Jump to content
FORUMS
Sign in to follow this  
Starym

WoW Classic City Tour: Orgrimmar (Official)

Recommended Posts

jwI9vJv.jpg
 

We have another official tour of a capital city, and this time it's the Horde that's getting a look around their home. With a whole lot of class and profession trainers and vendors marked, and each part of the city mapped, the only other thing you really need to know is how long to spend running around the bank roof. The correct answer is: forever.

You can also check out the Stormwind tour and the various ways you can get around Azeroth.

Blizzard LogoOrgrimmar (source)

Finding trainers and supplies can take a little extra time to adjust to in WoW Classic, but we’ve got a handy guide to help you get around the Horde capital city of Orgrimmar.

Quick Index of Locations

*Weapon Trainer: (22) There are two Weapon Trainers located in the Valley of Honor—Weapon Master Hanashi and Weapon Master Sayoc.

  • Weapon Master Hanashi can teach bows, one- and two-handed axes, staves, and all manner of thrown weapons.
  • Weapon Master Sayoc can teach bows, daggers, fist weapons, one- and two-handed axes, and thrown weapons.
Profession Trainers Class Trainers and Supplies
Alchemy–The Drag (13) Hunter–The Valley of Honor (24) 
Blacksmithing–The Valley of Honor (21) Mage–The Valley of Spirits (3)
Engineering–The Valley of Honor (20) Priest–The Valley of Spirits (4)
Enchanting–The Drag (12) Rogue–The Cleft of Shadow (5)
Leatherworking–The Drag (14) Shaman–The Valley of Wisdom (10)
Tailoring–The Drag (15) Warlock–Cleft of Shadow (8)
Cooking–The Drag (16) Warrior–The Valley of Honor (18)
First Aid–The Valley of Spirits (4b) Poison Supplies–The Cleft of Shadow (6)
Fishing–The Valley of Honor (23) Stable–The Valley of Honor (25)
Herbalism–The Drag (17) General Trade Goods–The Valley of Strength (1)
Mining–The Valley of Honor (19) Reagents Vendor–The Valley of Strength (2) and The Valley of Wisdom (11)
Skinning–The Drag (14)  
Tip: Don’t forget you can speak to one of the many guards throughout the city who can direct you to a variety of locations including: the bank, the wind rider master, the guild master, inns, mailboxes, stable masters, weapons masters, officers’ lounge, battlemasters, class trainers, profession trainers, and zeppelin master. They’ll mark your map with a red flag to indicate where you need to go. Keep in mind the bank in WoW Classic Orgrimmar isn’t in the same location as you may be familiar with in World of Warcraft.

Full Index of Locations 

Location

Category

NPC Type

NPC Name

1–Orgrimmar General Store Profession Supplies General Trade Goods Merchant Shimra
2–Spirit Fury Reagents

 

Class Reagents

Reagents Vendor

Horthus

Location Category NPC Type NPC Name
5–Shadowswift Brotherhood Class Trainer RogueTrainer Ormok
  Class Trainer RogueTrainer Shenthul
  Class Trainer RogueTrainer Gest
6–Rekkul's Poisons Class Supplies Rogue Poison Vendor Rekkul
7–Shadowdeep Reagents Class Supplies Reagents Vendor Hagrus
8–Darkfire Enclave Class Pet Trainer Demon Trainer Kurgul
  Class Trainer Warlock Trainer Grol'dar
  Class Trainer Warlock Trainer Zevrost
  Class Trainer Warlock Trainer Mirket

9–Ragefire Cavern Dungeon (Level 13-18)

Location Category NPC Type NPC Name
10–Grommash Hold Class Trainer Shaman Trainer Kardris Dreamseeker
  Class Trainer Shaman Trainer Sagorne Crestrider
  Class Trainer Shaman Trainer Sian'tsu
11–Asoran's Market Class Reagents Reagents Vendor Magenius
Location Category NPC Type NPC Name
12–Godan's Runeworks Profession Supplies Enchanting Supplies Kithas
  Profession Trainer Journeyman Enchanter Jhag
  Profession Trainer Expert Enchanter Godan
13–Yelmak's Alchemy and Potions Profession Supplies Alchemy Supplies Kor'geld
  Profession Trainer Journeyman Alchemist Whuut
  Profession Trainer Expert Alchemist Yelmak
14–Kodohide Leatherworkers Profession Trainer Expert Leatherworker Karolek
  Profession Leatherworker Journeyman Leatherworker Kamari
  Profession Trainer Skinning Trainer Thuwd
  Profession Supplies Leatherworking Supplies Tamar
15–Magar's Cloth Goods Profession Trainer Journeyman Tailor Snang
  Profession Trainer

