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Dire Maul Dungeon Hub & Official Preview

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Dire Maul is now live and we've updated our guide section with the Dire Maul Dungeon Hub, which contains links to individual guides for all wings (North, East, West), quests found in the zone, the Quel'Serrar weapon questline, and the Shen'dralar reputation.

Dire Maul is now open ahead of Phase 2 launch; check out our Dire Maul Dungeon Hub to get started! Below is the official preview of the dungeon by Blizzard.

Blizzard LogoBlizzard (Source)

Built thousands of years ago to house the kaldorei’s arcane secrets, the formerly great city of Eldre’Thalas now lies in ruin, writhing with warped twisted forces. Competing covens once fought for control of Dire Maul’s corrupted energy, but they have since settled into uneasy truces, choosing to exploit the power within their own territories rather than continue to battle over the entire complex.

Located in Feralas, Dire Maul is a sprawling 5-player dungeon encompassed within three wings. Adventurers can explore its ancient corridors for fun and profit and even infiltrate the entrenched ogre tribe on a Tribute Run to claim powerful rewards and buffs. You can also battle your faction-mates in the free-for-all outdoor PVP arena “The Maul” within the Broken Commons outside of the dungeon. It’s a great way to hone your PvP skills among friends.

HOW TO GET THERE:

  • The closest flight path for Horde players is Camp Mojache. From there, then run west until reaching a road in the High Wilderness that forks to the North.
  • Alliance players will fly into Feathermoon Stronghold as their closest flight path then run east until reaching a road in the High Wilderness that forks to the North.

Bosses: 16
Level Range: 54-60 (Recommended 55-60)

QUESTING

There are many quests available to undertake within Dire Maul beginning at level 54, but it’s recommended that players reach level 55 to have a higher chance of success. Dire Maul is a particularly dangerous dungeon for the unprepared and you’ll need dependable teamwork to make your way through all three of its wings.

GETTING KEYED UP

If you want to go further than the East Wing of Dire Maul, you’ll need to procure a couple of additional keys, have a rogue with a high enough lockpick skill, use a Large Seaforium Charge, or use a Truesilver Skeleton Key (which can be created by blacksmiths) to make your way into the two additional wings.

To get a key to the remaining areas of the dungeon, you’ll need to track down (and chase down) the imp Pusillin in the East Wing who can drop Crescent Keys. He’ll lead you on a merry chase, but don’t be fooled when you think you have him cornered at last.

You’ll need an additional key to make it all the way into King Gordok’s room as well— the Gordok Inner Door Key. This key can be looted from Guard Mol’dar in the Gor’dok Commons.

Dire Maul East

Warpwood Quarter

Lethtendris (Level 57)
Dire Maul’s warped energy drew Lethtendris from afar, giving her an unbearable craving for arcane magic. Using the sinews and ligaments of sacrificial victims, she constructed a web to siphon, the corrupt power out of the east wing. To her delight, she discovered that the device has the capacity to gather vast reserves of overwhelming strength, enough to destroy all her enemies.

LootLethtendris’s WandBand of VigorQuel’dorai Channeling RodFelhide CapRuneclothDried King BoleteLethtendris’s Web (quest item), Libram of RapidityLibram of FocusGarona: A Study on Stealth and Treachery (quest item), Codex of Defense (quest item), The Arcanist’s Cookbook (quest item), The Light and How to Swing It (quest item), Harnessing Shadows (quest item), The Greatest Race of Hunters (quest item), Holy Bologna: What the Light Won’t Tell You (quest item), Frost Shock and You (quest item), The Emerald Dream (quest item), Foror’s Compendium of Dragon Slaying (quest item).

The Shrine of Eldretharr

Alzzin the Wildshaper (Level 58)

Alzzin the Wildshaper seeks nothing less than the total corruption of Feralas, but until he discovered the Shrine of Eldretharr in Dire Maul, he had little success. With the power of enslaved ancients at his command, Alzzin concentrated the vitality of the surrounding forest into his lair, allowing him to manipulate it at will

LootGloves of RestorationFiendish MacheteEnergized ChestplateRing of Demonic GuileRing of Demonic PotencyMerciful GreavesEnergetic RodRazor GauntletsWhipvine CordShadewood CloakRuneclothLibram of RapidityLibram of Focus, Garona: A Study on Stealth and Treachery (quest item), Codex of Defense (quest item), The Arcanist’s Cookbook (quest item), The Light and How to Swing It (quest item), Harnessing Shadows (quest item), The Greatest Race of Hunters (quest item), Holy Bologna: What the Light Won’t Tell You(quest item), Frost Shock and You (quest item), The Emerald Dream (quest item), Foror’s Compendium of Dragon Slaying (quest item).

