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A List of All Deathwing's Talents

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46340-everything-we-know-about-deathwing

Here's a list of Deathwing's talents taken from Kendric's stream. Huge thanks goes out to redditor 38dedo for adding the missing talents from the reveal highlights panel. Deathwing will be available to all Virtual Ticket holders for free in the coming weeks.

You can learn more about Deathwing and what's next in our BlizzCon 2019 Content Hub!

Before we go through Deathwing's talents, we must first look at his abilities.

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[D] TRAIT: Aspect of Death

Deathwing is fitted with 4 Armor Plates which grant 10 Armor each. Every 25% Health lost causes Deathwing to lose a plate. Plates are only restored when Dragonflight is used, based on the amount of health Deathwing has when landing.
Deathwing is also a mighty Dragon Aspect who is permanently Unstoppable and deals 100% additional damage to Heroes but views his allies with contempt and is immune to any of their friendly effects.
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[Z] Dragonflight

After 3 seconds, fly into the sky, become immune to all effects and gaining 2.5% Health per second. When Deathwing deals or takes damage, Dragonflight is put on a 4 second cooldown.
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[Q] Destroyer

While airborne: Slam down to the ground, dealing damage to enemies in the area and gaining access to Destroyer abilities: Incinerate and Onslaught.

[W] World Breaker

While airborne: Slam down to the ground, dealing damage to enemies in the area gaining access to the World Breaker abilities: Lava Burst and Earth Shatter.

[Q] Molten Flame (Both Forms)

Breather a stream of flame, dealing damage every second. Drains energy each second.

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[W] Incinerate (Destroyer)

Deathwing flaps his wings, dealing damage to nearby enemies.

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[W] Lava Burst (World Breaker)

After a short delay, deal damage to all enemies in the area and create a pool of magma that persists for a short time, dealing and slowing enemies.

FUKQK41KN4GZ1571354704757.jpg

[E] Onslaught (Destroyer)

Lunge in a direction dealing damage to enemies and slowing them. Deathwing bites enemies at the end of the lunge, dealing additional damage.

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[E] Earth Shatter (World Breaker)

Create a fissure that deals damage to enemies and stuns them.

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[R] HEROIC ABILITY: Cataclysm

Deathwing flies across the target path, dealing damage on impact and leaving scorched ground that persists for a short time, damaging enemies.

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Level 1 Talents

Dragon Soul [Z]

  • Increases Molten Flame healing by an additional 25%.

Molten Blood [Trait]

  • Armor Plates increase Regen.

Draconic Might [Trait]

  • Upon landing on Armor Plate, Deathwing becomes Protected for 0.75 seconds.

Level 4 Talents

Infernus [Q]

  • When Molten Flame is cast at full Energy, its damage is increased by 100% against Heroes.

Heat Wave [W]

  • Destroyer: After hitting an enemy Hero with Incinerate, Deathwing deals 19 damage per second to all nearby enemies foes the next 8 seconds. Stacks up to 4 times.
  • World Breaker: Increases the explosion damage of Lava Burst by 50%.

Dragon's Ire [Trait]

  • While Deathwing has 3 or fewer Armor Plates, his damage is increased by 30%.

Level 7 Talents

Firestorm [Z]

  • When Deathwing lands, he drops 7 meteors near the landing area, dealing 70 damage to enemies hit. Heroes hit by the meteors reduce Dragonflight's cooldown by 5 seconds.
  • Meteors prioritize landing on Heroes, otherwise they fall randomly in the area.

Death Drop [Z]

  • Destroyer and World Breaker's landing damage is increased by 50% and hitting a Hero allows Deathwing to cast Molten Flame immediately.

Skyfall [E] (Charge Cooldown: 8 seconds)

  • After using Dragonflight, Deathwing can drop meteors anywhere within vision dealing 157 damage to enemies in the area. Has 3 charges.
  • If a Hero is hit, Deathwing heals for 5% of his maximum Health and reduces his landing cooldowns by 3 seconds.

Level 10 Talents

Burn Beneath My Shadow [R]

  • When an enemy Fort or Keep is destroyed the cooldown of Cataclysm is reset. Cataclysm's periodic damage increased by 100%.

Bellowing Roar [Active] (Cooldown: 75 seconds)

  • After 1 second, Deathwing unleashes a mighty roar, dealing 33 damage to nearby HEroes and causing them to run in Fear for 2 seconds. The cooldown recharges 50% faster for each missing Armor Plate.

Level 13 Talents

Wicked Inferno [Q]

  • Molten Flame's Energy cost per second is reduced by 15.

Ruination [E]

  • Destroyer: The bite from Onslaught now Slows by 60% for 1.5 seconds.
  • World Breaker: Reduce Earth Shatter's cooldown by 6 seconds and its Energy cost by 15.

Fire and Fury [Passive]

  • Basic Attacks against Rooted, Slowed, or Stunned enemy Heroes deal 50% additional damage and restore 10 Energy.

Level 16 Talents

Conflagration [Passive]

  • Dealing 656 Basic Ability damage to enemy Heroes within 10 seconds causes them to burn for an additional 187 damage over 4 seconds. While burning, they explode every 1 second, dealing 216 damage to all nearby enemies.
  • Conflagration cannot activate itself.

Gaze Onto Destruction [Z]

  • Hitting Heroes with Destroyer or World Breaker's landing causes their damage to be reduced by 76% and Slows them by 40% for 4 seconds.

Elementium Plating [Active] (Cooldown: 90 seconds)

  • While in Worldbreaker form, activate to gain a Shield equal to 50% of Deathwing's missing Health for 8 seconds. While the Shield holds, Deathwing regenerates 2% of his maximum Health per second.
  • When the Shield expires or is destroyed, Deathwing regains Armor Plates appropriate for his new Health.
  • The Shield and effect end immediately if Deathwing uses Dragonflight or switches to Destroyer form.

Level 20 Talents

Stood in the Fire [R]

  • Reduces Cataclysm's cooldown by 45 seconds.

Arrival of a God [Z]

  • Hitting Heroes with Destroyer or Worldbreaker's landing Stuns for 1 second.
  • Deathwing also gains the benefits of all of his level 7 talents.

Destroyer's Rampage [Trait]

  • For the next 6 seconds after landing in Destroyer form, Deathwing's damage is increased by 25% and his Basic Ability cooldowns recharge 50% faster.
  • Damaging Heroes refreshes this effect and switching to World Breaker form removes the effect.

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So...

1 hour ago, Stan said:

Dragon Soul [Z]

  • Increases Molten Flame healing by an additional 25%.

how long have we known molten flame heals? how much does it heal? or is this just 25% of damage done?

1 hour ago, Stan said:

Infernus [Q]

  • When Molten Flame is cast at full Energy, its damage is increased by 100% against Heroes.

does this mean he does triple or quadruple damage? I'm thinking it's quadruple from how sadism seems to calc damage.

 

Here's my quick talent tree rundown that my sleep deprived brain came up with at 4:45 am

Level 1 - Dragon Soul if the heal on Molten Flame is high enough to justify picking the talent. also if it's 25% of damage done (since the heal on Molten Flame was never mentioned before so it might just be a typo), this is a likely pickup. Molten Blood is the same case; If the numbers are good enough. Draconic Might if all else fails since we know it does something pretty good, especially when you want to be much closer with your build path.