 

Leatherworking Supplies Jillian Tanner
  Profession Trainer Expert Tailor Magar
  Profession Supplies Tailoring Supplies Borya
16–Borstan's Firepit Profession Trainer Cooking Trainer Zamja
  Profession Supplies Cooking Supplier Xen'to
17–Jandi's Arboretum Profession Trainer Herbalism Trainer Jandi
Tip: When seeking out a weapon master to train a new weapon skill, keep in mind that each one specializes in specific weapon types. Weapon Master Hanashi in the Valley of Honor in Orgrimmar can teach bows, one- and two-handed axes, staves and all manner of thrown weapons. Weapon Master Sayoc in the Valley of Honor in Orgrimmar can teach bows, daggers, fist weapons, one- and two-handed axes, and thrown weapons. Weapon Master Ansekhwa in the lower rise of Thunder Bluff can teach one- and two-handed maces, staves, and guns and Weapon Master Archibald in the War Quarter of Undercity can train crossbows, daggers, one- and two-handed swords and polearms.
Location Category NPC Type NPC Name
18–Hall of the Brave Class Trainer Warrior Trainer Grezz Ragefist
  Class Trainer Warrior Trainer Sorek
  Class Trainer Warrior Trainer Zel'mak
19–Red Canyon Mining Profession Trainer Mining Trainer Makaru
  Profession Trainer Mining Trainer Gorina
20–Nogg's Machine Shop Profession Supplies Engineering Supplies Sovik
  Profession Trainer Expert Engineer Nogg
  Profession Trainer Artisan Engineer Roxxik
  Profession Trainer Journeyman Engineer Thund
21–The Burning Anvil Profession Trainer Expert Blacksmith Snarl
  Profession Trainer Journeyman Blacksmith Ug'thok
  Profession Trainer Armor Crafter Shayis Steelfury
  Profession Trainer Armorsmith Okothos Ironrager
  Profession Trainer Weaponsmith Borgosh Corebender
  Profession Trainer Artisan Blacksmith Saru Steelfury
  Profession Supplies Blacksmithing Supplier Sumi
22–Arms Legend Weapon Trainer Weapon Master Hanashi
  Weapon Trainer Weapon Master Sayoc
23–Lumak's Fishing Profession Supplies Fishing Supplies Shankys
  Profession Trainer Fishing Trainer Lumak
24–Hunter's Hall Class Trainer Hunter Trainer Sian'dur
  Class Trainer Hunter Trainer Xor'juul
  Class Trainer Hunter Trainer Ormak Grimshot
  Class Pet Trainer Hunter Pet Trainer Xoa'stu
25Stable Area Stable Stable Master Xon'cha

