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Everything We Know About Deathwing

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Design-wise, Deathwing is probably the craziest Hero added to the game since the introduction of Cho'gall, and in this post, we're going through the main highlights of the reveal stream.

Deathwing Reveal Highlights

  • Deathwing is going to be in his dragon form the whole game and has no human form. He's even bigger than Alexstrasza.
  • All of his abilities have delays.
  • Although he has a lot of Health, Deathwing is classified as a Bruiser.
  • The Hero will be playable at BlizzCon and go live in December.
  • His trait is called The Aspect of Death and comes with four perks.
    • Deathwing deals 100% bonus damage to enemy Heroes (similar to Alarak).
    • He is permanently Unstoppable.
    • Deathwing is completely unaffected by Allied abilities. You can't do anything to interact with him (no healing, Abathur hatting, NOTHING). He's going to play his own game.
    • He has adamantium plates and starts the game with 40 Armor. Every 25% Health he will lose a plate which takes away 10 Armor. It's the direct opposite of Garrosh who gets tankier as he's close to dying.
  • Deathwing has a custom mount. He leaves the map completely and restores Health over time, which is his primary way of getting back health that he lost while he was on the ground. This is also the only way for him to regain armor plates, as picking up globes will not restore his armor plates. After you land, your abilities will have a short cooldown.
  • He can land anywhere on the map that he has vision and when he lands pick one of two different forms: The Destroyer form / The Worldbreaker form which change his base kit.
    • He can swap between his forms by activating his trait (Thanks @Valhalen
    • The Destroyer form focuses on melee while the Worldbreaker form revolves around ranged attacks.

Destroyer Form Abilities

[Q] Molten Flame is the highest damage-dealing ability in the game. Deathwing shoots a giant flame breath in front of him as you'd expect from a dragon.

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[W] Incinierate is a close-range (circle AoE) ability. After a short delay, he releases a pulse of flame with a flap of his wings.

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[E] Onslaught allows Deathwing to lunge forward a small distance. Any Heroes hit will be Slowed and at the end of the charge, he's going to bite the enemy for extra damage.

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Worldbreaker Form Abilities

This is the Deathwing from the Cataclysm cinematic.

[Q] Molten Flame is the same as in his other form and makes him shoot a giant flame breath.

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[W] Lava Burst: Deathwing makes slaps his paw into the ground which creates a small circular lava pool in an area around him. It has a significant Slow attached which allows him to set up his [Q] Flame Breath.

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[E] Earthshatter: Deathwing rears up and slams his paws into the ground and these little V-shaped skillshots go out that Stun all enemies hit as the ground rumbles. 

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Heroic Ability

Deathwing just has one Heroic ability, but it's available from the start of the game.

[R] Cataclysm: Deathwing flies in the sky, flies over the whole area burning everyone underneath his wings, scorching the ground for several seconds. He lands at the end of the path. It's a flying Lava WaveLava Wave. The Level 10 upgrade makes it deal more damage and Cataclysm's cooldown is reset when an Enemy Fort/Keep is destroyed.

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Talents

At Level 10, he can alternatively pick an ability called [1] Bellowing Roar which Fears everyone around him.

At Level 20, he gets another [R] Cataclysm upgrade which further reduces its cooldown. His other talent is called Rival of a God which allows him to Stun when he lands from the sky. It also gives him access to all Level 7 talents which affect his mount ability, like meteors while landing. 

Deathwing Reveal & Gameplay VoD

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They finally added a D button form switch. The one that should have been on Fenix.

No Abathur hat is a huge fkup imo. Not such a good idea in a team game.

The unstoppable-ness should be the biggest game changer.

Though I want to test Abathur as a counter. Interrupting those abilities, using network shields to counter all his area damage and global positioning. Putting his failing health bar against Abathur's lack of respawn needs.

Gul'Dan sounds like a really effective counter though. Who needs CC when you have rediculous damage?

Azmo'dan also should fall into that category. Deathwing's body size and speed should make it easy to stack with too. And getting those beams to channel to their maximum power should also work well, and keep abilities from being used. The minions summoned will also add damage over time.

Maybe Rexxar with burning talent? Keep the bear on the dragon between stuns of other enemies? And Lunara of course.

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It definitely sounds like Deathwing has a lot of potential to shake up the meta. The enemy's CC is useless against him, but you can't stack buffs on him either. He seems like an amazing counterpick to certain types of team compositions, but his inability to receive support seems to limit his potential to break the game.

Edited by Monlyth

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  On 10/22/2019 at 11:32 PM, Morcalivan said:

They finally added a D button form switch. The one that should have been on Fenix.

