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Stan

Are Corrupted Items the Alternative to Titanforging?

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46113-corrupted-rings-in-patch-83-vision

We know that Blizzard wants to replace Titanforging in Patch 8.3 with something more "twisted and corrupt". We datamined corrupted items that will be cleansed of their negative effects in Visions of N'Zoth and it seems we will also be able to alter them somehow.

Corrupted Rings

When Patch 8.3 became available for testing on the Public Test Realms, we reported about corrupted rings with various kiss/curse effects. What that means is they come both with a positive and negative (annoying) effect, as highlighted below:

Datamining suggests that we will be able to clear these items off corruption and get rid of their negative effects using a new currency from Assaults called Echoes of Oblivion.

Echoes of Oblivion - Coalesced void essence found in and around areas touched by the Visions of N'zoth. The Rajani, Uldum Accord, and Blacktalon are all willing to barter for rare and powerful items, as well as using them to clear or alter cursed items.

Assets

We found the following assets associated with cursed items in the game files:

corruptedcleansereforger.png

Corrupted Cleanse Reforger

corruptedcharactersheet.png

Corrupted Character Sheet

corruptedinventoryicon.png

Corrupted Inventory Icon

corruptedtooltip.png

Corrupted Tooltip

ui-tooltip-border-corrupted.png

Tooltip Border Corrupted

ui-tooltip-background-corrupted.png

Tooltip Background Corrupted

It seems we will be able to cleanse cursed items at the Chamber of Heart and MOTHER will play some role here. We have no idea how we'll be able to alter the cursed items yet, though.

If we're going to be using Echoes of Oblivion or another currency to increase the power of items, it sounds like Reforging may be back in one way or another.

Check out our Patch 8.3 Content Hub for the latest Visions of N'Zoth news!

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Some of these effects seem more forgiving than others. With a way to remove them completely, it's basically a matter of time and grind before those with more punishing ones become fully usable.

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14 hours ago, redux32 said:

Ion specifically said he didn’t mean “get rid” of Titanforging. Your article is entirely misleading.

He also specifically said that they are actively looking for alternatives to TF in a previous QnA, and he did make a vague statement about the nature of TF changing with 8.3:

Quote

"... also, as we're seeing assaults by the minions of N'zoth on Titan Forges around the world, we have to wonder, is it possible that these assaults on Titan Forges might somehow change the nature of Titanforging? This is something that we are discussing and we are working on a plan that we are working to roll out in the very near future but we're excited about the idea of embracing the Old God threat, this time around, to replace Titanforging with something a bit different, with something a bit more twisted and corrupt, that also ideally works to preserve the value of item level and the correlation between doing difficult content and getting the best rewards."

So yeah, nothing misleading about the title. We know that they are looking to replace TF, and this is a speculative article about what that might be. That's why the title is worded as a question.

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The negative effects are a nice touch, but they really slacked out on the positive effects. Just a plain 2% damage/healing increase on every ring, that's just insanely boring. Why not make the positive effects and negative effects play with eachother? Like with Face the Truth where you're supposed to look at a book, if you don't for 6 seconds you get feared. But would be more playful if you DO look at it for 6 seconds straight you get a buff.

This way you give people an effect that if you do it correctly they get rewarded, if they do it badly (like sometimes not looking at the book) they get nothing, if they suck at it (not looking for 6 seconds) you get punished. I'm really hoping the boring 2% increase is going to be changed.

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2 hours ago, Pandabuffel said:

The negative effects are a nice touch, but they really slacked out on the positive effects. Just a plain 2% damage/healing increase on every ring, that's just insanely boring. Why not make the positive effects and negative effects play with eachother? Like with Face the Truth where you're supposed to look at a book, if you don't for 6 seconds you get feared. But would be more playful if you DO look at it for 6 seconds straight you get a buff.

This way you give people an effect that if you do it correctly they get rewarded, if they do it badly (like sometimes not looking at the book) they get nothing, if they suck at it (not looking for 6 seconds) you get punished. I'm really hoping the boring 2% increase is going to be changed.

Now that's a great idea! Swapping the negative effects into a positive effect with similar activation conditions, flavorful and interesting.

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