Level 4 - Infernus causes quadruple damage. What more do I need to say. Heat Wave is nice but the damage isn't all that great when you're the main target of fire since you're a giant immolating player and it doesn't help for laning wave clear that much since you're still going to be pressured by the other person in lane who likely has more reliable damage than you (Thrall, Alarak, Rangnaros, and so on) but would probably do some work if you build to be a close range fighter. Dragon's Ire just seems lackluster since most of your damage comes from Molten Flame and Infernus is right there. Also, you have to be at 75% or lower to even benefit from the measly 30% bonus to your not Molten Flame damage sources. 

Level 7 - Skyfall if you need more self-sustain (which you will since your allies can't help you) or Death Drop since a fast unreactable Molten Flame with Infernus' massive damage is something to fear, especially since apparently Molten Flame heals. Firestorm also could get some early damage or it could miss everyone you were aiming for an now you're a giant, unhealable target in the middle of the enemy team. Even when Firestorm does something you don't want to be in the middle of everyone since again, big, unhealable target that will drive attention from anyone who has eyes and something to hurt you with.

Level 10 - Burn Beneath My Shadow is a large straight upgrade for Cataclysm that will never not be at least good. Then there's Bellowing Roar. It's interesting as it gives you artificial durability and a 2 second CC as well as rewarding you for being in the middle of a team, where a lot of other talents have good use. The problems begin to arise though since you need to be in Destroyer to even use it and you need to put yourself at risk for it to do anything (unless you're using Cataclysm first, but that will likely have a massive cooldown). It also wants you lower on health for the cooldown reduction even though that's pretty risky to do as any character, including the characters built for being low like Garrosh since you're 1 Last Rites or Consume Souls recast from losing the game. Bad for the mindset of keeping Deathwing low on HP, good for it's effect. Will do wonders on a Dive heavy comp since you won't be the only big target standing in front of the enemy.

Level 13 - Wicked Inferno would be my safe pick for basing your build around Molten Flame. Fire and Fury is based on your team's characters but could be good if you're mainly in World Breaker since both of your stance abilities have CC bound to them. Ruination is good when the other two talents won't help much, which could be always or never. Mainly when you want to be close for Destroyer.

Level 16 - Elementium Plating provides a life saving shield if you need it or a 16% max hp recovery, but can only be used in World Breaker. It's also one of the few sources of healing Deathwing has in his talents and he likes healing where he can get it. It also is the only way to regain Plates without Dragonflight. Gaze Onto Destruction is definitely good if you're building more to be in Destroyer since it reduces damage so you don't need the heal from Elementium Plating. Conflagration might hard to use since the damage threshold seems really high, but it definitely could be good since the effect is a massive amount of disconnected damage equivalent to a constant living bomb (the AOE not spread) along with massive tick damage anyway. Conflagration is also the only aggressive choice at this tier so you might just want to skip it on the principal of "it doesn't stop you from dying" which will be a problem when your team can't help you with health or survivability. Also it says 76% and that's a weird number for this game.

Level 20 - Stood in the Fire is just nice to have since 45 seconds is a big cooldown reduction, regardless of cooldown. Arrival of a God is nice but if you pick up Draconic Might at level 1 you're safe for the 1 second anyway and despite gaining Skyfall or Death Drop, neither stack up to Destroyer's Rampage which provides massive cooldown reduction and damage during the same time period of when Deathwing would be landing.

 

Now for two easy builds for both play styles...

Destroyer Build

1-Draconic Might

4-Heat Wave

7-Firestorm

10-Bellowing Roar

13-Ruination

16-Gaze Onto Destruction

20-Destroyer's Rampage

World Breaker/Molten Flame Build

1-Dragon Soul

4-Infernus

7-Death Drop

10-Burn Beneath My Shadow

13-Wicked Inferno

16-Elementium Plating

20-Stood in the Fire

 

I spent way too much time on this...

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5 hours ago, Stan said:

Dragon Soul [Z]

  • Increases Molten Flame healing by an additional 25%.
2 hours ago, Twych said:

how long have we known molten flame heals? how much does it heal? or is this just 25% of damage done?

Based on the description on Kedric's stream, it heals baseline for 25% of the damage it does to heroes. I think with this talent it should increase to 50%.

5 hours ago, Stan said:

Draconic Might [Trait]

  • Upon landing on Armor Plate, Deathwing becomes Protected for 0.75 seconds.

I think this is a typo. Based on the gameplay it seems Deathwing becomes protected when he loses an armor plate, not lands.

Overall very interesting talent tree, though nothing jumps out at me changing his playstyle dramatically as he levels up, with the exception of the roar of fear on 10 and maybe the lvl 7 landing talents.

Edited by lChronosl

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2 hours ago, lChronosl said:

Based on the description on Kedric's stream, it heals baseline for 25% of the damage it does to heroes. I think with this talent it should increase to 50%.

I think this is a typo. Based on the gameplay it seems Deathwing becomes protected when he loses an armor plate, not lands.

Overall very interesting talent tree, though nothing jumps out at me changing his playstyle dramatically as he levels up, with the exception of the roar of fear on 10 and maybe the lvl 7 landing talents.

It is indeed a typo.

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Talents increase his survival, increase his damage or increase his zoning capabilities.

Those seem to be the three talent paths to me.

One question I have after seeing Kendric play is that it seems the 3 charges from Skyfall are unlimited.

Can we stay in the air and just shoot 150 damage global meteors down on enemies all game long?

Seem to work as a better version of Abby mines to me.

Edit: By unlimited I mean they recharge as Abathur mines. And talent description says yes. Any limits on up time for Dragonflight? Doesn't seem to be.

Edited by Morcalivan

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17 hours ago, Morcalivan said:

One question I have after seeing Kendric play is that it seems the 3 charges from Skyfall are unlimited.

That's how it looked to me. It will probably be my main pick, since I can stay the 30s+ I will need to fully heal in the air while still interfering in the fights below.

17 hours ago, Morcalivan said:

Talents increase his survival, increase his damage or increase his zoning capabilities.

Those seem to be the three talent paths to me.

I can see kinda 3 builds also: Q build, Destroyer "melee" build and "survival" build. Q build looks amazing, specially on Volskaya and Shrines when the enemy tends to want to sit on the point for a while.

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2 hours ago, lChronosl said:

That's how it looked to me. It will probably be my main pick, since I can stay the 30s+ I will need to fully heal in the air while still interfering in the fights below.

I can see kinda 3 builds also: Q build, Destroyer "melee" build and "survival" build. Q build looks amazing, specially on Volskaya and Shrines when the enemy tends to want to sit on the point for a while.

I'm not sure being surrounded by bushes will be very favourable to Deathwing. I see him getting poked from the bushes or ambushed by Tychus, Leoric and Malth too easily from those spots. Maybe once he gets his Fear ability? Braxis Holdout looks a bit safer. Volskaya should work well with his ultimate and unstoppable. The addition of Fear going even further. Or perhaps not need to so it can be used with the Mech advance. Those belts would give him some mobility also. Garden of Terror and Tomb of the Spider Queen should do well with his Global and Ultimate working to support monster pushes well with that ultimate reset. He should be able to collect gems more easily with his body size and unstoppable as well.

Does the healing camp on Volskaya work on Deathwing?

Any healers outside Alex that should be chosen? Going to Ban Deathwing or let people play him and just take/ban Alex?

Anyone have a list of % based damage heroes? :p

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Is there anywhere we can see precise numbers on his basic and heroic abilities? Damage, healing, stun duration, etc.? I'd like to see them for purposes of thinking about talent builds.

