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Heroes of the Storm Balance Patch Notes: November 22nd

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This week's slightly delayed patch comes with balance changes for multiple Heroes. Blizzard buffed Seasoned MarksmanSeasoned Marksman, Diablo's Sacrificial SoulSacrificial Soul, Sonya's WhirlwindWhirlwindLeapLeapRampageRampage, and more. Check out the official patch notes for more details!

Don't forget that Deathwing will hit PTR next week!

Blizzard LogoBlizzard (Source)

General

Generic Talents

  • Seasoned MarksmanSeasoned Marksman
    • Cooldown reduced from 60 to 30 seconds.
    • Attack Speed bonus duration increased from 3 to 4 seconds.
Developer Comment: Since its removal on many Heroes, Seasoned Marksman has fallen off a bit due to needing to be tuned around so many different kits.  Now that it has a home in fewer places, we’re giving it a fairly substantial buff to make it more relevant.

Heroes

Tank

Arthas

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Talents

  • Fixed Arthas’s talents so that they appear in the same order as other Heroes [Q, W, E, etc.]
  • Level 4
    • DeathlordDeathlord [Q]
      • No longer increases the range of Death Coil.
      • Additional functionality: If Death Coil is used on an enemy Hero, its Mana cost is refunded.
Developer CommentDeathlordDeathlord has been a fairly awkward talent for a long time, providing Arthas with little output and utility, even when going for a Q build. We’re changing it to now give Arthas a fairly potent Poke tool by making it possible for him to infinitely drain the Health of enemy Heroes over time if they stay near him, which should only become more powerful as he gets his other Q talents as the game goes on.

Diablo

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Talents

  • Level 4
    • Sacrificial SoulSacrificial Soul [Q]
      • Souls gained from Stunning an enemy Hero with Shadow Charge increased from 5 to 10.
Developer CommentSacrificial SoulSacrificial Soul is not performing as well as its peers, so we’re buffing it!

Bruiser

Leoric

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Base

  • Skeletal SwingSkeletal Swing [Q]
    • Cooldown reduced from 14 to 12 seconds.
    • Mana cost reduced from 80 to 70.

Talents

  • Level 13
    • Unyielding DespairUnyielding Despair [W]
      • Cooldown reduction if Drain Hope finishes increased from 2 to 3 seconds.
Developer Comment: Swinging giant maces is awesome. Undead skeleton kings are awesome. Leoric’s now a little more awesome. Play him.

Sonya

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Base

  • WhirlwindWhirlwind [W]
    • Damage increased from 63 to 69.

Talents

  • Level 10
    • LeapLeap [R1]
      • Cooldown reduced from 70 to 60 seconds.
  • Level 16
    • RampageRampage [Passive]
      • Ancient Spear cooldown reduction increased from .5 seconds to 1.5 seconds.
Developer Comment: Sonya’s fallen off a bit, so we’re giving her a few small buffs which should make her feel better to play.

Healer

Alexstrasza

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Talents

  • Level 1
    • Flames of FuryFlames of Fury [E]
      • Additional functionality: Reduce the Mana cost of Flame Buffet from 50 to 40.
  • Level 4
    • Heat ExhaustionHeat Exhaustion [E]
      • Slow amount reduced from 60% to 50%.
      • Additional functionality: Also causes the Slow from Flame Buffet to no longer decay.
  • Level 13
    • Dragon ScalesDragon Scales [Passive]
      • Armor amount increased from 40 to 50.
  • Level 16
    • Tough LoveTough Love [Q]
      • Armor amount increased from 20 to 25.
      • Armor duration increased from 2 to 2.5 seconds.
  • Level 20
    • Ancient FlameAncient Flame [Trait]
      • No longer reduces Alexstrasza’s attack speed.
Developer Comment: It’s been awhile since we made changes to Alexstrasza, so we did a pass and gave her some love.

Brightwing

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Talents

  • Level 1
    • Greater PolymorphGreater Polymorph [W]
      • No longer resets the cooldown of Polymorph on Takedowns.
      • Additional functionality: If Brightwing hits an enemy Hero with Arcane Flare’s center damage while they are Polymorphed, then reduce Polymorph’s cooldown by 6 seconds and gain 50 Mana.
  • Level 7
    • Critical MistCritical Mist [Trait]
      • Adjusted functionality: Soothing Mist heals allied Heroes for 150. Double this healing if a disabling effect is removed.
  • Level 13
    • Safety DustSafety Dust [E]
      • Bonus allied healing increased from 25% to 75%.
      • Now has a Crit kicker to show when the bonus healing is applied.
Developer Comment: We’re changing Greater PolymorphGreater Polymorph to have a more reliable bonus provided she can combo her Arcane FlareArcane Flare with PolymorphPolymorph. We also saw an opportunity to give Critical MistCritical Mist some more reliable Healing output, so now it will Heal her teammates regardless if she removes a status effect or not.

