Jump to content
FORUMS
Sign in to follow this  
Stan

Pathfinder Removal for Old Expansions in Shadowlands (Speculation)

Recommended Posts

10 hours ago, Menolikeu said:

That is not what made Mechagon a success, one reason they added pathfinder so people would explore the zones that the artists and game developers busted their asses on to create for everyone. They add it after people have explored and have had time to know where things are in the zone, etc etc. They also added it as a timegate of sorts, it takes longer to get from point a to point b if you're on the ground, thus preventing you from finishing your emissary quests in 5 minutes. When more content gets released that is when pathfinder comes out, allowing for multiple things to be done quicker. You have to look at the whole picture, not just what benefits you.

Well, even on the ground, i didn't explore, since there is never any reason to and the moment i am say level 90, i go to WoD, once i hit level 100, i get bored of Draenor and move on to Legion, get to 110, then move on to BfA....i do not stay in zones that are old news, now if they used common sense and added a story arc that spanned the entirety of the reputation of said faction, i would complete them, story always keeps me interested, mind-numbingly boring and tedious grinding bores me to death and makes me feel like. 'why do i bother playing?' lol

Share this post


Link to post
Share on other sites

I like pathfinder just fine when the content is new.  Make the people currently playing the expansion work for their flying mounts and savor the aesthetic.  However, for old zones for previous expansions, just let us have the flying mounts.  Those who work hard and get Pathfinder while the content is new can get rewarded by having flying mounts now, or you can just wait for the next expansion to fly in that zone.  

TL;DR: Remove pathfinder for all xpacks through BfA, keep Pathfinder for Shadowlands until the next expansion and so on. 

Share this post


Link to post
Share on other sites
Uncommon Patron

I think they should remove Pathfinder for all previous expansions and Shadowlands proper. In fact, that is the only way I'll purchase and play Shadowlands. I'm sick of Pathfinder.

Share this post


Link to post
Share on other sites

I dont mind pathfinder to a point just remove the rep grind  and keep completion of all zone quests and exploration the rep grind is unnessary and over doing it

Share this post


Link to post
Share on other sites
On 11/4/2019 at 11:52 AM, Halock said:

I had a different experience: the removal of flying in Mists (and doubly so in WoD) hugely enhanced my experience of the zones. Instead of bunny-hopping from one place to another, never really experiencing the landscape inbetween, I travelled under arches, through caves, even just followed the twists of the roads. I love that! 

Just to, uh, start off the old one-two this argument always produces. ?

And yes, removal of pathfinder for old zones is probably overdue already. Not fully sure if they'd remove it for BFA though, since that's going to be the 'new player experience' to some extent -- that probably comes down to when flying actually becomes available at all. 

If it becomes available at 50, say -- which would be really interesting, sounds annoying but bear in mind they're reducing the time to get to 50 by 60-70% -- pathfinder wouldn't even be a problem at all. Just remove it flat out except for Shadowlands. 

But that's the point.  Let's say 50% want flying and 50% don't.  If Blizzard caters to the 50% that don't want flying, then they *filtered* off the other 50%.  If Blizzard caters to the 50% that want flying, then EVERYONE is happy!  The full 100%.  The 50% that want flying get it and the other 50% DON'T HAVE TO GET/USE FLYING.  No one is forcing them to use flying.  If they want to stay on the ground and explore the old fashioned way, hey, go right ahead.  But why are they so dead set on screwing over the rest of us for no reason?  Let us fly, let you walk, everyone is happy.

Share this post


Link to post
Share on other sites
On 11/4/2019 at 12:23 PM, Varrick said:

Didn't even play BFA when I found out there was a Part 2 for just having to fly. Smart move on their end.

You still have to do Part 1, also.  Completion of Part 1 is a requirement of Part 2.

Share this post


Link to post
Share on other sites
8 hours ago, Onyxfire said:

the other 50% DON'T HAVE TO GET/USE FLYING

Hello. This is a very old topic. I don't know if we're not supposed to necro here, but I suppose it doesn't really matter since it's not actually bumping.

Anyway. Ah. To rejoin the age-old-argument.

It's not that simple. While you can technically limit yourself, you're limiting yourself. Which feels bad. Which means you don't do it. If there was a single button which geared you up to Mythic quality, wouldn't saying 'nobody has to use it, you can gear up the old-fashioned way if you enjoy that' be ignoring the problems it created?

'You don't have to do this' is rarely a good solution in video games. You 'don't have to' play the underpowered class. You 'don't have to' grind until your eyes fall out. You 'don't have to' do your weekly chest. You're quite right that some players are forced into walking when they'd rather fly, but the players who would rather walk are also forced: 'don't have to' really only means 'but you will.'

Things have to feel good. This is why people feel strongly about this. For part of the expansion one side is forced to do something; for the other half, the other side has to rush to keep up. Neither feels good. For anybody, really.

