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A List of All Deathwing's Talents

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46340-everything-we-know-about-deathwing

Here's a list of Deathwing's talents taken from Kendric's stream. Huge thanks goes out to redditor 38dedo for adding the missing talents from the reveal highlights panel. Deathwing will be available to all Virtual Ticket holders for free in the coming weeks.

You can learn more about Deathwing and what's next in our BlizzCon 2019 Content Hub!

Before we go through Deathwing's talents, we must first look at his abilities.

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[D] TRAIT: Aspect of Death

Deathwing is fitted with 4 Armor Plates which grant 10 Armor each. Every 25% Health lost causes Deathwing to lose a plate. Plates are only restored when Dragonflight is used, based on the amount of health Deathwing has when landing.
Deathwing is also a mighty Dragon Aspect who is permanently Unstoppable and deals 100% additional damage to Heroes but views his allies with contempt and is immune to any of their friendly effects.
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[Z] Dragonflight

After 3 seconds, fly into the sky, become immune to all effects and gaining 2.5% Health per second. When Deathwing deals or takes damage, Dragonflight is put on a 4 second cooldown.
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[Q] Destroyer

While airborne: Slam down to the ground, dealing damage to enemies in the area and gaining access to Destroyer abilities: Incinerate and Onslaught.

[W] World Breaker

While airborne: Slam down to the ground, dealing damage to enemies in the area gaining access to the World Breaker abilities: Lava Burst and Earth Shatter.

[Q] Molten Flame (Both Forms)

Breather a stream of flame, dealing damage every second. Drains energy each second.

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[W] Incinerate (Destroyer)

Deathwing flaps his wings, dealing damage to nearby enemies.

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[W] Lava Burst (World Breaker)

After a short delay, deal damage to all enemies in the area and create a pool of magma that persists for a short time, dealing and slowing enemies.

FUKQK41KN4GZ1571354704757.jpg

[E] Onslaught (Destroyer)

Lunge in a direction dealing damage to enemies and slowing them. Deathwing bites enemies at the end of the lunge, dealing additional damage.

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[E] Earth Shatter (World Breaker)

Create a fissure that deals damage to enemies and stuns them.

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[R] HEROIC ABILITY: Cataclysm

Deathwing flies across the target path, dealing damage on impact and leaving scorched ground that persists for a short time, damaging enemies.

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Level 1 Talents

Dragon Soul [Z]

  • Increases Molten Flame healing by an additional 25%.

Molten Blood [Trait]

  • Armor Plates increase Regen.

Draconic Might [Trait]

  • Upon landing on Armor Plate, Deathwing becomes Protected for 0.75 seconds.

Level 4 Talents

Infernus [Q]

  • When Molten Flame is cast at full Energy, its damage is increased by 100% against Heroes.

Heat Wave [W]

  • Destroyer: After hitting an enemy Hero with Incinerate, Deathwing deals 19 damage per second to all nearby enemies foes the next 8 seconds. Stacks up to 4 times.
  • World Breaker: Increases the explosion damage of Lava Burst by 50%.

Dragon's Ire [Trait]

  • While Deathwing has 3 or fewer Armor Plates, his damage is increased by 30%.

Level 7 Talents

Firestorm [Z]

  • When Deathwing lands, he drops 7 meteors near the landing area, dealing 70 damage to enemies hit. Heroes hit by the meteors reduce Dragonflight's cooldown by 5 seconds.
  • Meteors prioritize landing on Heroes, otherwise they fall randomly in the area.

Death Drop [Z]

  • Destroyer and World Breaker's landing damage is increased by 50% and hitting a Hero allows Deathwing to cast Molten Flame immediately.

Skyfall [E] (Charge Cooldown: 8 seconds)

  • After using Dragonflight, Deathwing can drop meteors anywhere within vision dealing 157 damage to enemies in the area. Has 3 charges.
  • If a Hero is hit, Deathwing heals for 5% of his maximum Health and reduces his landing cooldowns by 3 seconds.

Level 10 Talents

Burn Beneath My Shadow [R]

  • When an enemy Fort or Keep is destroyed the cooldown of Cataclysm is reset. Cataclysm's periodic damage increased by 100%.

Bellowing Roar [Active] (Cooldown: 75 seconds)

  • After 1 second, Deathwing unleashes a mighty roar, dealing 33 damage to nearby HEroes and causing them to run in Fear for 2 seconds. The cooldown recharges 50% faster for each missing Armor Plate.

Level 13 Talents

Wicked Inferno [Q]

  • Molten Flame's Energy cost per second is reduced by 15.

Ruination [E]

  • Destroyer: The bite from Onslaught now Slows by 60% for 1.5 seconds.
  • World Breaker: Reduce Earth Shatter's cooldown by 6 seconds and its Energy cost by 15.

Fire and Fury [Passive]

  • Basic Attacks against Rooted, Slowed, or Stunned enemy Heroes deal 50% additional damage and restore 10 Energy.

Level 16 Talents

Conflagration [Passive]

  • Dealing 656 Basic Ability damage to enemy Heroes within 10 seconds causes them to burn for an additional 187 damage over 4 seconds. While burning, they explode every 1 second, dealing 216 damage to all nearby enemies.
  • Conflagration cannot activate itself.

Gaze Onto Destruction [Z]

  • Hitting Heroes with Destroyer or World Breaker's landing causes their damage to be reduced by 76% and Slows them by 40% for 4 seconds.

Elementium Plating [Active] (Cooldown: 90 seconds)

  • While in Worldbreaker form, activate to gain a Shield equal to 50% of Deathwing's missing Health for 8 seconds. While the Shield holds, Deathwing regenerates 2% of his maximum Health per second.
  • When the Shield expires or is destroyed, Deathwing regains Armor Plates appropriate for his new Health.
  • The Shield and effect end immediately if Deathwing uses Dragonflight or switches to Destroyer form.

Level 20 Talents

Stood in the Fire [R]

  • Reduces Cataclysm's cooldown by 45 seconds.

Arrival of a God [Z]

  • Hitting Heroes with Destroyer or Worldbreaker's landing Stuns for 1 second.
  • Deathwing also gains the benefits of all of his level 7 talents.

Destroyer's Rampage [Trait]

  • For the next 6 seconds after landing in Destroyer form, Deathwing's damage is increased by 25% and his Basic Ability cooldowns recharge 50% faster.
  • Damaging Heroes refreshes this effect and switching to World Breaker form removes the effect.

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So...

1 hour ago, Stan said:

Dragon Soul [Z]

  • Increases Molten Flame healing by an additional 25%.

how long have we known molten flame heals? how much does it heal? or is this just 25% of damage done?

1 hour ago, Stan said:

Infernus [Q]

  • When Molten Flame is cast at full Energy, its damage is increased by 100% against Heroes.

does this mean he does triple or quadruple damage? I'm thinking it's quadruple from how sadism seems to calc damage.