Rehgar

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Talents

  • Level 4
    • Feral HeartFeral Heart [Z]
      • No longer increases Rehgar’s Mana regeneration while in Ghost Form.
      • Additional functionality: Ghost Wolf attacks give Rehgar 1% of his maximum Mana, quadrupled against enemy Heroes.
Developer Comment: We found it a little awkward that Feral HeartFeral Heart primarily motivates Rehgar to stay in Ghost WolfGhost Wolf form, and to not attack enemies or do things that are engaging for the hero. We’re changing the Mana bonus portion of the talent to reward Rehgar for paying aggressively, and also allowing the talent to better synergize with other Z talents on his tree.

Tyrande

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Talents

  • Level 1
    • Everlasting LightEverlasting Light [Q]
      • Healing bonus increased from 45% to 60%.
  • Level 4
    • Trueshot AuraTrueshot Aura [Active]
      • Active damage bonus increased from 15% to 25%.
  • Level 10
    • StarfallStarfall [R2]
      • Damage increased from 88 to 92.
  • Level 13
    • Quickening BlessingQuickening Blessing [Q]
      • Light of Elune’s bonus Movement Speed increased from 15% to 20%.
  • Level 20
    • Eyes of the HuntressEyes of the Huntress [R1]
      • Reveal duration increased from 2 to 10 seconds.
      • No longer requires allies to be below 50% Health to gain bonus healing.
    • Celestial WrathCelestial Wrath [R2]
      • Additional functionality: Increase the Slow from Starfall to 40%.
Developer Comment: While powerful in the right circumstances, Tyrande has not been seen as much as we would like. There were a few outliers in Tyrande’s talents in regards to their performance which we are addressing with these changes that should help bring her more into the meta.

Whitemane

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  • IndulgenceIndulgence at Level 4 has been changed to be classified as a Trait talent.

Base

  • InquisitionInquisition [W]
    • Cooldown reduced from 14 to 12 seconds.
    • Damage increased from 47 to 50.
  • ZealZeal [Trait]
    • Cooldown reduced from 60 to 40 seconds.

Talents

  • Level 1
    • Pity the FrailPity the Frail [W]
      • Cooldown reduction increased from 1 to 1.5 seconds.
  • Level 4
    • MartyrdomMartyrdom [Q]
      • Bonus Healing increased from 20% to 30%.
  • Level 10
    • Scarlet AegisScarlet Aegis [R1]
      • Cooldown reduced from 90 to 60 seconds.
  • Level 20
    • Scarlet CrusadeScarlet Crusade [R1]
      • Unstoppable duration increased from 1 to 2 seconds.
Developer Comment: We’re buffing some of Whitemane’s kit to allow her to better compete against other Healers, and to better round out her talent tree. We believe the buffs to InquisitionInquisition should make it feel much better to use, and we’re finally reducing Scarlet AegisScarlet Aegis’s cooldown (no really we are, we double-checked this time!), which we missed implementing with the last patch.

Melee Assassin

Alarak

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Base

  • Discord StrikeDiscord Strike [Q]
    • Damage reduced from 175 to 165.

Talents

  • Level 1
    • Ruthless MomentumRuthless Momentum [W]
      • Health threshold for cooldown reduction increased from 75% to 80%.
  • Level 4
    • Show of ForceShow of Force [Trait]
      • Damage reduced from 65 to 61.
Developer Comment: Alarak has become a dominant force, particularly at higher levels of play. We’re toning him down a bit to make room for other heroes to shine.

Ranged Assassin

Genji

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Talents

  • Level 4
    • Strike At The HeartStrike At The Heart [E]
      • Damage dealt reduced from 138 to 134.
      • Damage is now dealt after 1 second instead of over 2 seconds.
  • Level 7
    • Augmented GuardAugmented Guard [W]
      • Shield amount increased from 50% to 75% of damage taken.
    • DodgeDodge [Passive]
      • Time before gaining a stack of Dodge reduced from 8 to 7 seconds.
  • Level 10
    • X-StrikeX-Strike [R2]
      • Initial damage increased from 135 to 145.
      • Final damage increased from 270 to 290.
Developer Comment: We saw some feedback that Strike At The HeartStrike At The Heart is a little awkward now that it doesn’t match the duration of Genji’s reset window on Swift StrikeSwift Strike, so we’re changing it to now deal all of its damage after 1 second. We’re also changing a few of his other talents to better compete with their peers.

Junkrat

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Talents

  • Level 4
    • BOOM POWBOOM POW [W]
      • Cooldown reduction increased from 9 to 10 seconds.
  • Level 7
    • Sticky WicketSticky Wicket [E]
      • Silence duration reduced from 2.5 to 2 seconds.
  • Level 10
    • RIP-TireRIP-Tire [R1]
      • Maximum damage reduced from 775 to 720.
      • Minimum damage reduced from 475 to 445.
Developer Comment: Junkrat has been performing very well since his rework. His W build is still not up to par compared to its competitors, but we believe it’s very close, so we’re slightly nerfing Sticky WicketSticky Wicket while also buffing BOOM POWBOOM POW since it’s his lynchpin talent to make the W build come online. We’re also nerfing the damage of RIP-TireRIP-Tire, as it is outperforming compared to Rocket RideRocket Ride, as well as influencing team fights a little much, especially when upgraded at Level 20. We like the powerful, game-breaking feeling that Extra OomphExtra Oomph provides at Level 20 (the dream is that all talents at this stage of the game can feel just as epic), so we’re going to hold off on nerfing it until we see how this change pans out.

