Jump to content
FORUMS
Sign in to follow this  
Stan

This Week in WoW: August 6th

Recommended Posts

SUkOjmT.jpg

Events for this week include Cataclysm Timewalking, the final WoW Classic stress test, and more.

Highlights

  • The latest round of hotfixes includes nerfs for the penultimate boss of The Eternal Palace raid. Check out the official hotfix notes for more details.
  • Cataclysm Timewalking is up, allowing you to quickly gear up your characters. The base item level is 395.
  • The final WoW Classic stress test is scheduled for August 8th.

Mythic Keystone Affixes

Weekly Quests

Nazjatar World Boss

Players can kill Ulmath, the Soulbinder located in Nazjatar this week. The boss drops ilvl 415 loot.

World Events

Cataclysm Timewalking (August 6th - August 13th)

Timewalking's back this week and players can gear up their characters in Timewalking dungeons. Reins of the Infinite Timereaver Reins of the Infinite Timereaver has a chance to drop from any Timewalking dungeon as personal loot. The base item level of Timewalking dungeons is 395.

Blizzard LogoBlizzard (Source)

For the next seven days, take a trip back to when Deathwing ruled the skies over Azeroth—it’s time to delve back into the dungeons of Cataclysm.

This Week

All week, open Group Finder (default hotkey: i) and then select Dungeon Finder and Timewalking in the Type dropdown. When you hit ‘Find Group’, you’ll be matched up with other players and sent to one of the following Heroic dungeons:

  • End Time
  • Grim Batol
  • The Stonecore
  • Lost City of Tol’vir
  • The Vortex Pinnacle
  • Throne of the Tides

Your character and items will be scaled down to a power level fitting for the challenge at hand, but bosses will yield loot appropriate for your natural level. Timewalking dungeons also have a chance to drop items that usually drop when you run them on Heroic, and you’ll earn reputation with a faction that is interested in the dungeon. For example, you can earn Ramkahen reputation and the right to purchase Brown and Tan Riding Camels.

Look for the following all week long:

  • Chronicler Shoopa in Zuldazar and Chronicler Toopa in Boralus has a quest for you–A Shattered Path Through Time. Or, if you forget to pick it up there, you can start it from within the Adventure Journal.
    • Quest requirement: Complete 5 Timewalking dungeons.
    • Rewards: Artifact Power and one loot box containing a piece of gear from Normal difficulty The Eternal Palace.

Every Week

The Bonus Events system consists of a rotating schedule of different activities, currently scheduled to run each week beginning on Tuesdays. Each Bonus Event grants a passive bonus to a particular game activity and offers a once-per-event quest with a noteworthy reward for accomplishing a related goal. The in-game calendar can serve as your one-stop reference for the event schedule. The Adventure Guide also offers a direct link to active Bonus Events, allowing you to easily accept any associated quests.

PvP Brawl: Deep Six (August 6th - August 13th)

Blizzard LogoBlizzard (Source)

Deep Six pits teams of six players against each other in three iconic Battlegrounds: Warsong Gulch, Silvershard Mines, and Temple of Kotmogu. Each Battleground offers a little variation on the traditional format, such as flags that are a bit closer in Warsong Gulch, less carts to keep track of in Silvershard Mines, and only two orbs within the Temple of Kotmogu.

WoW Classic Global Stress Test (August 8th)

Players from all around the world will be able to log into the Beta once more and participate in the final stress test.

For a complete overview of events taking place this month check out this article.

  • Like 1

Share this post


Link to post
Share on other sites

6 vs 6 is fun, but I do notice gear difference. Some maps allow smart plays over raw dps, but on some I just take the loss because of this imbalance.

Share this post


Link to post
Share on other sites
3 hours ago, Keller said:

6 vs 6 is fun, but I do notice gear difference. Some maps allow smart plays over raw dps, but on some I just take the loss because of this imbalance.

Valid point about the gear difference - in general when it comes to PvP, as gear matter a lot now. Sadly it's a hard one. In a MMORPG I'd say it's our drive to gear up that makes us play more. Which means, making gear not matter in PvP removes the major insentive to gear up and become powerful in the game. On the other side, it makes it hard for new players and alts to defeat people with way better gear than themselves, regardless of skill (tho it is possible). 

I tilt towards the - let gear matter in PvP - cause it makes my time spent farming gear worth something. I think in an MMORPG it has to be like this, even if it makes things harder for those gearing up. But as said, it's not an easy one. 

EDIT:

Throwing in some experience from a Rumble game yesterday:

Me and my friend played Rumble on Silverhand Mines and got stomped until the horde had 80% cap. We had no healers, but they had one, thus 4 out of 6 left our grp. Me and my friend refused to lose, and decided to tryhard which is why we did not leave (heck we never leave). 