 

Here's my quick talent tree rundown that my sleep deprived brain came up with at 4:45 am

Level 1 - Dragon Soul if the heal on Molten Flame is high enough to justify picking the talent. also if it's 25% of damage done (since the heal on Molten Flame was never mentioned before so it might just be a typo), this is a likely pickup. Molten Blood is the same case; If the numbers are good enough. Draconic Might if all else fails since we know it does something pretty good, especially when you want to be much closer with your build path.

Level 4 - Infernus causes quadruple damage. What more do I need to say. Heat Wave is nice but the damage isn't all that great when you're the main target of fire since you're a giant immolating player and it doesn't help for laning wave clear that much since you're still going to be pressured by the other person in lane who likely has more reliable damage than you (Thrall, Alarak, Rangnaros, and so on) but would probably do some work if you build to be a close range fighter. Dragon's Ire just seems lackluster since most of your damage comes from Molten Flame and Infernus is right there. Also, you have to be at 75% or lower to even benefit from the measly 30% bonus to your not Molten Flame damage sources. 

Level 7 - Skyfall if you need more self-sustain (which you will since your allies can't help you) or Death Drop since a fast unreactable Molten Flame with Infernus' massive damage is something to fear, especially since apparently Molten Flame heals. Firestorm also could get some early damage or it could miss everyone you were aiming for an now you're a giant, unhealable target in the middle of the enemy team. Even when Firestorm does something you don't want to be in the middle of everyone since again, big, unhealable target that will drive attention from anyone who has eyes and something to hurt you with.

Level 10 - Burn Beneath My Shadow is a large straight upgrade for Cataclysm that will never not be at least good. Then there's Bellowing Roar. It's interesting as it gives you artificial durability and a 2 second CC as well as rewarding you for being in the middle of a team, where a lot of other talents have good use. The problems begin to arise though since you need to be in Destroyer to even use it and you need to put yourself at risk for it to do anything (unless you're using Cataclysm first, but that will likely have a massive cooldown). It also wants you lower on health for the cooldown reduction even though that's pretty risky to do as any character, including the characters built for being low like Garrosh since you're 1 Last Rites or Consume Souls recast from losing the game. Bad for the mindset of keeping Deathwing low on HP, good for it's effect. Will do wonders on a Dive heavy comp since you won't be the only big target standing in front of the enemy.

Level 13 - Wicked Inferno would be my safe pick for basing your build around Molten Flame. Fire and Fury is based on your team's characters but could be good if you're mainly in World Breaker since both of your stance abilities have CC bound to them. Ruination is good when the other two talents won't help much, which could be always or never. Mainly when you want to be close for Destroyer.

Level 16 - Elementium Plating provides a life saving shield if you need it or a 16% max hp recovery, but can only be used in World Breaker. It's also one of the few sources of healing Deathwing has in his talents and he likes healing where he can get it. It also is the only way to regain Plates without Dragonflight. Gaze Onto Destruction is definitely good if you're building more to be in Destroyer since it reduces damage so you don't need the heal from Elementium Plating. Conflagration might hard to use since the damage threshold seems really high, but it definitely could be good since the effect is a massive amount of disconnected damage equivalent to a constant living bomb (the AOE not spread) along with massive tick damage anyway. Conflagration is also the only aggressive choice at this tier so you might just want to skip it on the principal of "it doesn't stop you from dying" which will be a problem when your team can't help you with health or survivability. Also it says 76% and that's a weird number for this game.

Level 20 - Stood in the Fire is just nice to have since 45 seconds is a big cooldown reduction, regardless of cooldown. Arrival of a God is nice but if you pick up Draconic Might at level 1 you're safe for the 1 second anyway and despite gaining Skyfall or Death Drop, neither stack up to Destroyer's Rampage which provides massive cooldown reduction and damage during the same time period of when Deathwing would be landing.

 

Now for two easy builds for both play styles...

Destroyer Build

1-Draconic Might

4-Heat Wave

7-Firestorm

10-Bellowing Roar

13-Ruination

16-Gaze Onto Destruction

20-Destroyer's Rampage

World Breaker/Molten Flame Build

1-Dragon Soul

4-Infernus

7-Death Drop

10-Burn Beneath My Shadow

13-Wicked Inferno

16-Elementium Plating

20-Stood in the Fire

 

I spent way too much time on this...

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5 hours ago, Stan said:

Dragon Soul [Z]

  • Increases Molten Flame healing by an additional 25%.
2 hours ago, Twych said:

how long have we known molten flame heals? how much does it heal? or is this just 25% of damage done?

Based on the description on Kedric's stream, it heals baseline for 25% of the damage it does to heroes. I think with this talent it should increase to 50%.

5 hours ago, Stan said:

Draconic Might [Trait]

  • Upon landing on Armor Plate, Deathwing becomes Protected for 0.75 seconds.

I think this is a typo. Based on the gameplay it seems Deathwing becomes protected when he loses an armor plate, not lands.

Overall very interesting talent tree, though nothing jumps out at me changing his playstyle dramatically as he levels up, with the exception of the roar of fear on 10 and maybe the lvl 7 landing talents.

Edited by lChronosl

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2 hours ago, lChronosl said:

Based on the description on Kedric's stream, it heals baseline for 25% of the damage it does to heroes. I think with this talent it should increase to 50%.

I think this is a typo. Based on the gameplay it seems Deathwing becomes protected when he loses an armor plate, not lands.

Overall very interesting talent tree, though nothing jumps out at me changing his playstyle dramatically as he levels up, with the exception of the roar of fear on 10 and maybe the lvl 7 landing talents.

It is indeed a typo.

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Talents increase his survival, increase his damage or increase his zoning capabilities.

Those seem to be the three talent paths to me.

One question I have after seeing Kendric play is that it seems the 3 charges from Skyfall are unlimited.

Can we stay in the air and just shoot 150 damage global meteors down on enemies all game long?

Seem to work as a better version of Abby mines to me.

Edit: By unlimited I mean they recharge as Abathur mines. And talent description says yes. Any limits on up time for Dragonflight? Doesn't seem to be.

Edited by Morcalivan

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17 hours ago, Morcalivan said:

One question I have after seeing Kendric play is that it seems the 3 charges from Skyfall are unlimited.

That's how it looked to me. It will probably be my main pick, since I can stay the 30s+ I will need to fully heal in the air while still interfering in the fights below.

17 hours ago, Morcalivan said:

Talents increase his survival, increase his damage or increase his zoning capabilities.

Those seem to be the three talent paths to me.

I can see kinda 3 builds also: Q build, Destroyer "melee" build and "survival" build. Q build looks amazing, specially on Volskaya and Shrines when the enemy tends to want to sit on the point for a while.

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2 hours ago, lChronosl said:

That's how it looked to me. It will probably be my main pick, since I can stay the 30s+ I will need to fully heal in the air while still interfering in the fights below.

I can see kinda 3 builds also: Q build, Destroyer "melee" build and "survival" build. Q build looks amazing, specially on Volskaya and Shrines when the enemy tends to want to sit on the point for a while.

