Jump to content
FORUMS
Sign in to follow this  
Stan

A Full List of Qhira's Abilities and Talents

Recommended Posts

J3IeTSQ.jpg

In this article, we go through all of Qhira's abilities and talents. The Hero is now available for testing and will go live next week.

Abilities

Trait

  • [D] Grappling Hook (Cooldown: 25 seconds) - Qhira fires a Grappling Hook that pulls her to any terrain it contacts. If an enemy Hero is hit, they take 36 damage and Qhira launches at them, dealing an additional 112 damage on impact. Can be used while Revolving Sweep is active.

Basic Abilities

  • [Q] Carnage (Mana: 40, Cooldown: 7 seconds) - Unleash your sword in the target direction, continuously dealing 30 damage to enemies caught in its path.
  • [W] Blood Rage (Mana: 35, Cooldown: 8 seconds)
    • Active: Qhira deals 32 damage and heals for 85 Health per enemy Hero affected. Damage and healing is increased by 50% per each additional stack on that Hero.
    • Passive: Basic Attacks and Abilities damage cause enemies to bleed for 44 damage over 4 seconds. Stacks up to 5 times.
  • [E] Revolving Sweep (Mana: 70, Cooldown: 16 seconds) - Attach your sword on the first enemy Hero hit, dealing 96 damage and Stunning them for 0.25 seconds. Once attached, Qhira becomes immune to all effects, swinging around the target for 2.75 seconds and dealing 105 damage to enemies between you and the target. Re-activate to send you to the target's location knocking them away, dealing 108 damage and Stunning them for 0.75 sec.

Heroic Abilities

  • [R1] Unrelenting Strikes (Mana: 60, Cooldown: 75 seconds) - Deal 44 damage to all nearby enemies every 0.5 seconds for 2.5 seconds as your sword grows outward. Upon expiring, deal 83 damage to all nearby enemy Heroes and Stun them for 0.75 seconds.
  • [R2] Final Strike (Mana: 45, Cooldown: 40 seconds) - After 1 second, strike your sword in a line to deal 415 damage to all enemies in its path. This damage is increased by 25% to any enemy below 50% Health.

Talents

Level 1

  • Maximum Effort - If Carnage damages the same enemy Hero 3 times, it deals an additional 108 damage and slows them by 20% for 2 seconds.
  • Fatal Wounds - While at maximum stacks, Blood Rage's bleed deals 50% more damage to enemy Heroes below 50% Health.
    • Quest: Damage Heroes with Blood Rage's bleed.
    • Reward: After 125 instances of damage, increase Blood Rage's duration by 2 seconds.
  • Finishing Touch - Basic Attacks against enemy Heroes below 50% Health deal an additional 25% damage and grant 35% Attack Speed for 2.5 seconds.

Level 4

  • Upstage - Damaging at least 2 Heroes with Blood Rage causes Qhira to Evade the next 4 Basic Attacks within 12 seconds.
  • Ensnaring Swing - While Qhira is attached to an enemy Hero, they are Slowed by 25%. Secondary enemies hit by Revolving Sweep's swing are Slowed by 35% for 3 seconds.
  • Your Pain, My Gain - Basic Attacking an enemy Hero grants Qhira 10 Armor for 3 seconds (stacking up to 3 times).

Level 7

  • The Thirst - Anytime Carnage damages an enemy Hero, Qhira's next Basic Attack within 4 seconds deals 12 additional damage and restores 50% of the total damage dealt as Health. Damage stacks up to 10 times.
  • Healmonger - If Blood Rage damages an enemy Hero below 50% Health, it heals for an additional 205 Health.
  • Siphoning Link - Damaging an enemy Hero with the initial impact or revolution of Revolving Sweep causes Qhira to regenerate 96 Health over 4 seconds (stacking up to 4 times).

Level 10

  • [R1] Unrelenting Strikes (Mana: 60, Cooldown: 75 seconds) - Deal 44 damage to all nearby enemies every 0.5 seconds for 2.5 seconds as your sword grows outward. Upon expiring, deal 83 damage to all nearby enemy Heroes and Stun them for 0.75 seconds.
  • [R2] Final Strike (Mana: 45, Cooldown: 40 seconds) - After 1 second, strike your sword in a line to deal 415 damage to all enemies in its path. This damage is increased by 25% to any enemy below 50% Health.

Level 13

  • Chainsaw - Carnage's cooldown regenerates 100% faster while an enemy Hero has maximum Blood Rage stacks.
  • Pulsing Pain - Each additional enemy Hero hit by Revolving Sweep causes the primary target to take an additional 115 damage.
  • The Hunted - Basic Attacking an enemy Hero increases your Basic Attack damage against that Hero by 25%. Stacks up to 4 times and lasts 4 seconds. This bonus is reset if a different Hero is attacked.

Level 16

  • Booming Kick - Increase the Stun duration of Revolving Sweep's reactivation by 0.25 seconds. Enemy Heroes around the primary target are also affected by Revolving Sweep's re-activation.
  • Lingering Ailment - Enemy Heroes hit by Revolving Sweep's initial impact and swing have their Armor reduced by 15 for 3 seconds.
  • Swing Life Away - Revolving Sweep's cooldown recharges 150% faster while Qhura is swinging around her target. She also gains 50 Spell Armor for 2 seconds after the re-activation impact.

Level 20

  • Silent Killer - The initial cast of Unrelenting Strikes Silences enemies who are within the area for 2 seconds and its cooldown is reduced by 3 seconds when hitting enemy Heroes.
  • Unleashed Potential - Increase the damage to enemy Heroes under 50% Health from 25% to 50%. If an enemy Hero dies within 1.5 seconds of being hit by Final Strike, then reset the cooldowns of Final Strike and all of Qhira's Basic Abilities.
  • Utility Belt - Grappling Hook's cooldown is reset when hitting an enemy Hero with the initial impact of Revolving Sweep and recharges 900% faster if Qhira hasn't taken damage within the last 5 seconds.
  • No Sanctuary - Nearby enemy Heroes below 50% Health are revealed and you gain 20% Movement Speed while an enemy Hero is revealed by you in this way. Additionally, you deal 20% increased damage to these revealed enemies.

