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Junkrat & Whitemane Hero Reworks Preview

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As you've probably noticed by now, the latest patch comes with Junkrat, and Whitemane reworks, and here we have a post with developer insights and more information about some of the new talents, update goals, and more.

You can find a list of all changes in the official patch notes.

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We’re reworking Junkrat and Whitemane to make them more dynamic and interesting to play. Here’s a preview of the changes you’ll see today when Whitemane’s judgment and Junkrat’s explosions hit the PTR!

Junkrat

Overview:

The wildly destructive Jamison Fawkes (A.K.A. Junkrat) is one of the most popular Overwatch Heroes in the roster. While he is consistently represented in the meta, we feel like his talent diversity is less than ideal. This update is our opportunity to create more interactive and interesting talent and Heroic options while ensuring he remains the manic hyper-carry he’s always been. Our primary focus with these changes is to increase the power of his less popular build paths, remove unnecessary talents, and round out his other builds to be on par with Frag LauncherFrag Launcher. Armed with some new toys, this deranged demolitionist is ready to rain havoc and bedlam on the battlefield!

New Talents:

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At level 1, Blow 'Em Up! grants Junkrat a 25% damage increase to basic attacks and basic abilities for 6 seconds after hitting an enemy Hero with Concussion MineConcussion Mine or Steel TrapSteel Trap.

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With Dirty Trickster, Junkrat drops Total MayhemTotal Mayhem (Trait) grenades when Stunned, Rooted, or damaged by a Hero while below 50% Health.

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Level 20's I Hate Waiting! offers Junkrat his Rocket RideRocket Ride Mount with 150% increased Movement Speed and a higher cooldown in place of his standard Mount (Z)s.

Update Goals:

Overall, we want to preserve Junkrat’s general gameplay identity while significantly increasing his talent choices and allowing for multiple build paths. We’ve focused on promoting a healthy balance of damage and carry capabilities for Junkrat while ensuring he’s not frustrating to play against. Junkrat’s new and reworked talents are more powerful as a whole, but to compensate for that increase, we’ve reduced the damage on his baseline Basic Attack and Frag LauncherFrag Launcher. The changes we made to Steel TrapSteel Trap—by tuning and adjusting functionality on its associated talents—should make it a more attractive option. Finally, Rocket RideRocket Ride’s marginal pick rate prompted us to up its steer speed and introduce a powerful level 20 upgrade.

Look Out For:

Junkrat has always been strong in the areas of zone control, wave clear, and mobility. This remains true following this update, but Junkrat also has some new tricks up his sleeve to lock Heroes down and cause general explosive chaos. Be sure to draft Junkrat on maps that have high-impact objectives or small corridors, as that’s where he can truly shine. His Concussion MineConcussion Mine and Steel TrapSteel Trap are hugely effective when used to engage or as a follow up to his own or his allies’ abilities.

Whitemane

Overview:

Sally Whitemane, High Inquisitor of the Scarlet Crusade, is not one to take prisoners. Playing her should always feel relentless, whether you’re supporting your allies, or smiting the enemies of the Light. To make sure that’s the case, we’ve submitted her abilities to an interrogation.

Whitemane’s Mana tension (the amount of Mana she has access to versus the amount she needs to spend to meaningfully impact a match) was the primary area we found needed some reevaluation. In our PTR patch available on 9/16, we’re reducing the baseline Mana costs of Whitemane’s abilities. Since she can now use more abilities before running out of Mana, we’ve lowered her damage output to keep her power from spiraling out of control.

We’ve pushed her playstyle toward more interactivity by giving her multiple new ZealZeal-stacking talents, which heal her allies when Whitemane damages enemy Heroes. She’s also picked up a powerful global heal, and a new Quest talent that lets her Searing LashSearing Lash ability provide permanent buffs. With her ardor renewed, Sally Whitemane is ready to purge the wicked from the Nexus once and for all!

New Talents:

Medivh - Force of Magic.gif

With Inquisitor's Prayer (Quest), Searing LashSearing Lash (E) Hero hits permanently increase Health and Mana.

btn-ability-lunar2018-spellb.png

Whitemane's Heroic Ability, Divine ReckoningDivine Reckoning (R2), now returns 25% of damage dealt to Heroes as Mana.

