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Starym

Guide Writer Thoughts on Mayhem 4 and Maliwan Takedown

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The new raid DLC has been here for a few days now and we've all had a chance to play it and check out both the new bosses and the new difficulty level. We poked our resident Moze and Zane expert, Motoko, to see what his thoughts are on both.

Let's start with the Maliwan Takedown itself, which he seems pretty pleased with:

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I like Maliwan Takedown as it proved to be even more challenging than Slaughter Shaft, while offering a good mixture of mobbing scenarios, beefy targets, and boss fights. It increases the variety of the encounters compared to Slaughter Shaft, but also requires your build/loadout to be more flexible in that regard and not just focused around dispatching hordes of badasses as quick as possible.

The raid itself is well tuned, offering a bigger and more varied challenge than Slaughter Shaft if you try to solo, but at the same time is accessible when you try in a group, which sort of hit a sweetspot in terms of balancing content to not be trivial but at the same time allowing most of the playerbase to experience it. The encounters and arenas are generally fun and exciting, offering unique mechanics and multiple phases, which is definitely a step up from vanilla bosses, and somewhat comparable to BL2 raids.

Most of the new weapons that drop inside Maliwan Takedown are definitely worth farming, however some of them are also found on named mobs elsewhere so it may not be the most efficient way to speedfarm in that regard.

bls-maliwan-enemy3-full.jpg?size=origina


Then it's on to Mayhem 4, which has brought up some mixed feeling in the community:

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Mayhem 4 is a big step from previous difficulties, which is good in itself but it does have some downsides. The upside in general is the consistency, because you don't end up having 3 negative modifiers that may render your specific build/loadout totally useless in that instance. However, bosses and anointed definitely have a lot more HP. The enemy health/armour/shield increase is a massive leap compared to Mayhem 3, creating a substantial entry barrier for any build that wants to step in Mayhem 4. While previous difficulties had much more freedom regarding builds and loadout, the new difficulty level demands extremely fine tuned loadouts, often relying on multiple anointment combinations in order to avoid struggling against the hardest content.

The increase in drop doesn't necessarily compensate for the increased health (especially early when transitioning from a M3 build to a M4 capable build) but at the same time the more neutral modifiers allow for a more smooth/consistent experience, without the risk of extremes. Boss farming is arguably the most efficient way to obtain specific gear, especially after they introduced dedicated loot tables for the vast majority of the legendaries. Luckily the exclusive drops come from bosses which are still easy/fast to down if you have an appropriate boss killer build.

Anointed can be quite annoying, in particular the Militant, as its double immunity can often drag an already tedious fight even longer, but outside of Slaughter Shaft you wont meet many of them anyway.

Regarding character balance and potential, Amara seems to continue to lead the pack, followed by Fl4k, with both Zane and Moze lagging behind; but the situation could potentially change if new competitive builds emerge for the last two characters.

We'll have some Mayhem 4 builds and raid guides ready for you soon as well.

 

daniel-landerman-mural-mayhem.jpg?156078

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    • By Starym
      The big February update is live now and we have the patch/horfix notes! In addition to the level cap increase, Broken Hears Day event, skippable cutscenes, True Takedown mode and toggleable Guardian ranks we talked about yesterday the update also brings a lot more stability and performance improvements, as well as a lot of other bug fixes.
      February 13 (source)
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      Broken Hearts Day Event
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      For the Vault Hunter who already has everything, or prefers their gameplay to be more straightforward, you can now disable the Broken Hearts Day Event in the main menu. This highly requested feature will be included for all future seasonal events as well.
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      Level Cap increased to 53
      The level cap has been increased to 53, providing everyone with 3 more skill points to aim for! We are looking forward to seeing what interesting combinations the community finds with their additional skills and will have more to talk about in the future concerning level cap increases and character growth.
      True Takedown Mode
      We’re introducing True Takedown Mode to the Takedown at the Maliwan Blacksite. As of this patch, there will be a way to re-enable the original version of the Takedown scaled to 4 players. Future Takedowns will also launch with both modes enabled.
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      Stadia
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      Stability
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    • By Starym
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      Hey Vault Hunters! With Valentine's Day (and our own Broken Hearts Day seasonal event) right around the corner, we thought now might be a nice time to pause, reflect, and express our sincere gratitude to all of you with a little love note.
      Borderlands 3's launch was a historic high note for both Gearbox and 2K, and that simply would not have been possible without your support. Your incredible response was overwhelming, so really, from the bottom of our hearts: thank you. Your enthusiasm validates all the time, energy, and passion we poured into this project, and it fuels us still—because we're not done yet!
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      Broken Hearts Day (source)
      New seasonal event and themed loot coming to Borderlands 3 soon.
      Broken Hearts Day is fast approaching in the Borderlands, and Maurice, Sanctuary III's resident sentient Saurian, is hoping you'll assist with his ongoing study of the human condition as he turns his attention to our species' courting rituals. You'll be well rewarded for completing Maurice's challenges during this new seasonal event revealed on episode five of The Borderlands Show, and don't worry, you're not being asked to do anything inappropriate. Simply shoot down the floating hearts that are swirling around enemies across the galaxy as you go about your regular Vault Hunter business.