Share this post


Link to post
Share on other sites

I am extremely gutted at this release. Never have I more believed the sentiment that Blizzard is so wildly out of touch with their playerbase. The fact that the "team put effort into this hero" doesn't matter, I should hope they put effort into every hero. If I wanted to play a moba that has better game design, I'd go play League. I play HotS because I am a Blizzard fan, Orphea didn't sit well with the playerbase and that was with at least SOME build-up. This character is generic and has absolutely nothing behind it. She doesn't look right or fit into this game at all and "the kit worked on no one else" is a lie that I am happy to elaborate on if anyone disagrees. Imagine if Smash Bros. decided to say "hey we released random X character from Subspace instead of X beloved Nintendo character.", it would suck, and it DOES suck.

  • Thanks 1

Share this post


Link to post
Share on other sites

@leapingshadow: It's obvious they were trying to make a "Nexus storyline" with Orphea and this one.   Those plans got "gutted" when upper management, probably the financial types and possibly ones not working at Blizzard, decided Heroes was a dead end and took out most of the team.     The Devs that are left are doing the best they can with what's probably very limited resources.    If you're angry, take it out on the shareholders.

  • Like 1

Share this post


Link to post
Share on other sites
1 minute ago, Migol said:

@leapingshadow: It's obvious they were trying to make a "Nexus storyline" with Orphea and this one.   Those plans got "gutted" when upper management, probably the financial types and possibly ones not working at Blizzard, decided Heroes was a dead end and took out most of the team.     The Devs that are left are doing the best they can with what's probably very limited resources.    If you're angry, take it out on the shareholders.

Why finish the Hero then? Orphea released to very un-receptive feedback because she wasn't interesting and for the same reason as Qhira isn't why people are interested in hero releases. I wouldn't care so much about this if hero releases were so precious now, it feels like 3 months have been absolutely wasted waiting for heroes that would be so much cooler. If you're about to say "it's your fault for anticipating new heroes" what kind of mentality is that? Don't get excited about future prospects is a sure fire way to kill off interest about your game.

  • Like 2
  • Thanks 1

Share this post


Link to post
Share on other sites

She seems pretty fun in "try mode". They pulled together some mechanics from Malthael, Ana, Sonya, Falstad and Butcher. I guess this was the idea behind the teaser. Most of her skills are improved versions of the skills from the heroes I mentioned. Her Q is pretty much Malthael's W. Her W is Malthael's and Ana's traits combined. Her trait is Sonya's spear. She has a better version of Falstad's Hinterland Blast (+ a glimpse of Sundering) and the Butcher's Furnace Blast. No doubt she's going to be a great faceroll hero for ARAMs.

Share this post


Link to post
Share on other sites

I haven't even looked at the video or her abilities. Ima have jump on that bandwagon with @leapingshadow. I play both ranked and QM and I rarely ever seen an Orphea. If I were to ratio the probability? I'd give it 3/10 in QM and 1.5/10 in ranked. Now I know these numbers don't really mean anything but people want to play fun inspiring heroes not makeup garbage to make a buck. And while I ended up liking orphea as a mage the thing is there's so many other heroes that can play better than her. So thats just my take on this.

 

Share this post


Link to post
Share on other sites
2 hours ago, Varrick said:

I haven't even looked at the video or her abilities. Ima have jump on that bandwagon with @leapingshadow. I play both ranked and QM and I rarely ever seen an Orphea. If I were to ratio the probability? I'd give it 3/10 in QM and 1.5/10 in ranked. Now I know these numbers don't really mean anything but people want to play fun inspiring heroes not makeup garbage to make a buck. And while I ended up liking orphea as a mage the thing is there's so many other heroes that can play better than her. So thats just my take on this.

 

Literally judging a book by its cover.  

Orphea was really just another ADC/mage with a basic kit which could be argued as just a more aggressive Li Ming. Her place in what is left off the meta only truly exists in Qm because much like more Heroes in HotS a team must be built around X hero for that hero to be somewhat effective along with the factor of potential counters to X hero.

Edited by BeardwithLegs

Share this post


Link to post
Share on other sites
5 hours ago, leapingshadow said:

I am extremely gutted at this release. Never have I more believed the sentiment that Blizzard is so wildly out of touch with their playerbase. The fact that the "team put effort into this hero" doesn't matter, I should hope they put effort into every hero. If I wanted to play a moba that has better game design, I'd go play League. I play HotS because I am a Blizzard fan, Orphea didn't sit well with the playerbase and that was with at least SOME build-up. This character is generic and has absolutely nothing behind it. She doesn't look right or fit into this game at all and "the kit worked on no one else" is a lie that I am happy to elaborate on if anyone disagrees. Imagine if Smash Bros. decided to say "hey we released random X character from Subspace instead of X beloved Nintendo character.", it would suck, and it DOES suck.

To be honest with you. If you prefer another game design and only play for the characters, you should probably switch things up. Gameplay is essential for fun. 

LotR Conquest is hated by most players even though it has iconic characters in the game. The same goes for many other licensed games from Star Wars to Pokemon. 

On the other hand Smash Brothers released irrelevant characters like the Mii Swordfighter and the Piranha Plant. But the great Gameplay makes the whole thing awesome.

Characters alone don't make a game fun and it shouldn't be the only reason to play. The same can be said about graphics. They can be breathtaking while the gameplay is flat (i.e. Avatar). It all comes down to the quality and personal preference in game design.

Edited by Alkasar
  • Like 2

Share this post


Link to post
Share on other sites

It's like they said, when they have lot of options, they could start design Hero first, abilities second. But now it's much easier to start off with abilities. Given current state of the game, I'm completely fine with Nexus Heroes as long as they can't be exchanged existing character.

  • Like 1

Share this post


Link to post
Share on other sites

What I'm currently more annoyed by is that her Trait should be her W and vice versa. W reeks of Trait with it's passive and simple click-and-do-something ability. Mindless.

  • Like 1

Share this post


Link to post
Share on other sites
7 hours ago, leapingshadow said:

I am extremely gutted at this release. Never have I more believed the sentiment that Blizzard is so wildly out of touch with their playerbase. The fact that the "team put effort into this hero" doesn't matter, I should hope they put effort into every hero. If I wanted to play a moba that has better game design, I'd go play League. I play HotS because I am a Blizzard fan, Orphea didn't sit well with the playerbase and that was with at least SOME build-up. 