Kel'Thuzad

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Talents

  • Level 7
    • Chilling TouchChilling Touch [Passive]
      • Bonus damage reduced from 100% to 80%.
  • Level 10
    • Frost BlastFrost Blast [R1]
      • Starting missile speed increased by 60%.
  • Level 13
    • Icy GraspIcy Grasp [W]
      • Bonus Slow amount increased from 15% to 20%.
      • Cooldown reduction increased from .4 to .5 seconds.
Developer Comment: These changes should be fairly minor, and are just intended to better round out some of Kel’thuzad’s talent tiers.

Lunara

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Base

  • Nature's ToxinNature's Toxin [Trait]
    • Damage scaling per level reduced from 5% to 4%.
    • Damage increased from 30 to 36.
Developer Comment: As the information can be a bit hidden, we’re re-evaluating where we have scaling on heroes that deviates from the normal 4% per level. While we have some good balance reasons for doing this, Lunara’s Nature's ToxinNature's Toxin was not one of them. Because of this, we’re changing its scaling to match other heroes, which will result in a decent buff in the early-mid game and a very slight nerf to her in the late game. Overall this should be a moderate buff for her for most of the game.

Nazeebo

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Talents

  • Level 1
    • WidowmakersWidowmakers [Q]
      • Additional functionality: Reduce the Mana cost of Corpse Spiders by 10.
      • Additional functionality: Upon quest completion, reduce the cooldown of Corpse Spiders by 2 seconds.
    • Thing of the DeepThing of the Deep [Passive]
      • Additional functionality: Quest: After reaching 50 stacks of Voodoo Ritual gain 10% Spell Power. After reaching 100 stacks of Voodoo Ritual, gain an additional 10% Spell Power.
  • Level 7
    • Dead RushDead Rush [W]
      • Bonus damage increased from 75% to 100%.
  • Level 20
    • Annihilating SpiritAnnihilating Spirit [R2]
      • No longer increases the Movement Speed of Ravenous Spirit.
      • Additional functionality: Each time Ravenous Spirit deals damage to an enemy Hero, its damage during that cast is increased by 5%.
Developer Comment: We saw an opportunity to make some of Nazeebo’s lesser-picked talents more powerful, and more importantly, more fun. So we took it!

Zagara

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Base

  • Basic Attack damage increased from 76 to 85.

Talents

  • Level 1
    • Volatile AcidVolatile Acid [Q]
      • No longer increases Baneling damage against non-Heroic targets.
      • Additional functionality: Increase the damage of Banelings by 20%.
    • Corpse FeedersCorpse Feeders [E]
      • No longer reduces Roachling damage against non-Heroic sources.
      • Additional functionality: Increase the Health of Roachlings by 30%.
    • InfestInfest [Active]
      • Initial Damage bonus for Ranged Minions increased from 100% to 125%.
  • Level 4
    • Serrated SpinesSerrated Spines [Passive]
      • Bonus attack damage changed from .3 flat damage to .2% per stack.
  • Level 7
    • Baneling MassacreBaneling Massacre [Q]
      • No longer increases the damage of Banelings.
      • Additional functionality: Reduce the Charge cooldown of Banelings by .5 seconds.
  • Level 10
    • Devouring MawDevouring Maw [R1]
      • Mana cost reduced from 100 to 70.
      • Damage increased from 88 to 94.
  • Level 16
    • Brood ExpansionBrood Expansion [W]
      • Removed.
    • Corrosive SalivaCorrosive Saliva [W]
      • Damage reduced from 2.5% to 1.75% maximum Health.
      • Additional functionality: Now also causes Roachlings to deal additional damage equal to 1.75% maximum Health to enemy Heroes.
    • MutaliskMutalisk [W]
      • Additional functionality: Reduce the cooldown of Hunter Killer by 4 seconds.
    • New Talent: Jagged Barbs [Trait]
      • When on Creep, Zagara’s attack range is increased by an additional 10% and her Basic Attack damage is increased by 30%.
Developer Comment: We’re changing around quite a bit about Zagara, with a few goals in mind. Firstly, we believe we went a little far in reducing her power in the solo-lane, so we’re increasing her Basic Attack damage, which will help her throughout the game in a way that enemies should always be able to react to and punish her accordingly if she misplays. We’re also changing around her Level 1 talents to be more universally usable outside of PvE scenarios. For Zagara players who want to specialize in Sieging enemy bases, Infest will be the go-to talent on the tier, whereas the other talents will be more generally useful. Lastly, we’re significantly buffing her late-game power, but making her Level 16 talents fairly impactful, which should help her scale into the late game as a competent damage dealer during team fights.

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Was expecting more nerfs to Junkrat, he's still pretty strong and even with nerf Rip-tire is a better pick over Rocket Ride. Zagara might see more play due to these changes, always good to have another good solo laner who isn't a bruiser, since they are dominating too much in solo laning.

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Who needs tanks anyway! ? - seriously I am starting to think healers are the only ones relevant in this game now. And this is coming from a tank player. Like damn maybe I should just retire ?