      The hearts take several forms and break in different ways: some will fall to the ground with a fiery explosion, while others might drop loot or briefly turn enemies into allies, for example. Maurice will keep track of how many hearts you've broken and mail you the following event rewards as you reach each of these totals:
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      For information on some of the other exciting stuff we have in the works for Borderlands 3, check out the Community Love Letter we wrote for you. We mostly skipped the soppy stuff and instead jumped straight into planning our future together with a new update roadmap, which includes plans for things like Mayhem 2.0, skippable cutscenes, level cap increases, and upgrades to the Guardian Rank system. ❤️

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    • By Starym
      Some major changes today as we have two events basically made permanent and a third being added! The solo/sub-4 man scaling for Maliwan Takedown has been made permanent, with a new mode coming soon that will re-enable the old 4-player only mode as an optional toggle; the farming frenzy event has been pretty much made permanent, as rare spawns will get a permanent buff to their spawn rate and a buff to their legendary drop to be the same as other bosses; the new event is a rare chest legendary drop buff that will be active through February 13th.
      January 30 (source)
      Today we will release a hotfix for Borderlands 3, which will be live on PlayStation®4, Xbox One, and PC by 3:00 PM PST. This hotfix activates the Rare Chest Riches event, addresses drop rates, and implements permanent scaling for Takedown at the Maliwan Blacksite! To apply hotfixes, wait at the main menu until you see a sign that says "Hotfixes Applied"! If these hotfixes are not applied, you will not benefit from the changes! If you are experiencing any issues or want to provide feedback, please submit a ticket to support.2k.com.
      Activate the Rare Chest Riches event, running until February 13 Increased the chance to receive Legendary loot from red car trunk chests Addressed a reported issue that the player could sometimes rise into the sky with the cannon during the "One Man's Treasure" mission in Moxxi's Heist of The Handsome Jackpot TRUE TAKEDOWN MODE
      We've been looking at the feedback we received during the Scaling Event for Takedown at the Maliwan Blacksite and have decided to make this Scaled event permanent starting today.
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      Once the Farming Frenzy event is over, we are implementing a permanent change to the Rare Spawns and Drop Rates. After analyzing play patterns, we are permanently increasing the spawn rate for these enemies and have buffed their drop rates and their Anointed chance to be on par with bosses.
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    • By Starym
      We have some buffs in today's hotfixes, both for loot and a Vault Hunter, as the Proving Grounds chest gets increased drops and Fl4k's Gamma Burst gets almost double it's radiation damage buff effect. There's also fixes for some bugs that could block story progression and Varkid texture changes:
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      Updated a texture for the Incendiary Badass and Super Badass Varkid Adjusted the chest rewards at the end of the Proving Grounds to be more rewarding at all tiers of completion With more players running the Proving Grounds for dedicated loot drops from the bosses, we noticed the chests not rewarding players as much as we intended. We’ve boosted these chests to reflect the effort players must take to complete the objectives.  Completing all of the objectives gives the best Legendary drop rate and scales down accordingly.
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    • By Starym
      We have some really big hotfixes today that will introduce both the Maliwan Takedown scaling event, which sees the raid difficulty scale to the number of players entering it, as well as the Farming Frenzy event, which will see more rare mobs spawned and increase legendary drop chances for all bosses and rares, both lasting until January 30th.