I'm not sure being surrounded by bushes will be very favourable to Deathwing. I see him getting poked from the bushes or ambushed by Tychus, Leoric and Malth too easily from those spots. Maybe once he gets his Fear ability? Braxis Holdout looks a bit safer. Volskaya should work well with his ultimate and unstoppable. The addition of Fear going even further. Or perhaps not need to so it can be used with the Mech advance. Those belts would give him some mobility also. Garden of Terror and Tomb of the Spider Queen should do well with his Global and Ultimate working to support monster pushes well with that ultimate reset. He should be able to collect gems more easily with his body size and unstoppable as well.

Does the healing camp on Volskaya work on Deathwing?

Any healers outside Alex that should be chosen? Going to Ban Deathwing or let people play him and just take/ban Alex?

Anyone have a list of % based damage heroes? :p

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Is there anywhere we can see precise numbers on his basic and heroic abilities? Damage, healing, stun duration, etc.? I'd like to see them for purposes of thinking about talent builds.

19 hours ago, Morcalivan said:

I'm not sure being surrounded by bushes will be very favourable to Deathwing. I see him getting poked from the bushes or ambushed by Tychus, Leoric and Malth too easily from those spots. Maybe once he gets his Fear ability? Braxis Holdout looks a bit safer. Volskaya should work well with his ultimate and unstoppable. The addition of Fear going even further. Or perhaps not need to so it can be used with the Mech advance. Those belts would give him some mobility also. Garden of Terror and Tomb of the Spider Queen should do well with his Global and Ultimate working to support monster pushes well with that ultimate reset. He should be able to collect gems more easily with his body size and unstoppable as well.

Does the healing camp on Volskaya work on Deathwing?

Any healers outside Alex that should be chosen? Going to Ban Deathwing or let people play him and just take/ban Alex?

Anyone have a list of % based damage heroes? ?

Here:

Ana, level 7 - 10% w/ sleep

Artanis, level 16 - 0.5%, auto attacks & 1.5%, twin blades

Azmo, level 16 - 4% w/ globe

Brightwing, level 4 - 2% w/ poly, AoE

Butcher, level 13 - 10% w/ charge

Cassia, level 16 - 3% w/ auto attacks vs stun/root/slow

Cho, level 4 - 7% w/ surging fist

Gall, level 13 - 2% w/ Shadowflame

Diablo, level 20 - 10%, activatable lifesteal

Falstad, level 13 - 1.5% w/ auto attacks

Fenix, level 16 - 6% w/ 3 repeater attacks

Greymane, levels 10 & 16 - 40% current health w/ cursed bullet, 3% w/ worgen attacks

Hanzo, level 16 - 2% w/ auto attacks & scatter arrows

Illidan, level 16 - 8% w/ 4 auto attacks

Imperius, level 1 - 2.5% w/ valorous brand

Kharazim, level 10 - 7%, striking 7 times maximum, increasing to 11 times w/ level 20 upgrade

Leoric, basic ability & levels 13 & 16 - maximum 20% w/ drain hope, alternatively max 35% at 16 & 2.5% w/ auto attacks at 13

TLV, level 13 - 1.25% w/ auto attacks when activated for 5 seconds

Lunara, level 16 - 1.5% w/ auto attacks vs targets w/ full stacked toxin

Maiev, levels 4 & 16 - 6% in aoe on blink, & 1.5% on a fan of knives for each hero hit by previous spirit

Mal'Ganis, levels 7 & 10 - 3% w/ third slash of claws, & 0-100% w/ dark conversion

Malthael, trait & levels 10 & 16 - up to 33% w/ last rites, 8% w/ mortality at 16 on teleport, & 1.75%/second, alternatively increased to 3.15%/second with memento mori at 16

Mephisto, level 16 - 10% w/ lightning nova

Murky, level 16 - 15% w/ pufferfish

Orphea, level 16 - 3% w/ shadow waltz

Ragnaros, level 16 - 9% w/ sulfuras smash

Raynor, level 16 - 3% on trait-boosted auto attacks

Rehgar, level 16 - 5% on wolf attacks

Sgt. Hammer, level 16 - 1.5% on auto attacks

Sonya, level 16 - 1.25% on auto attacks and seismic slams

Stitches, level 4 - 5% on hooks

Sylvanas, level 1 - 1% on auto attacks vs slowed heroes

Tassadar, level 16 - 1.5% on auto attacks (8%/second) while oracle is active

Thrall, levels 7 & 16 - 15% w/ an activatable, 3% w/ auto attacks vs heroes rooted by his wolf

Tracer, level 10 - 7% on pulse bomb

Tychus, trait & levels 16 & 20 - 2.5% on auto attacks, 5% on grenade, further 1% bonus to auto attacks

Tyrande, level 16 - 7% w/ owl

Valla, level 16 - 5% w/ 3 auto attacks

Varian, level 13 - 4% w/ charge

Xul, level 1 - 12% w/ bone armor

Yrel, level 16 - 6% w/ hammer

Zagara, level 16 - 3.5% w/ hunter killer

That should be all of them.

Edited by Xanthanarium
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4 hours ago, Xanthanarium said:

Ana, level 7 - 10% w/ sleep 

Brightwing, level 4 - 2% w/ poly, AoE

Cassia, level 16 - 3% w/ auto attacks vs stun/root/slow

Stitches, level 4 - 5% on hooks (maybe?)

Sylvanas, level 1 - 1% on auto attacks vs slowed heroes

Thrall, levels 7 & 16 - 15% w/ an activatable, 3% w/ auto attacks vs heroes rooted by his wolf

Don't think these will do anything to Deathwing.

But thanks man, good list.

Leoric I think gets an additional 15% at later levels doesn't he? Or is that just 15% of the damage he deals with it?

Is it 35% total on a full drain or 20% then some small bonus damage?

Edit: 35% total at lvl 16, just doesn't heal that additional 15%, only from the 20% max health.

That's a pretty big chunk. Combined with March you can become unstoppable, drain 35%, heal for 20%.

Or drain and then Wraith Walk. Pretty good counter.

Edited by Morcalivan

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MFPallytime made some videos on drain build Leoric and Q build Orphea to prepare to Deathwing.

Malthael seems a good counter, assuming he can survive the mess of the 4-man.

Tychus can be either a real pain or harmless, depending on the player. Because as scary as minigun can be, Tychus has to stay still and in range of Deathwing's jaws. At least that is what I saw on some of the streams.

Edited by lChronosl

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Yeah I saw the Maltheal one. But I only really do well with Malth as a clone for Abba.

Every other time I just feed as I always overestimate the healing and teleport range.

Leoric I'm getting into just because he has so much unstoppable. So far so good!

And lots of people lose track of his drain life or see running from it a lost cause.

Tychus I tried getting into but it's like you said, the self root to attack with means your % damage is a small amount.

With other characters you have that CC to make your attacks land, but not with Deathwing.

Now I just gotta brush up on my Brightwing, Chromie and Alexandra.