 

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I liked those overall. I think buffing underused talents is a good strategy.

I am particularly looking at Nazeebo at the moment. Yeah, spiders are great. But you can just melt people right now with Thing of the DeepThing of the Deep (+20% spell power) + Dead RushDead Rush (+100% damage) + Ring of PoisonRing of Poison. Just let me play against an Ana, Tyrande or Whitemane.

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2 hours ago, Stan said:
  • Level 1
    • Greater PolymorphGreater Polymorph [W]
      • No longer resets the cooldown of Polymorph on Takedowns.
      • Additional functionality: If Brightwing hits an enemy Hero with Arcane Flare’s center damage while they are Polymorphed, then reduce Polymorph’s cooldown by 6 seconds and gain 50 Mana.

Awful change. Arcane Flare is already annoying enough to hit in the center after they did those changes to hitboxes and movement speed. The older Greater Polymorph was fantastic the way it was for chain crowd-control.

 

2 hours ago, Stan said:

We’re also changing around her Level 1 talents to be more universally usable outside of PvE scenarios. For Zagara players who want to specialize in Sieging enemy bases, Infest will be the go-to talent on the tier, whereas the other talents will be more generally useful.

This is very good news. I always felt that Zagara had little impact in PvP scenarios. None of the level 1 talents really stand out.

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There's this long, long running joke with my friends that play hots because my one friend always, and I mean always picked thing of the deep as nazeebo, without question - and we would all mock him for 20 seconds over it. This scenario occurred literally every time we all played together. For me it's hilarious to see it changed now.

Excited to try the Zagara tweaks. Sonya too.

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Zagara isn't bad. Her Autoattack and Creep combo I guess is good? I usually only used Baneling lvl 1 when using Zagara but that's a little difficult now. I haven't fully done the roach % damage yet. Just used the level 1 and level 7 one which gets stacks when landing on heroes. Then added 2 creep talents and the network. And the level 4 basic attack stacking talent.

So it's a fairly simple build. The burst damage is pretty good too. Might try experimenting with the Baneling slows too since they can no longer increase in number. Might be a good combo with the % health damage roaches that move slowly. The three shot autoattack might be needed to further clear waves now though with baneling wave clear weakened. So I guess there's two builds? An auto attack/creep and a roach/baneling build?

Guess it needs more testing. As for Nazeebo. I'm going to miss the speed boost at lvl 20. Will probably just go Giant from now on. I do like the Spiders most so I'm not sure if I'll ever touch the spell power one. The range is nice, and I used to go that route when I started this game but now that I can land those Spiders.... most of the time, it's a lot to give up. The fact that they are faster to recast and use less mana just make it less likely for me. Maybe in a heavy zombie wall build? Guess we'll see.

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19 hours ago, Morcalivan said:

Zagara isn't bad. Her Autoattack and Creep combo I guess is good? I usually only used Baneling lvl 1 when using Zagara but that's a little difficult now. I haven't fully done the roach % damage yet. Just used the level 1 and level 7 one which gets stacks when landing on heroes. Then added 2 creep talents and the network. And the level 4 basic attack stacking talent.

So it's a fairly simple build. The burst damage is pretty good too. Might try experimenting with the Baneling slows too since they can no longer increase in number. Might be a good combo with the % health damage roaches that move slowly. The three shot autoattack might be needed to further clear waves now though with baneling wave clear weakened. So I guess there's two builds? An auto attack/creep and a roach/baneling build?

Guess it needs more testing. As for Nazeebo. I'm going to miss the speed boost at lvl 20. Will probably just go Giant from now on. I do like the Spiders most so I'm not sure if I'll ever touch the spell power one. The range is nice, and I used to go that route when I started this game but now that I can land those Spiders.... most of the time, it's a lot to give up. The fact that they are faster to recast and use less mana just make it less likely for me. Maybe in a heavy zombie wall build? Guess we'll see.

I wish they'd increase her lane pushing potential more.

