Jump to content
FORUMS
Sign in to follow this  
Starym

Ragnaros Down World First by APES

Recommended Posts

dTwoJEm.jpg
 

As the level 60ies multiplied after Jokerd's WF, APES guild managed to gather enough max level players and went to visit the firelord. After getting enough players through the Hydraxian Waterlords quest line and having the required number of Eternal Quintessences ready, they went into Molten Core just a few hours ago and stormed though all the way to Ragnaros. They even managed to get the big red guy down in 1 try!

And so Classic's first raid has been cleared in the first week, 5 days after launch! We don't know if an Asian guild got the kill sooner, but so far it seems this is the first one.

Congratulations go out to all APES players who pushed to 60, through the attunement and Waterlords quests, all the way through to Rag himself for that Classic World First!

  • Like 1
  • Thanks 1

Share this post


Link to post
Share on other sites

im level 6 and still running back to my dead body being camped by a rat with a damn candle on his head, wait for me ill be there soon. ?

Edited by holysister
  • Like 1
  • Haha 1

Share this post


Link to post
Share on other sites

Why I did not note the name of all the people saying "yeah back then it was hard AF we had to farm for hours fire resistance stuff in order to clean ragnaros" to submit this and say "admit it dude, back then no one had any *filtered* idea what to do"

  • Thanks 1
  • Haha 1

Share this post


Link to post
Share on other sites

Funny thing is that most of these players likely had very limited gear too.

 

Though did Blizz even test MC in the beta? Also, I feel that the 1.12 version of Ragnaros was significantly nerfed compared to the original release Ragnaros.

Still, if they basically pugged Ragnaros, makes me feel bad for all those fail pugs who couldn't do the 110 LFR version of MC.

  • Like 2

Share this post


Link to post
Share on other sites

I main tanked and was raid leader for a guild in vanilla doing MC and it was a lot harder than what I saw in that video, and we were all very well geared. Something doesn't seem right with this at all.

 

Share this post


Link to post
Share on other sites
45 minutes ago, OxO said:

I main tanked and was raid leader for a guild in vanilla doing MC and it was a lot harder than what I saw in that video, and we were all very well geared. Something doesn't seem right with this at all.

 

it is sure legit, the vanilla bosses were never hard, if you compare it to the bosses in bfa

Share this post


Link to post
Share on other sites
4 hours ago, holysister said:

im level 6 and still running back to my dead body being camped by a rat with a damn candle on his head, wait for me ill be there soon. ?

Why did you try to take candle though?

2 hours ago, OxO said:

I main tanked and was raid leader for a guild in vanilla doing MC and it was a lot harder than what I saw in that video, and we were all very well geared. Something doesn't seem right with this at all.

 

Ragnaros at the end of Vanilla had NOTHING to do with Ragnaros at the beginning, or even at the middle when he was actually killable. I'm not sure if this version in Classic is even more easy (due to the date coming from private servers), but I know that by the end of Vanilla (regardles of the better gear) he was pretty much a joke. So the mistake here was not using the first killable version (or even a better tuned version of the unkillable Rag), but since a whole stupid big deal was made to "no changes" they had to go with the tuning that was in effect in the patch they chose (or the private server stats they got).

  • Like 1

Share this post


Link to post
Share on other sites

Exactly, using 1.12 (which has vastly better gear and talents available than the actual 1.0 launch) and #nochanges made Rag even more of a joke than he would already be with 15 years of knowledge ? 

  • Like 1

Share this post


Link to post
Share on other sites
6 hours ago, Starym said:

Ragnaros at the end of Vanilla had NOTHING to do with Ragnaros at the beginning, or even at the middle when he was actually killable. I'm not sure if this version in Classic is even more easy (due to the date coming from private servers), but I know that by the end of Vanilla (regardles of the better gear) he was pretty much a joke. So the mistake here was not using the first killable version (or even a better tuned version of the unkillable Rag), but since a whole stupid big deal was made to "no changes" they had to go with the tuning that was in effect in the patch they chose (or the private server stats they got).

 

I didn't know all this, maybe I just skimmed over all this info about classic in the run up to it being released and I never played on private servers, but this is awful.

I only remember the Ragnaros (and Ony) as you say at the beginning and I guess mid, soon after having Rag and Ony on farm but it took a lot to get to that stage, guild split up after a while so I never got to experience easy Ragnaros. 

I wanted classic, like real vanilla, the first version and I thought this is what we were getting, the hard MC, hard Onyxia etc., not this, not with the raids being smashed in less than a week with people in rubbish gear.

