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Stan

Horrific Visions Research: All Talents Detailed

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Today we're looking at the research tree for Horrific Visions coming in Patch 8.3.

Horrific Visions are a new feature of Patch 8.3 where you visit alternate realities of Orgrimmar and Stormwind, where N'Zoth was victorious, and your goal is to complete as many side objectives as possible to earn better rewards before defeating the mini-boss.

Horrific Visions are revolving around a resource calls Sanity, which must be maintained at a reasonable level, because you will be automatically teleported outside of the Horrific Vision when it reaches zero.

To help us with that, we've got a new Legendary Cloak from Wrathion which comes with a protection against Sanity-draining effect (Blacktalon's Experimental Protection Blacktalon's Experimental Protection) and a Titanic Research Archive which gradually trivializes Horrific Visions and allows you to delve deeper into these visions on successive visits.

You will earn Corrupted Mementos in these visions which will be analyzed by MOTHER to strengthen your defenses against his corruption. You can then use them as a resource for talent research.

Titanic Research Tree

The tree was shown briefly during the Visions of N'Zoth Content Preview and has five tiers of research.

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Titan Research Archive

We datamined the following talents associated with Horrific Visions. Some of them have the [NYI] tag which means they haven't been implemented yet. It seems you will be able to focus your research on single or group play.

Tier 0

Research Talents

  • Let There Be Light - Allows for you to discover torches which regenerate Sanity inside the Visions of N'Zoth. [NYI]

Non-Research Talents

  • Clear Sight Clear Sight - Able to see and loot treasure chests in the Damned/Corrupted/Lost area of the Horrific Visions.
  • Experimental Destabilization Experimental Destabilization - While at or above 4% Sanity, your damage done is increased by 30/40/4%. While at or below 4% Sanity, your damage taken is reduced by 30/40/4%.
  • Portable Clarity Portable Clarity - Enter the Vision with 1/2/3 Portable Clarity Beams.
    • Portable Clarity Beam
      • Cleanse all madnesses and regenerate 100 Sanity for nearby allies every 1 sec for 6 sec. Combat interrupts this effect. Destroyed when leaving the Vision.
  • Sanitation Mastery Sanitation Mastery - [NYI] Killing an Aberration in the Visions grants you 5/10/15% Sanity.
  • Vivification Procedures Vivification Procedures - Enter the Vision with 1/2/3 Seeker's Vials.
    • Seeker's Vial
      • Increases Sanity by 30%. May be used in combat. Destroyed when leaving the Vision.

Tier 1

Research Talents

  • Know No Fear - Increases your max sanity.[NYI]
  • The Penitent Shall Pass - Your sanity now passively regenerates. [NYI]

Non-Research Talents

  • Expansive Mind Expansive Mind - Increases all party members' maximum Sanity by 100/$@312,888m1/$@312,889m1.
  • Gift of the Titans Gift of the Titans - Defeating enemies in Horrific Visions has a chance to grant Gift of the Titans, increasing haste and movement speed by 60% for 20 sec.
  • Singular Sanitation Expertise Singular Sanitation Expertise - Reduced damage taken and increased damage done by 5/10/5%. This benefit is lessened by 2/4/5% per additional party member in the Vision.
  • Leveraged Materials Leveraged Materials - [NYI] When leaving the Vision, gain Cleansed Mementos for every unused Sanity Restoration Orb and Detoxifying Vial.
  • Orb Operation Manual Orb Operation Manual - Receive instructions on how to summon Sanity Restoration Orbs while within a Horrific Vision. The orb revives all nearby allies and restores their Sanity. Up to 3 Sanity Restoration Orbs can be summoned in a single Vision, and orbs summoned by any player in the party count against this limit.
  • Vision Cartography Vision Cartography - [NYI] Able to sync with Vision Mapping points, yielding Corrupted Mementos and granting you 40% increased movement speed.
  • Vision Hunter Vision Hunter - Killing an enemy grants 1/2/3% increased damage for 10 sec. Stacks up to 5 times.

