be instantly removed on targets with reduced duration on being Slowed. Samuro Base Critical Strike [W] Fixed an issue that caused Critical Strike FX to persist if Samuro is killed while he has maximum Critical Strike stacks. Level 13 Kawarimi Fixed an issue that caused Kawarimi to create a Mirror Image with the incorrect starting Health. Sgt. Hammer Base Thrusters [Z] Fixed an issue with Thrusters' Store Icon. Stukov Base Weighted Pustule [W] Fixed an issue that caused Weighted Pustule's increasing Slow to be instantly removed on targets with reduced duration on being Slowed. Sylvanas Level 1 Unfurling Shadows Fixed an issue that caused Unfurling Shadows to not grant quest progress for the impact damage of Shadow Dagger created by spread. The Butcher Base Hamstring [Q] Fixed an issue that caused Hamstring to be instantly removed on targets with reduced duration on being Slowed. The Lost Vikings Base Go Go Go! [Z] Fixed an issue with Go Go Go's Store Icon. Zagara Level 20 Pack Instinct Fixed an issue that caused Devouring Maw to gain more bonuses than intended from Pack Instinct. Zuljin General Fixed an issue that caused Basic Attack damage in Zul'jin's Target Info Panel to not increase while Berserker is active. Base You Want Axe? [Trait] Fixed an issue that caused You Want Axe to gain progress while at maximum Basic Attack bonus. Level 16 Wrong Place Wrong Time Fixed an issue that caused Wrong Place Wrong Time to not respect the stack cap of You Want Axe?. Return to Top
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    • By Staff
      A new Heroes of the Storm patch is now available for playtesting on the PTR with many Hero changes and bug fixes. Check out the official PTR notes for more details!
      We expect the patch to be available for testing for one week before it goes live.
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      General Balance Update Bug Fixes General
      Updated Homescreen and Startup Music. NEW: Brawl Mode added! Brawls will rotate on the 1st and 15th of every month. Return to Top
      Balance Update
      Heroes
      Auriel
      Talents
      Level 1 Searing Light Now only deals damage to enemy Heroes. Level 7 Energized Cord Now increases Basic Attack range by 1.1. Level 16 Reservoir of Hope Quest bonus reduced from 75 to 55. Wrath of Heaven Armor reduction increased from 10 to 20. Spell Power increased from 10% to 15%. Chromie
      Talents
      Level 1 Timewalker's Pursuit Spell Power increased from 10% to 15%. Level 7 Mobius Loop Slow reduced from 60% to 40%. Level 20 Unravelling Lingering Slowing Sands no longer consume Energy. Now also increases Slowing Sands cast range by 50%. Johanna
      Base
      Shield Glare [E] Mana cost increased from 45 to 55. Talents
      Level 1 Divine Fortress Health bonus starting value increased from 20% to 25%. Zealous Glare Damage bonus reduced from 75% to 70%. Level 7 Steed Charge Duration increased from 3 to 4 seconds. Level 13 Blessed Hammer Damage reduced from 74 to 65. Level 16 Holy Renewal Cooldown reduction reduced from 1.5 seconds to 1 second. Shrinking Vacuum Damage reduction increased from 25% to 30%. Duration increased from 2 to 3 seconds. Slow increased from 25% to 30%. Tracer
      Talents
      Level 4 Is That a Health Pack?! Healing from Regen Globes increased from 10% to 15% of maximum Health. Pulse Generator Healing reduced from 18% to 12%. Level 13 Jumper Cooldown refresh reduced from 150% to 100%. Shield reduced from 6.5% to 6%. Zul'jin
      Base
      You Want Axe? [Trait] Basic Attack damage increased from 94 to 118. Bonus from quest completion reduced from 1 to .25. Talents
      Level 1 Recklessness Basic Attack damage bonus reduced from 15% to 10%. Level 10 Guillotine Cooldown reduced from 40 seconds to 30 seconds. Mana cost reduced from 70 to 60. Taz'dingo! Cooldown increased from 90 seconds to 100 seconds. Mana cost increased from 75 to 80. Level 16 Let the Killing Begin Kill window reduced from 1.5 seconds to 0.5 seconds. Level 20 Buzzsaw Kill window reduced from 1.5 seconds to 0.5 seconds. Return to Top