Put a really bad taste on classic now this has, like I cba with retail anymore, I really can't but now knowing that they've put up some private server easy tuned version of vanilla ? Really pissed off... ?

  • Like 1

Share this post


Link to post
Share on other sites

Its a bit disappointing yea OxO ? more disappointing of all is that, actually, the private servers have been buffing the health / armor / damage of elites and bosses for quite a while now, so actually WoW Classic's version of Ragnaros and Onyxia (as well as all dungeons, which is why the dungeon AoE grind meta is going on) are way, way easier than anything in most private servers!

  • Like 1

Share this post


Link to post
Share on other sites
14 minutes ago, OxO said:

I wanted classic, like real vanilla, the first version and I thought this is what we were getting, the hard MC, hard Onyxia etc., not this, not with the raids being smashed in less than a week with people in rubbish gear.

It's basically Naxxramas patch, without ZG, AQ and Naxx active. Starting with 1.0 would have been a mess, as it lacked some improvements. Probably also a security issues, so it meant even more time being spent on fixing exploits and bugs than it did for 1.12. This is what I wrote about few months ago, it's impossible to make everyone happy, because some were expecting to start with earlier patch (it has been stated multiple times, that won't be the case). Anyway, even Naxxramas will likely be cleared quite fast, when it becomes available. Let's face it, vanilla bosses weren't that hard, they had very few mechanics, compared to now. For average player, it was hard to find enough time for grind, organised guild and numbers of certain classes required to clear that content (impossible on some servers with lower population).

  • Like 3

Share this post


Link to post
Share on other sites

Yeah the positives outweight the negatives for sure. If anything maybe they could have buffed the elite and raid damage / health.

Share this post


Link to post
Share on other sites
37 minutes ago, Seksi said:

Yeah the positives outweight the negatives for sure. If anything maybe they could have buffed the elite and raid damage / health.

I dunno for me it shown no guts or vision on Blizzard's side. They knew it was all gonna die immediately (and more importantly, whenever any normal guild gets into the raids it's gonna be trivial) but they put "no changes" and a later patch ahead of that because they were scared to say "this is what WE think vanilla was in spirit".

This i something all big games devs are doing, putting their audience in charge of their game, because they either have no vision for it or because they are scared to go against what """players""" demand. As stupid and annoying as the "you think you do but you don't" line was, at least it was taking a stand and saying "this is what we think". Nowadays it's just devs doing whatever the *filtered* the loudest (and usually dumbest) section of the playerbase is asking, just so they can hide behind "well hey, you asked for it".

Share this post


Link to post
Share on other sites

Its a hard line to tread Starym. But I agree, it would have been more fun to have harder bosses since it will be a while until new content arrives.

Share this post


Link to post
Share on other sites
14 minutes ago, Seksi said:

Its a hard line to tread Starym. But I agree, it would have been more fun to have harder bosses since it will be a while until new content arrives.

I mean I know what you're saying and what you mean, but, no, it really isn't. Not talking about just Classic here as I can't say I'm that invested in the difficulty etc, this is more of a general gaming gripe, but having a vision for your game and implementing it, even if it turns out wrong and your playerbase not liking it is the ONLY thing that will ever bring us interesting and good games. Otherwise it's just mass appeal throw more *filtered* that people say they want at people (even though they might actually like something else) until the end of time.

Share this post


Link to post
Share on other sites
13 hours ago, holysister said:

im level 6 and still running back to my dead body being camped by a rat with a damn candle on his head, wait for me ill be there soon. ?

No take candle!!

Share this post


Link to post
Share on other sites
2 hours ago, Starym said:

I dunno for me it shown no guts or vision on Blizzard's side. They knew it was all gonna die immediately (and more importantly, whenever any normal guild gets into the raids it's gonna be trivial) but they put "no changes" and a later patch ahead of that because they were scared to say "this is what WE think vanilla was in spirit".

This i something all big games devs are doing, putting their audience in charge of their game, because they either have no vision for it or because they are scared to go against what """players""" demand. As stupid and annoying as the "you think you do but you don't" line was, at least it was taking a stand and saying "this is what we think". Nowadays it's just devs doing whatever the *filtered* the loudest (and usually dumbest) section of the playerbase is asking, just so they can hide behind "well hey, you asked for it".

But this is the thing, if they had made changes a pretty vocal group would have made a hell of a noise about it. The no changes thing came because of them, you're right, but if blizz had changed anything, it wouldn't be right, and wouldn't be what people asked for and the whole reason they made classic.

