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Heroes of the Storm Balance Patch Notes: December 16th

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Here comes the latest Heroes of the Storm balance patch with changes to multiple Heroes, Experience Globes, the Toys 2 winter event, and more.

Patch Highlights

  • Toys 2 is now live and the winter event comes with new Toy Loot Chests that will be available until the week of March 3. The chests can also contain items from previous years' winter events, and most importantly, you can now buy the toy train mount!
  • Gaining Unstoppable now prevents and removes Blinds.
  • Experience Globes should now be easier to collect and Heroes that kill Minions with abilities or basic attacks will now automatically collect the experience from the Minions.
  • Cho'Gall received some love in this patch.
  • Johanna's Health has been decreased and the CondemnCondemn buff reverted.
  • Deathwing received significant nerfs, mainly CataclysmCataclysm and Burn Beneath My ShadowBurn Beneath My Shadow are affected.
  • Yrel's level 16 talents have been buffed.
  • Auriel's ResurrectResurrect has been reworked. She can now see her own ghost and if she presses R while dead, she will cast the ability on herself.
  • Uther's level 20 talents have been buffed to bring them on par with RedemptionRedemption.

More details are available in the full patch notes listed below.

Blizzard LogoBlizzard (Source)

Heroes of the Storm has just been updated with Hero balance changes! Read on for details.

General

  • Toys 2 Event Quests
    • Toys 2 is the winter event for Heroes of the Storm running from the week of December 16 to the week of March 3, PST. Roll dice, complete quests, and join Tickle Mephisto on a board game adventure in the Nexus for awesome rewards... and sweet revenge!
  • Loot Chests
    • During the Toys 2 event, all Loot Chests you earn through progression, Heroes Brawl, or by spending gold will be New Toy Loot Chests. (Except Hero-specific Chests, which will remain unchanged.) Most limited-time items shown above have a chance to drop from New Toy Loot Chests only. You can also score Items from previous years’ winter events limited-time loot chests!
  • Balance
    • Gaining Unstoppable now prevents and removes Blinds.
    Developer Comment: We’ve read recent feedback that it is strange that Silences are removed by the Unstoppable behavior, but Blinds are not. While Unstoppable has traditionally been primarily intended to remove effects that cause a hero to not be able to control the movement of their character, this philosophy gets a little grey when it comes to Silences, as heroes can still freely move, but they lose their ability to use movement abilities. In the past we decided that it was better for Silences to be removed, but understand the argument that Blinds are effectively Silences for auto-attack based heroes. We’re trying this change to see how it pans out, as Blinds have traditionally been very powerful forms of soft CC in our game and this can help out heroes that are heavily shut down by them.
  • Experience Globes
    • Heroes who kill Minions with Abilities or Basic Attacks will automatically collect the experience from the Minions.
    • Experience Globes will no longer time out while travelling to a hero.
    • They will still expire if the hero moves out of range of the Experience Globe before it reaches them.
    • Removed a .5 second delay before Experience Globes can be collected.
    Developer Comment: While we’re excited for the experience globes and the increased clarity that they offer in regards to how experience is gained, we’ve read the feedback that it can be too difficult for many heroes to gain the globes. While we think there are some good reasons to keep them as a pick-up only mechanic, we overall agree with the sentiment, and are going to allow heroes who kill Minions to get the experience from them. We still believe that this change will allow for more interesting hero interactions overall, and are excited to see how it pans out over the course of the rest of the season. We’re also including some quality of life changes that should make Experience Globes feel generally better to collect.

Collection

Many seasonal items will be returning to the Collection, and will be available for crafting and in Loot Chests for a limited time!

New Bundles (Limited Time Only!)

  • Toys 2019 Bundle
  • Toys 2018 Bundle
  • Cosmonaut Qhira Bundle
  • Tickle Mephisto Bundle
  • Green Army Bundle
  • Train Bundle

New Skins

  • Tickle Mephisto
    • Grumpy Tickle Mephisto
    • Crazed Tickle Mephisto
    • Shocking Tickle Mephisto
    • Cuddly Tickle Mephisto
    • Unlucky Tickle Mephisto
  • Cosmonaut Qhira
    • Commander Cosmonaut Qhira
    • Blazing Cosmonaut Qhira
    • Explorer Cosmonaut Qhira
    • Eternal Cosmonaut Qhira
    • Super Cosmonaut Qhira
  • Green Army Deckard Pain
  • Green Army Commandant Varian
  • Green Army Raynor
  • Bitter Bear Stitches
  • Shabby Bear Stitches
  • Fuzzy Bear Stitches
  • Galactic Force Valeera
  • Proto Force Valeera
  • Ferocious Dehakasaurus Rex
  • X-Treme Dehakasaurus Rex

New Mount

  • Toy Train
    • Speedy Toy Train
    • Blazing Toy Train
    • Cosmic Toy Train
    • Royal Toy Train
    • Grimrail Toy Train
  • Galactic Lion
  • Proto Lion
  • Gloomy Plush Unicorn
  • Shabby Plush Unicorn
  • Mellow Snowflake
  • Periwinkle Snowflake

New Content

  • New portraits, sprays and other items have been added to the collection!

Heroes

Tank

Anub'arak

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Talents

  • Level 10
    • Locust SwarmLocust Swarm [R1]
      • Damage increased from 62 to 68.
      • Healing increased from 21 to 24.
  • Level 16
    • DebilitationDebilitation [E]
      • Spellpower reduction duration increased from 4 to 5 seconds.
    • Beetle, JuicedBeetle, Juiced [Trait]
      • Additional functionality: Increase the Health of Beetles by 20%.
Developer Comment: These buffs are to some of Anub’arak’s talents that have been lagging behind their competitors for some time. Beetle, JuicedBeetle, Juiced in particular should now be more consistent in its benefit to round out a Beetle-oriented build, even if Anub’arak isn’t able to get a lot of Basic Attacks off on enemy Heroes.

Cho

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Base

  • Surging FistSurging Fist [Q]
    • Channel time to charge maximum distance reduced from 4 to 2 seconds.

Talents

  • Level 1
    • Calloused HideCalloused Hide [Trait]
      • Additional functionality: While Ogre Hide is active, Cho gains 15% Movement Speed.
  • Level 7
    • Enraged RegenerationEnraged Regeneration [Trait]
      • Additional functionality: While Gall’s Ogre Rage is active, enemy Heroes who are hit by Gall’s Dread Orb have their Healing reduced by 35% for 4 seconds.
  • Level 13
    • Twilight VeilTwilight Veil [Active]
      • Armor bonus increased from 100% to 200%.
Developer Comment: It’s been awhile since our Old God worshipping Ogre has had some love, so we’re both buffing up some of Cho’s weaker talents as well as reducing the time that Surging FistSurging Fist needs to be channeled in order to get a significant charge. This should help make Cho’s Q build more viable as well as allow him to better reposition himself during teamfights.

Johanna

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Base

  • Health reduced from 2700 to 2625.
  • Health Regeneration reduced from 5.625 to 5.469.
  • CondemnCondemn [W]
    • Damage reduced from 58 to 55.
Developer Comment: Johanna’s become a dominant force in the tanking world, and is currently the #1 most picked hero at high level play. Because of this, we’re slightly reducing her Health, as well as reverting her previous CondemnCondemn buff.

Bruiser

Deathwing

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Base

  • Health reduced from 3200 to 2920.
  • Health Regeneration reduced from 6.67 to 6.08.
  • IncinerateIncinerate [W]
    • Damage reduced from 85 to 80.
  • OnslaughtOnslaught [E]
    • Damage reduced from 42 to 40.
    • Damage at the end of the lunge reduced from 80 to 75.
  • CataclysmCataclysm [R]
    • Periodic damage reduced from 12 to 11.