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Incidentally, I think Greymane could potentially be a real pain in the *filtered* for DW. He doesn't need to go riskily deep like Malth or Leoric in order to do his initial 40%, and even without using alpha killer, he can put a fair amount of pressure on from a distance before he feels comfortable diving in.

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I've rarely played him since so many others did when I first starting playing. But will check it out.

One last thing to note. Leoric can CC Deathwing. Tomb + Body Block.

Deathwing's Azmodan/Stiches size body means it is easy to basically 'root' him.

So, Unstoppable as stated, but not immune to CC. :p

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22 hours ago, Morcalivan said:

I've rarely played him since so many others did when I first starting playing. But will check it out.

One last thing to note. Leoric can CC Deathwing. Tomb + Body Block.

Deathwing's Azmodan/Stiches size body means it is easy to basically 'root' him.

So, Unstoppable as stated, but not immune to CC. ?

I believe he can charge through any of them in Destroyer mode (uninterruptible, of course), or he can use Cataclysm, or Bellowing Roar if he takes that. So, a fair few counters.

 

Also, you can only do that for 4 seconds once every minute, if he has none of those available.

Edited by Xanthanarium

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Plenty of time to get a kill in that time.

And while you can't slow Deathwing you can speed boost Leoric just fine.

Played a bit of Greymane, Tychus and Malthael as well recently.

Deathwing aside they each are pretty effective even vs squishies. So they look good.

Death's Shroud, the increased Q range, and the lvl 1 speed talent all combo well for poke on Malth.

While he can do more dps in closer range porting around, getting more Qs off from range is better I think.

Move and attack speed for Greymane with Silver Bullets and cocktails for a 'less suicidal' playstyle works well.

No need for diving as anything more than a finish, peel or escape. Especially if ya want to fire more Bullets.

Tychus has some range issues outside of Grenade. He might need a Mediev or similar to reall work.

His self root to shoot that short ranged minigun makes him too easy a target for damage or stuns.

 

So pretty confident in countering Deathwing. The question now is, what do you take WITH him?

 

Do you grab something that counters his counter picks? Or work with him directly with Alexstraza?

A Blaze to land stuns and slows? Leoric to setup his fire breath?

 

Pretty sure Alex will be getting banned similarly to Auriel getting banned when Cho'Gall is taken.

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11 hours ago, Morcalivan said:

Plenty of time to get a kill in that time.

And while you can't slow Deathwing you can speed boost Leoric just fine.

Played a bit of Greymane, Tychus and Malthael as well recently.

Deathwing aside they each are pretty effective even vs squishies. So they look good.

Death's Shroud, the increased Q range, and the lvl 1 speed talent all combo well for poke on Malth.

While he can do more dps in closer range porting around, getting more Qs off from range is better I think.

Move and attack speed for Greymane with Silver Bullets and cocktails for a 'less suicidal' playstyle works well.

No need for diving as anything more than a finish, peel or escape. Especially if ya want to fire more Bullets.

Tychus has some range issues outside of Grenade. He might need a Mediev or similar to reall work.

His self root to shoot that short ranged minigun makes him too easy a target for damage or stuns.

 

So pretty confident in countering Deathwing. The question now is, what do you take WITH him?

 

Do you grab something that counters his counter picks? Or work with him directly with Alexstraza?

A Blaze to land stuns and slows? Leoric to setup his fire breath?

 

Pretty sure Alex will be getting banned similarly to Auriel getting banned when Cho'Gall is taken.

The point I was making is, if your team messes up with that lucky entomb where he has no escape options, you won't get another chance for quite a while. Which will happen quite often below, and probably sometimes in, platinum.

 

The best synergies, as I've heard and I'm inclined to agree, are gonna be people who can win fights quickly. If you have a good landing, maybe on top of somebody someone like Diablo locks down for a few seconds, then your best shot at winning that teamfight is to kill that person, and use that momentom to kill everyone you can in the vicinity, quickly. Because DW doesn't regen his energy all that fast, compared to how quickly you can use it, the longer the teamfight goes on, the more he'll struggle. For that reason, as well as the fact that she can produce regen globes, he'll work well with Alexstrasza whenever she has Dragonqueen available. Ironically, he'll also work quite well with Greymane--ever since the buffs they gave him, GM is both an incredibly effective finisher and a great source of sustained damage. Apart from that, pretty much anyone with good burst will be a good combination, and anyone with good cc will work well.

Jaina comes to mind as being one of the best combinations I can think of, seeing as her ring is one of the longest roots in the game, and she obviously excels at burst damage. Plus, her slow can help DW land abilities significantly. You could feasibly wipe an entire team extremely quickly with Ring, if you divide and conquer when they're spread apart; Jaina gets the people nearest her, and Deathwing kills everyone else she can't hit with aoe with Molten Breath.

Being a Mephisto main, I of course have to consider how well they'd work together, and while that's an obvious asynergy in the early game, once he reaches 16 and 20 Mephisto can do some insane burst damage, and of course Durance would pair extremely well with Deathwing. You also might take some kind of sustained damage assassin to make sure you're not completely boned when you don't immediately win a fight. I guess it depends on just how much DW can do over a longer period, which we'll just have to find out; is he completely useless when he doesn't get that insta-win condition, or can he help out enough to make that work? Either way, you probably shouldn't normally take Mephisto with him, though.

 

All that aside, I think that one of the most interesting things to think about in this whole deathwing discussion is how useful you can make perma-unstoppable be in certain situations. Normally, since Unstoppable is so short and hard to get, you only use it in desperate scenarios, but with him having it permanently, there are certain abilities you can completely screw up when they're used: Warden's Cage is one of the first that comes to mind; all DW has to do is walk over whatever wardens he wants to disappear, and they'll get used up. You can also block Durances from Mephisto with him--although the aoe will still go off, you could get up in his grill to make sure it gets placed far away from your team. Any kind of projectile-stun ability, he can block, like storm bolts, sleep darts, or Stitches hooks, Mind Control from Sylvanas being another similar ability, and if an Artanis swap hits him, Artanis will just get himself in the middle of the enemy team.

So he could also be a good counterpick for compositions like Stitches hook blowup, especially because I believe they said he's got the biggest hitbox in the game.

Edited by Xanthanarium

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    • By Staff
      Game Pass members can now unlock 30 Heroes in Heroes of the Storm for free. Here’s how to claim your in-game perks.
      Game Pass Ultimate and PC Game Pass members are getting a fresh batch of in-game perks this week, and Heroes of the Storm is officially part of the lineup!
      Starting now, subscribers can unlock 30 playable Heroes in Blizzard's free-to-play MOBA just by linking their Battle.net account.
       
    • By Staff
      After extensive PTR testing, Blizzard released a new balance patch and here are the official patch notes.
        