19 hours ago, Morcalivan said:

I'm not sure being surrounded by bushes will be very favourable to Deathwing. I see him getting poked from the bushes or ambushed by Tychus, Leoric and Malth too easily from those spots. Maybe once he gets his Fear ability? Braxis Holdout looks a bit safer. Volskaya should work well with his ultimate and unstoppable. The addition of Fear going even further. Or perhaps not need to so it can be used with the Mech advance. Those belts would give him some mobility also. Garden of Terror and Tomb of the Spider Queen should do well with his Global and Ultimate working to support monster pushes well with that ultimate reset. He should be able to collect gems more easily with his body size and unstoppable as well.

Does the healing camp on Volskaya work on Deathwing?

Any healers outside Alex that should be chosen? Going to Ban Deathwing or let people play him and just take/ban Alex?

Anyone have a list of % based damage heroes? ?

Here:

Ana, level 7 - 10% w/ sleep

Artanis, level 16 - 0.5%, auto attacks & 1.5%, twin blades

Azmo, level 16 - 4% w/ globe

Brightwing, level 4 - 2% w/ poly, AoE

Butcher, level 13 - 10% w/ charge

Cassia, level 16 - 3% w/ auto attacks vs stun/root/slow

Cho, level 4 - 7% w/ surging fist

Gall, level 13 - 2% w/ Shadowflame

Diablo, level 20 - 10%, activatable lifesteal

Falstad, level 13 - 1.5% w/ auto attacks

Fenix, level 16 - 6% w/ 3 repeater attacks

Greymane, levels 10 & 16 - 40% current health w/ cursed bullet, 3% w/ worgen attacks

Hanzo, level 16 - 2% w/ auto attacks & scatter arrows

Illidan, level 16 - 8% w/ 4 auto attacks

Imperius, level 1 - 2.5% w/ valorous brand

Kharazim, level 10 - 7%, striking 7 times maximum, increasing to 11 times w/ level 20 upgrade

Leoric, basic ability & levels 13 & 16 - maximum 20% w/ drain hope, alternatively max 35% at 16 & 2.5% w/ auto attacks at 13

TLV, level 13 - 1.25% w/ auto attacks when activated for 5 seconds

Lunara, level 16 - 1.5% w/ auto attacks vs targets w/ full stacked toxin

Maiev, levels 4 & 16 - 6% in aoe on blink, & 1.5% on a fan of knives for each hero hit by previous spirit

Mal'Ganis, levels 7 & 10 - 3% w/ third slash of claws, & 0-100% w/ dark conversion

Malthael, trait & levels 10 & 16 - up to 33% w/ last rites, 8% w/ mortality at 16 on teleport, & 1.75%/second, alternatively increased to 3.15%/second with memento mori at 16

Mephisto, level 16 - 10% w/ lightning nova

Murky, level 16 - 15% w/ pufferfish

Orphea, level 16 - 3% w/ shadow waltz

Ragnaros, level 16 - 9% w/ sulfuras smash

Raynor, level 16 - 3% on trait-boosted auto attacks

Rehgar, level 16 - 5% on wolf attacks

Sgt. Hammer, level 16 - 1.5% on auto attacks

Sonya, level 16 - 1.25% on auto attacks and seismic slams

Stitches, level 4 - 5% on hooks

Sylvanas, level 1 - 1% on auto attacks vs slowed heroes

Tassadar, level 16 - 1.5% on auto attacks (8%/second) while oracle is active

Thrall, levels 7 & 16 - 15% w/ an activatable, 3% w/ auto attacks vs heroes rooted by his wolf

Tracer, level 10 - 7% on pulse bomb

Tychus, trait & levels 16 & 20 - 2.5% on auto attacks, 5% on grenade, further 1% bonus to auto attacks

Tyrande, level 16 - 7% w/ owl

Valla, level 16 - 5% w/ 3 auto attacks

Varian, level 13 - 4% w/ charge

Xul, level 1 - 12% w/ bone armor

Yrel, level 16 - 6% w/ hammer

Zagara, level 16 - 3.5% w/ hunter killer

That should be all of them.

Edited by Xanthanarium
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4 hours ago, Xanthanarium said:

Ana, level 7 - 10% w/ sleep 

Brightwing, level 4 - 2% w/ poly, AoE

Cassia, level 16 - 3% w/ auto attacks vs stun/root/slow

Stitches, level 4 - 5% on hooks (maybe?)

Sylvanas, level 1 - 1% on auto attacks vs slowed heroes

Thrall, levels 7 & 16 - 15% w/ an activatable, 3% w/ auto attacks vs heroes rooted by his wolf

Don't think these will do anything to Deathwing.

But thanks man, good list.

Leoric I think gets an additional 15% at later levels doesn't he? Or is that just 15% of the damage he deals with it?

Is it 35% total on a full drain or 20% then some small bonus damage?

Edit: 35% total at lvl 16, just doesn't heal that additional 15%, only from the 20% max health.

That's a pretty big chunk. Combined with March you can become unstoppable, drain 35%, heal for 20%.

Or drain and then Wraith Walk. Pretty good counter.

Edited by Morcalivan

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MFPallytime made some videos on drain build Leoric and Q build Orphea to prepare to Deathwing.

Malthael seems a good counter, assuming he can survive the mess of the 4-man.

Tychus can be either a real pain or harmless, depending on the player. Because as scary as minigun can be, Tychus has to stay still and in range of Deathwing's jaws. At least that is what I saw on some of the streams.

Edited by lChronosl

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Yeah I saw the Maltheal one. But I only really do well with Malth as a clone for Abba.

Every other time I just feed as I always overestimate the healing and teleport range.

Leoric I'm getting into just because he has so much unstoppable. So far so good!

And lots of people lose track of his drain life or see running from it a lost cause.

Tychus I tried getting into but it's like you said, the self root to attack with means your % damage is a small amount.

With other characters you have that CC to make your attacks land, but not with Deathwing.

Now I just gotta brush up on my Brightwing, Chromie and Alexandra.

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Incidentally, I think Greymane could potentially be a real pain in the *filtered* for DW. He doesn't need to go riskily deep like Malth or Leoric in order to do his initial 40%, and even without using alpha killer, he can put a fair amount of pressure on from a distance before he feels comfortable diving in.

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I've rarely played him since so many others did when I first starting playing. But will check it out.

One last thing to note. Leoric can CC Deathwing. Tomb + Body Block.

Deathwing's Azmodan/Stiches size body means it is easy to basically 'root' him.

So, Unstoppable as stated, but not immune to CC. :p

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22 hours ago, Morcalivan said:

I've rarely played him since so many others did when I first starting playing. But will check it out.

One last thing to note. Leoric can CC Deathwing. Tomb + Body Block.

Deathwing's Azmodan/Stiches size body means it is easy to basically 'root' him.

So, Unstoppable as stated, but not immune to CC. ?

I believe he can charge through any of them in Destroyer mode (uninterruptible, of course), or he can use Cataclysm, or Bellowing Roar if he takes that. So, a fair few counters.

 

Also, you can only do that for 4 seconds once every minute, if he has none of those available.

Edited by Xanthanarium

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Plenty of time to get a kill in that time.

And while you can't slow Deathwing you can speed boost Leoric just fine.

Played a bit of Greymane, Tychus and Malthael as well recently.

Deathwing aside they each are pretty effective even vs squishies. So they look good.

Death's Shroud, the increased Q range, and the lvl 1 speed talent all combo well for poke on Malth.

While he can do more dps in closer range porting around, getting more Qs off from range is better I think.

Move and attack speed for Greymane with Silver Bullets and cocktails for a 'less suicidal' playstyle works well.

No need for diving as anything more than a finish, peel or escape. Especially if ya want to fire more Bullets.

Tychus has some range issues outside of Grenade. He might need a Mediev or similar to reall work.

His self root to shoot that short ranged minigun makes him too easy a target for damage or stuns.