Talents

  • Level 1
    • Draconic MightDraconic Might [Trait]
      • Healing reduced from 40% to 30%.
  • Level 7
    • SkyfallSkyfall [E]
      • Healing reduced from 5% to 3% maximum Health.
  • Level 10
    • Burn Beneath My ShadowBurn Beneath My Shadow [R1]
      • Bonus damage reduced from 150% to 100%.
  • Level 16
    • Elementium PlatingElementium Plating [Active]
      • Shield amount reduced from 35% to 30% missing Health.
Developer Comment: It turns out that Deathwing has lived up to his name, and has been destroying the Nexus since his release. CataclysmCataclysm and Burn Beneath My ShadowBurn Beneath My Shadow in particular have proven to be incredibly powerful, so we’re reducing their effectiveness by a fairly significant amount. In addition to these changes, we’re reducing the power of some overperforming talents as well as slightly nerfing his DestroyerDestroyer form. Even with these changes, we expect Deathwing to continue to be a powerful addition to any team that he’s on.

Thrall

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Talents

  • Level 1
    • Rolling ThunderRolling Thunder [Q]
      • New functionality: [Passive] Increase the number of Chain Lightning bounces by 1. For 8 seconds after hitting an enemy with Chain Lightning, Thrall’s next Basic Attack against them grants him a stack of Frostwolf Resilience. If the target is an enemy Hero, then he also deals damage to them equal to 2% of their maximum Health and healing for the same amount.
Developer CommentEcho of the ElementsEcho of the Elements and Crash LightningCrash Lightning are both fairly solid talents that have different use cases for when to pick them. Rolling ThunderRolling Thunder has been less successful, so we’re trying something new with the talent. We’re still keeping its theme of marking targets with Chain LightningChain Lightning and then hitting them for a bonus, but now this bonus will allow Thrall to deal bonus damage to enemy Heroes while also interacting with Frostwolf ResilienceFrostwolf Resilience.

Varian

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Talents

  • Level 20
    • FrenzyFrenzy [R3]
      • No longer increases Varian’s Attack Speed by 15%.
      • Additional functionality: Increase the damage of Heroic Strike by 25%.
Developer Comment: We weren’t super happy with the power of FrenzyFrenzy’s buff, as well as that it asked Varian players to learn a new Basic Attack cadence after being used to one speed the whole game. Instead, we’re turning the Attack Speed bonus into a bonus to his damage over time by buffing Heroic StrikeHeroic Strike instead.

Yrel

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Talents

  • Level 1
    • DauntlessDauntless [Passive]
      • Physical Armor duration increased from 2 to 2.5 seconds.
  • Level 7
    • Holy AvengerHoly Avenger [E]
      • Additional functionality: Hitting an enemy Hero with Avenging Wrath at maximum charge also increases its damage by 25%.
  • Level 16
    • Templar's VerdictTemplar's Verdict [W]
      • Damage increased from 6% to 7% maximum Health.
    • Divine FavorDivine Favor [Trait]
      • Cooldown reduction increased from 1.5 to 2 seconds.
    • Holy WrathHoly Wrath [Passive]
      • Bonus splash damage increased from 20% to 30%.
  • Level 20
    • Word of GloryWord of Glory [R1]
      • Additional functionality: Increase the amount that Yrel heals from damage received from 50% to 75%.
      • Range of allied healing increased from 8 to 12.
Developer Comment: These changes are mostly looking to buff Yrel’s late-game by adding more power to her Level 16 talents. We want her to be more relevant without dominating the solo lane too much, so we’re opting to make her Level 16 tier to be an exciting spike for her to hit in her games.

Healer

Auriel

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Talents

  • Level 10
    • ResurrectResurrect [R1]
      • Resurrected Hero’s Health increased from 50% to 100%.
      • Delay before resurrection reduced from 5 to 3 seconds.
      • Additional functionality: Auriel can now see her own ghost. If she presses R while dead, she will cast Resurrect on herself.
Developer Comment: We’re trying some fairly significant buffs to ResurrectResurrect in order to help it better compete with Crystal AegisCrystal Aegis. Auriel can now ResurrectResurrect herself, which should help if she is the focus of the enemy team, and her targets will now come back faster and with all of their Health.

Brightwing

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Talents

  • Level 1
    • Greater PolymorphGreater Polymorph [W]
      • Adjusted functionality: Increase Polymorph’s range by 30%. If Brightwing hits an enemy Hero with Arcane Flare’s center within 2 seconds of being Polymorphed, then reduce Polymorph’s cooldown by 7 seconds and gain 50 Mana.
Developer Comment: Our last changes to Brightwing have better rounded out her talents, however Greater PolymorphGreater Polymorph was a little too hard to consistently proc. Instead of requiring her to hit a PolymorphPolymorphed target, she now has a slightly larger window of time to get the cooldown reduction proc. We’re also increasing the cooldown reduction bonus from 6 to 7 seconds.

Uther

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Base

  • Health reduced from 2156 to 2075.
  • Health Regeneration reduced from 4.49 to 4.32.

Talents

  • Level 20
    • Bulwark of LightBulwark of Light [R1]
      • New functionality: Divine Shield is also applied to an allied Hero with the lowest Health near its initial target, and its duration is increased by 1 second.
    • Divine HurricaneDivine Hurricane [R2]
      • Cooldown reduction increased from 20 to 40 seconds.
    • Divine ProtectionDivine Protection [Trait]
      • New functionality: Increase Devotion’s Armor to 40, and its duration by .5 seconds.
Developer Comment: Uther is in a bit of a strange spot at the moment, as he has recently had a spike in his win rate, and at higher level play we’ve been seeing him flexed into the main tank role. We think it’s pretty cool that heroes can sometimes splash into other roles, but in general Uther is overperforming, so we’re lowering his Health a bit. On an unrelated note, similar to Greymane, Uther’s Level 20 talents have long been dominated by one choice, in this case RedemptionRedemption. We’re giving the other talents on the tier some significant buffs so that they can better compete. We hope that this won’t increase his win rate significantly as RedemptionRedemption has always been a fairly powerful talent, and are prepared to make adjustments if this ends up not being the case.

Melee Assassin

Illidan

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Base

  • Health increased from 1650 to 1725.
  • Health regeneration increased from 3.44 to 3.59.

Talents

  • Level 16
    • Fiery BrandFiery Brand [Passive]
      • Damage increased from 8% to 9% maximum Health.
Developer Comment: It’s just a little more Health on Illidan. What could go wrong?

Samuro

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Base

  • Basic Attack damage reduced from 110 to 102.
  • Mirror ImageMirror Image [Q]
    • Cooldown reduced from 18 to 14 seconds.
    • Duration reduced from 18 to 8 seconds.
    • Images now have their duration increased by 1 second each time they or Samuro use a Basic Attack against an enemy Hero.
    • Mirror Image Basic Attack damage increased from 9 to 11.
  • Wind WalkWind Walk [E]
    • Additional functionality: Samuro is healed for 1% of his maximum Health every second that he has Wind Walk active.
  • Image TransmissionImage Transmission [Trait]
    • Cooldown reduced from 25 to 14 seconds.