      Our next Heroes of the Storm patch is live! Read on for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      General Balance Update Bug Fixes General
      Updated Homescreen and Startup Music. Updated Shop Bundles and Items. Draft First Round pick timer has been reduced from 40 seconds to 25 seconds. Hero Ban timer has been reduced from 24 seconds to 15 seconds. Hero Pick timer has been reduced from 24 seconds to 15 seconds. Return to Top
      Balance Update
      Heroes
      Auriel
      Base
      Bestow Hope [Trait] Decreased the amount of energy stored from 50% to 40% of damage to non-Heroes. Dehaka
      Base
      Dark Swarm [W] Damage reduced from 52 to 48. Talents
      Level 4 Hero Stalker Essence gain is not increased when hitting more than 2 Heroes. Essence gain now requires Dark Swarm to hit 2 Heroes. Hitting more than 3 Heroes at once no longer grants additional Essence. Lurker Strain Cooldown reduction bonus reduced from 3 seconds to 2 seconds. Level 7 Feeding Frenzy REWORK: Cooldown reduction is now a Gambit bonus, starting from 1.5 second cooldown reduction. Each death lowers this by 0.25, up to 3 times. Paralyzing Enzymes REWORK: Gambit removed. Now reduces Drag's target's healing received by 40% while Drag is active and for 2 seconds after. Level 13 Ferocious Stalker Damage bonus reduced from 60% to 50%. Level 16 Tunnelling Claws Movement speed reduced from 125% to 120%. Level 20 Contagion Now also reduces the damage of Isolation by 60%. Greymane
      Talents
      Level 1 Wolfheart Rework: Now also increases Armor granted by Worgen Form from 10 to 15. Kharazim
      Base
      Health increased from 2027 to 2080. Breath of Heaven [W] Healing increased from 285 to 295. Talents
      Level 4 Air Ally Health increased from 200 to 300. Spell Power increased from 15% to 20%. Level 10 Divine Palm Duration increased from 3 to 4 seconds. Level 13 Sixth Sense Sixth Sense now starts expiring after the Stun expires, instead of as soon as the Stun is applied. Level 20 Epiphany Cooldown increased from 60 to 70. Mana restored increased from 33% to 70%. Lúcio
      Base
      Soundwave [Q] Cooldown increased from 7 seconds to 8 seconds. Mana cost increased from 30 to 45. Talents
      Level 1 Accelerando Time to maximum increased from 4 seconds to 6 seconds. Level 4 Off the Wall REWORK: Now also refunds 15 Mana when hitting an enemy with Soundwave while Wall Ride is active. Level 7 Good Vibrations Duration of Shield increased from 7 seconds to 8.5 seconds. Level 10 High Five Cooldown increased from 20 to 25 seconds. Level 13 Heavy Casters Now also prevents Push Off from hitting multiple targets. Push Off no longer Slows the first Hero hit and instead Stuns them for 0.5 seconds. Level 16 Up the Frequency Cooldown reduction reduced from 0.4 seconds to 0.3 seconds. Up To Eleven Duration bonus from Push Off increased from 0.3 seconds to 0.5 seconds. Duration bonus from Soundwave reduced from 0.3 seconds to 0.25 seconds. REWORK: Hitting Heroes while Amp It Up is not active increases the duration of the next Amp It Up by up to 1.5 seconds. This does not limit the amount able to be gained while Amp It Up is active. Whitemane
      Talents
      Level 1 Inquisitor's Prayer After Basic Attacking an enemy Hero 3 times, Whitemane also gains a stack of Inquisitor's Prayer. Level 13 Scarlet Wrath REWORK: Now also restores .5% Mana to all Zeal targets. Return to Top
      Bug Fixes
      General
      Fixed an issue that caused some effects to not display correctly on the Target Dummy in the Sandbox and Try Mode. Fixed an issue that caused some Movement Speed bonuses to display the incorrect value in the target info panel. Brawl
      Deathwing's Cataclysm no longer starts on Cooldown in Arena Mode. Deadman's Stand Fixed an issue that caused AI to not act. Fixed an issue that caused the Map Mechanic button to not be visible. Garden Arena Fixed an issued that caused the AI to not move. Punisher Arena Fixed an issued that caused the AI to not move. Trial Grounds Fixed an issued that caused the AI to not move. Map
      Braxis Holdout Fixed an issue that caused Archangel's visual effects to register as a pingable object. Volskaya Fixed an issue that caused the Triglav Protector's Shield Emitter Shields granted to allies to increase the Pilot's Self Healing score when absorbing damage. Heroes
      Abathur Level 10 Ultimate Evolution Clones of Kharazim that have selected Insight now treat the quest as completed. Alarak Level 10 Counter-Strike Now increases Alarak's Self Healing score for damage it absorbs. Ana Base Aim Down Sights [Trait] Fixed an issue that caused Aim Down Sight's Healing Dart bonus to last after Aim Down Sights has ended. Activating Aim Down Sights will now also Dismount Ana from the Toy Train. Azmodan Base Summon Demon Warrior [W] Fixed an issue that caused Azmodan's Demon Warrior's aura damage to not behave similar to other aura damage effects. Brightwing Base Soothing Mist [Trait] Fixed an issue that caused Smoothing Mist to activate around Brightwing when in Stasis. Dehaka Fixed an issue where Basic Attack's would potentially not consume evade stacks if attacking within .25 seconds of Drag ending. Jaina Level 16 Snowstorm Fixed an issue that caused Snowstorm's bonus to not apply correctly. Kael'thas Level 7 Sunfire Enchantment Fixed an issue that caused an active Sunfire Enchantment Spell Power buff to be removed when Kael'thas is killed. Kharazim Level 10 Divine Palm Fixed an issue that caused Divine Palm's Stasis to remove Damage Over Time effects from Kharazim. Fixed an issue that caused Divine Palm to not remove negative effects that were applied alongside the triggering effect. Greymane Level 4 Insatiable Fixed an issue that caused Human Form Basic Attacks to trigger Insatiable twice. Leoric Base Drain Hope [W] Fixed an issue that caused Stasis on Leoric or Drain Hope's target to not break Drain Hope. Li Li Fixed an issue that caused Water Serpent to move at a reduced speed. Level 4 Surging Winds Fixed an issue that caused an active Surging Winds buff to be removed when Li Li is killed. Li-Ming Level 1 Power Hungry Fixed an issue that caused an active Power Hungry buff to be removed when Li-Ming is killed. Lúcio Level 7 Good Vibrations Fixed an issue that caused Good Vibrations to not gain Shields from Soundwave hitting Neutral Mercenaries. Lunara Level 10 Leaping Strike Fixed an issue that caused Leaping Strike to stall game logic. Malthael Level 1 Fear The Reaper Fixed an issue that caused Fear the Reaper's duration indicator to not be tied to the ability button. Stitches Base Hook [Q] Fixed an issue that caused Hook to not reveal their caster if the Hook is visible. Tassadar Base Shock Ray [Q] Fixed an issue that caused Shock Ray to not reveal their caster if Shock Ray is visible. The Butcher Fixed an issue that allowed The Butcher to disjoint while collecting Fresh Meat. The Lost Vikings Fixed an issue that caused Longboat to move at a reduced speed. Tychus Level 20 Focusing Diodes Now grants an additive damage bonus. Tyrael Level 13 Law and Order Fixed an issue where maximum bonus was capped at 4 allied Heroes. The cap has been increased to 15. Whitemane Level 10 Divine Reckoning Updated Divine Reckoning's mana restoration based off of damage dealt to display only one instance of floating text. Zul'jin Level 20 Forest Medicine Selecting Forest Medicine will no longer interrupt an ongoing Regeneration channel. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      Blizzard released a new Heroes of the Storm patch for testing on the PTR and here are the official patch notes.