 

So pretty confident in countering Deathwing. The question now is, what do you take WITH him?

 

Do you grab something that counters his counter picks? Or work with him directly with Alexstraza?

A Blaze to land stuns and slows? Leoric to setup his fire breath?

 

Pretty sure Alex will be getting banned similarly to Auriel getting banned when Cho'Gall is taken.

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11 hours ago, Morcalivan said:

Plenty of time to get a kill in that time.

And while you can't slow Deathwing you can speed boost Leoric just fine.

Played a bit of Greymane, Tychus and Malthael as well recently.

Deathwing aside they each are pretty effective even vs squishies. So they look good.

Death's Shroud, the increased Q range, and the lvl 1 speed talent all combo well for poke on Malth.

While he can do more dps in closer range porting around, getting more Qs off from range is better I think.

Move and attack speed for Greymane with Silver Bullets and cocktails for a 'less suicidal' playstyle works well.

No need for diving as anything more than a finish, peel or escape. Especially if ya want to fire more Bullets.

Tychus has some range issues outside of Grenade. He might need a Mediev or similar to reall work.

His self root to shoot that short ranged minigun makes him too easy a target for damage or stuns.

 

So pretty confident in countering Deathwing. The question now is, what do you take WITH him?

 

Do you grab something that counters his counter picks? Or work with him directly with Alexstraza?

A Blaze to land stuns and slows? Leoric to setup his fire breath?

 

Pretty sure Alex will be getting banned similarly to Auriel getting banned when Cho'Gall is taken.

The point I was making is, if your team messes up with that lucky entomb where he has no escape options, you won't get another chance for quite a while. Which will happen quite often below, and probably sometimes in, platinum.

 

The best synergies, as I've heard and I'm inclined to agree, are gonna be people who can win fights quickly. If you have a good landing, maybe on top of somebody someone like Diablo locks down for a few seconds, then your best shot at winning that teamfight is to kill that person, and use that momentom to kill everyone you can in the vicinity, quickly. Because DW doesn't regen his energy all that fast, compared to how quickly you can use it, the longer the teamfight goes on, the more he'll struggle. For that reason, as well as the fact that she can produce regen globes, he'll work well with Alexstrasza whenever she has Dragonqueen available. Ironically, he'll also work quite well with Greymane--ever since the buffs they gave him, GM is both an incredibly effective finisher and a great source of sustained damage. Apart from that, pretty much anyone with good burst will be a good combination, and anyone with good cc will work well.

Jaina comes to mind as being one of the best combinations I can think of, seeing as her ring is one of the longest roots in the game, and she obviously excels at burst damage. Plus, her slow can help DW land abilities significantly. You could feasibly wipe an entire team extremely quickly with Ring, if you divide and conquer when they're spread apart; Jaina gets the people nearest her, and Deathwing kills everyone else she can't hit with aoe with Molten Breath.

Being a Mephisto main, I of course have to consider how well they'd work together, and while that's an obvious asynergy in the early game, once he reaches 16 and 20 Mephisto can do some insane burst damage, and of course Durance would pair extremely well with Deathwing. You also might take some kind of sustained damage assassin to make sure you're not completely boned when you don't immediately win a fight. I guess it depends on just how much DW can do over a longer period, which we'll just have to find out; is he completely useless when he doesn't get that insta-win condition, or can he help out enough to make that work? Either way, you probably shouldn't normally take Mephisto with him, though.

 

All that aside, I think that one of the most interesting things to think about in this whole deathwing discussion is how useful you can make perma-unstoppable be in certain situations. Normally, since Unstoppable is so short and hard to get, you only use it in desperate scenarios, but with him having it permanently, there are certain abilities you can completely screw up when they're used: Warden's Cage is one of the first that comes to mind; all DW has to do is walk over whatever wardens he wants to disappear, and they'll get used up. You can also block Durances from Mephisto with him--although the aoe will still go off, you could get up in his grill to make sure it gets placed far away from your team. Any kind of projectile-stun ability, he can block, like storm bolts, sleep darts, or Stitches hooks, Mind Control from Sylvanas being another similar ability, and if an Artanis swap hits him, Artanis will just get himself in the middle of the enemy team.

So he could also be a good counterpick for compositions like Stitches hook blowup, especially because I believe they said he's got the biggest hitbox in the game.