Talents

  • Level 1
    • Way of the BladeWay of the Blade [W]
      • Physical Armor reduction reduced from 10 to 5, stacking up to 3 times.
      • Physical Armor debuff duration increased from 2 to 2.25 seconds.
      • Additional functionality: Mirror Images now also apply the Physical Armor reduction.
    • Way of the WindWay of the Wind [E]
      • No longer grants cooldown reduction to Wind Walk when attacking enemy Heroes.
      • Additional functionality: Casting Windwalk heals Samuro for 5% of his maximum Health.
  • Level 7
    • Burning BladeBurning Blade [W]
      • Fixed an issue where Illusions did not deal bonus splash damage with Burning Blade when Illusion Master was picked.
    • Phantom PainPhantom Pain [W]
      • Bonus damage reduced from 45% to 35%.
      • Additional functionality: Now also reduces the cooldown of Image Transmission by 10% when Samuro Critical Strikes an enemy Hero.
    • Crushing BlowsCrushing Blows [W]
      • No longer gives Critical Strike 2 charges.
      • Cooldown reduction increased from 1.75 to 2 seconds.
      • Additional functionality: Critical Strikes against enemy Heroes increase Samuro's Basic Attack damage by 15% for 4 seconds, stacking up to 3 times.
  • Level 10
    • BladestormBladestorm [R1]
      • Cooldown reduced from 110 to 25 seconds.
      • Damage reduced from 47 to 36.
      • Duration reduced from 4 to 3 seconds.
      • Removed functionality: Bladestorm no longer grants Unstoppable.
      • Additional functionality: Bladestorm now also grants Samuro 25 Armor for its duration.
    • Illusion MasterIllusion Master [R2]
      • Cooldown reduced from 10 to 8 seconds.
  • Level 13
    • Mirrored SteelMirrored Steel [Q]
      • Cooldown reduction reduced from 1 to .75 seconds.
  • Level 20
    • SymbioteSymbiote [R1]
      • Damage increased from 25% to 30%.
      • Additional functionality: If Samuro hits enemy Heroes at least 25 times with Bladestorm, then reset its cooldown.
    • Three Blade StyleThree Blade Style [R2]
      • Mirror Image duration reduced from 36 to 16 seconds.
Developer Comment: These changes are intended to limit Samuro’s split-pushing capabilities, particularly with Illusion MasterIllusion Master, as well as increase his presence in teamfights. A good Samuro player can be a bit of a pain to deal with, particularly when he’s spending most of his time macroing and not engaging with the enemy team except to swap to a far away clone. These changes should make this scenario happen less often, while also giving Samuro more rewarding tools for engaging and fighting the enemy team.

Ranged Assassin

Gall

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Talents

  • Level 1
    • Keep Moving!Keep Moving! [Z]
      • Additional functionality: Increase the Movement Speed bonus of Shove from 25% to 35%.
    • We See You!We See You! [Passive]
      • Additional functionality: Increase the number of Basic Attacks required to kill Eye of Kilrogg by 1.
  • Level 7
    • Edge of MadnessEdge of Madness [Q]
      • Bonus damage increased from 8% to 12% per stack.
  • Level 13
    • Twilight NovaTwilight Nova [W]
      • Additional functionality: Reduce the cooldown of Dread Orb by 1 second.
  • Level 16
    • Leaden OrbLeaden Orb [W]
      • Stun duration increased from .75 seconds to 1 second.
    • ShadowsnareShadowsnare [Passive]
      • New functionality: All of Gall’s Basic Abilities Slow enemy Heroes by 15% for 4 seconds. This effect can stack up to 2 times.
Developer Comment: Similar to Cho, we took a look at Gall and we’re giving him some talent love. The buffs to Leaden OrbLeaden Orb and ShadowsnareShadowsnare should hopefully cascade into other talents in his tree becoming more powerful as well.

Greymane

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Talents

  • Level 7
    • Incendiary ElixirIncendiary Elixir [Q]
      • Adjusted functionality: Reduce the cooldown of Gilnean Cocktail by 2 seconds. Upon quest completion, reduce the cooldown of Gilnean Cocktail by an additional 2 seconds.
  • Level 20
    • UnleashedUnleashed [R1]
      • New functionality: Increase the damage of Go for the Throat by 25%. If Go for the Throat kills an enemy Hero, reset the cooldown of all of Greymane’s abilities.
    • Gilnean RouletteGilnean Roulette [R2]
      • New functionality: Reduce the cooldown of Cursed Bullet by 20 seconds and its damage to 30% of the enemy Hero’s current Health.
    • Tooth and ClawTooth and Claw [Trait]
      • Additional functionality: Increase the damage of Razor Swipe by 100%.
Developer Comment: For Greymane, we’re giving part of Incendiary ElixirIncendiary Elixir’s cooldown reduction bonus baseline so that the talent gives him some baseline power, as well as making it easier for him to complete the quest. In addition to this change, we’re addressing his Level 20 talent diversity, which has not been the best. We’re giving 3 of his talents significant buffs so that they can compete with Hunter's BlunderbussHunter's Blunderbuss, which has traditionally been the go-to option. UnleashedUnleashed now makes it easier to proc Go for the ThroatGo for the Throat, as well as causing those procs to give him significantly more mobility and damage due to resetting his cooldowns. For Gilnean RouletteGilnean Roulette, we’re trying the idea of the talent changing Cursed BulletCursed Bullet to be more like a 4th Basic Ability that can be used multiple times in a teamfight or as a potent poke tool. Finally, Tooth and ClawTooth and Claw is now also turning Razor SwipeRazor Swipe into a significant source of damage.

Nazeebo

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Talents

  • Level 1
    • Thing of the DeepThing of the Deep [Passive]
      • Spell Power bonus reduced from 10% to 5% for each quest completion.
Developer Comment: We went a little overboard with Thing of the Deep, so we’re pulling back on the Spell power bonus that it provides.

Zagara

MBUCG5G1R5WJ1552928298529.png

Talents

  • Level 16
    • Jagged BarbsJagged Barbs [Trait]
      • Attack damage bonus increased from 30% to 40%.
Developer Comment: Yay buffs.

 

Bug Fixes

General

  • Fixed an issue where enemy XP Globes could be visible through fog of war.
  • Fixed an issue where placed and unplaced accounts could not queue together in Unranked games.
  • Current Ranked Season has been renamed to 2020 Season 1.
  • Seasonal reward portraits for 2019 Season 3 now have the year 2019 (rather than 2020) on them.

Heroes

  • Samuro
    • Critical StrikeCritical Strikes' bonus is now properly applied for 50% increased damage when cast with Merciless Strikes.
  • Whitemane
    • Casting ZealZeal no longer interrupts channeled effects.

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Not that big nerfs IMO to DW.

I am more interested in the heroic changes for Uther, Auriel, Greymane and Yrel.

Samuro's mini rework seems cool at first, needs some more testing.

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3 hours ago, Arcling said:

Some serious nerfs here for Deathwing, which is reasonable. He wrecked many QM games.

Hasn't moved the needle; being CC immune leaves him OP if a team doesn't have a hard counter.  He's still oppressive.

EDIT

I'm pretty much nearing the point where if DW isn't outright removed from the game, I'm done.  I play CC heavy heroes, and if someone exists that hard counters me to this extent, then I'm not going to bother.

Edited by gamerk2

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After seeing this patch, I am convinced the dev team has no idea what to do with this game anymore. As a long time Samuro player I’ve always felt any small changes they did were just to keep players from picking illusion master and go for a build that promotes burst from Stealth instead. As this build won’t make new players feel overwhelmed. These changes are too much imo and totally remove Samuro’s identity as a character with no cc but is very difficult to cc. Even what is the point of this 25 sec bladestorm that gets rooted? Also minimizes his merc / boss soloing ability as he will have to tank them himself when clones expire. 
   All of the changes to this game seem to be just to dumb it down(look at deathwing). Except for these horribly designed regen globes. If I pick a ranged hero and play with random players... they constantly push the lanes far too deep into the opponent’s side without doing significant damage to towers.  Now with regen globes, this can be a huge problem if you can’t ever get globes cuz some guy pushed the lane into range of their towers for literally no reason whatsoever. The new change where range still gets xp for last hit is a step in the right direction but I never thought I’d see last hit in hots.  I’m sure new players won’t understand the important of this as well.