      Bug Fixes
      General
      Experience Globes can now path through gates. Fixed issues related to root visual effects. Updated decaying and ramping Slows to scale their speed with CC reduction effects. Heroes
      Alexstrasza Base Flame Buffet [E] Fixed an issue that caused Flame Buffet's Slow to be instantly removed on targets with reduced duration on being Slowed. Azmodan Level 13 Chain of Command Fixed an issue that caused Chain of Command to not apply to Demonic Invasion's on-death explosion. Brightwing Base Phase Shift [Z] Fixed an issue with Phase Shift's Store Icon. Chen Level 10 Storm, Earth, Fire Fixed an issue that caused Storm, Earth, Fire Spirits to not contest Capture Points. Cho'Gall General Fixed an issue that caused Cho'Gall to contest points while Cho is in Stasis. Dehaka Base Brushstalker [Z] Fixed an issue with Brushstalker's Store Icon. Will now clamp the minimum cast range to Dehaka's radius. E.T.C. Base Face Smelt [W] Fixed an issue that caused Face Smelt's Slow to be instantly removed on targets with reduced duration on being Slowed. Level 7 Pinball Wizard Bonus damage updated to be additive. Falstad Base Flight [Z] Fixed an issue with Flight's Store Icon. Level 10 Mighty Gust Fixed an issue that caused Mighty Gust's Slow to be instantly removed on targets with reduced duration on being Slowed. Fenix Level 1 Arsenal Synergy Fixed an issue that caused Arsenal Synergy to not grant cooldown reduction for the primary target hit by Phase Bomb. Level 4 Inhibiting Energy Fixed an issue that caused Inhibiting Energy to be instantly removed on targets with reduced duration on being Slowed. Johanna Base Punish [Q] Fixed an issue that caused Punish to be instantly removed on targets with reduced duration on being Slowed. Kharazim Level 4 Air Ally Fixed an issue that caused Air Ally's heal FX to be visible in Fog of War. Lúcio Base Wall Ride [Z] Fixed an issue with Wall Ride's Store Icon. Lunara Base Crippling Spores [W] Fixed an issue that caused Crippling Spores to be instantly removed on targets with reduced duration on being Slowed. Maiev Level 16 Armored Assault Fixed an issue that caused Armored Assault to not grant the full bonus to Umbral Bind's Cleave. Mei Base Icing [E] Fixed an issue that caused Icing's Slow to be instantly removed on targets with reduced duration on being Slowed. Level 10 Ice Wall Fixed an issue that caused Ice Wall to not apply Stopped to D.Va's Self Destruct. Muradin Level 4 Thunder Burn Tooltip has been updated to show Thunder Burn is a multiplicative reduction. Level 13 Thunder Strike Damage increase is now additive. Probius Base Worker Rush [Z] Fixed an issue with Work Rush's Store Icon. Rehgar Base Purge [Trait] Fixed an issue that caused Purge to be instantly removed on targets with reduced duration on being Slowed. Samuro Base Critical Strike [W] Fixed an issue that caused Critical Strike FX to persist if Samuro is killed while he has maximum Critical Strike stacks. Level 13 Kawarimi Fixed an issue that caused Kawarimi to create a Mirror Image with the incorrect starting Health. Sgt. Hammer Base Thrusters [Z] Fixed an issue with Thrusters' Store Icon. Stukov Base Weighted Pustule [W] Fixed an issue that caused Weighted Pustule's increasing Slow to be instantly removed on targets with reduced duration on being Slowed. Sylvanas Level 1 Unfurling Shadows Fixed an issue that caused Unfurling Shadows to not grant quest progress for the impact damage of Shadow Dagger created by spread. The Butcher Base Hamstring [Q] Fixed an issue that caused Hamstring to be instantly removed on targets with reduced duration on being Slowed. The Lost Vikings Base Go Go Go! [Z] Fixed an issue with Go Go Go's Store Icon. Zagara Level 20 Pack Instinct Fixed an issue that caused Devouring Maw to gain more bonuses than intended from Pack Instinct. Return to Top
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