Edited by Xanthanarium

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  • Similar Content

    • By Elitesparkle
      Blizzard released a new PTR patch for Heroes of the Storm and here are the unofficial Patch Notes with all the datamined changes.
      Map Updates
      Volskaya Foundry
      Objective
      Triglav Protector Damage bonus when both slots are occupied reduced from 45% to 35%. Cooldown reduction when both slots are occupied reduced from 40% to 35%. Triglav Gunner Damage bonus when both slots are occupied reduced from 45% to 35%. Cooldown reduction when both slots are occupied reduced from 40% to 35%. Energy Regeneration when both slots are occupied reduced from 40% to 35%. Balance Updates
      Azmodan
      Base
      Globe of Annihilation [Q] Upon reaching 225 Annihilation, also removes the damage reduction against Monsters. Deathwing
      Stats
      Attack Damage increased from 110 to 117. Talents
      Level 1 Molten Blood Additional functionality: Now grants Form Switch, which can be activated to swap Form. Level 7 Firestorm Cooldown reduction for Deathwing's landing Abilities increased from 2 to 3 seconds. Jaina
      Base
      Frostbite [Trait] Additional functionality: Ice Cold now also gives Unstoppable and immunity to damage over time effects for the duration. Kerrigan
      Base
      Ravage [Q] Minions no longer have to die within 1.5 seconds of being hit by Ravage to grant stacks. Kerrigan now gains stacks when Minions die within 3 range. Time window for cooldown refund reduced from 1.5 to 0.75 seconds. Baseline Quest requirements increased from 85/150 to 100/250. After reaching 100 stacks, enemy Heroes killed grant 14 stacks. Muradin
      Base
      Storm Bolt [Q] Baseline Quest requirements increased from 35/150 to 50/200. Talents
      Level 7 Perfect Storm Additional functionality: The cooldown cannot be reset more than once every 10 seconds. Level 20 Mountain King New: Thunder Clap and Dwarf Toss have an extra charge. Rewind Removed. Tyrande
      Stats
      Mana increased from 450 to 500. Mana Regeneration increased from 2.7 to 3 per second. Base
      Sentinel [W] Mana cost increased from 50 to 55. Lunar Flare [E] Mana cost increased from 60 to 65. Shadowstalk [R1] Mana cost increased from 75 to 85. Starfall [R2] Mana cost increased from 75 to 85. Yrel
      Base
      Divine Purpose [D] Cooldown reduced from 16 to 8 seconds. Zagara
      Talents
      Level 16 Mutalisk Mutalisk's Health decay reduced from 42 to 10 per second. Mutalisk duration effectively increased from 10 to 42 seconds. Bug Fixes
      Fixed an issue causing Doubloon Camps on Blackheart's Bay to be impossible to capture under certain conditions. Fixed an issue causing Anub'arak's Beetles to still have a duration, in addition to losing their Health over time. Fixed an issue causing the Health decay for Azmodan's Demon Warriors to not scale with levels.  Fixed an issue causing Deathwing's Baseline Quest to reset when using Dragonflight. Fixed an issue causing Deathwing's Lava Burst to deal damage after an additional 0.25 seconds. Fixed an issue causing Gazlowe's Rock-It! Turrets to not lose their Health over time. Fixed an issue causing the tooltip for Jaina's Ice Cold to not show correctly. Fixed an issue causing Muradin's Storm Bolt to deal 1 more damage for each stack. Fixed an issue causing the range splat for Muradin's Dwarf Toss to not be visible. Fixed an issue causing Muradin's Skullcraker to Stun before Muradin's post-damage effects happened. Fixed an issue causing the Health Regeneration of Murky's Egg to not scale with levels. Fixed an issue causing Tyrande's Sentinel to not be correctly affected by cooldown reduction effects.
    • By Elitesparkle
      Blizzard released a new patch for Heroes of the Storm and here are the official Patch Notes with all the changes.
      20 February 2026: After releasing a hotfix, Muradin has been enabled again.
      19 February 2026: Muradin has been temporarily disabled due to a game-breaking bug.
      (Source)
      We’ve just released a patch to the live servers in order to apply some balance and bug fixes.
      Quick Navigation:
      Balance Update Bug Fixes Balance Updates
      Deathwing
      Base
      Incinerate [W] Cooldown increased from 6 seconds to 7 seconds. Talents
      Level 7 Death Drop Duration of Spell Armor decreased from 6 seconds to 4 seconds. Muradin
      Base
      Storm Bolt [Q] Quest requirements reduced from 50/200 to 40/160. Talents
      Level 1 Give 'Em The Axe Bonus Damage reduced from 50% to 40%. Level 4 Sledgehammer Now also reduces the cooldown of Storm Bolt by 1.5 seconds. Level 7 Perfect Storm Internal cooldown reduced from 10 seconds to 8.5 seconds. Now also restores 25 Mana on reset. Level 13 Healing Static Heal per Hero hit increased from 5% to 6%. Murky
      Base
      Spawn Egg [D] Revive Shield duration increased from 10 seconds to 15 seconds. Talents
      Level 10 March of the Murlocs Cooldown reduced from 110 seconds to 100 seconds. Level 13 Egg Shell Shield increased from 35% to 50% of Murky's Health. Shield now lasts until destroyed. Level 20 Never-Ending March Will now last a minimum of 7 seconds, even if stopped. Sylvanas
      Talents
      Level 7 Lost Soul Extra 10% damage bonus provided by Lost Soul has been removed. Tyrande
      Base
      Lunar Flare [E] Mythic reward requirements reduced from 45 hits to 40 hits. Return to Top
      Bug Fixes
      Battlegrounds
      Hanamura Temple The Samurai Sentinel camp is now properly displayed with a Bruiser icon. Braxis Holdout Fixed an issue that caused terrain to be rendered incorrectly. Heroes
      Azmodan Level 4 Battleborn Now properly reduces the cooldown of Demon Lieutenant. Level 10 Black Pool Now properly deals reduced damage to non-Heroes. Deathwing Base Form Swap AI can no longer use the removed Form Swap ability. Gul'dan Level 16 Ruinous Affliction Fixed an issue that caused Ruinous Affliction to deal bonus damage on the 3rd and 5th hit, instead of the 3rd and 6th hit. Jaina Base Frostbite [Trait] Fixed an issue that caused Ice Block to not show the correct cooldown value in the tooltip. Fixed an issue that caused Ice Cold to allow Jaina to move through pathing blockers and stationary targets. Muradin Base Dwarf Toss [E] Fixed an issue that caused Dwarf Toss to go on cooldown when used on invalid terrain. Level 1 Dwarf Block Can no longer stack beyond 3 charges. Murky Murky will no longer revive faster than intended. Murky's level 20 talents have been rearranged to match skill order. Base Pufferfish [W] Puffed Up will now display first in the Buff Bar. Fixed an issue that caused Murky to lose his increased size after death. Spawn Egg [D] Fixed an issue that caused Murky to respawn faster than intended. Level 1 Shell Game Shell Game now shows the Trait button for the talent, instead of an Active button. Level 20 Faster Fish Faster Fish now also causes the animation of the Pufferfish to play faster. Faster Fish now shows the W button for the talent, instead of the Trait button. Rehgar Level 20 Elemental Conduit Fixed an issue that caused Elemental Conduit's Shields to not refresh to 5 seconds. Fixed an issue that caused Elemental Conduit's refresh to search for allies to give the Shield around the targets hit, instead of Rehgar's location. Thrall Level 1 Echo of the Elements Fixed an issue that caused Echo of the Elements bounces to bounce to cloaked targets. Level 7 Rolling Thunder Rolling Thunder damage now displays as a crit. Level 16 Alpha Wolf Alpha Wolf damage now displays as a crit. Zagara Base Infested Drop [E] Fixed an issue that caused Roaches melee attacks to launch missiles instead of directly hitting. Fixed an issue that caused Roaches to not display correctly in the death recap. Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Elitesparkle
      Blizzard released a new patch for Heroes of the Storm and here are the official Patch Notes with all the changes.
      (Source)
      Our next Heroes of the Storm patch is live! Read on for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      General Map Updates Balance Update Bug Fixes General
