Jump to content
FORUMS
Sign in to follow this  
Stan

Are Players Abusing Layering in WoW Classic?

Recommended Posts

Dmh0vIE.png

Players are apparently abusing layer hopping in WoW Classic to gain an unfair advantage over others. 

UPDATE: Blizzard officially confirmed the exploit to be fake. They're actively monitoring layering and all realms have been confirmed to only have a single-digit number of layers.

Blizzard LogoBlizzard (Source)

We’ve been monitoring players’ use of layers, and we agree that we should add a delay between subsequent layer transfers. Under the hood we have all the controls I talked about in the Reddit AMA before launch, a few secret weapons we haven’t discussed publicly, and we’re working on deploying some additional controls to further restrain layering from being exploitable.

However, we also want to assure you that the issue is a much smaller problem than some people are claiming. We’ve been closely monitoring the effect layering is having on economies and other aspects of the game, and many of the stories we see posted are wildly inaccurate. We’ve seen screenshots of banks full of rare crafting materials, which we’ve investigated and proved false.

Another popular theory is that you can determine your current layer by doing a /who in a capital city, and comparing the results against the /who your friend does. That doesn’t work because /who returns results from the entire realm, not just from your layer, and if the result set is too large it truncates the results before sorting them. This means every player gets different results, but those differences in result set have nothing to do with which layer you’re on. This has led some people to claim that they’ve discovered dozens of layers per realm, but that claim is completely false.

All realms have a single-digit number of layers. Most of them have a low single-digit number.

Rest assured that there are not people running around with banks full of Thorium Crystals or Black Lotus.

Startuptim created a thread on the official forums about how players abuse layering with an alleged screenshot of a player with more than 3,000 farmed Arcane Crystal Arcane Crystals. While we can't verify the authenticity of the screenshot, you can read the full post here.

gkCgOez.jpg

If the exploit is real, it could ruin a server's economy in no time and Blizzard will hopefully do something about it before the situation spirals out of control. Apparently, layer hopping has a five-minute cooldown, which is delayed by combat and PvP. Redditor Tiaan suggested a smart fix to stop people from switching between layers:

Quote

Another option is to require the leader to be within a certain distance to you before the layer change occurs. This way legitimate groups can still change layers unhindered but abusers using these addons or asking any random person for an invite in world chat will be stopped.

What's Layering?

Layering is a relatively new technology invented for WoW Classic launch. Instead of sharding the zones, it shards the entire world, so on a Classic server you end up with multiple layers (copies) of the same continent. The goal is to have layering gone by Phase 2.

  • Sad 1

Share this post


Link to post
Share on other sites

I've seen people hop a layer to not get ganked in the world, but this is just 100 steps worst than that.
Already had the idea that the layering could be abused (as we have seen on the world first lvl 60 person who did it to farm mobs so he was faster) honestly they should make a time-out on it or as stated in the post when your leader is not in the area don't let them switch..

Share this post


Link to post
Share on other sites

I have yet to see any actual evidence of things being as extreme as people say. Most servers simply shouldn't have enough layers to do layer hopping on that scale. Not to forget that you need to be lucky enough to hit a layer with anode that doesn't get currently farmed by someone else, and then the node needs to have actually spawned.

Even with the odds being 100% on your side, it still takes 100 hours of non-stop hopping to get 1000 BLs.

 

If it is true, it should be bannable. It's an exploit used to disrupt the in-game economy. Just because a mechanic technically allows you to do something doesn't mean you won't get punished for abusing it.

Share this post


Link to post
Share on other sites

Yeah, this is an easy ban. It's clearly against the intention of the system, which is in the TOS. The defense of it's "their system, I'm just using it" never works when it's a clear known bug.

Share this post


Link to post
Share on other sites

Apparently, (I have not nor would I do it myself), it's possible to do some "cloning" of items as you layer hop.

I don't know how exactly, it's just what I've heard on discord.

A lot (constant spamming actually by some) of layer hopping going on on NogginFogger (EU Horde) and it's nothing to do with PvP as we outnumber Alliance. It's usually done by people supposedly to allow less populated grinding mob areas they happen to be in but seeing this here and hearing what I've heard, I'm not so sure if the intent of the layer hop is legit at all sometimes. 

 

Share this post


Link to post
Share on other sites

I've seen several top tier WoW streamers use this layering to their benefit just within the last several days. I think layering should be for an entire login session, not just minutes. I am sure they could implement that. With that said, I personally do not care for the layering, it takes away from the true classic experience as you can walk into cities at various times and only see 2-3 people. It feels like a ghost town or rather how WoW was when the subscriber base died out in mass numbers several years ago. Getting back to Ghost towns, it's an odd feeling when you want to do a Dungeon, you travel to the location and stand there, hoping someone else will see you and invite you to their group, which is how it was when WoW was originally released. You could find lots of groups just by standing at the entrance. That's another thing they need to fix, they need to adjust the servers so there is actually noticeable amounts of people in each area. Having lots of People around is what makes the game fun! I want to see 400 people in Stormwind, not 4.