Zevrim Thornhoof (Level 56-57)
Desperate to show his worth to the Burning Legion, Zevrim Thornhoof told his master she could enslave the formidable ancients who still roamed Dire Maul. When his own power proved insufficient, Thornhoof turned to other living creatures for additional energy, butchering them atop his sacrificial altar and harvesting their essence in their final, agonizing moments.

LootGloves of Shadowy MistClever HatHelm of AwarenessFervent HelmSatyr’s BowDried King BoleteRuneclothLibram of RapidityLibram of FocusGarona: A Study on Stealth and Treachery (quest item), Codex of Defense (quest item), The Arcanist’s Cookbook (quest item), The Light and How to Swing It (quest item), Harnessing Shadows (quest item), The Greatest Race of Hunters (quest item), Holy Bologna: What the Light Won’t Tell You (quest item), Frost Shock and You (quest item), The Emerald Dream (quest item), Foror’s Compendium of Dragon Slaying (quest item).

Hydrospawn (Level 57)
When the satyr Zevrim Thornhoof sought to control the elementals in Dire Maul, he focused on Hydrospawn, who calmly resided in the pool beneath his altar. As he performed his profane sacrificial rituals, the elemental grew agitated and restless, striking out at Thornhoof’s demonic minions. As the years passed, Thornhoof used his victims’ energies to whip Hydrospawn into an unbridled fury, little by little binding its will to the satyr’s commands.

LootCore of ElementsElemental WaterGlobe of WaterBreakwater LegguardsRiptide ShoesTempest TalismanWaterspout BootsWaveslicerEssence of WaterAce of ElementsHydrospawn Essence (quest item), Libram of RapidityLibram of FocusGarona: A Study on Stealth and Treachery (quest item), Codex of Defense (quest item), The Arcanist’s Cookbook (quest item), The Light and How to Swing It (quest item), Harnessing Shadows (quest item), The Greatest Race of Hunters (quest item), Holy Bologna: What the Light Won’t Tell You (quest item), Frost Shock and You (quest item), The Emerald Dream (quest item), Foror’s Compendium of Dragon Slaying (quest item).

Dire Maul West

Prison of Immol'thar

Immol’thar (Level 61)
In a desperate bid to restore the power and immortality they lost when the Well of Eternity was destroyed, the Shen’dralar summoned a demon into the western wing of Dire Maul and captured him within a force field, allowing them to use the void terror’s energy for their own spells. Unable to fight back or even move for nearly 10,000 years, Immol’thar could only watch and wait for the day he might break free and rend the flesh of his captors.

LootVigilance CharmBlade of the New MoonQuickdraw GlovesOdious GreavesEvil Eye PendantBile-etched SpauldersRobe of Everlasting NightCloak of the CosmosEyestalk CordDemon Howl WristguardsVigilance Charm,  Libram of RapidityLibram of FocusGarona: A Study on Stealth and Treachery (quest item), Codex of Defense (quest item), The Arcanist’s Cookbook (quest item), The Light and How to Swing It (quest item), Harnessing Shadows (quest item), The Greatest Race of Hunters (quest item), Holy Bologna: What the Light Won’t Tell You (quest item), Frost Shock and You (quest item), The Emerald Dream (quest item), Foror’s Compendium of Dragon Slaying (quest item).

Prince Tortheldrin (Level 60-61)
After the Well of Eternity’s destruction, Prince Tortheldrin maintained control over the surviving Shen’dralar by imprisoning a demon in the ruins of Eldre’Thalas and letting his subjects siphon its strength. The exposure to demonic power twisted Tortheldrin’s mind, and when the creature faltered, the prince ordered the deaths of many of his vassals so only he and his most fanatical followers would be left to enjoy the corrupt energy.