      New Skin: Toon'Dan Gul'Dan
      All Quests that can lose stacks will never cause the player to fall below milestone thresholds. Pinnacle Rewards are now named Mythic Rewards to give a more Blizzard feel. So Mythic-y! The following Summoned Units now lose health each second: Creep Tumors, Demon Lieutenants, Demon Warriors, Gargantuan, Ghouls, Hydralisks, Roaches, Rock-It Turrets, Rush Zombies, Scarabs, Treants, Ultralisk, and Water Elementals. Total Health and Duration of these Summoned Units have been adjusted to compensate for this. Structures now prioritize Summoned Units when there are no remaining minions. Summoned Units no longer take half damage from Structures. XP Globe pickup sound is now also played when killing a minion that instantly yields XP. Updated Homescreen and Startup Music. Return to Top
      Map Updates
      General Watch Towers will now reset to neutral after 45 seconds of not being occupied. Volskaya Foundry Triglav Protector bonus Damage and cooldown speed increased from 25% to 40% when 2 players are inside. Triglav Protector Basic Attacks increased from +50% damage to structures to +100%. Triglav Protector Basic Attack damage decreased from 155 to 130. Triglav Protector Basic Attacks scale increased from +25% to +50% with 2 players. Warhead Junction The burn duration is now displayed on structures affected by a Warhead. Return to Top
      Balance Update
      Heroes
      Azmodan
      Base
      Globe of Annihilation [Q] Now deals 50% damage to non-Heroes. Upon reaching 225 Annihilation, Globe of Annihilation no longer deals reduced damage to non-Heroes Minions and Mercenaries. Window to kill minions for Annihilation increased from 1.5 seconds to 3 seconds. Summon Demon Warrior [W] Demon Warriors damage increased from 32 to 85 53 . Now deals half damage to Heroes Now deals double damage to Minions and Mercenaries. Demon Warriors no longer have a duration, but lose 26 Health every second. Demon Warriors no longer have Immolation. Now has 2 charges. Talents
      Level 1 Wrath REWORK: Now provides 1 stack for every 2 Basic Attacks hit against a Structure or Hero. Level 7 Art of Chaos Extra Annihilation amount reduced from 4 to 2. Bombardment Amount of time Bombardment lasts reduced from 4 seconds to 3 seconds. Master of Destruction Amount of Annihilation granted reduced from 2 to 1. Level 13 Brutish Vanguard Now slows the attacked target by 30%. Level 16 Hell Rift Damage bonus reduced from 75% to 35%. Level 20 Inescapable Annihilation NEW: Globe of Annihilation has unlimited range. Pride Moved to baseline. Now requires 450 stacks. Damage bonus increased from 125 to 150. Deathwing
      Base
      Attack Damage decreased from 155 to 110 117 . Form Switch [1] Active ability removed. Deathwing now switches forms solely from landing. Molten Flame [Q] Base Damage per Second reduced from 21 to 19. Incinerate [W] Cooldown increased from 4 seconds to 6 seconds. Energy cost increased from 20 to 30. Damage increased fomr 65 to 100. Lava Burst [W] Cast time reduced from 1 second to .75 seconds. Cooldown increased from 6 seconds to 9 seconds. Energy cost increased from 15 to 25. Explosion Damage increased from 30 to 35. Explosion Damage over Time increased from 6 to 7. Slow increased from 35% to 45%. Onslaught [E] Bonus damage increased from 72 to 120. Damage increased from 38 to 60. Earth Shatter [E] Projectile speed increased by 30% Cataclysm [R] NEW QUEST: Damage Heroes with Molten Flame to gain 1 stack. Gain 50 stacks for killing a Hero. Mythic Reward: Upon reaching 2,000 stacks, Cataclysm now deals 2,500% damage to Structures and Minions. "I AM THE CATACLYSM". Dragonflight [Z] Cooldown delay after dealing or taking damage increased from 4 seconds to 6 seconds. Cooldown reduced from 45 seconds to 15 seconds. Talents
      Level 1 Dragon Soul Healing increased from 75%, 150% to 100%, 200%. Level 4 Heat Wave Damage over Time increased from 6 to 9. Damage over Time stacks reduced from 4 to 3. Initial damage bonus increased from 125% to 150%. Level 7 Firestorm Damage increased from 70 to 77. Landing delay reduction increased from 2 seconds to 3 seconds. No longer reduces cooldown of Dragonflight. Level 13 Fire and Fury Damage bonus increased from 30% to 40%. Falstad
      Base
      Lightning Rod [W] Range reduced by .5. Time between strikes increased from .8 seconds to .9 seconds. Jaina
      Base
      Frostbite [Trait] NEW QUEST: Deal Ability Damage to Chilled Heroes. Upon reaching 12,000 Damage, unlock Improved Ice Block, which allows Jaina to become temporarily Invulnerable. Mythic Reward: Upon dealing 30,000 Damage, Ice Block upgrades to Ice Cold, granting Jaina Protected instead of Stasis Ice Block allows Jaina to move and cast while active. Talents
      Level 7 Ice Lance Cooldown reduction increased from 1.5 seconds to 2 seconds. Level 16 Numbing Blast Root duration reduced from 1 second to .75 seconds. Level 20 Wintermute Water Elemental cast range and damage bonus decreased from 50% to 40%. Kael'thas
      Talents
      Level 1 Convection Increased reward damage and health from 150/50 to 200/100. Kerrigan
      Base
      Ravage [Q] UPDATED QUEST: Enemies killed in a narrow proximity of Kerrigan provide stacks. Minion kills grant 1 stack. Hero kills grant 7 stacks. At 100 stacks, gain 125 Ravage damage, and Heroes now provide 14 stacks on kill. At 250 stacks, gain 200 Ravage damage. Kill window for receiving a free Ravage charge has been reduced from 1.5 seconds to 0.75 seconds. Muradin
      Base
      Storm Bolt [Q] Perfect Storm Quest removed. NEW QUEST: Basic Attack Heroes affected by Slows or Stuns. Slows provide 1 stack and Stuns provide 2 stacks. At 35 50 stacks, Storm Bolt pierces to hit an additional target, and Muradin's Basic Attack reduces the cooldown of Storm Bolt by 0.5 seconds. Mythic Reward: At 150 200 stacks, Storm Bolt's range is increased by 50% and width is increased by 100%, and now pierces all targets. Talents
      Level 1 Dwarf Block Block charges reduced from 4 to 3. Give 'em the Axe! Moved Talent from Level 7 to Level 1. Level 4 Sledgehammer No longer increases Storm Bolt's cooldown reduction. Now increases Storm Bolt damage to non-Heroes by 500%. Level 7 Perfect Storm NEW: If an enemy hit with Storm Bolt dies within 3 seconds, reset its cooldown. This can only occur once per 10 seconds. Level 16 Dwarf Launch Range bonus reduced from 40% to 30%. Level 20 Mountain King NEW: Thunderclap and Dwarf Toss have an extra charge. Rewind Removed. Murky
      Base
      Murky now gains a 35% Shield for 10 seconds upon reviving. Spawn Egg [D] Egg now regenerates quickly instead of having a Shield. Slime [Q] Now applies its debuff to enemy Structures. Now deals 50% damage to Structures. Pufferfish [W] Damage reduced by 20%. Detonation time reduced from 3 seconds to 2.75 seconds. NEW QUEST: Hit enemies affected by Slime with Pufferifsh Kill Slimed enemies, or hit them with Pufferfish. Provides 1 stack per minion, 5 stacks per Hero or Structure hit. At 100 200 stacks, Basic Abilities now deal full damage to Structures. Mythic Reward: At 200 400 stacks, Murky gains 50% Health and increases in size. Talents
      Level 1 Egg Hunt Talent removed. Shell Game NEW: Murky can now place 2 eggs, but randomly revives from one of them. Increases the cooldown of placing an egg to 30 seconds and goes on cooldown if either egg dies. Level 10 March of the Murlocs Damage increased by 4%. Level 13 Egg Shell REWORK: Murky gains a Shield equal to 35% of his Health upon placing an egg or when one of his eggs dies. Fish Tank Healing reduced from 25% to 20%. Level 16 Wrath of Cod Reduced the amount of time needed to deal the full Damage over Time from 5 seconds to 4 seconds. Level 20 Big Tuna Kahuna Talent removed. Faster Fish NEW: Pufferfish detonates 80% faster. Making Inky Cooldown reduction reduced from 2 seconds to 1.5 seconds. Never-Ending Murlocs No longer deals reduced damage to Structures. Sylvanas
      Talents
      Level 4 Mercenary Queen Now also causes Sylvanas' Basic Attacks to instantly apply 3 stacks of Black Arrows to Mercs. Thrall