Playing known heroes is what originally drew many people to this game, including me. But there are also others who may knew only one series or two. I've played with some people who only knew Diablo and Overwatch for example, so character just being from Starcraft or Warcraft didn't do much for them (yet played some of them, if they found their kits to be fun), and they probably felt the same like others currently feel about this hero. Several heroes were long in development before downsizing happened, this is likely one of them. There is demand for Deathwing, which is it's own meme by now, like Kel'Thuzad used to be and some people will complain regardless of what is being released next. 

It's a game that you mainly play for mechanics, known heroes and skins add fun on top of them. However, if you don't like mechanics of HotS, then perhaps it isn't a game for you. What's superior to you, is bad for someone else. I do not enjoy mechanics like last-hitting, they feel very clunky to me. There is no reason for their existence, other than people being used to them (last-hitting is a remnant of WC3 DotA, due to technical limitation of editor back then).

Personally, I wouldn't mind to see another Overwatch character. We didn't have one for over a 1,5 year, but many would rage (rather stupid reason if they actually decided it because of that). Only Genji and Tracer had strong combination of mobility and damage on release (nerfed since then), yet people kept parroting "no more OW, they too mobile and op". There are some heroes with potentially interesting kits if deftly transplanted to a MOBA.

Edited by Arcling
  • Like 1

Share this post


Link to post
Share on other sites

I have to agree with @leapingshadow to be honest. Orphea I could go with because they put alot of effort of building up to the character with background stories and character development, but for Qhira the only background we got was a 5 minute piece of a teaser video...

Liie stated by so many others, there are so many cool characters from the blizz universes to add but still they ignore their player base.

I never played overwatch or diablo but even for heroes of those universe I get excited because I usually end up scrounding the web for backstory and lore regarding those characters and I love blizz lore from ALL the universes. 

On a side note her kit does look very cool so big up to the devs for that, but im just a bit dissapointed that there is hardly to none backstory for her. Even if its just some comics like with Orphea and yes I know its probablt because of budget cuts they werent able to provide set background but ye you know, better to go for a well developed existing character then imo. 

Edited by SirSlapzAlot
  • Like 2

Share this post


Link to post
Share on other sites

 

21 hours ago, leapingshadow said:

I am extremely gutted at this release. Never have I more believed the sentiment that Blizzard is so wildly out of touch with their playerbase. The fact that the "team put effort into this hero" doesn't matter, I should hope they put effort into every hero. If I wanted to play a moba that has better game design, I'd go play League. I play HotS because I am a Blizzard fan, Orphea didn't sit well with the playerbase and that was with at least SOME build-up. This character is generic and has absolutely nothing behind it. She doesn't look right or fit into this game at all and "the kit worked on no one else" is a lie that I am happy to elaborate on if anyone disagrees. Imagine if Smash Bros. decided to say "hey we released random X character from Subspace instead of X beloved Nintendo character.", it would suck, and it DOES suck.

Blizzard made Qhira just because they wanted to have a character with a chainsaw-like blade. There is no other character in the Blizzard franchise that could work with her kit. So rather than let a really cool idea and concept go to waste, they created a brand-new character in the Nexus universe. I'm perfectly fine with that. Her design is pretty unique, and so is her gameplay.

Sure, we didn't get the build-up we got from Orphea, but given the limited budget the HotS team has to work with, I'm inclined to say they won't be making a comic to show a backstory to Qhira. And that is ok too.

I understand your comparison with Smash Bros., but Qhira's addition doesn't mean we won't see Deathwing, Grom, or whatever the hell the whiny playerbase cries for; and even after we do get Deathwing and Grom, people will still complain and ask for the next character in the line. Qhira is not taking anyone's spot.

Edited by Valhalen
  • Thanks 1

Share this post


Link to post
Share on other sites

I think this was the last Hero they worked on before the game got gutted. I, for one, am happy that we get at least a new Hero instead of none.

  • Thanks 3

Share this post


Link to post
Share on other sites
6 hours ago, Stan said:

I think this was the last Hero they worked on before the game got gutted. I, for one, am happy that we get at least a new Hero instead of none.

That's a terrible standard to set for a company like Blizzard. They're still making a lot of money and getting something no one wanted or asked for because the developers thought they wanted to flex the fact "we can make an original character" is bad for this game.

Share this post


Link to post
Share on other sites
52 minutes ago, leapingshadow said:

That's a terrible standard to set for a company like Blizzard. They're still making a lot of money and getting something no one wanted or asked for because the developers thought they wanted to flex the fact "we can make an original character" is bad for this game.

I highly doubt that is the reason behind the developers creating Qhira.

  • Like 1

Share this post


Link to post
Share on other sites
On 7/31/2019 at 6:14 PM, Valhalen said:

I highly doubt that is the reason behind the developers creating Qhira.

That's what I got out of it.

It's a weapon. They could have given it to a number of Warcraft or Diablo characters. Even Overwatch. Not sure why they do these Nexus characters when any mechanic can be adjusted to strengthen their franchise.

The amount of people that play characters because of the franchises is quite large. This is actual laziness. A tie-in character would actually take more effort since it has to mesh with an existing franchise, but this one, nope, just random universe completely separate from everything else. Not even part of the Nexus like Orphea.

I wonder if Reptile or Chun Li are next.

Share this post


Link to post
Share on other sites
2 hours ago, Morcalivan said:

That's what I got out of it.

It's a weapon. They could have given it to a number of Warcraft or Diablo characters. Even Overwatch. Not sure why they do these Nexus characters when any mechanic can be adjusted to strengthen their franchise.

The amount of people that play characters because of the franchises is quite large. This is actual laziness. A tie-in character would actually take more effort since it has to mesh with an existing franchise, but this one, nope, just random universe completely separate from everything else. Not even part of the Nexus like Orphea.

I wonder if Reptile or Chun Li are next.

The idea of expanding the Nexus with original characters was something the developers were always a bit unsure at first, but Orphea was a really successful character in my opinion. And working on original characters allows the team to be more creative with concepts that wouldn't work on existing characters from other franchises.

I really don't understand why people are so angry at Qhira. It is not like she is taking the spot of another Hero. It is not like her addition will prevent them from adding other characters.

Share this post


Link to post
Share on other sites
On 8/2/2019 at 7:50 PM, lChronosl said:

Folks over on Reddit did a narrated version of the Spotlight, and it's way better.

 

 

It definitely is. But I wouldn't like an official narrated spotlight where the dude just tries to copy Kevin's manner of speak. Either we get a whole new person to do so or stay with no narrators.