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      Balance Update Bug Fixes Balance Update
      Heroes
      Auriel
      Base
      Bestow Hope [Trait] Decreased the amount of energy stored from 50% to 40% of damage to non-Heroes. Dehaka
      Base
      Dark Swarm [W] Damage reduced from 52 to 48. Talents
      Level 4 Hero Stalker Essence gain is not increased when hitting more than 2 Heroes. Essence gain now requires Dark Swarm to hit 2 Heroes. Lurker Strain Cooldown reduction bonus reduced from 3 seconds to 2 seconds. Level 7 Feeding Frenzy Rework: Cooldown reduction is now a Gambit bonus, starting from 1.5 second cooldown reduction. Each death lowers this by 0.25, up to 3 times. Paralyzing Enzymes Rework: Gambit removed. Now reduces Drag's target's healing received by 40% while Drag is active and for 2 seconds after. Level 13 Ferocious Stalker Damage bonus reduced from 60% to 50%. Level 16 Tunnelling Claws Movement speed reduced from 125% to 120%. Level 20 Contagion Now also reduces the damage of Isolation by 60%. Kharazim
      Base
      Health increased from 2027 to 2080. Breath of Heaven [W] Healing increased from 285 to 295. Talents
      Level 4 Air Ally Health increased from 200 to 300. Spell Power increased from 15% to 20%. Level 10 Divine Palm Duration increased from 3 to 4 seconds. Level 13 Sixth Sense Sixth Sense now starts expiring after the Stun expires, instead of as soon as the Stun is applied. Level 20 Epiphany Cooldown increased from 60 to 70. Mana restored increased from 33% to 70%. Lúcio
      Base
      Soundwave [Q] Cooldown increased from 7 seconds to 8 seconds. Mana cost increased from 30 to 45. Talents
      Level 1 Accelerando Time to maximum increased from 4 seconds to 6 seconds. Level 10 High Five Cooldown increased from 20 to 25 seconds. Level 13 Heavy Casters Now also prevents Push Off from hitting multiple targets. Level 16 Up the Frequency Cooldown reduction reduced from 0.4 seconds to 0.3 seconds. Tyrael
      Talents
      Level 13 Law and Order Fixed an issue where maximum bonus was capped at 4 allied Heroes. The cap has been increased to 15. Whitemane
      Talents
      Level 1 Inquisitor's Prayer After Basic Attacking an enemy Hero 3 times, Whitemane also gains a stack of Inquisitor's Prayer. Level 13 Scarlet Wrath Rework: Now also restores .5% Mana to all Zeal targets. Return to Top
      Bug Fixes
      General
      Fixed an issue that caused some effects to not display correctly on the Target Dummy in the Sandbox and Try Mode. Fixed an issue that caused some Movement Speed bonuses to display the incorrect value in the target info panel. Brawl
      Deathwing's Cataclysm no longer starts on Cooldown in Arena Mode. Map
      Braxis Holdout Fixed an issue that caused Archangel's visual effects to register as a pingable object. Volskaya Fixed an issue that caused the Triglav Protector's Shield Emitter Shields granted to allies to increase the Pilot's Self Healing score when absorbing damage. Heroes
      Abathur Level 10 Ultimate Evolution Clones of Kharazim that have selected Insight now treat the quest as completed. Alarak Level 10 Counter-Strike Now increases Alarak's Self Healing score for damage it absorbs. Ana Base Aim Down Sights [Trait] Fixed an issue that caused Aim Down Sight's Healing Dart bonus to last after Aim Down Sights has ended. Activating Aim Down Sights will now also Dismount Ana from the Toy Train. Azmodan Base Summon Demon Warrior [W] Fixed an issue that caused Azmodan's Demon Warrior's aura damage to not behave similar to other aura damage effects. Brightwing Base Soothing Mist [Trait] Fixed an issue that caused Smoothing Mist to activate around Brightwing when in Stasis. Dehaka Fixed an issue where Basic Attack's would potentially not consume evade stacks if attacking within .25 seconds of Drag ending. Jaina Level 16 Snowstorm Fixed an issue that caused Snowstorm's bonus to not apply correctly. Kael'thas Level 7 Sunfire Enchantment Fixed an issue that caused an active Sunfire Enchantment Spell Power buff to be removed when Kael'thas is killed. Kharazim Level 10 Divine Palm Fixed an issue that caused Divine Palm's Stasis to remove Damage Over Time effects from Kharazim. Fixed an issue that caused Divine Palm to not remove negative effects that were applied alongside the triggering effect. Leoric Base Drain Hope [W] Fixed an issue that caused Stasis on Leoric or Drain Hope's target to not break Drain Hope. Li Li Fixed an issue that caused Water Serpent to move at a reduced speed. Level 4 Surging Winds Fixed an issue that caused an active Surging Winds buff to be removed when Li Li is killed. Li-Ming Level 1 Power Hungry Fixed an issue that caused an active Power Hungry buff to be removed when Li-Ming is killed. Lunara Level 10 Leaping Strike Fixed an issue that caused Leaping Strike to stall game logic. Malthael Level 1 Fear The Reaper Fixed an issue that caused Fear the Reaper's duration indicator to not be tied to the ability button. The Butcher Fixed an issue that allowed The Butcher to disjoint while collecting Fresh Meat. The Lost Vikings Fixed an issue that caused Longboat to move at a reduced speed. Tychus Level 20 Focusing Diodes Now grants an additive damage bonus. Whitemane Level 10 Divine Reckoning Updated Divine Reckoning's mana restoration based off of damage dealt to display only one instance of floating text. Zul'jin Level 20 Forest Medicine Selecting Forest Medicine will no longer interrupt an ongoing Regeneration channel. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      Blizzard has released a new Heroes of the Storm patch today with additional changes based on PTR feedback. Here are the official patch notes with more details.
      (Source)
      Our next Heroes of the Storm patch is live! Read on for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      General Balance Update Bug Fixes General
      Updated Homescreen and Startup Music. Updated Shop Bundles and Items. NEW: Brawl Mode added! Brawls will rotate on the 1st and 15th of every month. Return to Top
      Balance Update
      Heroes
      Auriel