Dumbing down heros for new players and adding mechanics that those same players will never grasp seems to be the current direction of this game. RIP.

Edited by deftmonk

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11 hours ago, gamerk2 said:

Hasn't moved the needle; being CC immune leaves him OP if a team doesn't have a hard counter.  He's still oppressive.

EDIT

I'm pretty much nearing the point where if DW isn't outright removed from the game, I'm done.  I play CC heavy heroes, and if someone exists that hard counters me to this extent, then I'm not going to bother.

Indeed, if there is no hard counter for him on your team, then he is very strong and annoying. Usually having hero with %hp damage ability/talent may be enough to counter him, same weakness as other high hp heroes, like Cho'Gall, Muradin and so on. That is, if enemy's team isn't cc-heavy, which with how messy matchmaking is, can quite often be an issue, then it's hard to get near him as assassin for long enough to deal enough damage.

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55 minutes ago, Morcalivan said:

That train turned out to be not so fun. No one can apparently afford it so you get it and you can't use it. ?

I was not able to test it yet (neither afford it), but you are saying that both players need to have the train active to be able to attach to each other?

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20 hours ago, lChronosl said:

I was not able to test it yet (neither afford it), but you are saying that both players need to have the train active to be able to attach to each other?

I thought so, but some say you just right click on someone with a train.