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      Quick Navigation:
      General Balance Update Bug Fixes General
      Updated Homescreen and Startup Music. Updated Shop Bundles and Items. Draft First Round pick timer has been reduced from 40 seconds to 25 seconds. Hero Ban timer has been reduced from 24 seconds to 15 seconds. Hero Pick timer has been reduced from 24 seconds to 15 seconds. Return to Top
      Balance Update
      Heroes
      Auriel
      Base
      Bestow Hope [Trait] Decreased the amount of energy stored from 50% to 40% of damage to non-Heroes. Dehaka
      Base
      Dark Swarm [W] Damage reduced from 52 to 48. Talents
      Level 4 Hero Stalker Essence gain is not increased when hitting more than 2 Heroes. Essence gain now requires Dark Swarm to hit 2 Heroes. Hitting more than 3 Heroes at once no longer grants additional Essence. Lurker Strain Cooldown reduction bonus reduced from 3 seconds to 2 seconds. Level 7 Feeding Frenzy REWORK: Cooldown reduction is now a Gambit bonus, starting from 1.5 second cooldown reduction. Each death lowers this by 0.25, up to 3 times. Paralyzing Enzymes REWORK: Gambit removed. Now reduces Drag's target's healing received by 40% while Drag is active and for 2 seconds after. Level 13 Ferocious Stalker Damage bonus reduced from 60% to 50%. Level 16 Tunnelling Claws Movement speed reduced from 125% to 120%. Level 20 Contagion Now also reduces the damage of Isolation by 60%. Greymane
      Talents
      Level 1 Wolfheart Rework: Now also increases Armor granted by Worgen Form from 10 to 15. Kharazim
      Base
      Health increased from 2027 to 2080. Breath of Heaven [W] Healing increased from 285 to 295. Talents
      Level 4 Air Ally Health increased from 200 to 300. Spell Power increased from 15% to 20%. Level 10 Divine Palm Duration increased from 3 to 4 seconds. Level 13 Sixth Sense Sixth Sense now starts expiring after the Stun expires, instead of as soon as the Stun is applied. Level 20 Epiphany Cooldown increased from 60 to 70. Mana restored increased from 33% to 70%. Lúcio
      Base
      Soundwave [Q] Cooldown increased from 7 seconds to 8 seconds. Mana cost increased from 30 to 45. Talents
      Level 1 Accelerando Time to maximum increased from 4 seconds to 6 seconds. Level 4 Off the Wall REWORK: Now also refunds 15 Mana when hitting an enemy with Soundwave while Wall Ride is active. Level 7 Good Vibrations Duration of Shield increased from 7 seconds to 8.5 seconds. Level 10 High Five Cooldown increased from 20 to 25 seconds. Level 13 Heavy Casters Now also prevents Push Off from hitting multiple targets. Push Off no longer Slows the first Hero hit and instead Stuns them for 0.5 seconds. Level 16 Up the Frequency Cooldown reduction reduced from 0.4 seconds to 0.3 seconds. Up To Eleven Duration bonus from Push Off increased from 0.3 seconds to 0.5 seconds. Duration bonus from Soundwave reduced from 0.3 seconds to 0.25 seconds. REWORK: Hitting Heroes while Amp It Up is not active increases the duration of the next Amp It Up by up to 1.5 seconds. This does not limit the amount able to be gained while Amp It Up is active. Whitemane
      Talents
      Level 1 Inquisitor's Prayer After Basic Attacking an enemy Hero 3 times, Whitemane also gains a stack of Inquisitor's Prayer. Level 13 Scarlet Wrath REWORK: Now also restores .5% Mana to all Zeal targets. Return to Top
      Bug Fixes
      General
      Fixed an issue that caused some effects to not display correctly on the Target Dummy in the Sandbox and Try Mode. Fixed an issue that caused some Movement Speed bonuses to display the incorrect value in the target info panel. Brawl
      Deathwing's Cataclysm no longer starts on Cooldown in Arena Mode. Deadman's Stand Fixed an issue that caused AI to not act. Fixed an issue that caused the Map Mechanic button to not be visible. Garden Arena Fixed an issued that caused the AI to not move. Punisher Arena Fixed an issued that caused the AI to not move. Trial Grounds Fixed an issued that caused the AI to not move. Map
      Braxis Holdout Fixed an issue that caused Archangel's visual effects to register as a pingable object. Volskaya Fixed an issue that caused the Triglav Protector's Shield Emitter Shields granted to allies to increase the Pilot's Self Healing score when absorbing damage. Heroes
      Abathur Level 10 Ultimate Evolution Clones of Kharazim that have selected Insight now treat the quest as completed. Alarak Level 10 Counter-Strike Now increases Alarak's Self Healing score for damage it absorbs. Ana Base Aim Down Sights [Trait] Fixed an issue that caused Aim Down Sight's Healing Dart bonus to last after Aim Down Sights has ended. Activating Aim Down Sights will now also Dismount Ana from the Toy Train. Azmodan Base Summon Demon Warrior [W] Fixed an issue that caused Azmodan's Demon Warrior's aura damage to not behave similar to other aura damage effects. Brightwing Base Soothing Mist [Trait] Fixed an issue that caused Smoothing Mist to activate around Brightwing when in Stasis. Dehaka Fixed an issue where Basic Attack's would potentially not consume evade stacks if attacking within .25 seconds of Drag ending. Jaina Level 16 Snowstorm Fixed an issue that caused Snowstorm's bonus to not apply correctly. Kael'thas