      Base
      Bestow Hope [Trait] Increased the amount of energy stored from 60% to 80% of damage to Heroes. Increased the amount of energy stored from 20% to 50% of damage to non-Heroes. Talents
      Level 1 Searing Light Now only deals damage to enemy Heroes. Level 7 Energized Cord Now increases Basic Attack range by 1.1. Level 10 Resurrect Delay before resurrection reduced from 5 seconds to 3 seconds. Level 16 Reservoir of Hope Quest bonus reduced from 75 to 55. Wrath of Heaven Armor reduction increased from 10 to 20. Spell Power increased from 10% to 15%. Chromie
      Talents
      Level 1 Timewalker's Pursuit Spell Power increased from 10% to 15%. Level 5 Mobius Loop Slow reduced from 60% to 40%. Level 18 Unravelling Lingering Slowing Sands no longer consume Energy. Now also increases Slowing Sands cast range by 50%. Johanna
      Base
      Shield Glare [E] Mana cost increased from 45 to 55. Talents
      Level 1 Divine Fortress Health bonus starting value increased from 20% to 25%. Zealous Glare Damage bonus reduced from 75% to 70%. Level 7 Steed Charge Duration increased from 3 to 4 seconds. Level 13 Blessed Hammer Damage reduced from 74 to 65. Level 16 Holy Renewal Cooldown reduction reduced from 1.5 seconds to 1 second. Shrinking Vacuum Damage reduction increased from 25% to 30%. Duration increased from 2 to 3 seconds. Slow increased from 25% to 30%. Tracer
      Talents
      Level 4 Is That a Health Pack?! Healing from Regen Globes increased from 10% to 15% of maximum Health. Pulse Generator Healing reduced from 18% to 12%. Level 13 Jumper Cooldown refresh reduced from 150% to 100%. Shield reduced from 6.5% to 6%. Zul'jin
      Base
      You Want Axe? [Trait] Basic Attack damage increased from 94 to 96. Now has a limit of 50 stacks. Bonus from quest completion reduced from 1 to .25. Talents
      Level 1 Recklessness Basic Attack damage bonus reduced from 15% to 10%. Level 10 Guillotine Cooldown reduced from 40 seconds to 30 seconds. Mana cost reduced from 70 to 60. Taz'dingo! Cooldown increased from 90 seconds to 100 seconds. Mana cost increased from 75 to 80. Level 16 Let the Killing Begin Kill window reduced from 1.5 seconds to 0.5 seconds. Level 20 Buzzsaw Kill window reduced from 1.5 seconds to 0.5 seconds. Return to Top
      Bug Fixes
      General
      Experience Globes can now path through gates. Fixed issues related to root visual effects. Updated decaying and ramping Slows to scale their speed with CC reduction effects. Heroes
      Alexstrasza Base Flame Buffet [E] Fixed an issue that caused Flame Buffet's Slow to be instantly removed on targets with reduced duration on being Slowed. Azmodan Level 13 Chain of Command Fixed an issue that caused Chain of Command to not apply to Demonic Invasion's on-death explosion. Brightwing Base Phase Shift [Z] Fixed an issue with Phase Shift's Store Icon. Chen Level 10 Storm, Earth, Fire Fixed an issue that caused Storm, Earth, Fire Spirits to not contest Capture Points. Wandering Keg Fixed an issue that caused Wandering Keg to occasionally not be cast. Wandering Keg now acts like other instant Abilities and will cast as soon as possible. Cho'Gall General Fixed an issue that caused Cho'Gall to contest points while Cho is in Stasis. Dehaka Base Brushstalker [Z] Fixed an issue with Brushstalker's Store Icon. Will now clamp the minimum cast range to Dehaka's radius. E.T.C. Level 7 Pinball Wizard Bonus damage updated to be additive. Level 13 Face Smelt Fixed an issue that caused Face Smelt's Slow to be instantly removed on targets with reduced duration on being Slowed. Falstad Base Flight [Z] Fixed an issue with Flight's Store Icon. Level 10 Mighty Gust Fixed an issue that caused Mighty Gust's Slow to be instantly removed on targets with reduced duration on being Slowed. Fenix Level 1 Arsenal Synergy Fixed an issue that caused Arsenal Synergy to not grant cooldown reduction for the primary target hit by Phase Bomb. Level 4 Inhibiting Energy Fixed an issue that caused Inhibiting Energy to be instantly removed on targets with reduced duration on being Slowed. Imperius Level 20 Unrelenting Descent Fixed an issue that caused Unrelenting Descent's Heal to be delayed. Johanna Base Punish [Q] Fixed an issue that caused Punish to be instantly removed on targets with reduced duration on being Slowed. Kel'Thuzad Level 4 Phylactery of Kel'Thuzad Announcements for Phylactery of Kel'Thuzad will now use team colors. Kerrigan Level 7 Boundless Fury Fixed an issue that caused Boundless Fury to refund charges against a target already marked. Kharazim Level 4 Spirit Ally Fixed an issue that caused Spirit Ally's heal FX to be visible in Fog of War. Lúcio Base Wall Ride [Z] Fixed an issue with Wall Ride's Store Icon. Lt. Morales Level 10 Medivac Dropship Announcements for Medivac Dropship will now use team colors. Lunara Base Crippling Spores [W] Fixed an issue that caused Crippling Spores to be instantly removed on targets with reduced duration on being Slowed. Maiev Level 16 Armored Assault Fixed an issue that caused Armored Assault to not grant the full bonus to Umbral Bind's Cleave. Malthael Level 20 No One Can Stop Death Announcements for No One Can Stop Death will now use team colors. Mei Base Icing [E] Fixed an issue that caused Icing's Slow to be instantly removed on targets with reduced duration on being Slowed. Level 10 Ice Wall Fixed an issue that caused Ice Wall to not apply Stopped to D.Va's Self Destruct. Muradin Level 4 Thunder Burn Tooltip has been updated to show Thunder Burn is a multiplicative reduction. Level 13 Thunder Strike Damage increase is now additive. Probius Base Worker Rush [Z] Fixed an issue with Work Rush's Store Icon. Rehgar Base Purge [Trait] Fixed an issue that caused Purge to be instantly removed on targets with reduced duration on being Slowed. Samuro Base Critical Strike [W] Fixed an issue that caused Critical Strike FX to persist if Samuro is killed while he has maximum Critical Strike stacks. Level 13 Kawarimi Fixed an issue that caused Kawarimi to create a Mirror Image with the incorrect starting Health. Sgt. Hammer Base Thrusters [Z] Fixed an issue with Thrusters' Store Icon. Stukov Base Weighted Pustule [W] Fixed an issue that caused Weighted Pustule's increasing Slow to be instantly removed on targets with reduced duration on being Slowed. Sylvanas Level 1 Unfurling Shadows Fixed an issue that caused Unfurling Shadows to not grant quest progress for the impact damage of Shadow Dagger created by spread. The Butcher Base Hamstring [Q] Fixed an issue that caused Hamstring to be instantly removed on targets with reduced duration on being Slowed. The Lost Vikings Base Go Go Go! [Z] Fixed an issue with Go Go Go's Store Icon. Zagara Level 20 Pack Instinct Fixed an issue that caused Devouring Maw to gain more bonuses than intended from Pack Instinct. Zuljin General Fixed an issue that caused Basic Attack damage in Zul'jin's Target Info Panel to not increase while Berserker is active. Base You Want Axe? [Trait] Fixed an issue that caused You Want Axe to gain progress while at maximum Basic Attack bonus. Level 16 Wrong Place Wrong Time Fixed an issue that caused Wrong Place Wrong Time to not respect the stack cap of You Want Axe?. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      A new Heroes of the Storm patch is now available for playtesting on the PTR with many Hero changes and bug fixes. Check out the official PTR notes for more details!