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      Arthas
      Arthas has been fully reworked! All abilities and talents will be listed below. Base
      Death Coil [Q] Mana: 40. Cooldown: 9 seconds. Deals 164 damage to target enemy. Can be self-cast to heal for 262 Health. Howling Blast [W] Mana: 50. Cooldown: 10 seconds. Root enemies within the target area for 1.25 seconds and deals 68 damage. Frozen Tempest [E] Mana: 13 per second. Cooldown: 1 second. Deals 36 damage per second to nearby enemies and Slow their Movement Speed by 10% per second, stacking up to 40%. Heroes hit also have their Attack Speed Slowed by 10% per second, stacking up to 40%. Frozen Tempest's effects last for 1.5 seconds. Army of the Dead [R] Charge Cooldown: 18 seconds. Consume all charges to summon an equal number of Ghouls that last 15 seconds and attack for 20 damage. Ghouls can be sacrificed to heal Arthas for 240 Health. Stores up to 6 charges. Every time an enemy minion dies nearby, reduce the charge cooldown of this ability by 1 second. Takedowns reduce the charge cooldown of this ability by 6 seconds. Summon Sindragosa [R] Mana: 100. Cooldown: 100 seconds. Deals 230 damage and Slows enemies by 60% for 4 seconds. Also disables Minions, Mercenaries, Monsters, and Structures for 20 seconds. Frostmourne Hungers [D] Cooldown: 12 seconds. Activate to make Arthas' next Basic Attack strike immediately and deal 71 bonus damage. Dealing damage restores 40 Mana. QUEST: Killing a Minion or hitting a Hero with Frostmourne Hungers permanently increases its bonus damage and Arthas' Basic Attack damage by 1. Talents
      Level 1 Frost Presence Increase the area of Howling Blast by 20%. QUEST: Root enemy Heroes with Howling Blast. REWARD: After Rooting 15 Heroes, Howling Blast's range is increased by 20% and it hits enemies in its path. REWARD: After Rooting 30 Heroes, Death Coil Slows Heroes hit by 50% for 0.75 seconds. Borean Winds After Frozen Tempest has been active for 2 seconds, Arthas gains 10% Movement Speed. PASSIVE: Frozen Tempest's Slowing effects last an additional 0.5 seconds and its Mana cost is reduced by 4 per second. Rime Every 5 seconds, gain 75 Physical Armor against the next enemy Hero Basic Attack, reducing the damage taken by 75%. Stores up to 3 charges. PASSIVE: While Arthas is Slowed, Rooted, or Stunned he heals 24 Health a second. Level 4 Shattered Armor Enemy Heroes hit by Howling Blast have their Armor reduced by 15 for 4 seconds. Icy Talons Gain 3% Attack Speed for 2 seconds every time a Hero is damaged by Frozen Tempest, to a maximum of 60%. Frost Strike Frostmourne Hungers deals an additional 115 Ability damage in an area and Slows Heroes hit by 20% for 2 seconds. Level 7 Immortal Coil Gain the healing effect of Death Coil even when used on enemies. If Death Coil is used on Arthas, it heals for an additional 75% bonus healing and its cooldown is reduced by 3 seconds. Rune Tap Every 3rd Basic Attack heals Arthas for 5% of his max Health. PASSIVE: Each stack of Frostmourne Hungers increases Arthas' Maximum Health by 10. Icebound Fortitude Cooldown: 35 seconds. Activate to gain 25 Armor and reduce the duration of Stuns, Slows, and Roots against Arthas by 75% for 3 seconds. Each Hero Rooted by Howling Blast reduces the cooldown of this ability by 2 seconds. Level 13 Deathlord If Death Coil is used on an enemy Hero, launch an additional Death Coil at a nearby enemy Hero. PASSIVE: Death Coil deals more damage the lower Arthas' current Health is, to a maximum of 50% bonus damage. Deathchill Howling Blast's damage is increased by 2 for each stack of Frostmourne Hungers. Howling Blast deals 100% additional damage and Roots for an additional 0.25 seconds against Heroes under 50% Health. Biting Cold Each second an enemy is damaged by Frozen Tempest, it deals 15% bonus damage, up to 75% bonus damage. Level 16 Remorseless Winter Enemy Heroes that remain within Frozen Tempest for 2.5 seconds are Rooted for 1.25 seconds and heal Arthas for 3% of his maximum Health. This effect has an 8 second cooldown per target. Frostmourne Feeds Reduce the cooldown of Frostmourne Hungers by 6 seconds. Arthas heals for 75% of the Basic Attack damage dealt by Frostmourne Hungers. Anti-Magic Shell Cooldown 60 seconds. Activate to make Arthas immune to Spell Damage for 4 seconds and heal Arthas for 25% of the damage prevented. Level 20 Legion of Northrend Reduce Army of the Dead's charge cooldown by 5 seconds. Each charge consumed spawns an additional Ghoul to attack nearby enemies. These Ghouls cannot be sacrificed. Absolute Zero Sindragosa flies twice as far. Enemy Heroes are Rooted for 2.5 seconds, and then Slowed by 60% for 4 seconds. Death Pact Instantly double your stacks of Frostmourne Hungers, but it no longer gains stacks from hitting Heroes or killing Minions. PASSIVE: Takedowns grant 2 stacks of Frostmourne Hungers. Path of Frost Activate to instantly Mount with 10% additional Movement Speed. Taking damage does not dismount Arthas from this mount. Lasts up to 5 seconds. When Arthas dismounts, Slow all nearby enemies by 30% for 2 seconds and deal 66 damage. Chen
      Base
      Keg Smash [W] Breath of Fire initial decreased from 85 to 40. Breath of Fire duration increased from 3 seconds to 6 seconds. Breath of Fire no longer costs Energy. Keg Smash energy cost increased to 35 40 from 30. Fortifying Brew [D] Drinking now stops additional commands for a fraction of a second. Talents
      Level 1 Accumulating Flames Moved from Level 4 to Level 1. REWORK: Quest: Gain stacks from hitting Heroes with DoT damage from Breath of Fire. Each stack provides 0.25 damage. At 20 damage, Keg Smash becomes ranged. Mythic Reward: At 75 damage, Breath of Fire redcues enemy Armor by 20 and is refreshed from Chen's Basic Attacks. Level 4 Eye of the Tiger Moved from Level 1 to Level 4. Level 7 Elusive Brawler Movement Speed reduced from 30% to 20%. Level 10 Wandering Keg Cooldown increased from 50 seconds to 60 seconds. Level 13 Pressure Point Slow duration increased from 1 second to 1.5 seconds. Deathwing
      Base
      Onslaught [E] Cooldown increased from 5 seconds to 6 seconds. Dragonflight [Z] Cooldown increased from 15 seconds to 20 seconds. Talents
      Level 16 Gaze onto Destruction Duration reduced from 5 seconds to 3.5 seconds. Falstad
      Talents
      Level 1 Frequent Flyer Range to receive kill credit reduced from 14 to 8.5. Garrosh
      Base
      Wrecking Ball [E] Range reduced from 6.5 to 6. Search range reduced from 2.5 to 2.25. Talents
      Level 1 Unrivaled Strength Ranged bonus reduced from 20% to 15%. Gazlowe
      Base
      Rock-It! Turret [Q] Turret Health increased from 510 to 600. Health decays over 20 seconds (from 17). Talents
      Level 10 Robo-goblin Damage per second increased from 90 to 100. Mal'Ganis
      Base
      Necrotic Embrace [W] Now benefits double the amount from Vampiric Touch. No longer provides 25 Armor for 3 seconds. Now provides 15 Spell Armor for 3 seconds. Damage increased from 110 to 121. Talents
      Level 1 Will of Tichondrius Moved from Level 7 to Level 1. REWORK: Hit Heroes with Fel Claws to gain 0.5 damage. Hit 4 Heroes in the first two swipes to cause the last wipe to provide 2 additional damage. Upon reaching 40 stacks, Fel Claws now steals 4% health from opponents and Stuns for an additional 0.5 seconds. Level 4 Vampiric Aura Moved from Level 1 to Level 4. Self healing increased from 30% to 40% and healing of nearby Allies increased from 15% to 20%. Might of Sargeras Now provides 35 Armor for 3 seconds when using Necrotic Embrace. Level 7 Fueled by Torment Moved from Level 4 to Level 7. Now causes Necrotic Embrace to Slow by 25% for 3 seconds. Medivh
      Talents
      Level 1 Winds of Celerity Movement Speed bonus increased from 50% to 75% 100%. Raven's Intellect Bonus increased from 75% to 125% 200%. Level 4 Raven Familiar Slow reduced from 30% to 20%. Level 7 Force of Magic Spell Power increased from 30% to 35%. Level 13 Circle of Protection No longer increases the cooldown of Force of Will. Level 20 Guardian of Tirisfal Now also increases the range of Arcane Rift by 50%. Muradin
      Base
      It's Hammer Time! [Q] Muradin gains 5 stacks if a target dies within 3 seconds of being hit by Storm Bolt. Stack requirement for pierce increased from 40 to 45. Talents
      Level 16 Dwarf Launch Cooldown reduction decreased from 2 seconds to 1 second. Level 20 Mountain King Dwarf Toss cooldown increased by 2 seconds. Thunder Clap cooldown increased by 2 seconds. Sgt. Hammer
      Talents