LootChestplate of TranquilityBracers of the EclipseTimeworn MaceSilvermoon LeggingsEldritch Reinforced LegplatesFluctuating CloakStoneshatterDistracting DaggerEmerald Flame RingMind CarverRuneclothLibram of RapidityLibram of FocusGarona: A Study on Stealth and Treachery (quest item), Codex of Defense (quest item), The Arcanist’s Cookbook (quest item), The Light and How to Swing It (quest item), Harnessing Shadows (quest item), The Greatest Race of Hunters (quest item), Holy Bologna: What the Light Won’t Tell You (quest item), Frost Shock and You (quest item), The Emerald Dream (quest item), Foror’s Compendium of DragonSlaying (quest item).

Court of the Highborne

Magister Kalendris (Level 59-60)
When Prince Tortheldrin demanded the slaughter of the majority of his subjects, his most loyal lieutenants were tasked with executing his will. Magister Kalendris murdered many unsuspecting Shen’dralar without hesitation, but one of the doomed elves mortally wounded him during a destructive battle. Despite his demise, Kalendris’s spirit still roams Dire Maul as a defender of Tortheldrin’s rule.

LootAmplifying CloakMagically Sealed BracersMindtap TalismanFlamescarred ShouldersElder Magus PendantPattern: Big Bag of EnchantmentRuneclothLibram of RapidityLibram of FocusGarona: A Study on Stealth and Treachery (quest item), Codex of Defense (quest item), The Arcanist’s Cookbook (quest item), The Light and How to Swing It (quest item), Harnessing Shadows (quest item), The Greatest Race of Hunters (quest item), Holy Bologna: What the Light Won’t Tell You (quest item), Frost Shock and You (quest item), The Emerald Dream (quest item), Foror’s Compendium of Dragon Slaying (quest item).

Capital Gardens

Illyanna Ravenoak (Level 60)
Illyanna Ravenoak, along with her faithful companion Ferra, was once Prince Tortheldrin’s most valued hunter, until she refused to carry out her leader’s order to execute her friends. As punishment, he killed Illyanna and her bear, but he used his demonic power to bind their spirits to their bodies, condemning them to remain in Dire Maul’s undead protectors.

LootBouquet of Red RosesWell Balanced AxeGauntlets of AccuracyForce of Imbued GauntletsPadre’s TrousersRuneclothLibram of RapidityLibram of FocusGarona: A Study on Stealth and Treachery (quest item), Codex of Defense (quest item), The Arcanist’s Cookbook (quest item), The Light and How to Swing It (quest item), Harnessing Shadows (quest item), The Greatest Race of Hunters (quest item), Holy Bologna: What the Light Won’t Tell You (quest item), Frost Shock and You (quest item), The Emerald Dream (quest item), Foror’s Compendium of Dragon Slaying (quest item).

Tendris Warpwood (Level 59-60)
Tendris Warpwood was a staunch defender of Eldre’Thalas, his heart inexorably entwined with the fate of the city. When the Sundering Shattered the land, his resolve never wavered, but as corruption seeped into the ruins over the next 10,000 years, so too did it infect the ancient’s spirit.

LootSavage FrondPetrified Bark ShieldStoneflower StaffTanglemoss LeggingsWarpwood BindingHeart of the WildLibram of RapidityLibram of FocusGarona: A Study on Stealth and Treachery (quest item), Codex of Defense (quest item), The Arcanist’s Cookbook (quest item), The Light and How to Swing It (quest item), Harnessing Shadows (quest item), The Greatest Race of Hunters (quest item), Holy Bologna: What the Light Won’t Tell You (quest item), Frost Shock and You (quest item), The Emerald Dream (quest item), Foror’s Compendium of Dragon Slaying (quest item).

Dire Maul North

Gordok Commons

Guard Mol’dar (Level 58-59)
Mol’dar is a zealously loyal guard from the Gordok ogres. He is convinced King Gordok gifted him with a pair of enchanted gauntlets that have enabled him to become his people’s arm-wrestling champion for six years running. In truth, King Gordok threw the powerful armor away: Mol’dar simply found it first.