As for all the stuff about private servers, iirc they ignored a fair chunk of private server data since it was largely guesswork (good and fairly accurate, but still guesswork). There were some interesting tests done by players which were submitted and retested by blizz regarding crit numbers, hit numbers etc for example.

These kills back up what people have said about vanilla for a long time, it wasn't harder, it was just a pain in the rear due to the grind, retail is just a different type of grind, but there's a lot more mechanics making it actually difficult to do mythic raiding, higher M+ etc. PvP will be interesting when it properly comes mind. 

  • Like 1

Share this post


Link to post
Share on other sites

You do realize that you need reverred rep for the vial in the Waterlords quest.  The repop for the mobs beyond honored is one hour. To reach reverred it would take about 3 days of raiding straight WITH 40 PPL!.  This is simply not possible 5 days in by a reputable guild.  It may be possible through using bots but nobody could have this done legit in 5 days.  Furthermore the Ony kill was so obviously a glitch kill it was pathetic.  When Ony feared and cleared her aggro table she would have targeted a dps in the wall and reset.  She never did, she stayed on the tanks and dps never got feared.  Clearly a glitch cheat.  I can only hope APES is smacked with a ban hammer by Blizz since they have video proof of cheating the system. 

Share this post


Link to post
Share on other sites
45 minutes ago, Bobbis said:

But this is the thing, if they had made changes a pretty vocal group would have made a hell of a noise about it. The no changes thing came because of them, you're right, but if blizz had changed anything, it wouldn't be right, and wouldn't be what people asked for and the whole reason they made classic.

You really thing ANYONE would be upset if they set MC and Onyxia to earlier than patch 1.12 values? Cos I'm sure no one that wanted Classic would be upset if they got an earlier, more difficult version of raids (unless they used the unkillable version).

  • Like 1

Share this post


Link to post
Share on other sites
39 minutes ago, Orgrym said:

You do realize that you need reverred rep for the vial in the Waterlords quest.  The repop for the mobs beyond honored is one hour. To reach reverred it would take about 3 days of raiding straight WITH 40 PPL!.  This is simply not possible 5 days in by a reputable guild.  It may be possible through using bots but nobody could have this done legit in 5 days.  Furthermore the Ony kill was so obviously a glitch kill it was pathetic.  When Ony feared and cleared her aggro table she would have targeted a dps in the wall and reset.  She never did, she stayed on the tanks and dps never got feared.  Clearly a glitch cheat.  I can only hope APES is smacked with a ban hammer by Blizz since they have video proof of cheating the system. 

Um Fear Ward? Also no one used bots, the rep grind is easier cos it's a later patch (or you have completely wrong data), as I watched KennyMarsh streaming killing mobs in Silithus getting the rep.

Share this post


Link to post
Share on other sites
21 hours ago, Starym said:

Why did you try to take candle though?

Ragnaros at the end of Vanilla had NOTHING to do with Ragnaros at the beginning, or even at the middle when he was actually killable. I'm not sure if this version in Classic is even more easy (due to the date coming from private servers), but I know that by the end of Vanilla (regardles of the better gear) he was pretty much a joke. So the mistake here was not using the first killable version (or even a better tuned version of the unkillable Rag), but since a whole stupid big deal was made to "no changes" they had to go with the tuning that was in effect in the patch they chose (or the private server stats they got).

Well, since you think it's so hard. Wait till all the other raids comes out (which wasn't as easy as the two first). Every single boss will go down in 2-5 hours of release. Countless people on stream has stated this, and to be fair, why fight that? It is a lot less mechanics, and a lot less fast phased. You can take your time to think and chill during a boss encounter. Grinding and 'takes longer' =/= harder. 

Share this post


Link to post
Share on other sites
3 hours ago, Znifler said:

Grinding and 'takes longer' =/= harder. 

This is what's always amazed me. Like I understand if you like games that are slower, or take more grinding. But it's so weird to see them talk about how it makes the game harder at the same time. Like I've definitely seen people say that needing to stock ammo or grind soul shards makes it harder and that's so strange to me.

