Valks 2,375 Report post Posted November 1, 2019 This thread is for feedback about our Barbarian Overview for Diablo 4. Quote Share this post Link to post Share on other sites
Guest HuH? Report post Posted March 20, 2023 Why do all the guides show builds with 27 skill points when you can only get 26? Quote Share this post Link to post Share on other sites
Oxygen 446 Report post Posted March 21, 2023 On 3/19/2023 at 10:22 PM, Guest HuH? said: Why do all the guides show builds with 27 skill points when you can only get 26? Hello HuH?, I count 26 points in some of our builds, and... 27 in others, indeed. The image below is correct, but our Rogue and Sorcerer builds seem to imply a third, inexistent Renown point. I'll see to get this fixed. Thanks. Regards, Oxy Quote Share this post Link to post Share on other sites
Guest Barb Report post Posted April 5, 2023 Any reason you don’t have a WW barb build? I saw a few videos that look like it could be an amazing build but out of the 3 builds posted, I don’t think i see any focused on WW. Quote Share this post Link to post Share on other sites
JimLock 0 Report post Posted May 16, 2023 In the Barbarian Talents Guide the sub heading says Druid instead of Barbarian. Quote Share this post Link to post Share on other sites
Natalia 20 Report post Posted May 16, 2023 2 hours ago, JimLock said: In the Barbarian Talents Guide the sub heading says Druid instead of Barbarian. Thank you for flagging this. It should be fixed now. Quote Share this post Link to post Share on other sites
Guest Wraith Report post Posted June 22, 2023 Hello, I think I'm overlooking something in the Barbarian HoTA guide. I see all the amplification of vulnerable damage but I'm not seeing any way to actually apply the vulnerable status. Am I missing something? Quote Share this post Link to post Share on other sites
Oxygen 446 Report post Posted June 23, 2023 17 hours ago, Guest Wraith said: Hello, I think I'm overlooking something in the Barbarian HoTA guide. I see all the amplification of vulnerable damage but I'm not seeing any way to actually apply the vulnerable status. Am I missing something? The Exploit Glyph would be it! It applies Vulnerability for 3 seconds on your first hit every 20 seconds. If you feel like the uptime is too low, which could be the case if your gear is not particularly optimized, check out the Pressure Point passive skill as well. Quote Share this post Link to post Share on other sites
Guest Sephiroth Report post Posted June 28, 2023 Hi @Oxygen, Have been following your guide while leveling up for WW Barb, been pretty good so far but was wondering about a few node picks that might be slightly more optimal? - Warbringer Board - Exploit Glyph Node (Up 3, Right 1 +5 Dex Node v.s. Down 1, Right 1 +5 Dex Node) You can grab the Dex node next to the Strength / Willpower nodes instead of the one top right of the diamond. Both give 5 dex but the closer dex node will unlock your Exploit Glyph quicker. - Decimator Board - Imbiber Glyph Node (Up 2, right 1 - Str+5 Node) I feel that this node should be skipped in place of grabbing another +5% vulnerable damage magic node above the rare node to the right of the Imbiber Glyph (which will link path to Weapons Master Board instead). Another thing I noticed on the board is that a fair few of the rare nodes tool tips are inaccurate... and maybe a shortage of nodes allocated? Used a more accurate tool seems to think there is 6 spare nodes available. Link below. https://d4builds.gg/builds/39034dbf-dbf1-4332-aab2-0f6b8f113506/ Quote Share this post Link to post Share on other sites
Guest Asmoooo Report post Posted July 2, 2023 Hi, in the Hammer of the Ancients (HotA) Endgame build, its something wrong with the paragon board. The Radius range of the glyph is bigger in the guide then what it is in the game. So the Exploit glyph cant get the dex it need on the second board if i follow the guide, In the guide it shows 4 on each side but its 3. in game Quote Share this post Link to post Share on other sites
Neviriah 383 Report post Posted July 4, 2023 On 7/2/2023 at 12:21 PM, Guest Asmoooo said: Hi, in the Hammer of the Ancients (HotA) Endgame build, its something wrong with the paragon board. The Radius range of the glyph is bigger in the guide then what it is in the game. So the Exploit glyph cant get the dex it need on the second board if i follow the guide, In the guide it shows 4 on each side but its 3. in game That might be because it takes into consideration that the glyph is/would be levelled? The radius increases from 3 to 4 if the glyph is level 15+. Would be my guess at least 🤔 1 Quote Share this post Link to post Share on other sites