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Staff
      We have some details on difficulty tuning coming with this week's maintenance in Season of Discovery, with specific changes coming to individual Heat levels and bosses!
      Molten Core (Source)
      We’re working on a series of hotfixes to adjust Molten Core, and we don’t expect to get these changes implemented until some hours have passed after weekly maintenance tomorrow morning.
      Ragnaros no longer submerges twice on Heat 1. Baron Geddon now casts Armageddon at 5% on Heat 1 (was 10%). Baron Geddon now casts 2 Living Bombs at a time on Heat 2 (was 3 casts). Living Bomb no longer leaves Living Fallout pools on Heat 1. Flamewaker Protectors now cast Dominante Mind much less frequently. We’re maximized the cast and recast times of several dispel mechanics. We’ll let you know when these changes go live tomorrow afternoon.
    • By Staff
      Blizzard have announced there was an issue with non-boss mobs in Molten Core not having the correct immunities in the first few minutes of the raid's launch. A hotfix has been deployed, but players that entered the raid in that period can also resolve the issue by soft resetting the instance or switching Hear level. 
      Molten Core (Source)
      About 5 minutes after Molten Core opened, we deployed a hotfix to correct immunities on non-boss enemies. Players who zoned in during the first few minutes can expect to find boss adds that have unexpected immunities.
      If you wish to, a soft reset of the instance should result in the non-boss enemies spawning correctly. Also, quickly swapping to a different Heat level and back to your original Heat level at the Hydraxian NPC near the entrance will reset the boss add immunities without needing an instance reset.
      Thank you!
    • By Staff
      The new Molten Core and Onyxia's Lair are now live in SoD Phase 4! 
      (Source)
      It's time to put on your fire resist gear to face Onyxia in her lair and Ragnaros, the fire lord, in the Molten Core.
      World Bosses Now Live
      Experience Lord Kazzak and Azuregos as brand-new instanced versions of these encounters. These encounters can be experienced with up to 40 players but will be tuned as 20-player content, making them both pick-up-group-friendly with 40 players, but also giving players the option to maximize their rewards by attempting them with 20-players.
      Onyxia's Lair and Molten Core Now Live