No Abathur hat is a huge fkup imo. Not such a good idea in a team game.

The unstoppable-ness should be the biggest game changer.

Though I want to test Abathur as a counter. Interrupting those abilities, using network shields to counter all his area damage and global positioning. Putting his failing health bar against Abathur's lack of respawn needs.

Gul'Dan sounds like a really effective counter though. Who needs CC when you have rediculous damage?

Azmo'dan also should fall into that category. Deathwing's body size and speed should make it easy to stack with too. And getting those beams to channel to their maximum power should also work well, and keep abilities from being used. The minions summoned will also add damage over time.

Maybe Rexxar with burning talent? Keep the bear on the dragon between stuns of other enemies? And Lunara of course.

Expand  

I view it as a good thing that Deathwing can't receive an Abathur hat or other forms of support. With so many powerful abilities, such a huge health bar and his permanent immunity to CC, Deathwing would be insanely OP if his teammates could buff him.

I remember a lot of team compositions used to revolve around picking Illidan and just basing the rest of your composition around enabling him with buffs and healing, before Blinds and CC became more commonplace. Deathwing would be like an Illidan on crack if he could receive buffs.

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  On 10/22/2019 at 11:32 PM, Morcalivan said:

No Abathur hat is a huge fkup imo. Not such a good idea in a team game.

The unstoppable-ness should be the biggest game changer.

Expand  

Imagine how strong Deathwing would be if he had hat from Abathur. Having immunity to cc paired with additional speed, shields with some healing and his own ability to take off, it would make him unkillable in many situations. I think it's a good idea to have some disadvantages and advantages for his unique trait. It also puts him in that "weird" category of heroes like Abathur, Murky and Cho'Gall, there is no other hero like him in the game. That's also what some people have been requesting.

Edited by Arcling
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  On 10/23/2019 at 1:18 AM, Arcling said:

Imagine how strong Deathwing would be if he had hat from Abathur. Having immunity to cc paired with additional speed, shields with some healing and his own ability to take off, he would have been unkillable in many situations. I think it's a good idea to have some disadvantages and advantages for his unique trait. It also puts him in that "weird" category of heroes like Abathur, Murky and Cho'Gall, there is no other hero like him in the game and that's also what some people have been requesting.

Expand  

Yeah, I've really been hoping Blizzard will release something truly unlike any other character, for a good while now.

Deathwing is unique, not only compared to other HotS characters, but compared to MoBA characters in general. I can't think of any other MoBA character that's permanently immune to CC in all of its forms, and can't be healed or supported at all by their teammates.

League of Legends might be a lot more popular, but in my opinion, they've really run out of new ideas when it comes to character design. They actually released a champion that's almost a 1:1 copy of Abathur, and that's the most unique design they've created in ages.

Edited by Monlyth

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He can't be healed or speed buffed. He doesn't get affected by team abilities. The issue is that he only has 3 hero bodies to choose from when Deathwing is in game now. It would be fine if Abathur could shoot from him like a building but be unable to heal. But this is just a direct debuff to Abathur's mobility and damage. Which is already an early game challenge. So Quick Matches will become a pain in the *filtered*.

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I wonder how Tychus would fair against Deathwing...as Deathwing is speculated to have a humongous health pool (bigger than Diablo 100 souls pool?). Have a build revolving around his "Bigger they are..." talent? Or perhaps Extended Minigun duration? So long as you watch any CC shouldn't Tychus in theory absolutely shred Deathwings health?

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  On 10/23/2019 at 1:39 AM, Huntatsukage said:

I wonder how Tychus would fair against Deathwing...as Deathwing is speculated to have a humongous health pool (bigger than Diablo 100 souls pool?). Have a build revolving around his "Bigger they are..." talent? Or perhaps Extended Minigun duration? So long as you watch any CC shouldn't Tychus in theory absolutely shred Deathwings health?

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They said on the stream his health pool is similar to stitches so it's pretty big

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  On 10/22/2019 at 10:41 PM, Valhalen said:

It says that he can switch forms with his "Mount", but doesn't mention that he can also swap by pressing D.

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It was saying trait (which yeah obviously is D).I dont know how you got confused with mount. His mount is a whole other story.

Edited by Kurosu

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Welcome to half a year of overtuned deathwing. Have deathwing on your team or lose! 
but with hp pool counters in the game, I suppose it will be better than Qhira.

Edited by Koxsos

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Aaww now im even more sad I cant play HotS anymore... 

His design and mechanics seems awesome but be prepared because that overtuning is gonna hit harder than a sunday morning hangover for atleast a month when they got there moneys worth out if it ?