My friend started playing WoW not long ago and has low gear, and I have a 432 ilvl DH. Simply put: clueless players die fairly quickly when i focus them, but so do I if they play good as a team - which they did to begin with. 

New people eventually joined to fill the missing ranks, and we got a healer. We managed to turn it around and win. Heck we turned it so hard, that we endend up spawncamping them. Now I'd say our victory was a mix of our overall ilvl increasing when new people joined, better players, and we got a healer (which the enemy team always had). Gear matters, but I don't think it makes you win all by itself. It nudges you towards victory, unless the other team has starter gear ofc...

Edited by Znifler

Share this post


Link to post
Share on other sites

Frankly, I have no idea why they moved away from PvP templates. They made the decision to throw away a system that worked and try something new in the templates, and even if it wasn't perfect, at least they were making PvP more accessible and alt friendly and all that. Some people complained because their template was garbage, but they could have fixed that. But instead of trying to rework it for BFA and War Mode so that it actually matched their design intentions, they went back to honor/conq, but with a completely inept and thoughtless implementation that disregarded what they'd learned in the 10 years prior to Legion. Then they added powerful essences for PvE that could only be earned in PvP, ensuring that raiders would dominate the PvP scene because the progression rate for PvP armor is pretty terrible.

If they'd kept templates, then playing in War Mode could be really great. As it is, people swallow hard and bear it for the extra rewards only, but the only people enjoying it are the ones roaming around in gank squads.

Edited by Tarazet

Share this post


Link to post
Share on other sites
8 hours ago, Tarazet said:

Frankly, I have no idea why they moved away from PvP templates. They made the decision to throw away a system that worked and try something new in the templates, and even if it wasn't perfect, at least they were making PvP more accessible and alt friendly and all that. Some people complained because their template was garbage, but they could have fixed that. But instead of trying to rework it for BFA and War Mode so that it actually matched their design intentions, they went back to honor/conq, but with a completely inept and thoughtless implementation that disregarded what they'd learned in the 10 years prior to Legion. Then they added powerful essences for PvE that could only be earned in PvP, ensuring that raiders would dominate the PvP scene because the progression rate for PvP armor is pretty terrible.

If they'd kept templates, then playing in War Mode could be really great. As it is, people swallow hard and bear it for the extra rewards only, but the only people enjoying it are the ones roaming around in gank squads.

I'd refer to my post right above yours as a reply, tho I get your point. It ain't fun getting stomped by a 440 ilvl dude when one is 380 ilvl (for example). But I stand by my conclusion that it is an MMORPG and gearing up is the very core of it (other than ofc playing with people). But yeah, won't post all of the stuff i wrote above once more. 

Share this post


Link to post
Share on other sites
On ‎8‎/‎8‎/‎2019 at 11:08 PM, Znifler said:

I'd refer to my post right above yours as a reply, tho I get your point. It ain't fun getting stomped by a 440 ilvl dude when one is 380 ilvl (for example). But I stand by my conclusion that it is an MMORPG and gearing up is the very core of it (other than ofc playing with people). But yeah, won't post all of the stuff i wrote above once more. 

Gearing up is at the core of MMO's, but Blizzard's habit of frequently resetting gear so that you have to grind again is extraordinarily tedious. Anyone seriously playing alts this patch is hating their life.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      We have another triple entry in the hotfix ledger, as Radiant Echoes gets more improvements in retail, while Season of Discovery and Cata Classic get additional class changes.
       August 7  (Source)
      Player-characters
      Steady Flight should no longer be removed after entering an Arena. Quests
      We tuned up the Prototype Shredder MK-03 so that “Eye for an Eye” can be completed. Radiant Echoes Event
      Increased Flightstone and upgrade Crest drop rates in the event. Reduced the HP scaling on all event bosses so that they should be killable in a more-reasonable timeframe. Developers’ notes: This includes both ‘minibosses’ (e.g. Hogger, Thorim) and final bosses (e.g. Remembered Onyxia, Ragnaros). Season of Discovery
      Hunter Heart of the Lion once again has a 100 yard range. Warrior The Focused Rage rune will now correctly reduce the cost of Meathook by 3. Cataclysm Classic
      Fixed an issue where Faerie Fire did not deal intended amounts of threat when used on NPCs targeting another unit.
    • By Stan
      Due to a bug introduced with the War Within pre-patch, some players are receiving item level 250 gear from the weekly cache.
      We've seen numerous reports on Reddit and the official forums that the Last Hurrah weekly quest on live servers drop low-level gear for some players. Apparently, the bug was first introduced with the War Within pre-patch two weeks ago and still hasn't been fixed.
      Here's an example of a low item level drop from the Cache of Awakened Treasures by Omnifox.