      Level 1 Maelstrom Rounds Damage bonus increased from 30% to 40%. Level 13 Hyper-Cooling Engines Cooldown reduction no longer triggers off of Splash damage, but now triggers off of Structures. Level 20 Advanced Lava Strike Damage bonus increased from 50% to 65%. Ultra-Capacitors Cooldown reduction no longer triggers off of Splash damage, but now triggers off of Structures. Thrall
      Talents
      Level 1 Crash Lightning Amount stacks lost on death reduced from 6 to 4. Echo of the Elements Damage done by the chain lightning bounces rewarded from obtaining the Mythic Reward reduced from 85 to 70. Kill window increased from 1.5 seconds to 2 seconds. Stack requirements increased from 20/40/100 to 20/50/125. Second reward no longer provides an extra bounce. Level 7 Rolling Thunder Now also provides an extra bounce of Chain Lightning. Tyrande
      Base
      Lunar Flare [E] Tyrande gains 1 stack if the target dies within 3 seconds of being hit. Mythic Reward now also increases Attack Range by 1. Lunar flare damage from hitting a Hero reduced from 4% to 3.5% 3%. Talents
      Level 16 Quickening Blessing Movement bonus increased from 20% to 25%. Level 20 Commander of Sentinels Cooldown of Sentinel increased by 3 seconds. Return to Top
      Bug Fixes
      General
      Fixed an issue that caused Unstoppable targets to not be immune to Blinds. Maps
      General Fixed an issue that caused Bosses to attack Summoned units. Blackheart's Bay Fixed an issue that caused the AI to have issues turning in coins. Infernal Shrines Fixed an issue that prevented Minions from pathing near the Arcane Punisher's beams. Heroes
      D.Va Base Defense Matrix [W] D.Va's Mech will now retarget Defense Matrix when controlled by an AI. Deathwing Base Dragonflight [Z] Fixed an issue that caused Dragonflight's cooldown to increase upon taking damage to only occur when the cooldown is below 4 seconds. Garrosh Level 4 In For the Kill Fixed an issue that caused In For the Kill to not completely reset the cooldown of Bloodthirst. Gul'dan Base Drain Life [W] Fixed an issue that caused Drain Life to not always be interrupted if the target leaves its range. Jaina Base Improved Ice Block [1] Fixed an issue that caused Improved Ice Block and Ice Cold to not be used correctly by AI-controlled Jaina. Kael'thas Level 20 Rebirth Fixed an issue that caused Rebirth to not be used correctly by AI-controlled Kael'thas. Li Li Base Cloud Serpent [W] Fixed an issue that caused Cloud Serpent to not be made visible when damaging a target while in the Fog of War. Medivh Level 10 Poly Bomb Fixed an issue that caused Poly Bomb to not be used correctly by AI-controlled Medivh. Nazeebo Level 13 Superstition Fixed an issue that caused Superstition to display a blank ability for the damage dealt by its Corpse Spider. Samuro Base Mirror Image [Q] Mirror Images will no longer move towards Samuro's attack move target point on creation. Mirror Images will now properly have their AI enabled when Samuro has their AI enabled. Stukov Base Weighted Pustule [W] Fixed an issue that caused Weighted Pustule to be removed when an effect that removes Slows is applied. Thrall Base Feral Spirit [W] Fixed an issue that caused Feral Spirit to not be extended correctly if it is about to expire. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Elitesparkle
      Blizzard released a new PTR patch for Heroes of the Storm and here are the unofficial Patch Notes with all the datamined changes.
      Map Updates
      Blackheart's Bay
      Objective
      Bombardment Damage increased from 2875 to 3000. Balance Updates
      Arthas
      Base
      Frostmourne Hungers [D] Maximum damage bonus increased from 5000 to 10000. Gazlowe
      Base
      Rock-It! Turret [Q] Duration increased from 17 to 20 seconds. Mal'Ganis
      Base
      Necrotic Embrace [W] Damage increased from 110 to 121. Additional functionality: Gain 15 Spell Armor for 3 seconds. Medivh
      Talents
      Level 1 Winds of Celerity Movement Speed bonus increased from 75% to 100% of Raven Form's Movement Speed bonus. Raven's Intellect Mana and Health Regeneration bonus increased from 125% to 200%. Muradin
      Talents
      Level 16 Dwarf Launch Cooldown reduction reduced from 2 to 1 second. Level 20 Mountain King Cooldown increase removed. Sgt. Hammer
      Talents
      Level 1 Maelstrom Rounds Damage bonus increased from 30% to 40%. Level 13 Hyper-Cooling Engines Now triggers against Structures too. No longer grants bonuses from splash damage. Level 20 Advanced Lava Strike Damage bonus increased from 50% to 65%. Ultra Capacitors Now triggers against Structures too. No longer grants bonuses from splash damage. Thrall
      Talents
      Level 1  Echo of the Elements Time window to gain stacks increased from 1.5 to 2 seconds. Extra bounces no longer deal reduced damage. Quest requirements increased from 20/40/100 to 20/50/125. Removed functionality: Chain Lightning no longer bounces an additional time after unlocking the second Reward. Level 7  Rolling Thunder Additional functionality: Chain Lightning bounces an additional time. Tyrande
      Base
      Lunar Flare [E] Damage bonus per stack reduced from 3.5% to 3%. Talents
      Level 13  Quickening Blessing Movement Speed bonus on Light of Elune's target increased from 20% to 25%. Level 20 Commander of Sentinels Cooldown increase removed. Bug Fixes
      Fixed an issue causing respawn timers from Level 10 to 23 to be lower than intended. Fixed an issue causing increased Movement Speed visual effects to be created when joining a Toy Train. Fixed an issue causing Heroes to collect more Skulls than allowed during the Objective phase on Haunted Mines. Fixed an issue causing Arthas's Frost Presence to fire the Quest Completed notification twice. Fixed an issue causing Arthas's Frost Presence to give double Quest progress when hitting an enemy Hero with both the path and the circle. Fixed an issue causing Arthas's Rime to heal Arthas even when not Stunned, Rooted, or Slowed. Fixed an issue causing Ghouls summoned by Arthas's Army of the Dead to have a duration instead of losing Health over time. The tooltip for Arthas's Frost Presence has been updated from "Root enemy Heroes" to "Hit enemy Heroes". Fixed an issue causing Garrosh's Wrecking Ball to show the mark on targets barely not in range. Fixed an issue causing effects related to the duration of Mal'Ganis's Necrotic Embrace to not work correctly. Fixed an issue that caused Medivh's Guardian of Tirisfal to not increase Arcane Rift's search duration. Fixed an issue causing Ragnaros's Living Meteor to not deal the landing damage.
    • By Elitesparkle
      Blizzard released a new PTR patch for Heroes of the Storm and here are the official Patch Notes with all the changes.
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      General Map Updates Balance Update Bug Fixes General
      Unranked Mode has been removed. Respawn timers have been reduced in the mid-to-late game. By level 22, respawn timers are back at 65 Seconds. Updated Homescreen and Startup Music. Return to Top
      Map Updates
      Garden of Terror Classic The original Garden of Terror has returned to Custom Games! The name has been changed to Garden of Terror Classic to differentiate from the current Garden of Terror. Haunted Mines Haunted mines has returned to Quick Match! Map objective is now complete when one team collects 55 Skulls, rather than when all 100 Skulls have been collected. Hero vision is reduced while in the mines. Warhead Junction Cast time for Nuke increased from 2.5 seconds to 3 seconds. Cast time for Nuke now breaks upon taking damage. DoT damage from Nuke increased by 100%. Damage to Forts and Keeps from Nuke increased from 100% to 125%. Return to Top
      Balance Update
      Heroes
      Arthas
      Arthas has been fully reworked! All abilities and talents will be listed below.
      Base
      Death Coil [Q] Mana: 40. Cooldown: 9 seconds. Deals 164 damage to target enemy. Can be self-cast to heal for 262 health. Howling Blast [W] Mana: 50. Cooldown: 10 seconds. Root enemies within the target area for 1.25 seconds and deals 68 damage. Frozen Tempest [E] Mana: 13 per second. Cooldown: 1 second. Deals 36 damage per second to nearby enemies and Slow their Movement Speed by 10% per second, stacking up to 40%. Heroes hit also have their Attack Speed Slowed by 10% per second, stacking up to 40%. Frozen Tempest's effects last for 1.5 seconds. Army of the Dead [R] Charge Cooldown: 18 seconds. Consume all charges to summon an equal number of Ghouls that last 15 seconds and attack for 20 damage. Ghouls can be sacrificed to heal Arthas for 240 Health. Stores up to 6 charges. Every time an enemy minion dies nearby, reduce the charge cooldown of this ability by 1 second. Takedowns reduce the charge cooldown of this ability by 6 seconds. Summon Sindragosa [R] Mana: 100. Cooldown: 100 seconds. Deals 230 damage and Slows enemies by 60% for 4 seconds. Also disables Minions, Mercenaries, Monsters, and Structures for 20 seconds. Frostmourne Hungers [D] Cooldown: 12 seconds. Activate to make Arthas' next Basic Attack strike immediately and deal 71 bonus damage. Dealing damage restores 40 Mana. QUEST: Killing a Minion or hitting a Hero with Frostmourne Hungers permanently increases its bonus damage and Arthas' Basic Attack damage by 1. Talents