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I am really happy to get a different hero gameplay-wise again. I hope we can get to play him around November 4th, at least on PTR.

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  On 10/23/2019 at 2:25 AM, Kurosu said:

It was saying trait (which yeah obviously is D).I dont know how you got confused with mount. His mount is a whole other story.

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You can switch forms when you use his mount.

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I like that he's the exact opposite of Cho'Gall. Cho'gall's all about teamwork. Deathwing is all about working alone :p.

'Incompetent Fools!!! Must I do everything myself?!?'

(Of course don't actually ignore everyone else, you should still work with your team, but you get the idea for the joke ? )

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  On 10/26/2019 at 10:34 PM, CyberDVonaven said:

yeah, I'd say it makes it easier on an Abby player. One less teammate they have to worry about.

Expand  

That's not an Abby player. Abathur is designed to have as much up time to impact the game as possible. The less bodies means the fewer shots he can take at least somewhat reliably. Someone who wants less bodies is looking to play less and just coast. It means they can stay on someone who isn't in a position to impact the game and allows them to take a break. Abby players don't take breaks during matches. One less body means increased downtime and more reliance on minions and mercs on rails. So it has a big impact on what an Abathur can do. While the no healing or shielding makes sense. The lack of using Deathwing for taking shots doesn't. Deathwing is slow and fat. Without a working shield to speed boost, opponents can still run away easily. It would still be more effective to use other characters. So it makes little sense. Just makes Quick Match games more annoying.

Also a little paranoid with all of those 3x Healer teams that get matched together. But that's more of an ongoing bs situation from the devs' matching system. It's just going to be even worse with Deathwing now. If they are going to add a character which ignores team healers then they need to get that fixed first. Just common sense there.