Share this post


Link to post
Share on other sites

I really don't care if they release ANY heroes.  I play the game for free, only puchased gems once.

All i care about is getting trolls out of ranked and making sure heroes are balanced.  Nothing else matters to me.

Share this post


Link to post
Share on other sites

I'm noticing the anger here seems to be at the "character", not necessarily the gameplay around her, which IMO is the only important bit.

Share this post


Link to post
Share on other sites

I think people are reacting a bit too negatively to the mere fact that she's a new character. The kit honestly looks fun, the kind of sandbox kit that allows for interesting gameplay to develop naturally. Any thoughts on stand-out talents? I have a worry that Revolving Sweep might be too slow to reliably hit multiple heroes, which would reduce the use of several of her talents.

Share this post


Link to post
Share on other sites
8 minutes ago, LostDeep said:

I think people are reacting a bit too negatively to the mere fact that she's a new character. The kit honestly looks fun, the kind of sandbox kit that allows for interesting gameplay to develop naturally. Any thoughts on stand-out talents? I have a worry that Revolving Sweep might be too slow to reliably hit multiple heroes, which would reduce the use of several of her talents.

I'm particularly impressed by her Basic Attack build. Testing it on the Try Mode seems to be quite powerful.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Staff
      A new Heroes of the Storm patch is now available for playtesting on the PTR with many Hero changes and bug fixes. Check out the official PTR notes for more details!
      We expect the patch to be available for testing for one week before it goes live.
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      General Balance Update Bug Fixes General
      Updated Homescreen and Startup Music. NEW: Brawl Mode added! Brawls will rotate on the 1st and 15th of every month. Return to Top
      Balance Update
      Heroes
      Auriel
      Talents
      Level 1 Searing Light Now only deals damage to enemy Heroes. Level 7 Energized Cord Now increases Basic Attack range by 1.1. Level 16 Reservoir of Hope Quest bonus reduced from 75 to 55. Wrath of Heaven Armor reduction increased from 10 to 20. Spell Power increased from 10% to 15%. Chromie
      Talents
      Level 1 Timewalker's Pursuit Spell Power increased from 10% to 15%. Level 7 Mobius Loop Slow reduced from 60% to 40%. Level 20 Unravelling Lingering Slowing Sands no longer consume Energy. Now also increases Slowing Sands cast range by 50%. Johanna
      Base
      Shield Glare [E] Mana cost increased from 45 to 55. Talents
      Level 1 Divine Fortress Health bonus starting value increased from 20% to 25%. Zealous Glare Damage bonus reduced from 75% to 70%. Level 7 Steed Charge Duration increased from 3 to 4 seconds. Level 13 Blessed Hammer Damage reduced from 74 to 65. Level 16 Holy Renewal Cooldown reduction reduced from 1.5 seconds to 1 second. Shrinking Vacuum Damage reduction increased from 25% to 30%. Duration increased from 2 to 3 seconds. Slow increased from 25% to 30%. Tracer
      Talents
      Level 4 Is That a Health Pack?! Healing from Regen Globes increased from 10% to 15% of maximum Health. Pulse Generator Healing reduced from 18% to 12%. Level 13 Jumper Cooldown refresh reduced from 150% to 100%. Shield reduced from 6.5% to 6%. Zul'jin
      Base
      You Want Axe? [Trait] Basic Attack damage increased from 94 to 118. Bonus from quest completion reduced from 1 to .25. Talents
      Level 1 Recklessness Basic Attack damage bonus reduced from 15% to 10%. Level 10 Guillotine Cooldown reduced from 40 seconds to 30 seconds. Mana cost reduced from 70 to 60. Taz'dingo! Cooldown increased from 90 seconds to 100 seconds. Mana cost increased from 75 to 80. Level 16 Let the Killing Begin Kill window reduced from 1.5 seconds to 0.5 seconds. Level 20 Buzzsaw Kill window reduced from 1.5 seconds to 0.5 seconds. Return to Top
      Bug Fixes
      General
      Experience Globes can now path through gates. Fixed issues related to root visual effects. Updated decaying and ramping Slows to scale their speed with CC reduction effects. Heroes
      Alexstrasza Base Flame Buffet [E] Fixed an issue that caused Flame Buffet's Slow to be instantly removed on targets with reduced duration on being Slowed. Azmodan Level 13 Chain of Command Fixed an issue that caused Chain of Command to not apply to Demonic Invasion's on-death explosion. Brightwing Base Phase Shift [Z] Fixed an issue with Phase Shift's Store Icon. Chen Level 10 Storm, Earth, Fire Fixed an issue that caused Storm, Earth, Fire Spirits to not contest Capture Points. Cho'Gall General Fixed an issue that caused Cho'Gall to contest points while Cho is in Stasis. Dehaka Base Brushstalker [Z] Fixed an issue with Brushstalker's Store Icon. Will now clamp the minimum cast range to Dehaka's radius. E.T.C. Base Face Smelt [W] Fixed an issue that caused Face Smelt's Slow to be instantly removed on targets with reduced duration on being Slowed. Level 7 Pinball Wizard Bonus damage updated to be additive. Falstad Base Flight [Z] Fixed an issue with Flight's Store Icon. Level 10 Mighty Gust Fixed an issue that caused Mighty Gust's Slow to be instantly removed on targets with reduced duration on being Slowed. Fenix Level 1 Arsenal Synergy Fixed an issue that caused Arsenal Synergy to not grant cooldown reduction for the primary target hit by Phase Bomb. Level 4 Inhibiting Energy Fixed an issue that caused Inhibiting Energy to be instantly removed on targets with reduced duration on being Slowed. Johanna Base Punish [Q] Fixed an issue that caused Punish to be instantly removed on targets with reduced duration on being Slowed. Kharazim Level 4 Air Ally Fixed an issue that caused Air Ally's heal FX to be visible in Fog of War. Lúcio Base Wall Ride [Z] Fixed an issue with Wall Ride's Store Icon. Lunara Base Crippling Spores [W] Fixed an issue that caused Crippling Spores to be instantly removed on targets with reduced duration on being Slowed. Maiev Level 16 Armored Assault Fixed an issue that caused Armored Assault to not grant the full bonus to Umbral Bind's Cleave. Mei Base Icing [E] Fixed an issue that caused Icing's Slow to be instantly removed on targets with reduced duration on being Slowed. Level 10 Ice Wall Fixed an issue that caused Ice Wall to not apply Stopped to D.Va's Self Destruct. Muradin Level 4 Thunder Burn Tooltip has been updated to show Thunder Burn is a multiplicative reduction. Level 13 Thunder Strike Damage increase is now additive. Probius Base Worker Rush [Z] Fixed an issue with Work Rush's Store Icon. Rehgar Base Purge [Trait] Fixed an issue that caused Purge to be instantly removed on targets with reduced duration on being Slowed. Samuro Base Critical Strike [W] Fixed an issue that caused Critical Strike FX to persist if Samuro is killed while he has maximum Critical Strike stacks. Level 13 Kawarimi Fixed an issue that caused Kawarimi to create a Mirror Image with the incorrect starting Health. Sgt. Hammer Base Thrusters [Z] Fixed an issue with Thrusters' Store Icon. Stukov Base Weighted Pustule [W] Fixed an issue that caused Weighted Pustule's increasing Slow to be instantly removed on targets with reduced duration on being Slowed. Sylvanas Level 1 Unfurling Shadows Fixed an issue that caused Unfurling Shadows to not grant quest progress for the impact damage of Shadow Dagger created by spread. The Butcher Base Hamstring [Q] Fixed an issue that caused Hamstring to be instantly removed on targets with reduced duration on being Slowed. The Lost Vikings Base Go Go Go! [Z] Fixed an issue with Go Go Go's Store Icon. Zagara Level 20 Pack Instinct Fixed an issue that caused Devouring Maw to gain more bonuses than intended from Pack Instinct. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      Master every Heroes of the Storm battleground with our detailed map guides, featuring strategies for objectives and drafting!