      We expect the patch to be available for testing for one week before it goes live.
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      General Balance Update Bug Fixes General
      Updated Homescreen and Startup Music. NEW: Brawl Mode added! Brawls will rotate on the 1st and 15th of every month. Return to Top
      Balance Update
      Heroes
      Auriel
      Talents
      Level 1 Searing Light Now only deals damage to enemy Heroes. Level 7 Energized Cord Now increases Basic Attack range by 1.1. Level 16 Reservoir of Hope Quest bonus reduced from 75 to 55. Wrath of Heaven Armor reduction increased from 10 to 20. Spell Power increased from 10% to 15%. Chromie
      Talents
      Level 1 Timewalker's Pursuit Spell Power increased from 10% to 15%. Level 7 Mobius Loop Slow reduced from 60% to 40%. Level 20 Unravelling Lingering Slowing Sands no longer consume Energy. Now also increases Slowing Sands cast range by 50%. Johanna
      Base
      Shield Glare [E] Mana cost increased from 45 to 55. Talents
      Level 1 Divine Fortress Health bonus starting value increased from 20% to 25%. Zealous Glare Damage bonus reduced from 75% to 70%. Level 7 Steed Charge Duration increased from 3 to 4 seconds. Level 13 Blessed Hammer Damage reduced from 74 to 65. Level 16 Holy Renewal Cooldown reduction reduced from 1.5 seconds to 1 second. Shrinking Vacuum Damage reduction increased from 25% to 30%. Duration increased from 2 to 3 seconds. Slow increased from 25% to 30%. Tracer
      Talents
      Level 4 Is That a Health Pack?! Healing from Regen Globes increased from 10% to 15% of maximum Health. Pulse Generator Healing reduced from 18% to 12%. Level 13 Jumper Cooldown refresh reduced from 150% to 100%. Shield reduced from 6.5% to 6%. Zul'jin
      Base
      You Want Axe? [Trait] Basic Attack damage increased from 94 to 118. Bonus from quest completion reduced from 1 to .25. Talents
      Level 1 Recklessness Basic Attack damage bonus reduced from 15% to 10%. Level 10 Guillotine Cooldown reduced from 40 seconds to 30 seconds. Mana cost reduced from 70 to 60. Taz'dingo! Cooldown increased from 90 seconds to 100 seconds. Mana cost increased from 75 to 80. Level 16 Let the Killing Begin Kill window reduced from 1.5 seconds to 0.5 seconds. Level 20 Buzzsaw Kill window reduced from 1.5 seconds to 0.5 seconds. Return to Top
      Bug Fixes
      General
      Experience Globes can now path through gates. Fixed issues related to root visual effects. Updated decaying and ramping Slows to scale their speed with CC reduction effects. Heroes
      Alexstrasza Base Flame Buffet [E] Fixed an issue that caused Flame Buffet's Slow to be instantly removed on targets with reduced duration on being Slowed. Azmodan Level 13 Chain of Command Fixed an issue that caused Chain of Command to not apply to Demonic Invasion's on-death explosion. Brightwing Base Phase Shift [Z] Fixed an issue with Phase Shift's Store Icon. Chen Level 10 Storm, Earth, Fire Fixed an issue that caused Storm, Earth, Fire Spirits to not contest Capture Points. Cho'Gall General Fixed an issue that caused Cho'Gall to contest points while Cho is in Stasis. Dehaka Base Brushstalker [Z] Fixed an issue with Brushstalker's Store Icon. Will now clamp the minimum cast range to Dehaka's radius. E.T.C. Base Face Smelt [W] Fixed an issue that caused Face Smelt's Slow to be instantly removed on targets with reduced duration on being Slowed. Level 7 Pinball Wizard Bonus damage updated to be additive. Falstad Base Flight [Z] Fixed an issue with Flight's Store Icon. Level 10 Mighty Gust Fixed an issue that caused Mighty Gust's Slow to be instantly removed on targets with reduced duration on being Slowed. Fenix Level 1 Arsenal Synergy Fixed an issue that caused Arsenal Synergy to not grant cooldown reduction for the primary target hit by Phase Bomb. Level 4 Inhibiting Energy Fixed an issue that caused Inhibiting Energy to be instantly removed on targets with reduced duration on being Slowed. Johanna Base Punish [Q] Fixed an issue that caused Punish to be instantly removed on targets with reduced duration on being Slowed. Kharazim Level 4 Air Ally Fixed an issue that caused Air Ally's heal FX to be visible in Fog of War. Lúcio Base Wall Ride [Z] Fixed an issue with Wall Ride's Store Icon. Lunara Base Crippling Spores [W] Fixed an issue that caused Crippling Spores to be instantly removed on targets with reduced duration on being Slowed. Maiev Level 16 Armored Assault Fixed an issue that caused Armored Assault to not grant the full bonus to Umbral Bind's Cleave. Mei Base Icing [E] Fixed an issue that caused Icing's Slow to be instantly removed on targets with reduced duration on being Slowed. Level 10 Ice Wall Fixed an issue that caused Ice Wall to not apply Stopped to D.Va's Self Destruct. Muradin Level 4 Thunder Burn Tooltip has been updated to show Thunder Burn is a multiplicative reduction. Level 13 Thunder Strike Damage increase is now additive. Probius Base Worker Rush [Z] Fixed an issue with Work Rush's Store Icon. Rehgar Base Purge [Trait] Fixed an issue that caused Purge to be instantly removed on targets with reduced duration on being Slowed. Samuro Base Critical Strike [W] Fixed an issue that caused Critical Strike FX to persist if Samuro is killed while he has maximum Critical Strike stacks. Level 13 Kawarimi Fixed an issue that caused Kawarimi to create a Mirror Image with the incorrect starting Health. Sgt. Hammer Base Thrusters [Z] Fixed an issue with Thrusters' Store Icon. Stukov Base Weighted Pustule [W] Fixed an issue that caused Weighted Pustule's increasing Slow to be instantly removed on targets with reduced duration on being Slowed. Sylvanas Level 1 Unfurling Shadows Fixed an issue that caused Unfurling Shadows to not grant quest progress for the impact damage of Shadow Dagger created by spread. The Butcher Base Hamstring [Q] Fixed an issue that caused Hamstring to be instantly removed on targets with reduced duration on being Slowed. The Lost Vikings Base Go Go Go! [Z] Fixed an issue with Go Go Go's Store Icon. Zagara Level 20 Pack Instinct Fixed an issue that caused Devouring Maw to gain more bonuses than intended from Pack Instinct. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

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