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      General
      Experience Globes can now path through gates. Fixed issues related to root visual effects. Updated decaying and ramping Slows to scale their speed with CC reduction effects. Heroes
      Alexstrasza Base Flame Buffet [E] Fixed an issue that caused Flame Buffet's Slow to be instantly removed on targets with reduced duration on being Slowed. Azmodan Level 13 Chain of Command Fixed an issue that caused Chain of Command to not apply to Demonic Invasion's on-death explosion. Brightwing Base Phase Shift [Z] Fixed an issue with Phase Shift's Store Icon. Chen Level 10 Storm, Earth, Fire Fixed an issue that caused Storm, Earth, Fire Spirits to not contest Capture Points. Wandering Keg Fixed an issue that caused Wandering Keg to occasionally not be cast. Wandering Keg now acts like other instant Abilities and will cast as soon as possible. Cho'Gall General Fixed an issue that caused Cho'Gall to contest points while Cho is in Stasis. Dehaka Base Brushstalker [Z] Fixed an issue with Brushstalker's Store Icon. Will now clamp the minimum cast range to Dehaka's radius. E.T.C. Level 7 Pinball Wizard Bonus damage updated to be additive. Level 13 Face Smelt Fixed an issue that caused Face Smelt's Slow to be instantly removed on targets with reduced duration on being Slowed. Falstad Base Flight [Z] Fixed an issue with Flight's Store Icon. Level 10 Mighty Gust Fixed an issue that caused Mighty Gust's Slow to be instantly removed on targets with reduced duration on being Slowed. Fenix Level 1 Arsenal Synergy Fixed an issue that caused Arsenal Synergy to not grant cooldown reduction for the primary target hit by Phase Bomb. Level 4 Inhibiting Energy Fixed an issue that caused Inhibiting Energy to be instantly removed on targets with reduced duration on being Slowed. Imperius Level 20 Unrelenting Descent Fixed an issue that caused Unrelenting Descent's Heal to be delayed. Johanna Base Punish [Q] Fixed an issue that caused Punish to be instantly removed on targets with reduced duration on being Slowed. Kel'Thuzad Level 4 Phylactery of Kel'Thuzad Announcements for Phylactery of Kel'Thuzad will now use team colors. Kerrigan Level 7 Boundless Fury Fixed an issue that caused Boundless Fury to refund charges against a target already marked. Kharazim Level 4 Spirit Ally Fixed an issue that caused Spirit Ally's heal FX to be visible in Fog of War. Lúcio Base Wall Ride [Z] Fixed an issue with Wall Ride's Store Icon. Lt. Morales Level 10 Medivac Dropship Announcements for Medivac Dropship will now use team colors. Lunara Base Crippling Spores [W] Fixed an issue that caused Crippling Spores to be instantly removed on targets with reduced duration on being Slowed. Maiev Level 16 Armored Assault Fixed an issue that caused Armored Assault to not grant the full bonus to Umbral Bind's Cleave. Malthael Level 20 No One Can Stop Death Announcements for No One Can Stop Death will now use team colors. Mei Base Icing [E] Fixed an issue that caused Icing's Slow to be instantly removed on targets with reduced duration on being Slowed. Level 10 Ice Wall Fixed an issue that caused Ice Wall to not apply Stopped to D.Va's Self Destruct. Muradin Level 4 Thunder Burn Tooltip has been updated to show Thunder Burn is a multiplicative reduction. Level 13 Thunder Strike Damage increase is now additive. Probius Base Worker Rush [Z] Fixed an issue with Work Rush's Store Icon. Rehgar Base Purge [Trait] Fixed an issue that caused Purge to be instantly removed on targets with reduced duration on being Slowed. Samuro Base Critical Strike [W] Fixed an issue that caused Critical Strike FX to persist if Samuro is killed while he has maximum Critical Strike stacks. Level 13 Kawarimi Fixed an issue that caused Kawarimi to create a Mirror Image with the incorrect starting Health. Sgt. Hammer Base Thrusters [Z] Fixed an issue with Thrusters' Store Icon. Stukov Base Weighted Pustule [W] Fixed an issue that caused Weighted Pustule's increasing Slow to be instantly removed on targets with reduced duration on being Slowed. Sylvanas Level 1 Unfurling Shadows Fixed an issue that caused Unfurling Shadows to not grant quest progress for the impact damage of Shadow Dagger created by spread. The Butcher Base Hamstring [Q] Fixed an issue that caused Hamstring to be instantly removed on targets with reduced duration on being Slowed. The Lost Vikings Base Go Go Go! [Z] Fixed an issue with Go Go Go's Store Icon. Zagara Level 20 Pack Instinct Fixed an issue that caused Devouring Maw to gain more bonuses than intended from Pack Instinct. Zuljin General Fixed an issue that caused Basic Attack damage in Zul'jin's Target Info Panel to not increase while Berserker is active. Base You Want Axe? [Trait] Fixed an issue that caused You Want Axe to gain progress while at maximum Basic Attack bonus. Level 16 Wrong Place Wrong Time Fixed an issue that caused Wrong Place Wrong Time to not respect the stack cap of You Want Axe?. Return to Top
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    • By Staff
      A new Heroes of the Storm patch is now available for playtesting on the PTR with many Hero changes and bug fixes. Check out the official PTR notes for more details!
      We expect the patch to be available for testing for one week before it goes live.
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      General Balance Update Bug Fixes General
      Updated Homescreen and Startup Music. NEW: Brawl Mode added! Brawls will rotate on the 1st and 15th of every month. Return to Top
      Balance Update
      Heroes
      Auriel
      Talents
