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Stan

New Essences in Patch 8.3

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39016-heart-of-azeroth-guide-for-battle-

An overview of seven new Essences coming to the game in Visions of N'Zoth.

Note that some tooltips may display incorrect values. Essences are subject to change at any time during Patch 8.3 testing.

Unwavering Ward Unwavering Ward

Rank 1

  • Major Power: Guardian Shell Guardian Shell - Release 12 protective spheres outward over 4 sec, granting the first ally to touch it a barrier that absorbs 888 damage for 10 sec.
  • Minor Power: Unwavering Ward Unwavering Ward - Every 10 sec, allies with 15 yds gain a shield that absorbs 109 damage, stacking up to 409. Unique: Corruption reduced by 10.

Rank 2

  • Major Power: Guardian Shell Guardian Shell - Each time you send out a protective sphere, gain an absorb shield for 2% of your maximum health that stacks.
  • Minor Power: Unwavering Ward Unwavering Ward - Absorption can stack up to 20% higher.

Rank 3

  • Major Power: Guardian Shell Guardian Shell - Each sphere consumed heals you and the ally for 0.
  • Minor Power: Unwavering Ward Unwavering Ward - Protected targets take 3% reduced damage.

Spirit of Preservation Spirit of Preservation

Rank 1

  • Major Power: Spirit of Preservation Spirit of Preservation - Channel a beam of energy onto an ally, healing them for 5,256 over 3 sec.
  • Minor Power: Devout Spirit Devout Spirit - Every 5 sec, gain Saving Vigil, causing your next Quick Heal to heal for an additional 42, stacking up to 3 times.

Rank 2

Rank 3

  • Major Power: Spirit of Preservation Spirit of Preservation - Gain 1 stack of Devout Spirit each time the beam heals its primary target.
  • Minor Power: Devout Spirit Devout Spirit - Each stack of Saving Vigil consumed increases the critical strike chance of your next Quick Heal within 6 sec by 20%.

Touch of the Everlasting Touch of the Everlasting

Rank 1

  • Major Power: Touch of the Everlasting Touch of the Everlasting - Your next death is prevented, and you instead regenerate to 20% of your maximum health and take 85% reduced damage for 3 sec. Cannot occur more often than once per 10 min.
  • Minor Power: Will to Survive Will to Survive - When you fall below 35% health, gain 0 Avoidance for 15 sec, and your next Active Mitigation will last 30% longer. This can only occur once every 1.5 min.

Rank 2

  • Major Power: Touch of the Everlasting Touch of the Everlasting - When Touch of the Everlasting saves you from death, regenerate to 40% of maximum health.
  • Minor Power: Will to Survive Will to Survive - The minor effect of Touch of the Everlasting can now occur every 60 sec.

Rank 3

  • Major Power: Touch of the Everlasting Touch of the Everlasting - When Touch of the Everlasting saves you from death, the cooldown of Shield Wall is reset.
  • Minor Power: Will to Survive Will to Survive - Increases the duration bonus of Active Mitigation by an additional 20%.

Strength of the Warden Strength of the Warden 

Rank 1

  • Major Power: Vigilant Protector Vigilant Protector - Taunt all nearby enemies, forcing them to attack you for 6 sec.
  • Minor Power: Endurance Endurance - Every 2 sec, store 76 healing, up to a maximum of [ 10% of Total Health ]. When you dodge or parry an attack, heal for all stored healing.

Rank 2

  • Major Power: Vigilant Protector Vigilant Protector - When you activate Vigilant Protector, gain 15% dodge for 6 sec.
  • Minor Power: Endurance Endurance - Accumulate 25% additional healing every 2 sec.

Rank 3

  • Major Power: Vigilant Protector Vigilant Protector - Deal 50% additional damage to targets affected by your Vigilant Protector.
  • Minor Power: Endurance Endurance - The maximum health of all Tank specialization players in your party or raid is increased by 3%. This effect stacks.

Breath of the Dying Breath of the Dying

Rank 1

  • Major Power: Reaping Flames Reaping Flames - Burn your target with a bolt of Azerite, dealing 1,481 Fire damage. If the target has less than 20% health, the cooldown is reduced by 30 sec.
  • Minor Power: Lethal Strikes Lethal Strikes - Your spells and abilities have a chance to strike your target for 300 Fire damage. Unique: Corruption reduced by 10.

Rank 2

  • Major Power: Reaping Flames Reaping Flames - Virtuous Assault now also has a reduced cooldown if the target is above 80% health.
  • Minor Power: Lethal Strikes Lethal Strikes - You heal for 50% of the damage dealt by Virtuous Assault.

Rank 3

  • Major Power: Reaping Flames Reaping Flames - If Reaping Flames kills an enemy, its cooldown is reset and it will deal 100% increased damage on the next cast.
  • Minor Power: Lethal Strikes Lethal Strikes - Virtuous Assault happens 400% more frequently against targets below 20% health.

Spark of Inspiration Spark of Inspiration

Rank 1

  • Major Power: Moment of Glory Moment of Glory - Release a wave of energy from your Heart of Azeroth, increasing the damage all party members within 15 yds deal with Azerite Essences by 45% for the next 10 sec.
  • Minor Power: Unified Strength Unified Strength - Your spells and abilities have a chance to increase your Haste by 0 and reduce the cooldown of your currently slotted Major Essence by 1.0 sec. Unique: Corruption reduced by 10.