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At level 20, Whitemane can activate Fanatical PowerFanatical Power to cast a free and global Desperate Plea (Q) that grants a targeted ally permanent Zeal.

Update Goals:

We’re hoping these changes will secure Whitemane a strong, healthy spot in the meta. After multiple rounds of feedback, tuning passes, and adjustments during our internal playtests, she’s sitting at a new level of power without having sacrificed her identity. That new power has been injected into her talent tree in the form of various Mana-return options, baseline ClemencyClemency, and a multitude of Basic Attack talents that reward players for having strong Zeal management. We hope you enjoy all the new synergies we’ve added to Whitemane’s talent tree!

Look Out For:

While the playstyle you’re accustomed to with Whitemane’s hasn’t fundamentally changed, you should nonetheless keep an eye out for some new synergies she has with aggressive or dive Heroes at the later levels. For example, Fanatical PowerFanatical Power targeted at an ally Illidan, Diablo, or Valla can turn fights around in seconds due to the safety of its global range. As her enemy, if Whitemane appears vulnerable or out of Mana, be wary of how you engage. You may find yourself falling victim to her kiting, disabling, and burst healing potential . . . no matter how much you protest!

Join us in the Nexus to see both Junkrat and Whitemane in action today, and share your thoughts about these changes on the General Discussion forums!

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I am liking both of those reworks so far. In Junkrat's case, I am glad they didn't erase the trap build. And he has some interesting protection against divers now on lvl 7. About Whitemane, I read various people complaining that she will run out of mana too fast, but that doesn't seem to be the case in the few games I tested on the PTR yesterday. The mana reduction on Desperate PleaDesperate Plea is quite significant, and I didn't feel that I had any more trouble managing her mana than the current iteration. On the opposite, I am not locked to that Q-Q-Q-W from the old High InquisitorHigh Inquisitor.

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..... they said he was the most popular? Oh okay for overwatch ?. Idk I think everybodies more hyped for his skin. When he was released it was literally like oh cool a new hero.... and then nobody played him. Thigh-mane on the other hand - She definitely deserves all the "attention" hint hint, wink wink she gets. Two great ults and defintely an underrated hero that isn't picked enough so hype train on that.

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No more High Inquisitor whitemane mana resets ?

Probably for the best so the character doesn't have 1 build that makes it so you can heal so much in and out of fights on a character like this. It also gives the character the more mana managing design they seemed to have meant to make. High Inquisitor was just such an easy out for her mana. I understand why it goes, though I will miss it. 

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I still think whitemane's rework was unnecessary,they only made her with a narrow talent build viable. I dont understand why it was nasassary to change a whole playstyle based on someone 'disliking' how she worked. They did not make her mana management more forgiving. By adding a cost to Clemency and nerfing the cost of her Q, she will be so much harder to keep as a viable healer. Then you move her mana management from a base ability to a 75 second cooldown that your enemies can walk out of. The issue with Whitemane wasn't that she had infinite mana, it was that she was powerful when she had mana and useless without. Players that could keep up mana were dominant, but a single overreaction or misclick could ruin her healing for an entire fight. I loved the High Inquisitor play style and I wish they embraced it instead of treating it as a problem. She already was off meta and now they nerf the worst part about her while buffing her mediocre damage. I'm willing to give it a try but I think I'm gonna end up never playing Whitemane after that. I wish i could refund the gold i put into her, very much disliking how this turned out.