      Experience Molten core as a 20-player dungeon with 10 classic bosses (+1,) revamped loot, redesigned Tier 1 sets, and more. Players will also be able to turn up the heat with a new variable difficulty mechanic allowing players to earn more rewards from undertaking a higher difficulty. Don’t forget your fire resist gear! You are going to need it. We’ll be adding one more surprise to this classic raid dungeon for intrepid adventurers to discover.
      Onyxia will also be adjusted to accommodate 40 or fewer players along with some additional loot adjustments.
      New Raid Lockout interval
      Raid lockouts for Season of Discovery Phase 4 raids will occur regularly once a week for Molten Core and two times a week on static reset days for Onyxia’s Lair, Lord Kazzak, and Azuregos. Players in North America will have their resets for these bosses on Tuesdays and Saturdays, in Europe, on Wednesdays and Sundays, and in Asia on Thursdays and Mondays.
      Gather your allies and go forth to battle!
    • By Staff
      Blizzard will be increasing the drop rate for Librams of Resilience in BRD and BRS, as well as Burning Essence rates from the Dark Coffer with a hotfix today. They also explained some of the fire resistance numbers found in today's Molten Core post, pointing out that those listed were fully buffed.
      (Source)
      We agree, actually. We are sending a hotfix very soon to add a chance for Librams of Resilence to drop from certain Blackrock Depths and Blackrock Spire bosses, and increase the liklihood you get Burning Essence from the Dark Coffer in Blackrock Depths. This should help make these items a bit more available, but still require the same process and ceremony to complete the arcanum.
      I want to also take this opportunity to also clarify that the fire resistance numbers listed in the blog post are fully buffed. So that ~100 fire resistance breakpoint for Blistering/Heat 2 only requires you to have ~40 unbuffed if you have a shaman or paladin in your group. For many classes that is a single item and the new +20 Fire Resist cloak enchant from Hydraxian Waterlords reputation. For Molten/Heat 3 you’ll need to do a bit more prep and that is intended, but as alluded in my previous post, Heat 2 should be very approachable for almost anyone.
    • By Staff
      Blizzard have detailed the changes coming to Molten Core in Phase 4 of Season of Discovery, from the new Heat mechanic to the new boss behind it (with no unique loot)! The raid opens tomorrow, July 25th, at 1 PM PDT/10 PM CET! 
      Molten Core (Source)
      The temperature rises with the release of Molten Core on 25 July, at 21:00 BST. Season of Discovery is presented with a unique challenge, as a new “Heat” mechanic is introduced in the Molten Core, which is not to be taken lightly.
      When you first zone into Molten Core, speak with a Hydraxian Waterlords NPC at the entrance to choose one of three different Heat levels—Sweltering, Blistering, or Molten—with an increase in difficulty at each level.
      If things get too hot to handle, you can swap Heat levels anytime. Simply speak with the NPC at the entrance to the Molten Core while not in combat. You will also have another opportunity to swap Heat level again with NPCs that spawn after using Aqual Quintessence to douse boss runes.
      Sweltering Heat – Level 1 The easiest of the three modes is designed to be approachable to almost all groups. Sweltering Heat is for those visiting the Molten Core who are less prepared to handle the Heat—fewer consumables, fewer fire resist buffs, etc. Blistering Heat – Level 2 A normal mode that requires more coordination and basic preparation. For those who have a moderate amount of consumables, enchants, buffs, nominal fire resistance, etc., Blistering Heat should be a breeze. Gear rewards for Blistering Heat are the same as Sweltering Heat, with an additional drop for most bosses. Recommended Fire Resistance: +96 or higher Molten Heat – Level 3 The Heat turns up in Molten Heat for skilled groups prepared to face the fire. The rewards for Molten Heat are the same as Blistering Heat, with a few additional items available from later in the Raid, along with unique weapon cosmetics. Recommended Fire Resistance: +226 or higher Can You Handle the Heat?
      With each heat level comes increased difficulty with additional mechanics, damage, and an increased requirement for “fire resistance.” In original World of Warcraft, Resistance was often an inconsistent statistic. Sometimes, you would fully resist all damage; sometimes, you would resist none, even with the maximum fire resistance being worn. Resistances still work this way; however, once you get to Blistering Heat or Molten Heat, those difficulties will require a certain amount of fire resistance to progress consistently, and the required amount will increase between Blistering and Molten Heat levels. This is an additional layer to the usual “have some resist gear and hope it saves your healers some mana” mechanic from the original WoW. Some mechanics could leave you burnt to a crisp if you don't meet the required Fire Resistance requirements.
      We point this out because the need for resistance and resistance fights has long been contentious in World of Warcraft. While it’s an iconic part of WoW, it’s easy to see in hindsight that it’s not always a great feeling to be incentivized to NOT wear your best gear for appropriate fights. We recognize this, and that’s part of why we felt it important to explain the intended design of this mechanic. One of the most fun and iconic things about Classic is preparation (or, at times, over-preparation) for challenges, and the base game heavily rewards players for that preparation. We want to use fire resistance to play up that aspect of raid preparation and promote healthy and satisfying gear progression as you gear up within Molten Core.
      When you first enter the Molten Core and want to tackle Blistering or Molten Heat difficulty, you may need to wear sub-optimal pieces of gear simply to survive. Fairly quickly, however, more and more gear will drop in the raid that is optimal for you to be wearing, including tier sets, which you will notice all already have a certain amount of fire resistance. The idea here is that as you obtain items you want to wear, they convey much of the same benefit as the less powerful pieces of fire resistance you may have farmed or crafted before your first trips into Molten Core. The eventual goal of this gear progression is to allow you to succeed on the highest difficulty level primarily by using your tier set, appropriate group or raid buffs and consumables, and good group coordination.
      A New Boss Heats Things Up
      Lastly, the Molten Core raid will have an additional not-yet-known bonus boss. When Molten Core releases, this bonus boss will only be available for Molten Heat, requiring players to clear every boss before gaining access. This boss is an optional challenge that groups can work towards over time.
      We do not wish to gate exclusive rewards behind this challenging content. Because this boss will be tricky and require progression through the rest of Molten Core on the highest difficulty, the boss will NOT drop unique or exclusive loot. Instead, he will drop tier gear tokens and a chance at a few other exciting items, but all gear can be obtained elsewhere in the Molten Core.
      We hope to see a wide variety of groups attempt Molten Heat difficulty, have a satisfying progression, and not feel like they are missing out on exclusive power-impacting gear if they aren’t able to clear every boss on Molten Heat each week. Like many things in Season of Discovery, this is an experiment—we hope to use lessons we learn from this boss and the Heat system and apply those lessons to future Classic Raid tiers and potential future content.
      We hope this helps set the groundwork for what to expect going into the Molten Core and also helps illustrate our intentions for resistance fights and Raid difficulty with this raid tier. We want to emulate the feeling of gear progression from original WoW as much as possible, with the added benefit of more powerful, bespoke gear for a wider variety of playstyles within each class.
      We look forward to seeing you beat the heat in Molten Core and Onyxia!
×
×
  • Create New...