      Level 1 Frost Presence Increase the area of Howling Blast by 20%. QUEST: Root enemy Heroes with Howling Blast. REWARD: After Rooting 15 Heroes, Howling Blast's range is increased by 20% and it hits enemies in its path. REWARD: After Rooting 30 Heroes, Death Coil Slows Heroes hit by 50% for 0.75 seconds. Borean Winds After Frozen Tempest has been active for 2 seconds, Arthas gains 10% Movement Speed. PASSIVE: Frozen Tempest's Slowing effects last an additional 0.5 seconds and its Mana cost is reduced by 4 per second. Rime Every 5 seconds, gain 75 Physical Armor against the next enemy Hero Basic Attack, reducing the damage taken by 75%. Stores up to 3 charges. PASSIVE: While Arthas is Slowed, Rooted, or Stunned he heals 24 Health a second. Level 4 Shattered Armor Enemy Heroes hit by Howling Blast have their Armor reduced by 15 for 4 seconds. Icy Talons Gain 3% Attack Speed for 2 seconds every time a Hero is damaged by Frozen Tempest, to a maximum of 60%. Frost Strike Frostmourne Hungers deals an additional 115 Ability damage in an area and slows Heroes hit by 20% for 2 seconds. Level 7 Immortal Coil Gain the healing effect of Death Coil even when used on enemies. If Death Coil is used on Arthas, it heals for an additional 75% bonus healing and its cooldown is reduced by 3 seconds. Rune Tap Every 3rd Basic Attack heals Arthas for 5% of his max Health. PASSIVE: Each stack of Frostmourne Hungers increases Arthas' Maximum Health by 10. Icebound Fortitude Cooldown: 35 seconds. Activate to gain 25 Armor and reduce the duration of Stuns, Slows, and Roots against Arthas by 75% for 3 seconds. Each Hero Rooted by Howling Blast reduces the cooldown of this ability by 2 seconds. Level 13 Deathlord If Death Coil is used on an enemy Hero, launch an additional Death Coil at a nearby enemy Hero. PASSIVE: Death Coil deals more damage the lower Arthas' current Health is, to a maximum of 50% bonus damage. Deathchill Howling Blast's damage is increased by 2 for each stack of Frostmourne Hungers. Howling Blast deals 100% additional damage and Roots for an additional 0.25 seconds against Heroes under 50% health. Biting Cold Each second an enemy is damaged by Frozen Tempest, it deals 15% bonus damage, up to 75% bonus damage. Level 16 Remorseless Winter Enemy Heroes that remain within Frozen Tempest for 2.5 seconds are Rooted for 1.25 seconds and heal Arthas for 3% of his maximum Health. This effect has an 8 second cooldown per target. Frostmourne Feeds Reduce the cooldown of Frostmourne Hungers by 6 seconds. Arthas heals for 75% of the Basic Attack damage dealt by Frostmourne Hungers. Anti-Magic Shell Cooldown 60 seconds. Activate to make Arthas immune to Spell Damage for 4 seconds and heal Arthas for 25% of the damage prevented. Level 20 Legion of Northrend Reduce Army of the Dead's charge cooldown by 5 seconds. Each charge consumed spawns an additional Ghoul to attack nearby enemies. These Ghouls cannot be sacrificed. Absolute Zero Sindragosa flies twice as far. Enemy Heroes are Rooted for 2.5 seconds, and then Slowed by 60% for 4 seconds. Death Pact Instantly double your stacks of Frostmourne Hungers, but it no longer gains stacks from hitting Heroes or killing Minions. PASSIVE: Takedowns grant 2 stacks of Frostmourne Hungers. Path of Frost Activate to instantly mount with 10% additional Movement Speed. Taking damage does not dismount Arthas from this mount. Lasts up to 5 seconds. When Arthas dismounts, Slow all nearby enemies by 30% for 2 seconds and deal 66 damage. Chen
      Base
      Keg Smash [W] Breath of Fire initial damage lowered from 85 to 40. Breath of Fire duration increased from 3 seconds to 6 seconds. Breath of Fire no longer costs Energy. Keg Smash energy cost increased to 35 from 30. Fortifying Brew [D] Drinking now stops additional commands for a fraction of a second. Talents
      Level 1 Accumulating Flames Moved from Level 4 to Level 1. REWORK: Quest: Gain stacks from hitting Heroes with DoT damage from Breath of Fire. Each stack provides 0.25 damage. At 20 damage, Keg Smash becomes ranged. Mythic Reward: At 75 damage, Breath of Fire lowers enemy armor by 20 and is refreshed from Chen's Basic Attacks. Level 4 Eye of the Tiger Moved from Level 1 to Level 4. Level 7 Elusive Brawler Movement Speed reduced from 30% to 20%. Level 10 Wandering Keg Cooldown increased from 50 seconds to 60 seconds. Level 13 Pressure Point Slow duration increased from 1 second to 1.5 seconds. Deathwing
      Base
      Onslaught [E] Cooldown increased from 5 seconds to 6 seconds. Dragonflight [Z] Cooldown increased from 15 seconds to 20 seconds. Talents
      Level 16 Gaze onto Destruction Duration reduced from 5 seconds to 3.5 seconds. Falstad
      Talents
      Level 1 Frequent Flyer Range to receive kill credit reduced from 14 to 8.5. Garrosh
      Base
      Wrecking Ball [E] Range reduced from 6.5 to 6. Search range reduced from 2.5 to 2.25. Talents
      Level 1 Unrivaled Strength Ranged bonus reduced from 20% to 15%. Gazlowe
      Base
      Rock-It! Turret [Q] Turret Health increased from 510 to 600. Mal'Ganis
      Base
      Necrotic Embrace [W] Now benefits double the amount from Vampiric Touch. No longer provides Armor for 3 seconds. Talents
      Level 1 Will of Tichondrius Moved from Level 7 to Level 1. REWORK: Hit Heroes with Fel Claws to gain 0.5 damage. Hit 4 Heroes in the first two swipes to cause the last wipe to provide 2 additional damage. Upon reaching 40 stacks, Fel Claws now steals 4% health from opponents and stuns for an additional 0.5 Seconds. Level 4 Vampiric Aura Moved from Level 1 to Level 4. Self healing increased from 30% to 40% and healing of nearby Allies increased from 15% to 20%. Might of Sargeras Now provides 25 Armor for 3 seconds when using Necrotic Embrace. Level 7 Fueled by Torment Moved from Level 4 to Level 7. Now causes Necrotic Embrace to Slow by 25% for 3 seconds. Medivh
      Talents
      Level 1 Winds of Celerity Movement speed bonus increased from 50% to 75%. Raven's Intellect Bonus increased from 75% to 125%. Level 4 Raven Familiar Slow reduced from 30% to 20%. Level 7 Force of Magic Spell Power increased from 30% to 35%. Level 13 Circle of Protection No longer increases the cooldown of Force of Will. Level 20 Guardian of Tirisfal Now also increases the range of Arcane Rift by 50%. Muradin
      Base
      It's Hammer Time! [Q] Muradin gains 5 stacks if a target dies within 3 seconds of being hit by Storm Bolt. Stack requirement for pierce increased from 40 to 45. Talents
      Level 20 Mountain King Dwarf Toss cooldown increased by 2 seconds. Thunder Clap cooldown increased by 2 seconds. Thrall
      Talents
      Level 1 Crash Lightning Amount stacks lost on death reduced from 6 to 4. Echo of the Elements Damage done by the chain lightning bounces rewarded from obtaining the Mythic Reward reduced from 85 to 70. Tyrande
      Base
      Lunar Flare [E] Tyrande gains 1 stack if the target dies within 3 seconds of being hit. Mythic Reward now also increases attack range by 1. Lunar flare damage from hitting a hero reduced from 4% to 3.5%. Talents
      Level 20 Commander of Sentinels Cooldown of Sentinel increased by 3 seconds. Return to Top
      Bug Fixes
      General
      Fixed an issue that caused Unstoppable targets to not be immune to Blinds. Maps
      General Fixed an issue that caused Bosses to attack Summoned units. Blackheart's Bay Fixed an issue that caused the AI to have issues turning in coins. Heroes