Share this post


Link to post
Share on other sites
44 minutes ago, Dupa said:

With that said, I personally do not care for the layering, it takes away from the true classic experience as you can walk into cities at various times and only see 2-3 people. It feels like a ghost town or rather how WoW was when the subscriber base died out in mass numbers several years ago.

It's almost as if everyone in your layer is currently out in the world leveling... yes, the city is dead. But go to STV or any other popular zone, and it will be packed with people to the point where it's almost impossible to solo quest. Not to forget all those suckers who do nothing but SM all day.

Currently each layer is probably a bit smaller than the original realm pop cap, but that's just because the majority of people are still concentrated in lower-level zones. They are changing the size dynamically to make the game playable. And once P2 comes around, it's all gone anyway.

Share this post


Link to post
Share on other sites

Yes, layering is being abused. Blizz state it's negligible but in reality players are making HUGE amounts of gold, especially if it' abused by a coordinated group in VOIP.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Staff
      We have some details on difficulty tuning coming with this week's maintenance in Season of Discovery, with specific changes coming to individual Heat levels and bosses!
      Molten Core (Source)
      We’re working on a series of hotfixes to adjust Molten Core, and we don’t expect to get these changes implemented until some hours have passed after weekly maintenance tomorrow morning.
      Ragnaros no longer submerges twice on Heat 1. Baron Geddon now casts Armageddon at 5% on Heat 1 (was 10%). Baron Geddon now casts 2 Living Bombs at a time on Heat 2 (was 3 casts). Living Bomb no longer leaves Living Fallout pools on Heat 1. Flamewaker Protectors now cast Dominante Mind much less frequently. We’re maximized the cast and recast times of several dispel mechanics. We’ll let you know when these changes go live tomorrow afternoon.
    • By Staff
      Blizzard have announced there was an issue with non-boss mobs in Molten Core not having the correct immunities in the first few minutes of the raid's launch. A hotfix has been deployed, but players that entered the raid in that period can also resolve the issue by soft resetting the instance or switching Hear level. 
      Molten Core (Source)
      About 5 minutes after Molten Core opened, we deployed a hotfix to correct immunities on non-boss enemies. Players who zoned in during the first few minutes can expect to find boss adds that have unexpected immunities.
      If you wish to, a soft reset of the instance should result in the non-boss enemies spawning correctly. Also, quickly swapping to a different Heat level and back to your original Heat level at the Hydraxian NPC near the entrance will reset the boss add immunities without needing an instance reset.
      Thank you!
    • By Staff
      The new Molten Core and Onyxia's Lair are now live in SoD Phase 4! 
      (Source)
      It's time to put on your fire resist gear to face Onyxia in her lair and Ragnaros, the fire lord, in the Molten Core.
      World Bosses Now Live
      Experience Lord Kazzak and Azuregos as brand-new instanced versions of these encounters. These encounters can be experienced with up to 40 players but will be tuned as 20-player content, making them both pick-up-group-friendly with 40 players, but also giving players the option to maximize their rewards by attempting them with 20-players.
      Onyxia's Lair and Molten Core Now Live