      Base
      Basic Attack damage decreased from 173 to 167. Talents
      Level 1 Crash Lightning Mythic Reward Damage bonus increased from 270 to 325. Echo of the Elements Mythic Reward now also allows Chain Lightning to bounce back to the same target. Tyrande
      Base
      Mana reduced from 500 to 450. Sentinel Shot [W] Mana cost increased to 55 from 50. Lunar Flare [E] NEW QUEST: Hitting a Hero with Lunar Flare increased its damage by 5%, up to 250%. After hitting 10 Heroes, increase Lunar Flare's range by 30%. After hitting 20 Heroes, Sentinel now pierces the first Hero hit. Mythic Reward: After hitting 50 45 Heroes, Tyrande's Basic Attacks occasionally trigger a Lunar Flare. Now restores 25 mana per enemy hit. Mana cost increased to 65 from 60. Starfall [R] Mana cost increased to 85 from 75. Shadowstalk [R] Mana cost increased to 85 from 75. Talents
      Level 1 Ranger No longer provides pierce. Moonlit Arrows Cooldown reduction reduced from .75 seconds to .5 seconds. Moved Talent from Level 7 to Level 1. Trueshot Aura No longer passively increases Tyrande's Attack Damage. Now also applies to Tyrande upon activation. Level 7 Elune's Gift NEW: Grants 20% Spell Power for 10 seconds after hitting an enemy with Lunar Flare. Level 20 Commander of Sentinels NEW: Sentinel now has an additional charge. Return to Top
      Bug Fixes
      Heroes
      Alarak Level 10 Deadly Charge Fixed an issue that caused Alarak's Deadly Charge to not be activated by clicking the left mouse button if it occupies the Trait slot. Ana Base Aim Down Sights [D] Can now be toggled while affected by a Silencing effect. Jaina Base Frostbolt [Q] Fixed an issue causing Jaina's Frostbolt to not have its model updated by Dreadlord Jaina or Lunar Jaina. Orphea Level 4 Allegrissimo Fixed an issue that could cause Allegrissimo's cooldown reduction to not be granted when hitting a Hero at Shadow Waltz' end. Sylvanas Base Possession [1] Fixed Possession not showing in the Quick Cast menu settings. Fixed Possession not being correctly affected by cooldown reduction affects granted by allies. Tychus Level 10 Commandeer Odin Fixed an issue that caused Tychus' Odin to not display a cooldown for its Thrusters Ability. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Elitesparkle
      Blizzard released a new PTR patch for Heroes of the Storm and here are the unofficial Patch Notes with all the datamined changes.
      Map Updates
      Volskaya Foundry
      Objective
      Triglav Protector Attack Damage reduced from 155 to 130. Attack Damage bonus against Structures increased from 50% to 100%. Attack Damage bonus when both slots are occupied increased from 35% to 50%. Spell Damage bonus when both slots are occupied reduced from 35% to 25%. Cooldown reduction when both slots are occupied reduced from 35% to 25%  Triglav Gunner Spell Damage bonus when both slots are occupied reduced from 35% to 25%. Cooldown reduction when both slots are occupied reduced from 35% to 25%. Energy Regeneration when both slots are occupied reduced from 35% to 25%. Balance Updates
      Arthas
      Base
      Army of the Dead [R1] Ghouls' Health increased from 1060 to 1200. Ghouls no longer have a duration. Ghouls now lose 60 Health every second. Ghouls duration effectively increased from 15 to 20 seconds. Azmodan
      Base
      Globe of Annihilation [Q] Damage bonus upon reaching 450 Annihilation increased from 125 to 150. Summon Demon Warrior [W] Demon Warriors damage reduced from 83 to 53. Additional functionality: Deals 100% bonus damage against Minions and Mercenaries. Demon Lieutenant [D] Demon Lieutenant damage reduced from 103 to 52. Additional functionality: Deals 100% bonus damage against Minions and Mercenaries. Deathwing
      Talents
      Level 1 Molten Blood Removed functionality: No longer grants Form Switch, which could be activated to swap Form. Jaina
      Base
      Frostbite [Trait] Rework: Ice Cold no longer gives Protected, Unstoppable, and immunity to damage over time effects for the duration. Instead, it now gives Invulnerable for the duration. Murky
      Base
      Pufferfish [W] Baseline Quest requirements increased from 100/200 to 200/400. Rework: Kill Slimed enemies or hit them with Pufferfish. Heroes and Structures award 4 bonus stacks. Bug Fixes
      Fixed an issue causing Azmodan's Summon Demon Warrior to not show the amount of charges available. Fixed an issue causing the Health decay of Azmodan's Demon Warriors to scale twice per level. Fixed an issue causing Azmodan's Wrath to still require the target to be under 75% Health in order to grant Annihilation. Fixed an issue causing the damage from Azmodan's Wrath to cap at 400 Annihilation rather than 450 Annihilation. Fixed an issue causing Azmodan's Battleborn to reduce the cooldown between charges instead of the charge cooldown. Fixed an issue causing Basic Attacks empowered by Azmodan's Bombardment to give Annihilation when hitting non-Heroes. Fixed an issue causing Basic Attacks empowered by Azmodan's Bombardment to give Annihilation while Blinded or if the target is Evading. Fixed an issue causing the tooltip for Falstad's Dishonorable Discharge in the Buff Bar to not show the Quest progress correctly. Fixed an issue causing the tooltip for Falstad's Frequent Flyer in the Buff Bar to not show the Quest progress correctly. The tooltip for Gazlowe's Overcharged Capacitors has been updated from duration to Health gain  Fixed an issue causing Jaina's Blizzard to have 0 range. Fixed an issue causing Jaina's Summon Water Elemental to have 0 range. Fixed an issue causing Jaina's Baseline Quest to show its progress on the UI while dead even after completing it. Fixed an issue causing Kerrigan's Baseline Quest to not gain stacks correctly after reaching 150 stacks. Fixed an issue causing Muradin's Thunder Clap to not show the amount of charges available. Fixed an issue causing Muradin's Thunder Clap to not be affected by cooldown reduction effects. Fixed an issue causing Muradin's Dwarf Toss to not show the amount of charges available. Fixed an issue causing Muradin's Dwarf Toss to not be affected by cooldown reduction effects. Fixed an issue causing the cooldown reduction from Muradin's Dwarf Launch to not work correctly. Fixed an issue causing the cooldown reduction from Muradin's Unstoppable Force to not work correctly. Fixed an issue causing Murky's Spawn Egg to not go on cooldown when destroyed or placed. Notification message for Murky having no Egg changed from "Murky's Egg" to "last Murky's Egg". Fixed an issue causing the tooltip for Nazeebo's Dead Rush to not show the Zombies duration correctly. Fixed an issue causing Nazeebo's Gargantuan Stomp to not be usable 20 seconds after Gargantuan was summoned. The tooltip for Zagara's Mutalisk has been updated from duration to Health decay.
    • By Elitesparkle
      Blizzard released a new PTR patch for Heroes of the Storm and here are the official Patch Notes with all the changes.
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      General Map Updates Balance Update Known Issues & Bug Fixes General
      All Quests that can lose stacks will never cause the player to fall below milestone thresholds. Pinnacle Rewards are now named Mythic Rewards to give a more Blizzard feel. So Mythic-y! The following Summoned Units now lose health each second: Demon Lieutenants, Demon Warriors, Gargantuan, Hydralisks, Roaches, Rock-It Turrets, Rush Zombies, Scarabs, Treants, Tumors, and Water Elementals. Total Health and Duration of these Summoned Units have been adjusted to compensate for this. Structures now prioritize Summoned Units when there are no remaining minions. Summoned Units no longer take half damage from Structures. XP Globe pickup sound is now also played when killing a minion that instantly yields XP. Updated Homescreen and Startup Music. Return to Top
      Map Updates
      General Watch Towers will now reset to neutral after 45 seconds of not being occupied. Volskaya Foundry Triglav Protector bonus Damage and cooldown speed increased from 25% to 40% when 2 players are inside. Warhead Junction The burn duration is now displayed on structures affected by a Warhead. Return to Top
