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RyanStanley

Selfless Healer Stat Priority

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Hoping to get feedback about this topic. About to start raiding 10m normal So0 2-healing with a tree. Currently at 16k spirit int>crit>mastery>haste but what I'm reading is I should be still going more mastery. My worry is that 3-heal fights we're using disc priest so illuminated healing kinda meh? Any viability with crit build? Also thoughts on glyph of LoD for 10m?

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I thought SH build was the only crit vaible build, I don't heal much primarily, but that's just what I've heard and I'm just trying to give any input I can, I'm sure someone will come along and tell me I'm wrong though!

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Bah I was gonna post, sorry.

 

I've read a lot about SH spec'd paladins going low spirit, say 10k. Eternal Flame needs a bunch more due to the holy power spam actually taking a ton of mana.

 

For LoD, I would say you don't want to glyph it for 10man because it'll mainly be for AoE situations, where you will want to hit all players.

 

3 Healing with a disc won't be so important compared to 2healing with a tree. Mastery will help cover the absorbs that piece of wood can't give out. I'm reading that crit = mastery for throughput, the purpose of it being that crit can be wasted on overheals when your cloak isn't active. Mastery is decent for a SH build for mastery bubbling the tank when you're applying the free FoLs.

 

Of course, as I said I don't play a holy paladin anymore, and this information is what I'm finding from looking up other sources. Hopefully this information is true, and if a real holy paladin can slap a seal of approval, that'd be excellent.

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I've been mastery>haste>crit since about my second week into SoO normal (now progressing into heroics) and it's worked well for me so far. I haven't run with a disc priest but IMO any fight where you need three healers you can never have too much absorb. 

 

Crit synergizes somewhat with the T16 2pc bonus but little else, I wouldn't recommend it.

 

I don't find the LoD glyph all that useful. The total healing from a glyphed LoD hitting 4 people is equal to an unglyphed LoD hitting 5 people, so the only real benefit would be on fights where you're spread out enough that you will never hit 5 or 6 people with it.

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I've been mastery>haste>crit since about my second week into SoO normal (now progressing into heroics) and it's worked well for me so far. I haven't run with a disc priest but IMO any fight where you need three healers you can never have too much absorb. 

 

Crit synergizes somewhat with the T16 2pc bonus but little else, I wouldn't recommend it.

 

I don't find the LoD glyph all that useful. The total healing from a glyphed LoD hitting 4 people is equal to an unglyphed LoD hitting 5 people, so the only real benefit would be on fights where you're spread out enough that you will never hit 5 or 6 people with it.

 

I've been running Int>Crit>Mastery>Haste>Spirit myself. Crit has more synergy than you seem to be letting on, it boosts your shields, gives mana regen (if glyphed. Highly recommended) and boosts your cast times through infusion of light. Not to mention the obvious boost to healing/dps. Im usually running 7k spirit after buffs/flask and mana is rarely an issue as long as DP is kept on cooldown.

 

I also put low priority on haste due to how much HoPo we gen anyway with keeping Judgement and HS on cooldown and our cast times are already super fast with infusion of light/SH procs.

 

Unsure if this will work for more difficult raids since this is more a case of me taking my playstyle of fast nuke heals and trying to make it as viable as I can but hope I helped.

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I run a 25m Heroic guild. I'm a holy paladin with 2 disc priests, a druid and a shaman. I use SH and I love it. I go on a heavy mastery build with minimum spirit and dropping the rest into haste. Our priests do a good job at monitoring tanks with their high absorbs leaving me to do a lot of aoe healing/blanketing.

 

But my numbers have shot way down once we took on our 2nd disc priest. 

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The Selfless Healer stat priority is Int > Mastery > Crit > Haste

 

Due to the play-style, spirit is basically pointless and there's no real need to run anything over 9k. 

 

Mastery is never worth sacrificing for crit. 

 

While Mastery and Crit do have a decent amount of synergy, a lot of people don't realize that you gain very little crit (maybe around 5%, if you're lucky) when you reforge and gem to it specifically. 

 

You asked about running with a Disc Priest for 3-heal fights, but your Mastery won't cause you any problems there. It might make your numbers and the priest's a little lower than if you weren't healing together, but it won't affect the overall healing output you do. 

 

You also said you're two-healing most fights with a resto druid. When you are healing with a druid, it is essential that you have high Mastery because resto druids are HoT healers. They can't put shields out. That becomes your job as the 2nd healer. And the best way to do that is to stack Mastery as high as you can get it. 

 

The only thing you should be careful about in 10 SoO is that Selfless Healer is much less efficient than Eternal Flame on Malkorak (and ONLY Malkorak), due to the shield mechanics. 

 

My armory 

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Edited by Kyaza

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Hello,

I love healing with my holy pala, and without sounding a complete noob, what is selfless healing spec paladins , never heard of it before.

I'm usually over the warlock section of icy-veins so rarely come over here, but this post intrigues me, would like to get into it and see if I can put out any more hps than I am already doing and how can you change it via AMR ?.

Regards

Nalar .

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From my understanding of the spec, its when you choose to use the ability_paladin_gaurdedbythelight.jpgSelfless Healer ability on the 3rd tier of talents. (Note: For holy it also adds: Judgments also generate a charge of Holy Power, and Divine Light/Holy Radiance also are effected by the mana cost/cast time/effectiveness buff)

 

This allows you to be judgmenting for holy power, and gives you very efficient/much faster heals. Combo'd with putting these heals on your beacon target, you generate holy power much faster with a much lower mana cost, making the holy paladin not need as much spirit.

 

I don't know the whole concept behind the playstyle as I haven't tried it myself, but it seems to be very viable, and there's a good number of holy paladins who prefer it. If any other holy paladins want to go into the details of what it is good for specifically, they could provide you with a much more in-depth response.

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Any idea how a double amp trinket setup would work for a selfless healer build?

I'd assume the Purified Bindings would proc from the judgements making it a viable choice.

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I would argue that Int and Mastery are both your highest priority. You can check my armory, but I have regemmed nearly full mastery since my Illuminated Healing (mastery bubbles) are by far my highest heal.

 

The basic rotation for selfless healer would be Judgement > holy radiance > Holy Shock > Light of Dawn. This is obviously for raid damage and mastery blanketing. You can substitute Holy radiance for a divine light/flash of light on beacon and light of dawn for word of glory.

 

Note, every time you judgement you build a selfless healer proc, reducing the cast time and mana cost of holy radiance, divine light and flash of light by 35% per charge of selfless healer up to 3 charges. It also increases the effectiveness by 20% per charge.

 

I find that mastery and haste are the most optimal for this build. Your ideal trinkets on this are sha of prides amp trinket and thoks/siegecrafters on stacking/spread style fights respectively. 

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