Rank 2

  • Major Power: Moment of Glory Moment of Glory - Increase the duration of Moment of Glory by 10 sec.
  • Minor Power: Unified Strength Unified Strength - Unified Strength now affects 1 additional ally.

Rank 3

  • Major Power: Moment of Glory Moment of Glory - Moment of Glory now also increases your Speed by 0.
  • Minor Power: Unified Strength Unified Strength - Unified Strength now affects 1 additional ally.

The Formless Void The Formless Void

Rank 1

  • Major Power: Replica of Knowledge Replica of Knowledge - Replicate the energy in your target's Heart of Azeroth, gaining access to rank 1 of their currently slotted Major Essence for the next 15 sec. The Formless Void will go on cooldown for 50% longer than the base cooldown of the Essence you replicated. Does not work on passive Essences.
  • Minor Power: Symbiotic Presence Symbiotic Presence - Each time any ally within 40 yds uses an Azerite Essence, gain 89 pri for 20 sec. Unique: Corruption reduced by 10.

Rank 2

  • Major Power: Replica of Knowledge Replica of Knowledge - Replica of Knowledge can now copy up to rank 2 of your target's current Major Essence, and the increased cooldown is lowered by 10%.
  • Minor Power: Symbiotic Presence Symbiotic Presence - pri bonus increased by 25%.

Rank 3

  • Major Power: Replica of Knowledge Replica of Knowledge - Replica of Knowledge can now copy up to rank 3 of your target's current Major Essence, and the increased cooldown is lowered by 10%.
  • Minor Power: Symbiotic Presence Symbiotic Presence - When an ally within 40 yds uses an Azerite Essence, you and that ally gain 0 Haste for 20 sec.

Other Patch 8.3 Content:

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Some are realy interesting , the heal and tank one look awesome. I can imagine weird combination for dps with spark and other essence like the m+ beam. but the formless void i don't know... 

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I'm really intrigued with several of these but thinking some will see an eventual nerf later or before the patch goes live.  I am ready to start collecting and upgrading these to Epic quality or higher.

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Strength of the Warden looks awful.    An AoE taunt is completely unecessary unless threat is nerfed hard, and the minor power contradicts itself "When you dodge/parry an attack, use the stored healing on the damage you...just avoided?"     Touch of the Everlasting is thankfully much better for tanks, though it's a near clone of Azeroth's Undying GIft (ToE is probably the better of the two).

Wish they'd get more creative with the tank ones than a cooldown or low health save, maybe something that can have the damage you take increase melee dps nearby by a percentage or a way to link your health with your cotanks if you both use the same essence?   Something

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13 hours ago, Migol said:

Strength of the Warden looks awful.    An AoE taunt is completely unecessary unless threat is nerfed hard, and the minor power contradicts itself "When you dodge/parry an attack, use the stored healing on the damage you...just avoided?"  

I can think of several places this essence will be amazing. M+ big pull and 1 gets away, along with so many things hitting u the heal will almost never go to waste. Or on raids where adds need to twich targets fast and you cant get threat on all of them quick enough. Not saying it will be used in every fight, but it def has a good couple of uses

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On 10/14/2019 at 7:06 AM, Migol said:

Strength of the Warden looks awful.    An AoE taunt is completely unecessary unless threat is nerfed hard, and the minor power contradicts itself "When you dodge/parry an attack, use the stored healing on the damage you...just avoided?"     Touch of the Everlasting is thankfully much better for tanks, though it's a near clone of Azeroth's Undying GIft (ToE is probably the better of the two).

Wish they'd get more creative with the tank ones than a cooldown or low health save, maybe something that can have the damage you take increase melee dps nearby by a percentage or a way to link your health with your cotanks if you both use the same essence?   Something

Look at the rank 3 major essence... + 50% damage to the taunted targets. That is weak? OK.

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30 minutes ago, Decayer said:

What does this red " Unique: Corruption reduced by 10. " means?

In Horrific Visions (preview coming soon), your Sanity levels deplete and you gain Corruption. Some Essences together with Wrathion's Cloak will decrease the amount of Corruption you accumulate while inside Horrific Visions, allowing you to delve deeper and earn better rewards. Think of Yogg's Sanity Bar in Ulduar. The mechanic works pretty much the same way.

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On 10/16/2019 at 1:33 PM, Decayer said:

What does this red " Unique: Corruption reduced by 10. " means?

On 10/16/2019 at 2:02 PM, Stan said:

In Horrific Visions (preview coming soon), your Sanity levels deplete and you gain Corruption. Some Essences together with Wrathion's Cloak will decrease the amount of Corruption you accumulate while inside Horrific Visions, allowing you to delve deeper and earn better rewards. Think of Yogg's Sanity Bar in Ulduar. The mechanic works pretty much the same way.

I was wrong actually, that's Sanity, not Corruption. We still have no idea what Corruption means at this time, maybe it has something to do with the removal of Titanforging...The official dev notes mention the following:

Quote

Additional infinite progression slot to aid you against N’Zoth’s corruption at max level (coming in a later PTR update)

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