      Balance Update
      Heroes
      Azmodan
      Base
      Globe of Annihilation [Q] Now deals 50% damage to non-Heroes. Upon reaching 225 Annihilation, Globe of Annihilation no longer deals reduced damage to non-Heroes. Window to kill minions for Annihilation increased to 3s (from 1.5s). Summon Demon Warrior [W] Demon Warriors damage increased from 32 to 83. Now deals half damage to Heroes. Demon Warriors no longer have a duration, but lose 26 Health every second. Demon Warriors no longer have Immolation. Now has 2 charges. Talents
      Level 1 Wrath REWORK: Now provides 1 stack for every 2 Basic Attacks hit against a Structure or Hero. Level 7 Art of Chaos Extra Annihilation amount reduced from 4 to 2. Bombardment Amount of time Bombardment lasts reduced from 4 seconds to 3 seconds. Master of Destruction Amount of Annihilation granted reduced from 2 to 1. Level 13 Brutish Vanguard Now slows the attacked target by 30%. Level 16 Hell Rift Damage bonus reduced from 75% to 35%. Level 20 Inescapable Annihilation NEW: Globe of Annihilation has unlimited range. Pride Moved to baseline. Now requires 450 stacks. Deathwing
      Base
      Attack Damage decreased from 155 to 110. Form Switch [1] Active ability removed. Deathwing now switches forms solely from landing. Cataclysm [R] NEW QUEST: Damage Heroes with Molten Flame to gain 1 stack. Gain 50 stacks for killing a Hero. Mythic Reward: Upon reaching 2,000 stacks, Cataclysm now deals 2,500% damage to Structures and Minions. "I AM THE CATACLYSM". Onslaught [E] Bonus damage increased from 72 to 120. Damage increased from 38 to 60. Earth Shatter [E] Projectile speed increased by 30% Molten Flame [Q] Base Damage per Second reduced from 21 to 19. Incinerate [W] Cooldown increased from 4 seconds to 6 seconds. Energy cost increased from 20 to 30. Damage increased to 100 (from 65). Lava Burst [W] Cast time reduced from 1 second to .75 seconds. Cooldown increased from 6 seconds to 9 seconds. Energy cost increased from 15 to 25. Explosion Damage increased from 30 to 35. Explosion Damage over Time increased from 6 to 7. Slow increased from 35% to 45%. Dragonflight [Z] Cooldown delay after dealing or taking damage increased from 4 seconds to 6 seconds. Cooldown reduced from 45 seconds to 15 seconds. Talents
      Level 1 Dragon Soul Healing increased from 75%, 150% to 100%, 200%. Level 4 Heat Wave Damage over Time increased from 6 to 9. Damage over Time stacks reduced from 4 to 3. Initial damage bonus increased from 125% to 150%. Level 7 Firestorm Damage increased from 70 to 77. No longer reduces cooldown of Dragonflight. Level 13 Fire and Fury Damage bonus increased from 30% to 40%. Falstad
      Base
      Lightning Rod [W] Range reduced by .5. Time between strikes increased from .8 seconds to .9 seconds. Jaina
      Base
      Frostbite [Trait] NEW QUEST: Deal Ability Damage to Frostbitten Heroes. Upon reaching 12,000 Damage, unlock Improved Ice Block, which allows Jaina to become temporarily Invulnerable. Mythic Reward: Upon dealing 30,000 Damage, Ice Block upgrades to Ice Cold, granting Jaina Protected instead of Stasis. Talents
      Level 7 Ice Lance Cooldown reduction increased from 1.5 seconds to 2 seconds. Level 16 Numbing Blast Root duration reduced from 1 second to .75 seconds. Level 20 Wintermute Water Elemental cast range and damage bonus decreased from 50% to 40%. Kael'thas
      Talents
      Level 1 Convection Increased reward damage and health from 150/50 to 200/100. Muradin
      Base
      Storm Bolt [Q] Perfect Storm Quest removed. NEW QUEST: Basic Attack Heroes affected by Slows or Stuns. Slows provide 1 stack and Stuns provide 2 stacks. At 35 stacks, Storm Bolt pierces to hit an additional target, and Muradin's Basic Attack reduces the cooldown of Storm Bolt by 0.5 seconds. Mythic Reward: At 150 stacks, Storm Bolt's range is increased by 50% and width is increased by 100%, and now pierces all targets. Talents
      Level 1 Dwarf Block Block charges reduced from 4 to 3. Give 'em the Axe! Moved Talent from Level 7 to Level 1. Level 4 Sledgehammer No longer increases Storm Bolt's cooldown reduction. Now increases Storm Bolt damage to non-Heroes by 500%. Level 7 Perfect Storm NEW: If an enemy hit with Storm Bolt dies within 3 seconds, reset its cooldown. Level 16 Dwarf Launch Range bonus reduced from 40% to 30%. Murky
      Base
      Murky now gains a 35% Shield for 10 seconds upon reviving. Spawn Egg [D] Egg now regenerates quickly instead of having a Shield. Slime [Q] Now applies its debuff to enemy Structures. Now deals 50% damage to Structures. Pufferfish [W] Damage reduced by 20%. Detonation time reduced from 3 seconds to 2.75 seconds. NEW QUEST: Hit enemies affected by Slime with Pufferfish. Provides 1 stack per minion, 5 stacks per Hero or Structure hit. At 100 stacks, Basic Abilities now deal full damage to Structures. Mythic Reward: At 200 stacks, Murky gains 50% Health and increases in size. Talents
      Level 1 Egg Hunt Talent removed. Shell Game NEW: Murky can now place 2 eggs, but randomly revives from one of them. Increases the cooldown of placing an egg to 30 seconds and goes on cooldown if either egg dies. Level 10 March of the Murlocs Damage increased by 4%. Level 13 Egg Shell REWORK: Murky gains a Shield equal to 35% of his Health upon placing an egg or when one of his eggs dies. Fish Tank Healing reduced from 25% to 20%. Level 16 Wrath of Cod Damage over Time is dealt over 4 seconds (from 5s). Level 20 Big Tuna Kahuna Talent removed. Faster Fish NEW: Pufferfish detonates 80% faster. Making Inky Cooldown reduction reduced from 2 seconds to 1.5 seconds. Never-Ending Murlocs No longer deals reduced damage to Structures. Sylvanas
      Talents
      Level 4 Mercenary Queen Now also causes Sylvanas' Basic Attacks to instantly apply 3 stacks of Black Arrows to Mercs. Thrall
      Base
      Basic Attack damage decreased from 173 to 167. Talents
      Level 1 Crash Lightning Mythic Reward Damage bonus increased from 270 to 325. Echo of the Elements Mythic Reward now also allows Chain Lightning to bounce back to the same target. Tyrande
      Base
      Mana reduced from 500 to 450. Lunar Flare [E] NEW QUEST: Hitting a Hero with Lunar Flare increased its damage by 5%, up to 250%. After hitting 10 Heroes, increase Lunar Flare's range by 30%. After hitting 20 Heroes, Sentinel now pierces the first Hero hit. Mythic Reward: After hitting 50 Heroes, Tyrande's Basic Attacks occasionally trigger a Lunar Flare. Now restores 25 mana per enemy hit. Talents
      Level 1 Ranger No longer provides pierce. Moonlit Arrows Cooldown reduction reduced from .75 seconds to .5 seconds. Moved Talent from Level 7 to Level 1. Trueshot Aura No longer passively increases Tyrande's Attack Damage. Now also applies to Tyrande upon activation. Level 7 Elune's Gift NEW: Grants 20% Spell Power for 10 seconds after hitting an enemy with Lunar Flare. Level 20 Commander of Sentinels NEW: Sentinel now has an additional charge. Return to Top
      Known Issues & Bug Fixes
      Known Issues
      Jaina Ice Cold's tooltip is incorrect. Resetting Jaina's talents after finishing her quest causes issues. Zul'jin Resetting Zul'jin's talents does not reset cap. Bug Fixes
      Heroes
      Alarak Level 10 Deadly Charge Fixed an issue that caused Alarak's Deadly Charge to not be activated by clicking the left mouse button if it occupies the Trait slot. Ana Base Aim Down Sights [D] Can now be toggled while affected by a Silencing effect. Jaina Base Frostbolt [Q] Fixed an issue causing Jaina's Frostbolt to not have its model updated by Dreadlord Jaina or Lunar Jaina. Orphea Level 4 Allegrissimo Fixed an issue that could cause Allegrissimo's cooldown reduction to not be granted when hitting a Hero at Shadow Waltz' end. Sylvanas Base Possession [1] Fixed Possession not showing in the Quick Cast menu settings. Fixed Possession not being correctly affected by cooldown reduction affects granted by allies. Return to Top
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