      D.Va Base Defense Matrix [W] D.Va's Mech will now retarget Defense Matrix when controlled by an AI. Deathwing Base Dragonflight [Z] Fixed an issue that caused Dragonflight's cooldown to increase upon taking damage to only occur when the cooldown is below 4 seconds. Garrosh Level 4 In For the Kill Fixed an issue that caused In For the Kill to not completely reset the cooldown of Bloodthirst. Gul'dan Base Drain Life [W] Fixed an issue that caused Drain Life to not always be interrupted if the target leaves its range. Jaina Base Improved Ice Block [1] Fixed an issue that caused Improved Ice Block and Ice Cold to not be used correctly by AI-controlled Jaina. Kael'thas Level 20 Rebirth Fixed an issue that caused Rebirth to not be used correctly by AI-controlled Kael'thas. Li Li Base Cloud Serpent [W] Fixed an issue that caused Cloud Serpent to not be made visible when damaging a target while in the Fog of War. Medivh Level 10 Poly Bomb Fixed an issue that caused Poly Bomb to not be used correctly by AI-controlled Medivh. Nazeebo Level 13 Superstition Fixed an issue that caused Superstition to display a blank ability for the damage dealt by its Corpse Spider. Samuro Base Mirror Image [Q] Mirror Images will no longer move towards Samuro's attack move target point on creation. Mirror Images will now properly have their AI enabled when Samuro has their AI enabled. Thrall Base Feral Spirit [W] Fixed an issue that caused Feral Spirit to not be extended correctly if it is about to expire. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Elitesparkle
      Blizzard released a new PTR patch for Heroes of the Storm and here are the unofficial Patch Notes with all the datamined changes.
      Map Updates
      Volskaya Foundry
      Objective
      Triglav Protector Damage bonus when both slots are occupied reduced from 45% to 35%. Cooldown reduction when both slots are occupied reduced from 40% to 35%. Triglav Gunner Damage bonus when both slots are occupied reduced from 45% to 35%. Cooldown reduction when both slots are occupied reduced from 40% to 35%. Energy Regeneration when both slots are occupied reduced from 40% to 35%. Balance Updates
      Azmodan
      Base
      Globe of Annihilation [Q] Upon reaching 225 Annihilation, also removes the damage reduction against Monsters. Deathwing
      Stats
      Attack Damage increased from 110 to 117. Talents
      Level 1 Molten Blood Additional functionality: Now grants Form Switch, which can be activated to swap Form. Level 7 Firestorm Cooldown reduction for Deathwing's landing Abilities increased from 2 to 3 seconds. Jaina
      Base
      Frostbite [Trait] Additional functionality: Ice Cold now also gives Unstoppable and immunity to damage over time effects for the duration. Kerrigan
      Base
      Ravage [Q] Minions no longer have to die within 1.5 seconds of being hit by Ravage to grant stacks. Kerrigan now gains stacks when Minions die within 3 range. Time window for cooldown refund reduced from 1.5 to 0.75 seconds. Baseline Quest requirements increased from 85/150 to 100/250. After reaching 100 stacks, enemy Heroes killed grant 14 stacks. Muradin
      Base
      Storm Bolt [Q] Baseline Quest requirements increased from 35/150 to 50/200. Talents
      Level 7 Perfect Storm Additional functionality: The cooldown cannot be reset more than once every 10 seconds. Level 20 Mountain King New: Thunder Clap and Dwarf Toss have an extra charge. Rewind Removed. Tyrande
      Stats
      Mana increased from 450 to 500. Mana Regeneration increased from 2.7 to 3 per second. Base
      Sentinel [W] Mana cost increased from 50 to 55. Lunar Flare [E] Mana cost increased from 60 to 65. Shadowstalk [R1] Mana cost increased from 75 to 85. Starfall [R2] Mana cost increased from 75 to 85. Yrel
      Base
      Divine Purpose [D] Cooldown reduced from 16 to 8 seconds. Zagara
      Talents
      Level 16 Mutalisk Mutalisk's Health decay reduced from 42 to 10 per second. Mutalisk duration effectively increased from 10 to 42 seconds. Bug Fixes
      Fixed an issue causing Doubloon Camps on Blackheart's Bay to be impossible to capture under certain conditions. Fixed an issue causing Anub'arak's Beetles to still have a duration, in addition to losing their Health over time. Fixed an issue causing the Health decay for Azmodan's Demon Warriors to not scale with levels.  Fixed an issue causing Deathwing's Baseline Quest to reset when using Dragonflight. Fixed an issue causing Deathwing's Lava Burst to deal damage after an additional 0.25 seconds. Fixed an issue causing Gazlowe's Rock-It! Turrets to not lose their Health over time. Fixed an issue causing the tooltip for Jaina's Ice Cold to not show correctly. Fixed an issue causing Muradin's Storm Bolt to deal 1 more damage for each stack. Fixed an issue causing the range splat for Muradin's Dwarf Toss to not be visible. Fixed an issue causing Muradin's Skullcraker to Stun before Muradin's post-damage effects happened. Fixed an issue causing the Health Regeneration of Murky's Egg to not scale with levels. Fixed an issue causing Tyrande's Sentinel to not be correctly affected by cooldown reduction effects.
    • By Elitesparkle
      Blizzard released a new patch for Heroes of the Storm and here are the official Patch Notes with all the changes.
      20 February 2026: After releasing a hotfix, Muradin has been enabled again.
      19 February 2026: Muradin has been temporarily disabled due to a game-breaking bug.
      (Source)
      We’ve just released a patch to the live servers in order to apply some balance and bug fixes.
      Quick Navigation:
      Balance Update Bug Fixes Balance Updates
      Deathwing
      Base
      Incinerate [W] Cooldown increased from 6 seconds to 7 seconds. Talents
      Level 7 Death Drop Duration of Spell Armor decreased from 6 seconds to 4 seconds. Muradin
      Base
      Storm Bolt [Q] Quest requirements reduced from 50/200 to 40/160. Talents
      Level 1 Give 'Em The Axe Bonus Damage reduced from 50% to 40%. Level 4 Sledgehammer Now also reduces the cooldown of Storm Bolt by 1.5 seconds. Level 7 Perfect Storm Internal cooldown reduced from 10 seconds to 8.5 seconds. Now also restores 25 Mana on reset. Level 13 Healing Static Heal per Hero hit increased from 5% to 6%. Murky
      Base
      Spawn Egg [D] Revive Shield duration increased from 10 seconds to 15 seconds. Talents
      Level 10 March of the Murlocs Cooldown reduced from 110 seconds to 100 seconds. Level 13 Egg Shell Shield increased from 35% to 50% of Murky's Health. Shield now lasts until destroyed. Level 20 Never-Ending March Will now last a minimum of 7 seconds, even if stopped. Sylvanas
      Talents
      Level 7 Lost Soul Extra 10% damage bonus provided by Lost Soul has been removed. Tyrande
      Base
      Lunar Flare [E] Mythic reward requirements reduced from 45 hits to 40 hits. Return to Top
      Bug Fixes
      Battlegrounds
      Hanamura Temple The Samurai Sentinel camp is now properly displayed with a Bruiser icon. Braxis Holdout Fixed an issue that caused terrain to be rendered incorrectly. Heroes
      Azmodan Level 4 Battleborn Now properly reduces the cooldown of Demon Lieutenant. Level 10 Black Pool Now properly deals reduced damage to non-Heroes. Deathwing Base Form Swap AI can no longer use the removed Form Swap ability. Gul'dan Level 16 Ruinous Affliction Fixed an issue that caused Ruinous Affliction to deal bonus damage on the 3rd and 5th hit, instead of the 3rd and 6th hit. Jaina Base Frostbite [Trait] Fixed an issue that caused Ice Block to not show the correct cooldown value in the tooltip. Fixed an issue that caused Ice Cold to allow Jaina to move through pathing blockers and stationary targets. Muradin Base Dwarf Toss [E] Fixed an issue that caused Dwarf Toss to go on cooldown when used on invalid terrain. Level 1 Dwarf Block Can no longer stack beyond 3 charges. Murky Murky will no longer revive faster than intended. Murky's level 20 talents have been rearranged to match skill order. Base Pufferfish [W] Puffed Up will now display first in the Buff Bar. Fixed an issue that caused Murky to lose his increased size after death. Spawn Egg [D] Fixed an issue that caused Murky to respawn faster than intended. Level 1 Shell Game Shell Game now shows the Trait button for the talent, instead of an Active button. Level 20 Faster Fish Faster Fish now also causes the animation of the Pufferfish to play faster. Faster Fish now shows the W button for the talent, instead of the Trait button. Rehgar Level 20 Elemental Conduit Fixed an issue that caused Elemental Conduit's Shields to not refresh to 5 seconds. Fixed an issue that caused Elemental Conduit's refresh to search for allies to give the Shield around the targets hit, instead of Rehgar's location. Thrall Level 1 Echo of the Elements Fixed an issue that caused Echo of the Elements bounces to bounce to cloaked targets. Level 7 Rolling Thunder Rolling Thunder damage now displays as a crit. Level 16 Alpha Wolf Alpha Wolf damage now displays as a crit. Zagara Base Infested Drop [E] Fixed an issue that caused Roaches melee attacks to launch missiles instead of directly hitting. Fixed an issue that caused Roaches to not display correctly in the death recap. Click here to discuss this post with other players in the official Heroes of the Storm forums.

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