      Heroes of the Storm features a wide range of maps, each offering unique objectives and strategies. To help players excel in every battleground, we’ve created comprehensive guides that cover drafting, objectives, and gameplay for all maps.


      Alterac Pass: Free Cavalries from Prison Camps to fight alongside your team. Battlefield of Eternity: Secure Immortals to destroy enemy structures. Blackheart’s Bay: Collect Doubloons to fire Captain Blackheart’s cannons. Braxis Holdout: Control Beacons to summon powerful Zerg waves. Cursed Hollow: Gather Tributes to curse the enemy team and gain an advantage. Dragon Shire: Control Shrines to summon the mighty Dragon Knight. Garden of Terror: Collect Seeds to unleash Garden Terrors on your enemies. Hanamura Temple: Escort Payloads to deal damage to enemy structures. Infernal Shrines: Summon Punishers by defeating Guardians at Shrines. Sky Temple: Capture Temples to rain laser blasts on enemy structures. Tomb of the Spider Queen: Turn in Gems to summon Webweavers to assist your team. Towers of Doom: Capture Altars to damage the enemy Core indirectly. Volskaya Foundry: Control Capture Points to pilot the Triglav Protector. Warhead Junction: Collect Warheads to bombard enemy structures.
    • By Staff
      Blizzard today released a new Heroes of the Storm patch and here are the official patch notes!
      (Source)
      Our next Heroes of the Storm patch is live! Read on for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      General Map Update Hero Updates Balance Update Bug Fixes General
      Updated Homescreen and Startup Music. Updated Shop Bundles and Items. Return to Top
      Map Update
      Snow Brawl has been added to Custom Games. Volskaya
      The Triglav Protector will now gain 25% increased energy regeneration and the Pilot and Gunner Abilities will both recharge 25% faster while both slots are occupied. Return to Top
      Hero Updates
      Chen
      Talents
      Level 10 Wandering Keg Wandering Keg updated to be a targeted forced Quick cast instead of a Self cast. Samuro
      General
      Order of buffs in the Buff bar has been updated to match the order in which talents are gained. Samuro can no longer target a Mirror Image that is affected by launch effects (Example: Phase Prism). Samuro will no longer mirror Hearthstone and Mount commands on his Mirror Images if the command is sent while selecting a Mirror Image and not Samuro. Tooltips have been updated to reduce confusion. Base
      Image Transmission [Trait] Advancing Strikes will now copy Samuro's state for the following: creating a new Mirror Image, Image Transmission, Deflection, Press the Attack. Wind Walk [E] Wind Walk will no longer cancel move and attack commands in the command queue when activated. Critical Strike [W] Activating Critical Strike while Samuro's Basic Attack is being swung will now apply to that attack, rather than the next attack, and will carry the attack reset over to the next Basic Attack. Samuro can now see his Critical Strike progress below his Healthplate. Samuro can now see the remaining duration of Critical Strike's activation around the ability button. Critical Strike will now copy Samuro's state for the following: creating a new Mirror Image, Image Transmission, Deflection, Press the Attack. Talents
      Level 1 Way of Illusion Way of Illusion quest progress is now correctly mirrored between different Mirror Images and Samuro. Level 7 Burning Blade Burning Blade is now an additive modifier for both Samuro and his Mirror Images instead of just his Mirror Images. Level 13 Kawarimi Kawarimi Mirror Images will now clear their command queue of Hearthstone commands when created. Level 16 Harsh Winds Harsh Winds is now an additive modifier. Balance Update
      Heroes
      Arthas
      Talents
      Level 13 Frost Strike Rework: If Death Coil hits a target Slowed by Frost Strike, they will be Silenced for 1 second. Rework: No Longer reduces the cooldown of Frostmourne Hungers. Level 16 Frostmourne Feeds Rework: The cooldown for Frostmourne Hungers now starts as soon as the first empowerment is used. Rework: The second Frostmourne Hungers empowerment now only applies after hitting a Hero and lasts for 4 seconds. D.Va
      Base
      Max Health increased from 2100 to 2150. Defense Matrix [W] Damage reduction increased from -50% to -60%. Talents
      Level 1 Liquid Cooling Bonus duration increased from 35% to 50%. Level 7 Get On The Point! Movement Speed increase duration increased from 2 seconds to 3 seconds. Timer reduced from 3 seconds to 2 seconds. Level 10 Bunny Hop Damage increased from 70 to 78. Proc bonus damage reduced from 100% to 80%. Micro Missiles Cooldown between charges reduced from 5 to 3 seconds. Cooldown per charge reduced from 20 to 19 seconds. Level 13 Target Locked Armor reduction and Slow are now refreshed in duration if the enemy Hero already has the debuffs. Reduced the amount of time that enemy Heroes need to be in the Defense Matrix from 1 second to 0.75 seconds. Level 16 Diverting Power Healing reduced from 35 to 31. Emergency Shielding Duration increased from 4 to 8 seconds. Shield increased from 280 to 290. Greymane
      Talents
      Level 16 Lord Of His Pack New: Replaces Executioner. Basic Attacks against Slowed, Rooted or Stunned enemy Heroes deal 25% additional damage for 3 seconds, increased to 50% while in Worgen Form. Imperius
      Talents
      Level 10 Wrath of the Angiris Rework: Damage reduced from 375 to 250. Rework: Now deals 20% additional damage for each Valorous Brand marker on the target when landing. Rework: Valorous Brand markers placed by Imperius will no longer be removed when launching the target into the air. These can still expire while in the air. Li Li
      Talents
      Level 1 Free Drinks Can now reduce the cooldown multiple times per cast (Example: Combined with Two For One). Level 20 Shake It Off Armor now persists for 2 seconds after Stun, Silence, or Root expires. Medivh
      Talents
      Level 20 Glyph of Poly Bomb Rework: Target an area to apply Poly Bomb to all enemy Heroes in the area. Poly Bomb activates a second time 1 second after. Murky
      Talents