Level 7 Sunfire Enchantment Fixed an issue that caused an active Sunfire Enchantment Spell Power buff to be removed when Kael'thas is killed. Kharazim Level 10 Divine Palm Fixed an issue that caused Divine Palm's Stasis to remove Damage Over Time effects from Kharazim. Fixed an issue that caused Divine Palm to not remove negative effects that were applied alongside the triggering effect. Greymane Level 4 Insatiable Fixed an issue that caused Human Form Basic Attacks to trigger Insatiable twice. Leoric Base Drain Hope [W] Fixed an issue that caused Stasis on Leoric or Drain Hope's target to not break Drain Hope. Li Li Fixed an issue that caused Water Serpent to move at a reduced speed. Level 4 Surging Winds Fixed an issue that caused an active Surging Winds buff to be removed when Li Li is killed. Li-Ming Level 1 Power Hungry Fixed an issue that caused an active Power Hungry buff to be removed when Li-Ming is killed. Lúcio Level 7 Good Vibrations Fixed an issue that caused Good Vibrations to not gain Shields from Soundwave hitting Neutral Mercenaries. Lunara Level 10 Leaping Strike Fixed an issue that caused Leaping Strike to stall game logic. Malthael Level 1 Fear The Reaper Fixed an issue that caused Fear the Reaper's duration indicator to not be tied to the ability button. Stitches Base Hook [Q] Fixed an issue that caused Hook to not reveal their caster if the Hook is visible. Tassadar Base Shock Ray [Q] Fixed an issue that caused Shock Ray to not reveal their caster if Shock Ray is visible. The Butcher Fixed an issue that allowed The Butcher to disjoint while collecting Fresh Meat. The Lost Vikings Fixed an issue that caused Longboat to move at a reduced speed. Tychus Level 20 Focusing Diodes Now grants an additive damage bonus. Tyrael Level 13 Law and Order Fixed an issue where maximum bonus was capped at 4 allied Heroes. The cap has been increased to 15. Whitemane Level 10 Divine Reckoning Updated Divine Reckoning's mana restoration based off of damage dealt to display only one instance of floating text. Zul'jin Level 20 Forest Medicine Selecting Forest Medicine will no longer interrupt an ongoing Regeneration channel. Return to Top
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    • By Staff
      Blizzard released a new Heroes of the Storm patch for testing on the PTR and here are the official patch notes.
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      Balance Update Bug Fixes Balance Update
      Heroes
      Auriel
      Base
      Bestow Hope [Trait] Decreased the amount of energy stored from 50% to 40% of damage to non-Heroes. Dehaka
      Base
      Dark Swarm [W] Damage reduced from 52 to 48. Talents
      Level 4 Hero Stalker Essence gain is not increased when hitting more than 2 Heroes. Essence gain now requires Dark Swarm to hit 2 Heroes. Lurker Strain Cooldown reduction bonus reduced from 3 seconds to 2 seconds. Level 7 Feeding Frenzy Rework: Cooldown reduction is now a Gambit bonus, starting from 1.5 second cooldown reduction. Each death lowers this by 0.25, up to 3 times. Paralyzing Enzymes Rework: Gambit removed. Now reduces Drag's target's healing received by 40% while Drag is active and for 2 seconds after. Level 13 Ferocious Stalker Damage bonus reduced from 60% to 50%. Level 16 Tunnelling Claws Movement speed reduced from 125% to 120%. Level 20 Contagion Now also reduces the damage of Isolation by 60%. Kharazim
      Base
      Health increased from 2027 to 2080. Breath of Heaven [W] Healing increased from 285 to 295. Talents
      Level 4 Air Ally Health increased from 200 to 300. Spell Power increased from 15% to 20%. Level 10 Divine Palm Duration increased from 3 to 4 seconds. Level 13 Sixth Sense Sixth Sense now starts expiring after the Stun expires, instead of as soon as the Stun is applied. Level 20 Epiphany Cooldown increased from 60 to 70. Mana restored increased from 33% to 70%. Lúcio
      Base
      Soundwave [Q] Cooldown increased from 7 seconds to 8 seconds. Mana cost increased from 30 to 45. Talents
      Level 1 Accelerando Time to maximum increased from 4 seconds to 6 seconds. Level 10 High Five Cooldown increased from 20 to 25 seconds. Level 13 Heavy Casters Now also prevents Push Off from hitting multiple targets. Level 16 Up the Frequency Cooldown reduction reduced from 0.4 seconds to 0.3 seconds. Tyrael
      Talents
      Level 13 Law and Order Fixed an issue where maximum bonus was capped at 4 allied Heroes. The cap has been increased to 15. Whitemane
      Talents
      Level 1 Inquisitor's Prayer After Basic Attacking an enemy Hero 3 times, Whitemane also gains a stack of Inquisitor's Prayer. Level 13 Scarlet Wrath Rework: Now also restores .5% Mana to all Zeal targets. Return to Top
      Bug Fixes
      General
      Fixed an issue that caused some effects to not display correctly on the Target Dummy in the Sandbox and Try Mode. Fixed an issue that caused some Movement Speed bonuses to display the incorrect value in the target info panel. Brawl
      Deathwing's Cataclysm no longer starts on Cooldown in Arena Mode. Map
      Braxis Holdout Fixed an issue that caused Archangel's visual effects to register as a pingable object. Volskaya Fixed an issue that caused the Triglav Protector's Shield Emitter Shields granted to allies to increase the Pilot's Self Healing score when absorbing damage. Heroes