      Level 1 Searing Light Now only deals damage to enemy Heroes. Level 7 Energized Cord Now increases Basic Attack range by 1.1. Level 16 Reservoir of Hope Quest bonus reduced from 75 to 55. Wrath of Heaven Armor reduction increased from 10 to 20. Spell Power increased from 10% to 15%. Chromie
      Talents
      Level 1 Timewalker's Pursuit Spell Power increased from 10% to 15%. Level 7 Mobius Loop Slow reduced from 60% to 40%. Level 20 Unravelling Lingering Slowing Sands no longer consume Energy. Now also increases Slowing Sands cast range by 50%. Johanna
      Base
      Shield Glare [E] Mana cost increased from 45 to 55. Talents
      Level 1 Divine Fortress Health bonus starting value increased from 20% to 25%. Zealous Glare Damage bonus reduced from 75% to 70%. Level 7 Steed Charge Duration increased from 3 to 4 seconds. Level 13 Blessed Hammer Damage reduced from 74 to 65. Level 16 Holy Renewal Cooldown reduction reduced from 1.5 seconds to 1 second. Shrinking Vacuum Damage reduction increased from 25% to 30%. Duration increased from 2 to 3 seconds. Slow increased from 25% to 30%. Tracer
      Talents
      Level 4 Is That a Health Pack?! Healing from Regen Globes increased from 10% to 15% of maximum Health. Pulse Generator Healing reduced from 18% to 12%. Level 13 Jumper Cooldown refresh reduced from 150% to 100%. Shield reduced from 6.5% to 6%. Zul'jin
      Base
      You Want Axe? [Trait] Basic Attack damage increased from 94 to 118. Bonus from quest completion reduced from 1 to .25. Talents
      Level 1 Recklessness Basic Attack damage bonus reduced from 15% to 10%. Level 10 Guillotine Cooldown reduced from 40 seconds to 30 seconds. Mana cost reduced from 70 to 60. Taz'dingo! Cooldown increased from 90 seconds to 100 seconds. Mana cost increased from 75 to 80. Level 16 Let the Killing Begin Kill window reduced from 1.5 seconds to 0.5 seconds. Level 20 Buzzsaw Kill window reduced from 1.5 seconds to 0.5 seconds. Return to Top
      Bug Fixes
      General
      Experience Globes can now path through gates. Fixed issues related to root visual effects. Updated decaying and ramping Slows to scale their speed with CC reduction effects. Heroes
      Alexstrasza Base Flame Buffet [E] Fixed an issue that caused Flame Buffet's Slow to be instantly removed on targets with reduced duration on being Slowed. Azmodan Level 13 Chain of Command Fixed an issue that caused Chain of Command to not apply to Demonic Invasion's on-death explosion. Brightwing Base Phase Shift [Z] Fixed an issue with Phase Shift's Store Icon. Chen Level 10 Storm, Earth, Fire Fixed an issue that caused Storm, Earth, Fire Spirits to not contest Capture Points. Cho'Gall General Fixed an issue that caused Cho'Gall to contest points while Cho is in Stasis. Dehaka Base Brushstalker [Z] Fixed an issue with Brushstalker's Store Icon. Will now clamp the minimum cast range to Dehaka's radius. E.T.C. Base Face Smelt [W] Fixed an issue that caused Face Smelt's Slow to be instantly removed on targets with reduced duration on being Slowed. Level 7 Pinball Wizard Bonus damage updated to be additive. Falstad Base Flight [Z] Fixed an issue with Flight's Store Icon. Level 10 Mighty Gust Fixed an issue that caused Mighty Gust's Slow to be instantly removed on targets with reduced duration on being Slowed. Fenix Level 1 Arsenal Synergy Fixed an issue that caused Arsenal Synergy to not grant cooldown reduction for the primary target hit by Phase Bomb. Level 4 Inhibiting Energy Fixed an issue that caused Inhibiting Energy to be instantly removed on targets with reduced duration on being Slowed. Johanna Base Punish [Q] Fixed an issue that caused Punish to be instantly removed on targets with reduced duration on being Slowed. Kharazim Level 4 Air Ally Fixed an issue that caused Air Ally's heal FX to be visible in Fog of War. Lúcio Base Wall Ride [Z] Fixed an issue with Wall Ride's Store Icon. Lunara Base Crippling Spores [W] Fixed an issue that caused Crippling Spores to be instantly removed on targets with reduced duration on being Slowed. Maiev Level 16 Armored Assault Fixed an issue that caused Armored Assault to not grant the full bonus to Umbral Bind's Cleave. Mei Base Icing [E] Fixed an issue that caused Icing's Slow to be instantly removed on targets with reduced duration on being Slowed. Level 10 Ice Wall Fixed an issue that caused Ice Wall to not apply Stopped to D.Va's Self Destruct. Muradin Level 4 Thunder Burn Tooltip has been updated to show Thunder Burn is a multiplicative reduction. Level 13 Thunder Strike Damage increase is now additive. Probius Base Worker Rush [Z] Fixed an issue with Work Rush's Store Icon. Rehgar Base Purge [Trait] Fixed an issue that caused Purge to be instantly removed on targets with reduced duration on being Slowed. Samuro Base Critical Strike [W] Fixed an issue that caused Critical Strike FX to persist if Samuro is killed while he has maximum Critical Strike stacks. Level 13 Kawarimi Fixed an issue that caused Kawarimi to create a Mirror Image with the incorrect starting Health. Sgt. Hammer Base Thrusters [Z] Fixed an issue with Thrusters' Store Icon. Stukov Base Weighted Pustule [W] Fixed an issue that caused Weighted Pustule's increasing Slow to be instantly removed on targets with reduced duration on being Slowed. Sylvanas Level 1 Unfurling Shadows Fixed an issue that caused Unfurling Shadows to not grant quest progress for the impact damage of Shadow Dagger created by spread. The Butcher Base Hamstring [Q] Fixed an issue that caused Hamstring to be instantly removed on targets with reduced duration on being Slowed. The Lost Vikings Base Go Go Go! [Z] Fixed an issue with Go Go Go's Store Icon. Zagara Level 20 Pack Instinct Fixed an issue that caused Devouring Maw to gain more bonuses than intended from Pack Instinct. Return to Top
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