      Level 13 Egg Shell The Shield now regains an amount equal to 35% of Murky's current Health when Murky places a new Egg. Varian
      Talents
      Level 20 Demoralizing Shout Cooldown of Demoralizing Shout and Parry are reduced by 2.5% whenever an enemy Hero affected by Demoralizing Shout deals damage to a Hero. Return to Top
      Bug Fixes
      General
      Fixed issues with Block and Basic Attacks that Ignore Armor. Map
      Cursed Hollow Fixed an issue that caused Cursed Hollow's Call for Help's Armor reduction to not be cleared by Stasis or Invulnerable. Heroes
      Anubarak Level 20 Cryptweave Fixed an issue that caused Cryptweave's duration increase to be granted while Anub'arak is dead. Artanis Level 10 Purifier Beam Fixed an issue that caused Purifier Beam to last up to an additional 0.5 seconds. Azmodan Level 10 Demonic Invasion Fixed an issue that caused Demonic Invasion grunts to attack Stealthed enemies. Cassia Level 20 Titan's Revenge Fixed an issue that caused Titan's Revenge empowered Basic Attacks to consume Block charges. Fixed an issue that caused Titan's Revenge to not apply to Charged Strikes bounce attacks. Cho'Gall General Fixed an issue that caused Cho and Gall to become separated if Cho enters a Vehicle the moment the Vehicle expires. Deathwing Level 10 Bellowing Roar Fixed an issue to allow Deathwing to cast Bellowing Roar while Dragonflight is active. Diablo Base Black Soulstone [Trait] Fixed an issue that caused Diablo's health gained from Black Soulstone to not be accurate. D.Va Base Self Destruct [E] Exploding Mech visibility has been updated from the detonation area to the expanding warning indicator area. Boosters [Q] Fixed an issue that caused Boosters to not be affected by cooldown reduction granted by Allied Heroes. Will now behave similarly to Defense Matrix and have a fresh cooldown when a new Mech is called. Level 16 Emergency Shielding Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fenix Level 20 Unconquered Spirit Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Gul'dan Base Drain Life [W] Added a range indicator for Drain Life. Hanzo Level 16 Piercing Arrows Fixed an issue that caused Storm Bow to not hit targets in close proximity to the first target hit with Piercing Arrows. Johanna Level 20 Indestructible Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Junkrat Level 7 Dirty Trickster Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Leoric Level 1 Fealty Unto Death Healing increased from 31.85 to 32. Updated the tooltip to display number instead of percentage. Li Li Base Cloud Serpent [W] Fixed an issue that caused crit floating modifiers to not apply to Cloud Serpent damage. Fixed an issue that caused Defense Matrix to not apply to any Cloud Serpent damage. Fixed an issue that caused Spell Power to not apply to Cloud Serpent healing. Healing Brew [Q] Fixed an issue that caused Healing Brew to be disjointed if the target Teleports. Level 7 The Good Stuff Fixed an issue that caused The Good Stuff's Fast Feet healing increase to be multiplicative. Level 10 Jug of 1,000 Cups Fixed an issue that caused Jug of 1,000 Cups to instantly heal the target if the target Teleports while the jug is on its way to them. Level 13 Lightning Serpent Fixed an issue that caused Spell Power and other damage mods to not apply to Lightning Serpent damage. Level 16 Pick Me Up Fixed an issue that caused Pick Me Up's healing increase to be multiplicative. Lt. Morales Level 4 Trauma Trigger Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fixed an issue that caused the cooldown displayed on the ability to show incorrectly. Maiev Level 4 Sudden Vengeance Fixed an issue that caused Sudden Vengeance to not activate Ruthless Spirit. Mal'Ganis Level 1 Winged Guard Fixed an issue that caused Winged Guard to lose Block charges to all effects that ignore Armor. Mephisto Level 16 Lightning Reaction Fixed an issue that caused Lightning Reaction to activate around Shades of Mephisto when Mephisto has not selected Mimic. Nazeebo Base Voodoo Ritual [Trait] Fixed an issue that caused Voodoo Ritual and Vile Infection to display the incorrect total damage value in their tooltips. Fixed an issue that caused Voodoo Ritual to not grant stack progress if the target is killed by the last tick of Voodoo Ritual after completing Vile Infection. Level 10 Gargantuan Fixed an issue that caused Gargantuan Stomp damage to not display the correct values in the tooltip. Orphea Level 16 Dead Magic Fixed an issue that caused Chaos-empowered Basic Attacks from Dead Magic to consume Block charges. Rehgar Level 7 Purification When selecting Purification, Purge will now be able to target Unstoppable enemy Heroes. Rexxar Level 10 Unleash the Boars Unleash the Boars damage updated to have Rexxar deal the damage instead of each Boar dealing its own damage. Samuro Base Image Transmission [Trait] Fixed an issue that allowed Samuro to cast Image Transmission on a destroyed Mirror Image if it was queued to happen directly after Mirror Image was cast. If Samuro activates Image Transmission or if a new Mirror Image is created, any Mirror Images that are updated will copy Blessing of the Red if it is present on Samuro instead of increasing their maximum Health as if Blessing of the Red were cast on them. Level 7 Crushing Blows Fixed an issue that caused Crushing Blows to apply to the triggering Critical Strike. Level 20 Three Blade Style Fixed an issue that caused Three Blade Style to increase Mirror Image maximum health if Samuro gained Blessing of the Red between the Images being created and the talent being selected. Fixed an issue that caused Three Blade Style to reset the duration on an active Mirror Image when selected. Sgt. Hammer General Sgt. Hammer's level 1 talent icon changes have been reverted. Stitches Level 13 Meat Hook Fixed an issue that caused the refresh duration to not match the full duration of Meat Hook. Tassadar Level 7 Arc Discharge Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fixed an issue that caused Arc Discharge to become disjointed when Tassadar stops attacking. The Butcher General Talent sorting for The Butcher has been updated to be the same as other Heroes. Base Fresh Meat [Trait] Fresh Meat is now referred to as stacks instead of charges. Thrall Level 13 Spirit Shield Fixed an issue with Spirit Shield's cooldown reduction from Frostwolf Resilience. Tyrande Level 1 Ranger Fixed an issue that caused Ranger to allow Sentinel to hit up to 3 targets. Level 4 Everlasting Light Added an indicator on targets that will receive additional healing from Light of Elune. Whitemane Base Inquisition [W] Added a range indicator for Inquisition. Fixed an issue that caused Inquisition to not be cancelled if the target leaves the radius while Stealthed. Zul'jin Level 16 No Mercy! Fixed an issue that caused empowered Grievous Throw Basic Attacks from No Mercy! To not activate Medivh's Raven Familiar. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      Blizzard has updated the PTR patch notes from November 14 with additional Hero changes.  