  • Thanks 1

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Staff
      We have some details on difficulty tuning coming with this week's maintenance in Season of Discovery, with specific changes coming to individual Heat levels and bosses!
      Molten Core (Source)
      We’re working on a series of hotfixes to adjust Molten Core, and we don’t expect to get these changes implemented until some hours have passed after weekly maintenance tomorrow morning.
      Ragnaros no longer submerges twice on Heat 1. Baron Geddon now casts Armageddon at 5% on Heat 1 (was 10%). Baron Geddon now casts 2 Living Bombs at a time on Heat 2 (was 3 casts). Living Bomb no longer leaves Living Fallout pools on Heat 1. Flamewaker Protectors now cast Dominante Mind much less frequently. We’re maximized the cast and recast times of several dispel mechanics. We’ll let you know when these changes go live tomorrow afternoon.
    • By Staff
      Blizzard have announced there was an issue with non-boss mobs in Molten Core not having the correct immunities in the first few minutes of the raid's launch. A hotfix has been deployed, but players that entered the raid in that period can also resolve the issue by soft resetting the instance or switching Hear level. 
      Molten Core (Source)
      About 5 minutes after Molten Core opened, we deployed a hotfix to correct immunities on non-boss enemies. Players who zoned in during the first few minutes can expect to find boss adds that have unexpected immunities.
      If you wish to, a soft reset of the instance should result in the non-boss enemies spawning correctly. Also, quickly swapping to a different Heat level and back to your original Heat level at the Hydraxian NPC near the entrance will reset the boss add immunities without needing an instance reset.
      Thank you!
    • By Staff
      The new Molten Core and Onyxia's Lair are now live in SoD Phase 4! 
      (Source)
      It's time to put on your fire resist gear to face Onyxia in her lair and Ragnaros, the fire lord, in the Molten Core.
      World Bosses Now Live
      Experience Lord Kazzak and Azuregos as brand-new instanced versions of these encounters. These encounters can be experienced with up to 40 players but will be tuned as 20-player content, making them both pick-up-group-friendly with 40 players, but also giving players the option to maximize their rewards by attempting them with 20-players.
      Onyxia's Lair and Molten Core Now Live