LootGordok Inner Door KeyOgre Warbeads (quest item), Gordok Shackle KeyHyena Hide BeltRobe of CombustionModest ArmguardsGallant’s WristguardsUnsophisticated Hand CannonJagged Bone FistOgre Pocket KnifeGordok’s Nose RingBulky Iron SpauldersDenwatcher’s ShouldersHeliotrope CloakSublime WristguardsHedgecutterHappy Fun RockLibram of RapidityLibram of FocusLibram of Protection.

Stomper Kreeg (Level 59)
One more than one occasion, skulking assassins have met their doom after accidentally disturbing Kreeg’s ale mug. Though he’s often passed out drunk on duty, nothing rouses the ogre into a berserker fury faster than the sound of his precious drink splattering on the stone floor.

LootGordok Shackle KeyRobe of CombustionHyena Hide BeltModest ArmguardsUnsophisticated Hand CannonJagged Bone FistOgre Pocket KnifeGordok Nose RingHappy Fun RockLibram of ProtectionRuneclothLibram of RapidityLibram of FocusGarona: A Study on Stealth and Treachery (quest item), Codex of Defense (quest item), The Arcanist’s Cookbook (quest item), The Light and How to Swing It (quest item), Harnessing Shadows (quest item), The Greatest Race of Hunters (quest item), Holy Bologna: What the Light Won’t Tell You (quest item), Frost Shock and You (quest item), The Emerald Dream (quest item), Foror’s Compendium of Dragon Slaying (quest item).

Guard Fengus (Level 59)
Ever since Cho’Rush the Observer told him he was destined to meet a mate while on duty, Fengus has spent almost every waking moment patrolling Gordok territory.

LootGordok Shackle KeyRobe of CombustionHyena Hide BeltModest ArmguardsGallant’s WristguardsUnsophisticated Hand CannonJagged Bone FistOgre Pocket KnifeGordok Nose RingHappy Fun RockLibram of ProtectionRuneclothLibram of RapidityLibram of FocusGarona: A Study on Stealth and Treachery (quest item), Codex of Defense (quest item), The Arcanist’s Cookbook (quest item), The Light and How to Swing It (quest item), Harnessing Shadows (quest item), The Greatest Race of Hunters (quest item), Holy Bologna: What the Light Won’t Tell You (quest item), Frost Shock and You (quest item), The Emerald Dream (quest item), Foror’s Compendium of Dragon Slaying (quest item).

Guard Slip’kik (Level 59)
Some might think Slip’kik is merely cautious, but he’s also lazy. Rather than challenge King Gordok directly, Slip’kil tinkers with traps and old broken magical devices hoping to eventually deliver a coup de grace without an ounce of risk or a drop of sweat.

LootGordok Shackle KeyRobe of CombustionHyena Hide BeltModest ArmguardsGallant’s WristguardsUnsophisticated Hand CannonJagged Bone FistOgre Pocket KnifeGordok Nose RingHappy Fun RockBulky Iron SpauldersDenwatcher’s ShouldersHeliotrope CloakSublime WristguardsHedgecutterRuneclothLibram of ProtectionRuneclothLibram of RapidityLibram of FocusOgre Warbeads (quest item) Garona: A Study on Stealth and Treachery (quest item), Codex of Defense (quest item), The Arcanist’s Cookbook (quest item), The Light and How to Swing It (quest item), Harnessing Shadows (quest item), The Greatest Race of Hunters (quest item), Holy Bologna: What the Light Won’t Tell You (quest item), Frost Shock and You (quest item), The Emerald Dream (quest item), Foror’s Compendium of Dragon Slaying (quest item).

Captain Kromcrush (Level 61)
Even among ogres, Captain Kromcrush is infamous for his hair-trigger rage toward anyone who dares to insult him or King Gordok. He crushes dissent ruthlessly, but he has still less patience for those who continue to spread the rumor of his torrid affair with a gnoll long ago.

LootMonstrous GlaiveKromcrush’s ChestplateMugger’s BeltBoots of the Full MoonGordok Shackle KeyHappy Fun RockRuneclothLibram of ProtectionRuneclothLibram of RapidityLibram of FocusOgre Warbeads (quest item) Garona: A Study on Stealth and Treachery (quest item), Codex of Defense (quest item), The Arcanist’s Cookbook (quest item), The Light and How to Swing It (quest item), Harnessing Shadows (quest item), The Greatest Race of Hunters (quest item), Holy Bologna: What the Light Won’t Tell You (quest item), Frost Shock and You (quest item), The Emerald Dream (quest item), Foror’s Compendium of Dragon Slaying (quest item).