      (Source)
      NOTE: New changes are highlighted in Orange text.
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      Map Update Hero Updates Balance Update Bug Fixes Map Update
      Volskaya
      The Triglav Protector will now gain 25% increased energy regeneration and the Pilot and Gunner Abilities will both recharge 25% faster while both slots are occupied. Return to Top
      Hero Updates
      Chen
      Talents
      Level 10 Wandering Keg Wandering Keg updated to be a targeted forced Quick cast instead of a Self cast. Samuro
      General
      Order of buffs in the Buff bar has been updated to match the order in which talents are gained. Samuro can no longer target a Mirror Image that is affected by launch effects (Example: Phase Prism). Samuro will no longer mirror Hearthstone and Mount commands on his Mirror Images if the command is sent while selecting a Mirror Image and not Samuro. Tooltips have been updated to reduce confusion. Base
      Image Transmission [Trait] Advancing Strikes will now copy Samuro's state for the following: creating a new Mirror Image, Image Transmission, Deflection, Press the Attack. Wind Walk [E] Wind Walk will no longer cancel move and attack commands in the command queue when activated. Critical Strike [W] Activating Critical Strike while Samuro's Basic Attack is being swung will now apply to that attack, rather than the next attack, and will carry the attack reset over to the next Basic Attack. Samuro can now see his Critical Strike progress below his Healthplate. Samuro can now see the remaining duration of Critical Strike's activation around the ability button. Critical Strike will now copy Samuro's state for the following: creating a new Mirror Image, Image Transmission, Deflection, Press the Attack. Talents
      Level 1 Way of Illusion Way of Illusion quest progress is now correctly mirrored between different Mirror Images and Samuro. Level 7 Burning Blade Burning Blade is now an additive modifier for both Samuro and his Mirror Images instead of just his Mirror Images. Level 13 Kawarimi Kawarimi Mirror Images will now clear their command queue of Hearthstone commands when created. Level 16 Harsh Winds Harsh Winds is now an additive modifier. Balance Update
      Heroes
      Arthas
      Talents
      Level 13 Frost Strike Rework: If Death Coil hits a target Slowed by Frost Strike, they will be Silenced for 1 second. Rework: No Longer reduces the cooldown of Frostmourne Hungers. Level 16 Frostmourne Feeds Rework: The cooldown for Frostmourne Hungers now starts as soon as the first empowerment is used. Rework: The second Frostmourne Hungers empowerment now only applies after hitting a Hero and lasts for 4 seconds. D.Va
      Base
      Max Health increased from 2100 to 2150. Defense Matrix [W] Damage reduction increased from -50% to -60%. Talents
      Level 1 Liquid Cooling Bonus duration increased from 35% to 50%. Level 7 Get On The Point! Movement Speed increase duration increased from 2 seconds to 3 seconds. Timer reduced from 3 seconds to 2 seconds. Level 10 Bunny Hop Damage increased from 70 to 78. Proc bonus damage reduced from 100% to 80%. Micro Missiles Cooldown between charges reduced from 5 to 3 seconds. Cooldown per charge reduced from 20 to 19 seconds. Level 13 Target Locked Armor reduction and Slow are now refreshed in duration if the enemy Hero already has the debuffs. Reduced the amount of time that enemy Heroes need to be in the Defense Matrix from 1 second to 0.75 seconds. Level 16 Diverting Power Healing reduced from 35 to 31. Emergency Shielding Duration increased from 4 to 8 seconds. Shield increased from 280 to 290. Greymane
      Talents
      Level 16 Lord Of His Pack New: Replaces Executioner. Basic Attacks against Slowed, Rooted or Stunned enemy Heroes deal 25% additional damage for 3 seconds, increased to 50% while in Worgen Form. Imperius
      Talents
      Level 10 Wrath of the Angiris Rework: Damage reduced from 375 to 250. Rework: Now deals 20% additional damage for each Valorous Brand marker on the target when landing. Rework: Valorous Brand markers placed by Imperius will no longer be removed when launching the target into the air. These can still expire while in the air. Li Li
      Talents
      Level 1 Free Drinks Can now reduce the cooldown multiple times per cast (Example: Combined with Two For One). Level 20 Shake It Off Armor now persists for 2 seconds after Stun, Silence, or Root expires. Medivh
      Talents
      Level 20 Glyph of Poly Bomb Rework: Target an area to apply Poly Bomb to all enemy Heroes in the area. Poly Bomb activates a second time 1 second after. Murky
      Talents
      Level 13 Egg Shell The Shield now regains an amount equal to 35% of Murky's current Health when Murky places a new Egg. Varian
      Talents
      Level 20 Demoralizing Shout Cooldown of Demoralizing Shout and Parry are reduced by 2.5% whenever an enemy Hero affected by Demoralizing Shout deals damage to a Hero. Return to Top
      Bug Fixes
      General
      Fixed issues with Block and Basic Attacks that Ignore Armor. Map
      Cursed Hollow Fixed an issue that caused Cursed Hollow's Call for Help's Armor reduction to not be cleared by Stasis or Invulnerable. Heroes