      But the big news is that anointed items for Fl4k, Moze and Zane are getting massive buffs to offset the power of Amara's, with some tripling the bonuses they offer! There's also some tuning for the bosses in the Handsome Jackpot, as some were on the weak side, a nerf for the Ion Cannon and more.

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      Takedown at the Maliwan Blacksite and Farming Frenzy!
      This week starts the Takedown at the Maliwan Blacksite event! From when the hotfix goes live today until 8:59 AM PT on January 30, Takedown at the Maliwan Blacksite will be scaled to the number of players! During this event, matchmaking will be set up to get you into the Takedown as quickly as possible. The Takedown is no easy feat, so make sure that you’re ready with the Takedown at the Maliwan Blacksite Quick Guide (keep in mind that this is written for the normal Takedown).
      In addition, during the Farming Frenzy mini-event running for the same duration, we’re making a few other changes. Rare Spawn enemies will also show up more often*, and we’re temporarily boosting the Anointed and Legendary drop rates! For the next two weeks, every boss in the game has boosted drop rates, including the Takedown at the Maliwan Blacksite bosses!
      May these two weeks be challenging, rewarding, and full of loot!
      *The Debt Collector is excluded from this list, as it’s tied to an achievement!
      Bug Fixes
      Addressed a reported concern with itemcard and hotfix sometimes not showing information correctly Addressed a reported concern that Judge Hightower was sometimes not dropping items from his dedicated item pool Adjusted the balance of Fabrikator, Freddie, ST4NL3Y, Constructor, Tony Bordel, Tricksy Nick, and Third Rail to provide a greater challenge Developer note – We noticed that the bosses in the Handsome Jackpot weren’t providing players with a satisfying challenge. We’ll be monitoring these bosses and make adjustments as needed in the future.
      The Ion Cannon now has a 5 second reload and consumes at least 6 ammo per shot The Ion Cannon is a strong weapon and we don’t want to change that, but it’s a little over performing. We’ve increased the reload time and made it consume more ammo but left its damage unchanged to still provide a strong burst of damage.
      Added collisions to prevent the Gunner from sometimes becoming stuck in Meridian Mercantile Added collisions to prevent players from sometimes escaping the map in various locations Increased the radius of the New-U station at The Arrogant Approach Increased Anointment Effectiveness for the Operative, Gunner, and Beastmaster
      In looking at the bonuses from Anointments, we felt that some were not providing enough of a bonus. We’ve increased the bonuses on the Anointments below.
      Moze the Gunner
      While Auto Bear is active, deals 75% (from 20%) bonus incendiary damage After exiting Iron Bear, the next 2 magazines will have 125% (from 40%) bonus incendiary damage After exiting Iron Bear, gain 160% (from 120%) increased Splash damage for 18 seconds When entering and exiting Iron Bear, nova damage increased Zane the Operative
      While Barrier is active, Accuracy is increased by 60%, and Critical Hit damage is increased by 70% (from 30%) While SNTL is active, gain 100% (from 50%) of damage as bonus Cryo damage FL4K the Beastmaster
      When exiting Fade Away, nova damage increased After using Rakk Attack!, gain 50% (from 25%) critical hit damage for a short time
      Related articles:
      Hotfixes for Jan 9th: Anointed Nerfs, Maliwan Takedown Solo Event, Fl4k fixes
      Handsome Jackpot DLC Live Now + Launch Trailer
      Hotfixes for Dec 19: Solo Takedown, Matchmaking Improvements
      Specific Boss Legendary Drop Rates Buffed
      Borderlands 3 Patch 5 Notes + Full Week of Gifts
      December 5th Hotfixes, 13 Minutes of New DLC Gameplay
      Hotfixes for Novemeber 26th: Butcher Recoil Fix
      Guide Writer Thoughts on Mayhem 4 and Maliwan Takedown
      Maliwan Raid DLC + Massive Patch Notes: Mayhem 4, Vault Hunter Tuning, Bank Space and More
      New Borderlands 3 Guides - Gun Manufacturers, Item Categories, Vault Hunter Builds
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