      Experience Molten core as a 20-player dungeon with 10 classic bosses (+1,) revamped loot, redesigned Tier 1 sets, and more. Players will also be able to turn up the heat with a new variable difficulty mechanic allowing players to earn more rewards from undertaking a higher difficulty. Don’t forget your fire resist gear! You are going to need it. We’ll be adding one more surprise to this classic raid dungeon for intrepid adventurers to discover.
      Onyxia will also be adjusted to accommodate 40 or fewer players along with some additional loot adjustments.
      New Raid Lockout interval
      Raid lockouts for Season of Discovery Phase 4 raids will occur regularly once a week for Molten Core and two times a week on static reset days for Onyxia’s Lair, Lord Kazzak, and Azuregos. Players in North America will have their resets for these bosses on Tuesdays and Saturdays, in Europe, on Wednesdays and Sundays, and in Asia on Thursdays and Mondays.
      Gather your allies and go forth to battle!
    • By Staff
      Blizzard will be increasing the drop rate for Librams of Resilience in BRD and BRS, as well as Burning Essence rates from the Dark Coffer with a hotfix today. They also explained some of the fire resistance numbers found in today's Molten Core post, pointing out that those listed were fully buffed.
      (Source)
      We agree, actually. We are sending a hotfix very soon to add a chance for Librams of Resilence to drop from certain Blackrock Depths and Blackrock Spire bosses, and increase the liklihood you get Burning Essence from the Dark Coffer in Blackrock Depths. This should help make these items a bit more available, but still require the same process and ceremony to complete the arcanum.
      I want to also take this opportunity to also clarify that the fire resistance numbers listed in the blog post are fully buffed. So that ~100 fire resistance breakpoint for Blistering/Heat 2 only requires you to have ~40 unbuffed if you have a shaman or paladin in your group. For many classes that is a single item and the new +20 Fire Resist cloak enchant from Hydraxian Waterlords reputation. For Molten/Heat 3 you’ll need to do a bit more prep and that is intended, but as alluded in my previous post, Heat 2 should be very approachable for almost anyone.
    • By Staff
      Blizzard have detailed the changes coming to Molten Core in Phase 4 of Season of Discovery, from the new Heat mechanic to the new boss behind it (with no unique loot)! The raid opens tomorrow, July 25th, at 1 PM PDT/10 PM CET! 
      Molten Core (Source)
      The temperature rises with the release of Molten Core on 25 July, at 21:00 BST. Season of Discovery is presented with a unique challenge, as a new “Heat” mechanic is introduced in the Molten Core, which is not to be taken lightly.
      When you first zone into Molten Core, speak with a Hydraxian Waterlords NPC at the entrance to choose one of three different Heat levels—Sweltering, Blistering, or Molten—with an increase in difficulty at each level.
      If things get too hot to handle, you can swap Heat levels anytime. Simply speak with the NPC at the entrance to the Molten Core while not in combat. You will also have another opportunity to swap Heat level again with NPCs that spawn after using Aqual Quintessence to douse boss runes.
      Sweltering Heat – Level 1 The easiest of the three modes is designed to be approachable to almost all groups. Sweltering Heat is for those visiting the Molten Core who are less prepared to handle the Heat—fewer consumables, fewer fire resist buffs, etc. Blistering Heat – Level 2 A normal mode that requires more coordination and basic preparation. For those who have a moderate amount of consumables, enchants, buffs, nominal fire resistance, etc., Blistering Heat should be a breeze. Gear rewards for Blistering Heat are the same as Sweltering Heat, with an additional drop for most bosses. Recommended Fire Resistance: +96 or higher Molten Heat – Level 3 The Heat turns up in Molten Heat for skilled groups prepared to face the fire. The rewards for Molten Heat are the same as Blistering Heat, with a few additional items available from later in the Raid, along with unique weapon cosmetics. Recommended Fire Resistance: +226 or higher Can You Handle the Heat?
      With each heat level comes increased difficulty with additional mechanics, damage, and an increased requirement for “fire resistance.” In original World of Warcraft, Resistance was often an inconsistent statistic. Sometimes, you would fully resist all damage; sometimes, you would resist none, even with the maximum fire resistance being worn. Resistances still work this way; however, once you get to Blistering Heat or Molten Heat, those difficulties will require a certain amount of fire resistance to progress consistently, and the required amount will increase between Blistering and Molten Heat levels. This is an additional layer to the usual “have some resist gear and hope it saves your healers some mana” mechanic from the original WoW. Some mechanics could leave you burnt to a crisp if you don't meet the required Fire Resistance requirements.
      We point this out because the need for resistance and resistance fights has long been contentious in World of Warcraft. While it’s an iconic part of WoW, it’s easy to see in hindsight that it’s not always a great feeling to be incentivized to NOT wear your best gear for appropriate fights. We recognize this, and that’s part of why we felt it important to explain the intended design of this mechanic. One of the most fun and iconic things about Classic is preparation (or, at times, over-preparation) for challenges, and the base game heavily rewards players for that preparation. We want to use fire resistance to play up that aspect of raid preparation and promote healthy and satisfying gear progression as you gear up within Molten Core.
      When you first enter the Molten Core and want to tackle Blistering or Molten Heat difficulty, you may need to wear sub-optimal pieces of gear simply to survive. Fairly quickly, however, more and more gear will drop in the raid that is optimal for you to be wearing, including tier sets, which you will notice all already have a certain amount of fire resistance. The idea here is that as you obtain items you want to wear, they convey much of the same benefit as the less powerful pieces of fire resistance you may have farmed or crafted before your first trips into Molten Core. The eventual goal of this gear progression is to allow you to succeed on the highest difficulty level primarily by using your tier set, appropriate group or raid buffs and consumables, and good group coordination.
      A New Boss Heats Things Up
      Lastly, the Molten Core raid will have an additional not-yet-known bonus boss. When Molten Core releases, this bonus boss will only be available for Molten Heat, requiring players to clear every boss before gaining access. This boss is an optional challenge that groups can work towards over time.
      We do not wish to gate exclusive rewards behind this challenging content. Because this boss will be tricky and require progression through the rest of Molten Core on the highest difficulty, the boss will NOT drop unique or exclusive loot. Instead, he will drop tier gear tokens and a chance at a few other exciting items, but all gear can be obtained elsewhere in the Molten Core.
      We hope to see a wide variety of groups attempt Molten Heat difficulty, have a satisfying progression, and not feel like they are missing out on exclusive power-impacting gear if they aren’t able to clear every boss on Molten Heat each week. Like many things in Season of Discovery, this is an experiment—we hope to use lessons we learn from this boss and the Heat system and apply those lessons to future Classic Raid tiers and potential future content.
      We hope this helps set the groundwork for what to expect going into the Molten Core and also helps illustrate our intentions for resistance fights and Raid difficulty with this raid tier. We want to emulate the feeling of gear progression from original WoW as much as possible, with the added benefit of more powerful, bespoke gear for a wider variety of playstyles within each class.
      We look forward to seeing you beat the heat in Molten Core and Onyxia!
×
×
  • Create New...