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      Base
      Max Health increased from 2100 to 2150. Defense Matrix [W] Damage reduction increased from -50% to -60%. Talents
      Level 1 Liquid Cooling Bonus duration increased from 35% to 50%. Level 7 Get On The Point! Movement Speed increase duration increased from 2 seconds to 3 seconds. Timer reduced from 3 seconds to 2 seconds. Level 10 Bunny Hop Damage increased from 70 to 78. Proc bonus damage reduced from 100% to 80%. Micro Missiles Cooldown between charges reduced from 5 to 3 seconds. Cooldown per charge reduced from 20 to 19 seconds. Level 13 Target Locked Armor reduction and Slow are now refreshed in duration if the enemy Hero already has the debuffs. Reduced the amount of time that enemy Heroes need to be in the Defense Matrix from 1 second to 0.75 seconds. Level 16 Diverting Power Healing reduced from 35 to 31. Emergency Shielding Duration increased from 4 to 8 seconds. Shield increased from 280 to 290. Greymane
      Talents
      Level 16 Lord Of His Pack New: Replaces Executioner. Basic Attacks against Slowed, Rooted or Stunned enemy Heroes deal 25% additional damage for 3 seconds, increased to 50% while in Worgen Form. Imperius
      Talents
      Level 10 Wrath of the Angiris Rework: Damage reduced from 375 to 250. Rework: Now deals 20% additional damage for each Valorous Brand marker on the target when landing. Rework: Valorous Brand markers placed by Imperius will no longer be removed when launching the target into the air. These can still expire while in the air. Li Li
      Talents
      Level 1 Free Drinks Can now reduce the cooldown multiple times per cast (Example: Combined with Two For One). Level 20 Shake It Off Armor now persists for 2 seconds after Stun, Silence, or Root expires. Medivh
      Talents
      Level 20 Glyph of Poly Bomb Rework: Target an area to apply Poly Bomb to all enemy Heroes in the area. Poly Bomb activates a second time 1 second after. Murky
      Talents
      Level 13 Egg Shell The Shield now regains an amount equal to 35% of Murky's current Health when Murky places a new Egg. Varian
      Talents
      Level 20 Demoralizing Shout Cooldown of Demoralizing Shout and Parry are reduced by 2.5% whenever an enemy Hero affected by Demoralizing Shout deals damage to a Hero. Return to Top
      Bug Fixes
      General
      Fixed issues with Block and Basic Attacks that Ignore Armor. Map
      Cursed Hollow Fixed an issue that caused Cursed Hollow's Call for Help's Armor reduction to not be cleared by Stasis or Invulnerable. Heroes
      Anubarak Level 20 Cryptweave Fixed an issue that caused Cryptweave's duration increase to be granted while Anub'arak is dead. Artanis Level 10 Purifier Beam Fixed an issue that caused Purifier Beam to last up to an additional 0.5 seconds. Azmodan Level 10 Demonic Invasion Fixed an issue that caused Demonic Invasion grunts to attack Stealthed enemies. Cassia Level 20 Titan's Revenge Fixed an issue that caused Titan's Revenge empowered Basic Attacks to consume Block charges. Fixed an issue that caused Titan's Revenge to not apply to Charged Strikes bounce attacks. Cho'Gall General Fixed an issue that caused Cho and Gall to become separated if Cho enters a Vehicle the moment the Vehicle expires. Deathwing Level 10 Bellowing Roar Fixed an issue to allow Deathwing to cast Bellowing Roar while Dragonflight is active. Diablo Base Black Soulstone [Trait] Fixed an issue that caused Diablo's health gained from Black Soulstone to not be accurate. D.Va Base Self Destruct [E] Exploding Mech visibility has been updated from the detonation area to the expanding warning indicator area. Boosters [Q] Fixed an issue that caused Boosters to not be affected by cooldown reduction granted by Allied Heroes. Will now behave similarly to Defense Matrix and have a fresh cooldown when a new Mech is called. Fenix Level 20 Unconquered Spirit Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Gul'dan Base Drain Life [W] Added a range indicator for Drain Life. Hanzo Level 16 Piercing Arrows Fixed an issue that caused Storm Bow to not hit targets in close proximity to the first target hit with Piercing Arrows. Johanna Level 20 Indestructible Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Junkrat Level 7 Dirty Trickster Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Leoric Level 1 Fealty Unto Death Healing increased from 31.85 to 32. Updated