      Abathur Level 10 Ultimate Evolution Clones of Kharazim that have selected Insight now treat the quest as completed. Alarak Level 10 Counter-Strike Now increases Alarak's Self Healing score for damage it absorbs. Ana Base Aim Down Sights [Trait] Fixed an issue that caused Aim Down Sight's Healing Dart bonus to last after Aim Down Sights has ended. Activating Aim Down Sights will now also Dismount Ana from the Toy Train. Azmodan Base Summon Demon Warrior [W] Fixed an issue that caused Azmodan's Demon Warrior's aura damage to not behave similar to other aura damage effects. Brightwing Base Soothing Mist [Trait] Fixed an issue that caused Smoothing Mist to activate around Brightwing when in Stasis. Dehaka Fixed an issue where Basic Attack's would potentially not consume evade stacks if attacking within .25 seconds of Drag ending. Jaina Level 16 Snowstorm Fixed an issue that caused Snowstorm's bonus to not apply correctly. Kael'thas Level 7 Sunfire Enchantment Fixed an issue that caused an active Sunfire Enchantment Spell Power buff to be removed when Kael'thas is killed. Kharazim Level 10 Divine Palm Fixed an issue that caused Divine Palm's Stasis to remove Damage Over Time effects from Kharazim. Fixed an issue that caused Divine Palm to not remove negative effects that were applied alongside the triggering effect. Leoric Base Drain Hope [W] Fixed an issue that caused Stasis on Leoric or Drain Hope's target to not break Drain Hope. Li Li Fixed an issue that caused Water Serpent to move at a reduced speed. Level 4 Surging Winds Fixed an issue that caused an active Surging Winds buff to be removed when Li Li is killed. Li-Ming Level 1 Power Hungry Fixed an issue that caused an active Power Hungry buff to be removed when Li-Ming is killed. Lunara Level 10 Leaping Strike Fixed an issue that caused Leaping Strike to stall game logic. Malthael Level 1 Fear The Reaper Fixed an issue that caused Fear the Reaper's duration indicator to not be tied to the ability button. The Butcher Fixed an issue that allowed The Butcher to disjoint while collecting Fresh Meat. The Lost Vikings Fixed an issue that caused Longboat to move at a reduced speed. Tychus Level 20 Focusing Diodes Now grants an additive damage bonus. Whitemane Level 10 Divine Reckoning Updated Divine Reckoning's mana restoration based off of damage dealt to display only one instance of floating text. Zul'jin Level 20 Forest Medicine Selecting Forest Medicine will no longer interrupt an ongoing Regeneration channel. Return to Top
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    • By Staff
      Blizzard has released a new Heroes of the Storm patch today with additional changes based on PTR feedback. Here are the official patch notes with more details.
      (Source)
      Our next Heroes of the Storm patch is live! Read on for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      General Balance Update Bug Fixes General
      Updated Homescreen and Startup Music. Updated Shop Bundles and Items. NEW: Brawl Mode added! Brawls will rotate on the 1st and 15th of every month. Return to Top
      Balance Update
      Heroes
      Auriel
      Base
      Bestow Hope [Trait] Increased the amount of energy stored from 60% to 80% of damage to Heroes. Increased the amount of energy stored from 20% to 50% of damage to non-Heroes. Talents
      Level 1 Searing Light Now only deals damage to enemy Heroes. Level 7 Energized Cord Now increases Basic Attack range by 1.1. Level 10 Resurrect Delay before resurrection reduced from 5 seconds to 3 seconds. Level 16 Reservoir of Hope Quest bonus reduced from 75 to 55. Wrath of Heaven Armor reduction increased from 10 to 20. Spell Power increased from 10% to 15%. Chromie
      Talents
      Level 1 Timewalker's Pursuit Spell Power increased from 10% to 15%. Level 5 Mobius Loop Slow reduced from 60% to 40%. Level 18 Unravelling Lingering Slowing Sands no longer consume Energy. Now also increases Slowing Sands cast range by 50%. Johanna
      Base
      Shield Glare [E] Mana cost increased from 45 to 55. Talents
      Level 1 Divine Fortress Health bonus starting value increased from 20% to 25%. Zealous Glare Damage bonus reduced from 75% to 70%. Level 7 Steed Charge Duration increased from 3 to 4 seconds. Level 13 Blessed Hammer Damage reduced from 74 to 65. Level 16 Holy Renewal Cooldown reduction reduced from 1.5 seconds to 1 second. Shrinking Vacuum Damage reduction increased from 25% to 30%. Duration increased from 2 to 3 seconds. Slow increased from 25% to 30%. Tracer
      Talents
      Level 4 Is That a Health Pack?! Healing from Regen Globes increased from 10% to 15% of maximum Health. Pulse Generator Healing reduced from 18% to 12%. Level 13 Jumper Cooldown refresh reduced from 150% to 100%. Shield reduced from 6.5% to 6%. Zul'jin
      Base
      You Want Axe? [Trait] Basic Attack damage increased from 94 to 96. Now has a limit of 50 stacks. Bonus from quest completion reduced from 1 to .25. Talents