Edited by Halock

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      We have another triple entry in the hotfix ledger, as Radiant Echoes gets more improvements in retail, while Season of Discovery and Cata Classic get additional class changes.
       August 7  (Source)
      Player-characters
      Steady Flight should no longer be removed after entering an Arena. Quests
      We tuned up the Prototype Shredder MK-03 so that “Eye for an Eye” can be completed. Radiant Echoes Event
      Increased Flightstone and upgrade Crest drop rates in the event. Reduced the HP scaling on all event bosses so that they should be killable in a more-reasonable timeframe. Developers’ notes: This includes both ‘minibosses’ (e.g. Hogger, Thorim) and final bosses (e.g. Remembered Onyxia, Ragnaros). Season of Discovery
      Hunter Heart of the Lion once again has a 100 yard range. Warrior The Focused Rage rune will now correctly reduce the cost of Meathook by 3. Cataclysm Classic
      Fixed an issue where Faerie Fire did not deal intended amounts of threat when used on NPCs targeting another unit.
    • By Stan
      Due to a bug introduced with the War Within pre-patch, some players are receiving item level 250 gear from the weekly cache.
      We've seen numerous reports on Reddit and the official forums that the Last Hurrah weekly quest on live servers drop low-level gear for some players. Apparently, the bug was first introduced with the War Within pre-patch two weeks ago and still hasn't been fixed.
      Here's an example of a low item level drop from the Cache of Awakened Treasures by Omnifox.

    • By Starym
      Week 2 brings quite a few changes, as Hunters in particular rise up, while Shadow has a really bad time. The top 3 remains the same and very consistent, so let's jump in and see what's going on.
      Warcraft Logs Points
      The below logs are based on POINTS, and not actual damage or healing, meaning they log the timed completion for the specs, with higher keys getting more points, obviously. The time in which the dungeon is completed is also a factor, but a much, much smaller one, as it grants very few points if you do it significantly faster than just any in-time completion. We're also using the Normalized Aggregate Scores numbers, for clarity, meaning the top spec is marked as 100 and then the rest are ranked in relation to that peak point.
      All Keys
      95th percentile DPS
      The top 3 remains quite stable with the Evoker-Paladin-Warrior trio reigning supreme. We see the first change of the week right after that though, as Frost DK continues its upward march in dungeons as well as in raids, taking 4th from Elemental. Both DKs are on the rise, as Unholy also moves a spot up, taking advantage of Shadow's precipitous 5-spot fall to the bottom of the top 10. Arms remains stable as two Hunters burst in, Beast Mastery taking 8th and Marksmanship 9th, as Frost Mage disappears down towards the bottom. Speaking of the bottom, Devastation gets some new roommates there, as Outlaw and Destruction fall and give Enhancement and Feral a break.

      Mythic+ All Keys 95th Percentile Data by Warcraft Logs.
      All Percentiles
      As with the top percentiles, the top 3 remains solid, but 4th is immediately changed, thanks to Shadow's massive drop in performance this week. The Priest loses even more ground here, falling 9 spots into 13th, opening 4th up for Arms. Beast Mastery moves even higher here, grabbing 5th and moving in front of Elemental and Frost DK, as Marksmanship brings up the rear and completes the Hunter sandwich in 8th. Affliction breaks into the top 10, just ahead of Unholy which dropped to the final spot.

      Mythic+ All Keys All Percentile Data by Warcraft Logs.
      Raw DPS U.GG DPS Rankings
      U.gg's rankings are based on actual DPS taken from Warcraft Logs data, focusing on the top players and span the past two weeks.
      Frost DK finds itself on top in the raw DPS rankings, as Augmentation isn't calculated properly here. Fury and Arms grab the next two spots, moving ahead of Ret, and the Fyr'alath wins continue in 5th, where Unholy finished the legendary axe streak. Even Survival joins the Hunter good times in 8th, where all three specs gather, just ahead of Balance who closes out the top 10.
      Mythic+ All Keystone DPS rankings by u.gg.
       
       
      For even more in-depth data for each individual key head on over to Warcraft Logs. And if you're interested in more info on the specs themselves you can always check out our class guides (updated for the pre-patch), as well as our Mythic+ guides and Mythic+ tier list.
    • By Stan
      For the next two weeks, the Archaeology quest for Spirit of Eche'ro is available on live servers, so don't forget to get the rare mount before it's gone for 6 months!
      How to Get the Spirit of Eche'ro Mount
      1. Download MapCoords or some other add-os that displays coordinates in the game.
      2. Teleport to Azsuna from the Stormwind/Orgrimmar Portal Room or use your Dalaran Hearthstone to reach Dalaran (Legion) if you have one in your inventory.
      3. Seek out Archaeology Trainer Dariness the Learned in Dalaran at 41,26 and learn Archaeology if you already haven't.
      4. Accept The Right Path quest from the Archaeology Trainer and make your way to Thunder Totem in Highmountain.
      5. Talk to Lessah Moonwater to accept Laying to Rest. For the quest, you must collect 600 Bone Fragments of Eche'ro by rotating between four digsites in Highmountain. The exact locations with coords are outlined below.
      Digsite 1: Darkfeather Valley (50, 44) Digsite 2: Dragon's Falls (58, 72) Digsite 3: Path of Huin (44, 72) Digsite 4: Whitewater Wash (39, 65) it takes roughly around 2 hours to get the mount.
      Spirit of Eche'ro
      "The spirit of Huln Highmountain's pet moose."

      Hurry up! You only have until August 21, 2024, to get the mount!
    • By Stan
      MoP Remix characters that will transfer over to retail will receive a gear boost!
      With Patch 11.0.2 now live on Public Test Realms, you can copy over MoP Remix characters from retail! It appears all MoP Remix characters will receive a character boost so you can dive straight into action when the War Within expansion launches.

      We can't unfortunately log in to the game with the MoP Remix char on the PTR so we can't confirm the Item Level of gear for max level characters. However, keep in mind that the gear boost will scale with your level, so if you're below max cap, you will receive gear appropriate to your current level.
      When Can We Expect MoP Remix Characters to Transfer to Retail?
      MoP Remix ends on August 19, so we assume the characters will need to be transferred to retail by August 22 when Early Access begins.
×
×
  • Create New...