Cho’Rush the Observer (Level 60)
Cho’Rush doesn’t usually take sides, but when Ulrok was rising to power, it was clear there was nobody who could challenge him. The king quickly appointed Cho’Rush as his chief adviser, believing that his twin heads would make him twice as resourceful as the average ogre.

LootMana Channeling WandCho’Rush’s BladeObserver’s ShieldInsightful HoodHappy Fun RockRuneclothLibram of ProtectionRuneclothLibram of RapidityLibram of FocusOgre Warbeads (quest item) Garona: A Study on Stealth and Treachery (quest item), Codex of Defense (quest item), The Arcanist’s Cookbook (quest item), The Light and How to Swing It (quest item), Harnessing Shadows (quest item), The Greatest Race of Hunters (quest item), Holy Bologna: What the Light Won’t Tell You (quest item), Frost Shock and You (quest item), The Emerald Dream (quest item), Foror’s Compendium of Dragon Slaying (quest item).

King Gordok (Level 61-62)
To rule the Gordok ogres, one must simply proclaim oneself king…and then destroy all who might disagree. King Gordok—then merely known as Ulrok—solidified his power by convincing a dozen of his people’s strongest warriors to challenge the king at the same time. The wild melee left most of the contestants dead or wounded, and Ulrok’s blade easily cut down the survivors and the battle-weary king. To this day, Gordok ogres speak in hushed tones about the “Day of Da Blood.”

LootBarbarous BladeGrimy Metal BootsBand of the Ogre KingBrightly Glowing StoneLeggings of DestructionBracers of ProsperityCrown of the Ogre KingHarmonious GauntletsHappy Fun RockRuneclothLibram of ProtectionRuneclothLibram of RapidityLibram of FocusOgre Warbeads (quest item) Garona: A Study on Stealth and Treachery (quest item), Codex of Defense (quest item), The Arcanist’s Cookbook (quest item), The Light and How to Swing It (quest item), Harnessing Shadows (quest item), The Greatest Race of Hunters (quest item), Holy Bologna: What the Light Won’t Tell You (quest item), Frost Shock and You (quest item), The Emerald Dream (quest item), Foror’s Compendium of Dragon Slaying (quest item).

Fortune Favors the Brave

Dire Maul has plenty of challenges to undertake and loot to glean from within its halls if you know where to look and includes many Horde, Alliance, and class-specific quests.

  • Orb of Deception: The Orb of Deception is a world drop that can be found throughout Azeroth, but many players choose to farm for it within the halls of Dire Maul due to the number of available creatures to kill. With this random drop, you can change your identity to that of the opposite faction. Just beware that not all are easily fooled and when engaging in PvP, your name will still appear as an enemy despite how you look.
  • Librams: There are three Librams available to earn via quests within this dungeon.
  • Royal Seal of Eldre’Thalas: Each class can complete a quest available at level 60 within Dire Maul to receive a beneficial trinket. You’ll need to loot a book from the creatures within to turn in for your reward.
Class Quest Reward
Druid The Emerald Dream Royal Seal of Eldre’Thalas
+10 to Fire Resistance, Passive: Increases healing done by spells and effects by up to 44

Hunter

The Greatest Race of Hunters Royal Seal of Eldre’Thalas
+10 Fire Resistance, passive: +48 Ranged Attack Power
Mage The Arcanist’s Cookbook Royal Seal of Eldre’Thalas
+10 Fire Resistance, Passive: Restores 8 Mana every 5 seconds
Paladin The Light and How to Swing It Royal Seal of Eldre’Thalas
+150 Armor, Increases healing done by spells and effects by up to 22.
Priest Holy Bologna: What the Light Won’t Tell You Royal Seal of Eldre’Thalas
+10 Fire Resistance, Passive: Increases healing done by spells and effects by up to 33, Restores 4 Mana every 5 seconds
Rogue Garona: A Study on Stealth and Treachery Royal Seal of Edre’Thalas
+10 Fire Resistance, Passive: Improves your chance to hit by 2%
Shaman Frost Shock and You Royal Seal of Eldre’Thalas
+10 Fire Resistance, Increases damage and healing done by magical spells and effects by up to 23.
Warlock Harnessing Shadows Royal Seal of Eldre’Thalas
+10 Fire Resistance, Increases damage and healing done by magical spells and effects by up to 23.
Warrior Codex of Defense Royal Seal of Eldre’Thalas
+10 Fire Resistance, Passive: +200 Armor