      Experience Molten core as a 20-player dungeon with 10 classic bosses (+1,) revamped loot, redesigned Tier 1 sets, and more. Players will also be able to turn up the heat with a new variable difficulty mechanic allowing players to earn more rewards from undertaking a higher difficulty. Don’t forget your fire resist gear! You are going to need it. We’ll be adding one more surprise to this classic raid dungeon for intrepid adventurers to discover.
      Onyxia will also be adjusted to accommodate 40 or fewer players along with some additional loot adjustments.
      New Raid Lockout interval
      Raid lockouts for Season of Discovery Phase 4 raids will occur regularly once a week for Molten Core and two times a week on static reset days for Onyxia’s Lair, Lord Kazzak, and Azuregos. Players in North America will have their resets for these bosses on Tuesdays and Saturdays, in Europe, on Wednesdays and Sundays, and in Asia on Thursdays and Mondays.
      Gather your allies and go forth to battle!
    • By Staff
      Blizzard will be increasing the drop rate for Librams of Resilience in BRD and BRS, as well as Burning Essence rates from the Dark Coffer with a hotfix today. They also explained some of the fire resistance numbers found in today's Molten Core post, pointing out that those listed were fully buffed.
      (Source)
      We agree, actually. We are sending a hotfix very soon to add a chance for Librams of Resilence to drop from certain Blackrock Depths and Blackrock Spire bosses, and increase the liklihood you get Burning Essence from the Dark Coffer in Blackrock Depths. This should help make these items a bit more available, but still require the same process and ceremony to complete the arcanum.
      I want to also take this opportunity to also clarify that the fire resistance numbers listed in the blog post are fully buffed. So that ~100 fire resistance breakpoint for Blistering/Heat 2 only requires you to have ~40 unbuffed if you have a shaman or paladin in your group. For many classes that is a single item and the new +20 Fire Resist cloak enchant from Hydraxian Waterlords reputation. For Molten/Heat 3 you’ll need to do a bit more prep and that is intended, but as alluded in my previous post, Heat 2 should be very approachable for almost anyone.
    • By Staff
      Blizzard have detailed the changes coming to Molten Core in Phase 4 of Season of Discovery, from the new Heat mechanic to the new boss behind it (with no unique loot)! The raid opens tomorrow, July 25th, at 1 PM PDT/10 PM CET! 
      Molten Core (Source)
      The temperature rises with the release of Molten Core on 25 July, at 21:00 BST. Season of Discovery is presented with a unique challenge, as a new “Heat” mechanic is introduced in the Molten Core, which is not to be taken lightly.
      When you first zone into Molten Core, speak with a Hydraxian Waterlords NPC at the entrance to choose one of three different Heat levels—Sweltering, Blistering, or Molten—with an increase in difficulty at each level.
      If things get too hot to handle, you can swap Heat levels anytime. Simply speak with the NPC at the entrance to the Molten Core while not in combat. You will also have another opportunity to swap Heat level again with NPCs that spawn after using Aqual Quintessence to douse boss runes.
      Sweltering Heat – Level 1 The easiest of the three modes is designed to be approachable to almost all groups. Sweltering Heat is for those visiting the Molten Core who are less prepared to handle the Heat—fewer consumables, fewer fire resist buffs, etc. Blistering Heat – Level 2 A normal mode that requires more coordination and basic preparation. For those who have a moderate amount of consumables, enchants, buffs, nominal fire resistance, etc., Blistering Heat should be a breeze. Gear rewards for Blistering Heat are the same as Sweltering Heat, with an additional drop for most bosses. Recommended Fire Resistance: +96 or higher Molten Heat – Level 3 The Heat turns up in Molten Heat for skilled groups prepared to face the fire. The rewards for Molten Heat are the same as Blistering Heat, with a few additional items available from later in the Raid, along with unique weapon cosmetics. Recommended Fire Resistance: +226 or higher Can You Handle the Heat?
      With each heat level comes increased difficulty with additional mechanics, damage, and an increased requirement for “fire resistance.” In original World of Warcraft, Resistance was often an inconsistent statistic. Sometimes, you would fully resist all damage; sometimes, you would resist none, even with the maximum fire resistance being worn. Resistances still work this way; however, once you get to Blistering Heat or Molten Heat, those difficulties will require a certain amount of fire resistance to progress consistently, and the required amount will increase between Blistering and Molten Heat levels. This is an additional layer to the usual “have some resist gear and hope it saves your healers some mana” mechanic from the original WoW. Some mechanics could leave you burnt to a crisp if you don't meet the required Fire Resistance requirements.
      We point this out because the need for resistance and resistance fights has long been contentious in World of Warcraft. While it’s an iconic part of WoW, it’s easy to see in hindsight that it’s not always a great feeling to be incentivized to NOT wear your best gear for appropriate fights. We recognize this, and that’s part of why we felt it important to explain the intended design of this mechanic. One of the most fun and iconic things about Classic is preparation (or, at times, over-preparation) for challenges, and the base game heavily rewards players for that preparation. We want to use fire resistance to play up that aspect of raid preparation and promote healthy and satisfying gear progression as you gear up within Molten Core.
      When you first enter the Molten Core and want to tackle Blistering or Molten Heat difficulty, you may need to wear sub-optimal pieces of gear simply to survive. Fairly quickly, however, more and more gear will drop in the raid that is optimal for you to be wearing, including tier sets, which you will notice all already have a certain amount of fire resistance. The idea here is that as you obtain items you want to wear, they convey much of the same benefit as the less powerful pieces of fire resistance you may have farmed or crafted before your first trips into Molten Core. The eventual goal of this gear progression is to allow you to succeed on the highest difficulty level primarily by using your tier set, appropriate group or raid buffs and consumables, and good group coordination.
      A New Boss Heats Things Up
      Lastly, the Molten Core raid will have an additional not-yet-known bonus boss. When Molten Core releases, this bonus boss will only be available for Molten Heat, requiring players to clear every boss before gaining access. This boss is an optional challenge that groups can work towards over time.
      We do not wish to gate exclusive rewards behind this challenging content. Because this boss will be tricky and require progression through the rest of Molten Core on the highest difficulty, the boss will NOT drop unique or exclusive loot. Instead, he will drop tier gear tokens and a chance at a few other exciting items, but all gear can be obtained elsewhere in the Molten Core.
      We hope to see a wide variety of groups attempt Molten Heat difficulty, have a satisfying progression, and not feel like they are missing out on exclusive power-impacting gear if they aren’t able to clear every boss on Molten Heat each week. Like many things in Season of Discovery, this is an experiment—we hope to use lessons we learn from this boss and the Heat system and apply those lessons to future Classic Raid tiers and potential future content.
      We hope this helps set the groundwork for what to expect going into the Molten Core and also helps illustrate our intentions for resistance fights and Raid difficulty with this raid tier. We want to emulate the feeling of gear progression from original WoW as much as possible, with the added benefit of more powerful, bespoke gear for a wider variety of playstyles within each class.
      We look forward to seeing you beat the heat in Molten Core and Onyxia!
×
×
  • Create New...