Oxygen 446 Report post Posted July 5, 2023 On 6/28/2023 at 11:34 AM, Guest Sephiroth said: Hi @Oxygen, Have been following your guide while leveling up for WW Barb, been pretty good so far but was wondering about a few node picks that might be slightly more optimal? - Warbringer Board - Exploit Glyph Node (Up 3, Right 1 +5 Dex Node v.s. Down 1, Right 1 +5 Dex Node) You can grab the Dex node next to the Strength / Willpower nodes instead of the one top right of the diamond. Both give 5 dex but the closer dex node will unlock your Exploit Glyph quicker. - Decimator Board - Imbiber Glyph Node (Up 2, right 1 - Str+5 Node) I feel that this node should be skipped in place of grabbing another +5% vulnerable damage magic node above the rare node to the right of the Imbiber Glyph (which will link path to Weapons Master Board instead). Another thing I noticed on the board is that a fair few of the rare nodes tool tips are inaccurate... and maybe a shortage of nodes allocated? Used a more accurate tool seems to think there is 6 spare nodes available. Link below.https://d4builds.gg/builds/39034dbf-dbf1-4332-aab2-0f6b8f113506/ We're working on our own (accurate) paragon board and tooltips, so, we should have that fixed shortly. As for your suggestions, I'm... inclined to agree with all of them. I'll amend the board to reflect that. Thanks for the insightful comments, always like those. Quote Share this post Link to post Share on other sites
Hordack 0 Report post Posted July 15, 2023 I have been following the HotA guide on your site. I've been following the paragon board your linked to D4 planner. I'm level 99 and I'm 2.5 bubbles away from 100. I currently have 3 extra points and I guess the last bubbles will max me out at 6 extra points. Problem is I have already filled in all of them you have planned out. Considering there are 6 boards, I wonder if it is counting some twice like that board connector? On their site I unchecked a connector and it gave me 2 points, not one. So I still have 6 points to drop somewhere and I'd like to maximize. Quote Share this post Link to post Share on other sites
AngryPotato 0 Report post Posted August 19, 2023 (edited) For the Whirlwind barbarian, what glyph's should be prioritized after getting them all to level 15? Are there any general rules for late game glyph leveling for all builds? i.e. For uber lilith/nightmare dungenion 80+ pushes? e.g. Go for glyphs that prioritizes crit damage, etc.. Edited August 19, 2023 by AngryPotato Quote Share this post Link to post Share on other sites
Guest KhalDrogo Report post Posted September 5, 2023 Can you add a description of how the key passive is activated of Double Swing Barbarian Endgame Build. it's about which weapons you use for Walking Arsenal Quote Share this post Link to post Share on other sites
TedintheShed 0 Report post Posted September 8, 2023 For the standard WW guide, I see the three Ancestral Uniques (Gohr's, Temerity and Rage of Harrogath) was removed as best choice for those gear slots. Was than an over site or are the standard Ancestral preferable now? Thank you Quote Share this post Link to post Share on other sites
Siukkola 0 Report post Posted September 9, 2023 I noticed the Whirlwind barbarian build update removed all the uniques. I understand that there are very much needed aspects, so is that the reason you gurus prefer legendary over unique equipment? Kind of hoping you guys just forget... 🙄😄 Quote Share this post Link to post Share on other sites
Khughe01 0 Report post Posted September 12, 2023 On the Frozen WW Barb build, what weapons (Arsenal) should I have selected for the skills? Thanks. Quote Share this post Link to post Share on other sites
Guest Noyesy Gaming Report post Posted May 20 I have been looking at the Bash Barb and it says about changing bash to be with Dual wield but i can inly have it on bludgeoning is there something i am missing? Quote Share this post Link to post Share on other sites
Mathris 0 Report post Posted May 21 14 hours ago, Guest Noyesy Gaming said: I have been looking at the Bash Barb and it says about changing bash to be with Dual wield but i can inly have it on bludgeoning is there something i am missing? Hello there! Bash does require a Bludgeoning Weapon. When assigning the skill to the Dual-Wield Weapons, you must be wearing at least 1 One-Handed Mace as part of your dual-wield weapons. You will want to do this anyway since the build uses the passives Wallop and Concussion and to benefit from these passives you need at least one mace somewhere. I intend to make this more clear in a guide update this week. Thanks for the question! Hope you're enjoying season 4. Quote Share this post Link to post Share on other sites
ianjoshua 0 Report post Posted November 3 The WW Bard guide is confused. It looks like stuff has been copy pasted and is no longer relevant. E.g. when talking about using Ring of the Starless Skies mythic it says " If you are lucky enough to acquire one replace the ring with Aspect of Inner Calm with it." but the build guide itself does not specify Inner Calm on either ring. Plus I don't think "Sandstorm Augments" exists anymore. Will there be a corrected/updated/edited WW Bard guide forthcoming? Quote Share this post Link to post Share on other sites