      Anubarak Level 20 Cryptweave Fixed an issue that caused Cryptweave's duration increase to be granted while Anub'arak is dead. Artanis Level 10 Purifier Beam Fixed an issue that caused Purifier Beam to last up to an additional 0.5 seconds. Azmodan Level 10 Demonic Invasion Fixed an issue that caused Demonic Invasion grunts to attack Stealthed enemies. Cassia Level 20 Titan's Revenge Fixed an issue that caused Titan's Revenge empowered Basic Attacks to consume Block charges. Fixed an issue that caused Titan's Revenge to not apply to Charged Strikes bounce attacks. Cho'Gall General Fixed an issue that caused Cho and Gall to become separated if Cho enters a Vehicle the moment the Vehicle expires. Deathwing Level 10 Bellowing Roar Fixed an issue to allow Deathwing to cast Bellowing Roar while Dragonflight is active. Diablo Base Black Soulstone [Trait] Fixed an issue that caused Diablo's health gained from Black Soulstone to not be accurate. D.Va Base Self Destruct [E] Exploding Mech visibility has been updated from the detonation area to the expanding warning indicator area. Boosters [Q] Fixed an issue that caused Boosters to not be affected by cooldown reduction granted by Allied Heroes. Will now behave similarly to Defense Matrix and have a fresh cooldown when a new Mech is called. Fenix Level 20 Unconquered Spirit Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Gul'dan Base Drain Life [W] Added a range indicator for Drain Life. Hanzo Level 16 Piercing Arrows Fixed an issue that caused Storm Bow to not hit targets in close proximity to the first target hit with Piercing Arrows. Johanna Level 20 Indestructible Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Junkrat Level 7 Dirty Trickster Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Leoric Level 1 Fealty Unto Death Healing increased from 31.85 to 32. Updated the tooltip to display number instead of percentage. Li Li Base Cloud Serpent [W] Fixed an issue that caused crit floating modifiers to not apply to Cloud Serpent damage. Fixed an issue that caused Defense Matrix to not apply to any Cloud Serpent damage. Fixed an issue that caused Spell Power to not apply to Cloud Serpent healing. Level 7 The Good Stuff Fixed an issue that caused The Good Stuff's Fast Feet healing increase to be multiplicative. Level 13 Lightning Serpent Fixed an issue that caused Spell Power and other damage mods to not apply to Lightning Serpent damage. Level 16 Pick Me Up Fixed an issue that caused Pick Me Up's healing increase to be multiplicative. Lt. Morales Level 4 Trauma Trigger Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fixed an issue that caused the cooldown displayed on the ability to show incorrectly. Maiev Level 4 Sudden Vengeance Fixed an issue that caused Sudden Vengeance to not activate Ruthless Spirit. Mal'Ganis Level 1 Winged Guard Fixed an issue that caused Winged Guard to lose Block charges to all effects that ignore Armor. Mephisto Level 16 Lightning Reaction Fixed an issue that caused Lightning Reaction to activate around Shades of Mephisto when Mephisto has not selected Mimic. Nazeebo Level 10 Gargantuan Fixed an issue that caused Gargantuan Stomp damage to not display the correct values in the tooltip. Orphea Level 16 Dead Magic Fixed an issue that caused Chaos-empowered Basic Attacks from Dead Magic to consume Block charges. Rehgar Level 7 Purification When selecting Purification, Purge will now be able to target Unstoppable enemy Heroes. Rexxar Level 10 Unleash the Boars Unleash the Boars damage updated to have Rexxar deal the damage instead of each Boar dealing its own damage. Samuro Base Image Transmission [Trait] Fixed an issue that allowed Samuro to cast Image Transmission on a destroyed Mirror Image if it was queued to happen directly after Mirror Image was cast. If Samuro activates Image Transmission or if a new Mirror Image is created, any Mirror Images that are updated will copy Blessing of the Red if it is present on Samuro instead of increasing their maximum Health as if Blessing of the Red were cast on them. Level 7 Crushing Blows Fixed an issue that caused Crushing Blows to apply to the triggering Critical Strike. Level 20 Three Blade Style Fixed an issue that caused Three Blade Style to increase Mirror Image maximum health if Samuro gained Blessing of the Red between the Images being created and the talent being selected. Fixed an issue that caused Three Blade Style to reset the duration on an active Mirror Image when selected. Sgt. Hammer General Sgt. Hammer's level 1 talent icon changes have been reverted. Stitches Level 13 Meat Hook Fixed an issue that caused the refresh duration to not match the full duration of Meat Hook. The Butcher General Talent sorting for The Butcher has been updated to be the same as other Heroes. Base Fresh Meat [Trait] Fresh Meat is now referred to as stacks instead of charges. Tyrande Level 1 Ranger Fixed an issue that caused Ranger to allow Sentinel to hit up to 3 targets. Whitemane Base Inquisition [W] Added a range indicator for Inquisition. Fixed an issue that caused Inquisition to not be cancelled if the target leaves the radius while Stealthed. Zul'jin Level 16 No Mercy! Fixed an issue that caused empowered Grievous Throw Basic Attacks from No Mercy! To not activate Medivh's Raven Familiar. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      Find out what's new in Heroes of the Storm during Warcraft's 30th anniversary!
      Anniversary Background
      A new background is available in the game when you log in.

      All 43 Warcraft Heroes Available for Play
      All Warcraft Heroes are available for play completely free this week. If you'd like to earn some gold, this is a really good opportunity to bring them all to Level 5!

      Faction-Themed Bundles
      You can purchase faction-themed bundles in Heroes of the Storm.
      For the Alliance bundle includes Muradin and Varian, 6 skins and 3 mounts.

      For the Horde bundle contains Rehgar, Garrosh, 6 skins, and 3 mounts.

      Warcraft Remastered Battle Chest
      When you buy the recently-announced battle chest, you will receive Jaina, Thrall, Anub'arak, and Tyrande in Heroes of the Storm!
       
×
×
  • Create New...