    • By Starym
      Week 2 brings quite a few changes, as Hunters in particular rise up, while Shadow has a really bad time. The top 3 remains the same and very consistent, so let's jump in and see what's going on.
      Warcraft Logs Points
      The below logs are based on POINTS, and not actual damage or healing, meaning they log the timed completion for the specs, with higher keys getting more points, obviously. The time in which the dungeon is completed is also a factor, but a much, much smaller one, as it grants very few points if you do it significantly faster than just any in-time completion. We're also using the Normalized Aggregate Scores numbers, for clarity, meaning the top spec is marked as 100 and then the rest are ranked in relation to that peak point.
      All Keys
      95th percentile DPS
      The top 3 remains quite stable with the Evoker-Paladin-Warrior trio reigning supreme. We see the first change of the week right after that though, as Frost DK continues its upward march in dungeons as well as in raids, taking 4th from Elemental. Both DKs are on the rise, as Unholy also moves a spot up, taking advantage of Shadow's precipitous 5-spot fall to the bottom of the top 10. Arms remains stable as two Hunters burst in, Beast Mastery taking 8th and Marksmanship 9th, as Frost Mage disappears down towards the bottom. Speaking of the bottom, Devastation gets some new roommates there, as Outlaw and Destruction fall and give Enhancement and Feral a break.

      Mythic+ All Keys 95th Percentile Data by Warcraft Logs.
      All Percentiles
      As with the top percentiles, the top 3 remains solid, but 4th is immediately changed, thanks to Shadow's massive drop in performance this week. The Priest loses even more ground here, falling 9 spots into 13th, opening 4th up for Arms. Beast Mastery moves even higher here, grabbing 5th and moving in front of Elemental and Frost DK, as Marksmanship brings up the rear and completes the Hunter sandwich in 8th. Affliction breaks into the top 10, just ahead of Unholy which dropped to the final spot.

      Mythic+ All Keys All Percentile Data by Warcraft Logs.
      Raw DPS U.GG DPS Rankings
      U.gg's rankings are based on actual DPS taken from Warcraft Logs data, focusing on the top players and span the past two weeks.
      Frost DK finds itself on top in the raw DPS rankings, as Augmentation isn't calculated properly here. Fury and Arms grab the next two spots, moving ahead of Ret, and the Fyr'alath wins continue in 5th, where Unholy finished the legendary axe streak. Even Survival joins the Hunter good times in 8th, where all three specs gather, just ahead of Balance who closes out the top 10.
      Mythic+ All Keystone DPS rankings by u.gg.
       
       
      For even more in-depth data for each individual key head on over to Warcraft Logs. And if you're interested in more info on the specs themselves you can always check out our class guides (updated for the pre-patch), as well as our Mythic+ guides and Mythic+ tier list.
    • By Stan
      For the next two weeks, the Archaeology quest for Spirit of Eche'ro is available on live servers, so don't forget to get the rare mount before it's gone for 6 months!
      How to Get the Spirit of Eche'ro Mount
      1. Download MapCoords or some other add-os that displays coordinates in the game.
      2. Teleport to Azsuna from the Stormwind/Orgrimmar Portal Room or use your Dalaran Hearthstone to reach Dalaran (Legion) if you have one in your inventory.
      3. Seek out Archaeology Trainer Dariness the Learned in Dalaran at 41,26 and learn Archaeology if you already haven't.
      4. Accept The Right Path quest from the Archaeology Trainer and make your way to Thunder Totem in Highmountain.
      5. Talk to Lessah Moonwater to accept Laying to Rest. For the quest, you must collect 600 Bone Fragments of Eche'ro by rotating between four digsites in Highmountain. The exact locations with coords are outlined below.
      Digsite 1: Darkfeather Valley (50, 44) Digsite 2: Dragon's Falls (58, 72) Digsite 3: Path of Huin (44, 72) Digsite 4: Whitewater Wash (39, 65) it takes roughly around 2 hours to get the mount.
      Spirit of Eche'ro
      "The spirit of Huln Highmountain's pet moose."

      Hurry up! You only have until August 21, 2024, to get the mount!
    • By Stan
      MoP Remix characters that will transfer over to retail will receive a gear boost!
      With Patch 11.0.2 now live on Public Test Realms, you can copy over MoP Remix characters from retail! It appears all MoP Remix characters will receive a character boost so you can dive straight into action when the War Within expansion launches.

      We can't unfortunately log in to the game with the MoP Remix char on the PTR so we can't confirm the Item Level of gear for max level characters. However, keep in mind that the gear boost will scale with your level, so if you're below max cap, you will receive gear appropriate to your current level.
      When Can We Expect MoP Remix Characters to Transfer to Retail?
      MoP Remix ends on August 19, so we assume the characters will need to be transferred to retail by August 22 when Early Access begins.
×
×
  • Create New...