Mages can undertake the quest, “Arcane Refreshment” to learn the spell, “Conjure Water” which gives them the ability to conjure 10 bottles of crystal water at a time. You’ll need to defeat Hydrospawn in the east wing of Dire Maul to loot the Hydrospawn Essence and turn it in to Lorekeeper Lydros in the Athenaeum.

Warlock and Paladin Epic Mounts

Both warlocks and paladins can earn an epic mount beginning at level 60—but they’ll need a little help from their friends to claim their new rides.

Warlock players will be able to follow a series of quests to earn the Dreadsteed of Xoroth epic mount. The questline begins with Mor’zul  Bloodbringer in the Burning Steppes where he’ll detail what you’ll need to complete in order to summon and capture this steed.

For paladins who have reached level 60, you’ll begin your venture to claim the epic Charger mount with Lord Grayson Shadowbreaker in Stormwind starting with the quest, “Ancient Equine Spirit.”

Paying Tribute

There’s more than one way to get through the North wing of Dire Maul. You can take part in what’s known as a tribute run. The goal is to avoid killing all the bosses up to King Gordok. Once you’ve reached the king, you can kill him and claim your place as the new king of the ogres.

To create the suit, you’ll need the following items: Bring 4 bolts of Runecloth, 8 Rugged Leathers, 2 Rune Threads, and 1 Ogre Tannin to Knot Thimblejack and he’ll create a Gordok Ogre Suit for you. This will allow you to disguise yourself as one of the Gordok Ogres.

Forging Quel’Serrar

Last, but certainly not least, paladins and warriors can create and claim the epic weapon, Quel’serrar.

To begin your quest to add this weapon to your armory, you’ll need to collect Foror’s Compendium of Dragon Slaying from within Dire Maul. You’ll need to turn it into Lorekeeper Lydros in the Athenaeum within the dungeon. He’ll give you A Dull and Flat Elven Blade. Your next step will involve a confrontation within Onyxia’s Lair where you’ll need her to breathe fire on the Unfired Ancient Blade, then drive the blade into her defeated corpse. Once you’ve completed your epic quest, you’ll receive Quel’Serrar.

What are you waiting for? Dire Maul is now open and waiting for your party to plunder its ancient halls! 