the tooltip to display number instead of percentage. Li Li Base Cloud Serpent [W] Fixed an issue that caused crit floating modifiers to not apply to Cloud Serpent damage. Fixed an issue that caused Defense Matrix to not apply to any Cloud Serpent damage. Fixed an issue that caused Spell Power to not apply to Cloud Serpent healing. Level 7 The Good Stuff Fixed an issue that caused The Good Stuff's Fast Feet healing increase to be multiplicative. Level 13 Lightning Serpent Fixed an issue that caused Spell Power and other damage mods to not apply to Lightning Serpent damage. Level 16 Pick Me Up Fixed an issue that caused Pick Me Up's healing increase to be multiplicative. Lt. Morales Level 4 Trauma Trigger Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fixed an issue that caused the cooldown displayed on the ability to show incorrectly. Maiev Level 4 Sudden Vengeance Fixed an issue that caused Sudden Vengeance to not activate Ruthless Spirit. Mal'Ganis Level 1 Winged Guard Fixed an issue that caused Winged Guard to lose Block charges to all effects that ignore Armor. Mephisto Level 16 Lightning Reaction Fixed an issue that caused Lightning Reaction to activate around Shades of Mephisto when Mephisto has not selected Mimic. Nazeebo Level 10 Gargantuan Fixed an issue that caused Gargantuan Stomp damage to not display the correct values in the tooltip. Orphea Level 16 Dead Magic Fixed an issue that caused Chaos-empowered Basic Attacks from Dead Magic to consume Block charges. Rehgar Level 7 Purification When selecting Purification, Purge will now be able to target Unstoppable enemy Heroes. Rexxar Level 10 Unleash the Boars Unleash the Boars damage updated to have Rexxar deal the damage instead of each Boar dealing its own damage. Samuro Base Image Transmission [Trait] Fixed an issue that allowed Samuro to cast Image Transmission on a destroyed Mirror Image if it was queued to happen directly after Mirror Image was cast. If Samuro activates Image Transmission or if a new Mirror Image is created, any Mirror Images that are updated will copy Blessing of the Red if it is present on Samuro instead of increasing their maximum Health as if Blessing of the Red were cast on them. Level 7 Crushing Blows Fixed an issue that caused Crushing Blows to apply to the triggering Critical Strike. Level 20 Three Blade Style Fixed an issue that caused Three Blade Style to increase Mirror Image maximum health if Samuro gained Blessing of the Red between the Images being created and the talent being selected. Fixed an issue that caused Three Blade Style to reset the duration on an active Mirror Image when selected. Sgt. Hammer General Sgt. Hammer's level 1 talent icon changes have been reverted. Stitches Level 13 Meat Hook Fixed an issue that caused the refresh duration to not match the full duration of Meat Hook. The Butcher General Talent sorting for The Butcher has been updated to be the same as other Heroes. Base Fresh Meat [Trait] Fresh Meat is now referred to as stacks instead of charges. Tyrande Level 1 Ranger Fixed an issue that caused Ranger to allow Sentinel to hit up to 3 targets. Whitemane Base Inquisition [W] Added a range indicator for Inquisition. Fixed an issue that caused Inquisition to not be cancelled if the target leaves the radius while Stealthed. Zul'jin Level 16 No Mercy! Fixed an issue that caused empowered Grievous Throw Basic Attacks from No Mercy! To not activate Medivh's Raven Familiar. Return to Top
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    • By Staff
      Find out what's new in Heroes of the Storm during Warcraft's 30th anniversary!
      Anniversary Background
      A new background is available in the game when you log in.

      All 43 Warcraft Heroes Available for Play
      All Warcraft Heroes are available for play completely free this week. If you'd like to earn some gold, this is a really good opportunity to bring them all to Level 5!

      Faction-Themed Bundles
      You can purchase faction-themed bundles in Heroes of the Storm.
      For the Alliance bundle includes Muradin and Varian, 6 skins and 3 mounts.

      For the Horde bundle contains Rehgar, Garrosh, 6 skins, and 3 mounts.

      Warcraft Remastered Battle Chest
      When you buy the recently-announced battle chest, you will receive Jaina, Thrall, Anub'arak, and Tyrande in Heroes of the Storm!
       
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