      Level 1 Recklessness Basic Attack damage bonus reduced from 15% to 10%. Level 10 Guillotine Cooldown reduced from 40 seconds to 30 seconds. Mana cost reduced from 70 to 60. Taz'dingo! Cooldown increased from 90 seconds to 100 seconds. Mana cost increased from 75 to 80. Level 16 Let the Killing Begin Kill window reduced from 1.5 seconds to 0.5 seconds. Level 20 Buzzsaw Kill window reduced from 1.5 seconds to 0.5 seconds. Return to Top
      Bug Fixes
      General
      Experience Globes can now path through gates. Fixed issues related to root visual effects. Updated decaying and ramping Slows to scale their speed with CC reduction effects. Heroes
      Alexstrasza Base Flame Buffet [E] Fixed an issue that caused Flame Buffet's Slow to be instantly removed on targets with reduced duration on being Slowed. Azmodan Level 13 Chain of Command Fixed an issue that caused Chain of Command to not apply to Demonic Invasion's on-death explosion. Brightwing Base Phase Shift [Z] Fixed an issue with Phase Shift's Store Icon. Chen Level 10 Storm, Earth, Fire Fixed an issue that caused Storm, Earth, Fire Spirits to not contest Capture Points. Wandering Keg Fixed an issue that caused Wandering Keg to occasionally not be cast. Wandering Keg now acts like other instant Abilities and will cast as soon as possible. Cho'Gall General Fixed an issue that caused Cho'Gall to contest points while Cho is in Stasis. Dehaka Base Brushstalker [Z] Fixed an issue with Brushstalker's Store Icon. Will now clamp the minimum cast range to Dehaka's radius. E.T.C. Level 7 Pinball Wizard Bonus damage updated to be additive. Level 13 Face Smelt Fixed an issue that caused Face Smelt's Slow to be instantly removed on targets with reduced duration on being Slowed. Falstad Base Flight [Z] Fixed an issue with Flight's Store Icon. Level 10 Mighty Gust Fixed an issue that caused Mighty Gust's Slow to be instantly removed on targets with reduced duration on being Slowed. Fenix Level 1 Arsenal Synergy Fixed an issue that caused Arsenal Synergy to not grant cooldown reduction for the primary target hit by Phase Bomb. Level 4 Inhibiting Energy Fixed an issue that caused Inhibiting Energy to be instantly removed on targets with reduced duration on being Slowed. Imperius Level 20 Unrelenting Descent Fixed an issue that caused Unrelenting Descent's Heal to be delayed. Johanna Base Punish [Q] Fixed an issue that caused Punish to be instantly removed on targets with reduced duration on being Slowed. Kel'Thuzad Level 4 Phylactery of Kel'Thuzad Announcements for Phylactery of Kel'Thuzad will now use team colors. Kerrigan Level 7 Boundless Fury Fixed an issue that caused Boundless Fury to refund charges against a target already marked. Kharazim Level 4 Spirit Ally Fixed an issue that caused Spirit Ally's heal FX to be visible in Fog of War. Lúcio Base Wall Ride [Z] Fixed an issue with Wall Ride's Store Icon. Lt. Morales Level 10 Medivac Dropship Announcements for Medivac Dropship will now use team colors. Lunara Base Crippling Spores [W] Fixed an issue that caused Crippling Spores to be instantly removed on targets with reduced duration on being Slowed. Maiev Level 16 Armored Assault Fixed an issue that caused Armored Assault to not grant the full bonus to Umbral Bind's Cleave. Malthael Level 20 No One Can Stop Death Announcements for No One Can Stop Death will now use team colors. Mei Base Icing [E] Fixed an issue that caused Icing's Slow to be instantly removed on targets with reduced duration on being Slowed. Level 10 Ice Wall Fixed an issue that caused Ice Wall to not apply Stopped to D.Va's Self Destruct. Muradin Level 4 Thunder Burn Tooltip has been updated to show Thunder Burn is a multiplicative reduction. Level 13 Thunder Strike Damage increase is now additive. Probius Base Worker Rush [Z] Fixed an issue with Work Rush's Store Icon. Rehgar Base Purge [Trait] Fixed an issue that caused Purge to be instantly removed on targets with reduced duration on being Slowed. Samuro Base Critical Strike [W] Fixed an issue that caused Critical Strike FX to persist if Samuro is killed while he has maximum Critical Strike stacks. Level 13 Kawarimi Fixed an issue that caused Kawarimi to create a Mirror Image with the incorrect starting Health. Sgt. Hammer Base Thrusters [Z] Fixed an issue with Thrusters' Store Icon. Stukov Base Weighted Pustule [W] Fixed an issue that caused Weighted Pustule's increasing Slow to be instantly removed on targets with reduced duration on being Slowed. Sylvanas Level 1 Unfurling Shadows Fixed an issue that caused Unfurling Shadows to not grant quest progress for the impact damage of Shadow Dagger created by spread. The Butcher Base Hamstring [Q] Fixed an issue that caused Hamstring to be instantly removed on targets with reduced duration on being Slowed. The Lost Vikings Base Go Go Go! [Z] Fixed an issue with Go Go Go's Store Icon. Zagara Level 20 Pack Instinct Fixed an issue that caused Devouring Maw to gain more bonuses than intended from Pack Instinct. Zuljin General Fixed an issue that caused Basic Attack damage in Zul'jin's Target Info Panel to not increase while Berserker is active. Base You Want Axe? [Trait] Fixed an issue that caused You Want Axe to gain progress while at maximum Basic Attack bonus. Level 16 Wrong Place Wrong Time Fixed an issue that caused Wrong Place Wrong Time to not respect the stack cap of You Want Axe?. Return to Top
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