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      We agree, actually. We are sending a hotfix very soon to add a chance for Librams of Resilence to drop from certain Blackrock Depths and Blackrock Spire bosses, and increase the liklihood you get Burning Essence from the Dark Coffer in Blackrock Depths. This should help make these items a bit more available, but still require the same process and ceremony to complete the arcanum.
      I want to also take this opportunity to also clarify that the fire resistance numbers listed in the blog post are fully buffed. So that ~100 fire resistance breakpoint for Blistering/Heat 2 only requires you to have ~40 unbuffed if you have a shaman or paladin in your group. For many classes that is a single item and the new +20 Fire Resist cloak enchant from Hydraxian Waterlords reputation. For Molten/Heat 3 you’ll need to do a bit more prep and that is intended, but as alluded in my previous post, Heat 2 should be very approachable for almost anyone.
    • By Staff
      Blizzard have detailed the changes coming to Molten Core in Phase 4 of Season of Discovery, from the new Heat mechanic to the new boss behind it (with no unique loot)! The raid opens tomorrow, July 25th, at 1 PM PDT/10 PM CET! 
      Molten Core (Source)
      The temperature rises with the release of Molten Core on 25 July, at 21:00 BST. Season of Discovery is presented with a unique challenge, as a new “Heat” mechanic is introduced in the Molten Core, which is not to be taken lightly.
      When you first zone into Molten Core, speak with a Hydraxian Waterlords NPC at the entrance to choose one of three different Heat levels—Sweltering, Blistering, or Molten—with an increase in difficulty at each level.
      If things get too hot to handle, you can swap Heat levels anytime. Simply speak with the NPC at the entrance to the Molten Core while not in combat. You will also have another opportunity to swap Heat level again with NPCs that spawn after using Aqual Quintessence to douse boss runes.
      Sweltering Heat – Level 1 The easiest of the three modes is designed to be approachable to almost all groups. Sweltering Heat is for those visiting the Molten Core who are less prepared to handle the Heat—fewer consumables, fewer fire resist buffs, etc. Blistering Heat – Level 2 A normal mode that requires more coordination and basic preparation. For those who have a moderate amount of consumables, enchants, buffs, nominal fire resistance, etc., Blistering Heat should be a breeze. Gear rewards for Blistering Heat are the same as Sweltering Heat, with an additional drop for most bosses. Recommended Fire Resistance: +96 or higher Molten Heat – Level 3 The Heat turns up in Molten Heat for skilled groups prepared to face the fire. The rewards for Molten Heat are the same as Blistering Heat, with a few additional items available from later in the Raid, along with unique weapon cosmetics. Recommended Fire Resistance: +226 or higher Can You Handle the Heat?
      With each heat level comes increased difficulty with additional mechanics, damage, and an increased requirement for “fire resistance.” In original World of Warcraft, Resistance was often an inconsistent statistic. Sometimes, you would fully resist all damage; sometimes, you would resist none, even with the maximum fire resistance being worn. Resistances still work this way; however, once you get to Blistering Heat or Molten Heat, those difficulties will require a certain amount of fire resistance to progress consistently, and the required amount will increase between Blistering and Molten Heat levels. This is an additional layer to the usual “have some resist gear and hope it saves your healers some mana” mechanic from the original WoW. Some mechanics could leave you burnt to a crisp if you don't meet the required Fire Resistance requirements.
      We point this out because the need for resistance and resistance fights has long been contentious in World of Warcraft. While it’s an iconic part of WoW, it’s easy to see in hindsight that it’s not always a great feeling to be incentivized to NOT wear your best gear for appropriate fights. We recognize this, and that’s part of why we felt it important to explain the intended design of this mechanic. One of the most fun and iconic things about Classic is preparation (or, at times, over-preparation) for challenges, and the base game heavily rewards players for that preparation. We want to use fire resistance to play up that aspect of raid preparation and promote healthy and satisfying gear progression as you gear up within Molten Core.
      When you first enter the Molten Core and want to tackle Blistering or Molten Heat difficulty, you may need to wear sub-optimal pieces of gear simply to survive. Fairly quickly, however, more and more gear will drop in the raid that is optimal for you to be wearing, including tier sets, which you will notice all already have a certain amount of fire resistance. The idea here is that as you obtain items you want to wear, they convey much of the same benefit as the less powerful pieces of fire resistance you may have farmed or crafted before your first trips into Molten Core. The eventual goal of this gear progression is to allow you to succeed on the highest difficulty level primarily by using your tier set, appropriate group or raid buffs and consumables, and good group coordination.
      A New Boss Heats Things Up
      Lastly, the Molten Core raid will have an additional not-yet-known bonus boss. When Molten Core releases, this bonus boss will only be available for Molten Heat, requiring players to clear every boss before gaining access. This boss is an optional challenge that groups can work towards over time.
      We do not wish to gate exclusive rewards behind this challenging content. Because this boss will be tricky and require progression through the rest of Molten Core on the highest difficulty, the boss will NOT drop unique or exclusive loot. Instead, he will drop tier gear tokens and a chance at a few other exciting items, but all gear can be obtained elsewhere in the Molten Core.
      We hope to see a wide variety of groups attempt Molten Heat difficulty, have a satisfying progression, and not feel like they are missing out on exclusive power-impacting gear if they aren’t able to clear every boss on Molten Heat each week. Like many things in Season of Discovery, this is an experiment—we hope to use lessons we learn from this boss and the Heat system and apply those lessons to future Classic Raid tiers and potential future content.
      We hope this helps set the groundwork for what to expect going into the Molten Core and also helps illustrate our intentions for resistance fights and Raid difficulty with this raid tier. We want to emulate the feeling of gear progression from original WoW as much as possible, with the added benefit of more powerful, bespoke gear for a wider variety of playstyles within each class.
      We look forward to seeing you beat the heat in Molten Core and Onyxia!
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