Tier 2

Research Talents

  • My Name Is Fury - Whenever you take damage that causes you to lose sanity, deal damage to the enemy as well. [NYI]
  • Friends In The Darkness - Whenever you lose Sanity, chance to summon a friendly void fiend to fight by your side for a short time.[NYI]

Non-Research Talents

Tier 3

Research Talents

  • Rich Cache - Chests now have a chance to contain stronger torches and greater scrolls in them. [NYI]

Non-Research Talents

Tier 4

Research Talents

  • Fleeting Vision - Whenever you are inside the Vision, your movement speed is increased. [NYI]
  • Bountiful Vision - Increases the number of Corrupted Mementos that drop for you. [NYI]
  • Unknown NYI Talent

Tier 5

Research Talents

  • Stalwart Mind - Whenever you are afflicted by a madness, chance instead to benefit from a Boon of Resolve. {NYI]

Check out our Visions of N'Zoth Content Hub for the latest Patch 8.3 info!

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2 hours ago, Stan said:

Tier 5

Research Talents

  • Stalwart Mind - Whenever you are afflicted by a madness, chance instead to benefit from a Boon of Resolve. {NYI]

I can already hear Wayne June speaking metaphors in the background when that triggers.

Edited by Teufel
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What I seemed to miss so far is the reward system of the new "mage tower", that is more chromie-scenario then mage tower imo? I don't see much point in doing so if I just upgrade the legendary cloak for the last phase of the addon? In legion the legendaries were frustrating from the start at least x-(.

Like is there something that stays in this BFA-Addon? My guess is Azerite goes, Essences go (why unlock rank4 essences then?). 

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2 hours ago, Amateurpeeweeeeh said:

What I seemed to miss so far is the reward system of the new "mage tower", that is more chromie-scenario then mage tower imo? I don't see much point in doing so if I just upgrade the legendary cloak for the last phase of the addon? In legion the legendaries were frustrating from the start at least x-(.

Like is there something that stays in this BFA-Addon? My guess is Azerite goes, Essences go (why unlock rank4 essences then?). 

Well from the youtube vids and Blizzard commentary we are suppose to get other rewards from doing these but the reward list has not been revealed in full depth. 

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4 hours ago, Crackklaus said:

-_- wow new bullshit incoming

I too hate when they try to give us content. It's a seemingly fun bit of side content that we haven't fully seen yet and for all we've seen, is completely optional.

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1 hour ago, Aegrotat said:

I too hate when they try to give us content. It's a seemingly fun bit of side content that we haven't fully seen yet and for all we've seen, is completely optional.

not completely optional if u plan on raiding as new raid drops zero cloaks so far and this cape is needed for last 2 bosses but i agree i wont wear this trash cape til i have 2 . mythic plus farming for cloaks with good stats here i come

 

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2 hours ago, Aegrotat said:

I too hate when they try to give us content. It's a seemingly fun bit of side content that we haven't fully seen yet and for all we've seen, is completely optional.

It's going to help even outside of scenarios. Those scenarios are one of major features of this patch, so I wouldn't really call them optional. And we're getting more time-gating in form of research. Can't say I'm fond of that.

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19 hours ago, Amateurpeeweeeeh said:

What I seemed to miss so far is the reward system of the new "mage tower", that is more chromie-scenario then mage tower imo? I don't see much point in doing so if I just upgrade the legendary cloak for the last phase of the addon? In legion the legendaries were frustrating from the start at least x-(.

Like is there something that stays in this BFA-Addon? My guess is Azerite goes, Essences go (why unlock rank4 essences then?). 

There's a vendor on PTR in the Chamber selling gear for the items you get at the end of your Horrific Vision runs.

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7 hours ago, Stan said:

There's a vendor on PTR in the Chamber selling gear for the items you get at the end of your Horrific Vision runs.

I know that. What I mean is more like the artifact appearances. They were for so many classes great. They stick around in BFA and all coming addons probably. They took artifact abilities from us. They will take essences from us completely as far as it appears for me at least (so I still don't understand the rank4 essence visuals).

So since this is the last content chunk probably, I am just wondering why they dont make something similar to the successes  of legion. I think BFA is just a way worse legion so far. By far.

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