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Creating the Nexus's First Multi-Hero Mount

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Hero Designer Kyle Dates shares with the community how the first multi-Hero mount came to be. The Toy Train first revealed at BlizzCon is now available for purchase during the Toys 2 Event.

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“It almost seemed like some people were more excited about the train mount than about Deathwing.”

Veteran Hero Designer Kyle Dates leans back in his chair and a bright-eyed smile flashes across his face. We’ve just asked him to recount how Heroes of the Storm’s first multi-Hero mount came to be, and it’s clear he has a story to share about this little engine that… almost didn’t.

When the team first showed off the mount at BlizzCon, Dates explains, “everyone just kind of assumed it [linking up your train cars] would be automatic.” Though, as he knew, this was not currently the case. “At the time they didn’t connect,” says Dates, “and there was no intention for them to connect.” The only way to form a train was to organize your buddies and have everyone meticulously control their character in line. Sure, you could make it work, but players wanted more.

bcontrainpanel.jpg

The crowd’s reaction to what they thought was the first multi-person mount in the Nexus was immediate, loud, and for Dates and the team, a little terrifying. His eyes pop as he walks us through his panicked thoughts - “There was this insane amount of excitement that I don’t think anyone on our team was prepared for (…) crap, everyone is saying 5-player mount, we can’t not deliver on that!” So, come Monday morning, the team headed into the office invigorated and determined to turn these related but disconnected mounts into a fully functional train. But, how? They knew it was technically possible. In fact, they had originally considered the same idea using the Scarlet Heist’s motorcycle and sidecar but getting everything running smoothly was deemed too complicated to realize at the time. Now, they were setting out to do it again, but on a much larger scale. Deadlines were looming. It was Monday, the patch had to be complete on Friday, and no one was quite sure where to begin.

After seeing firsthand the passion of players who directly approached him about the mount at BlizzCon, Kyle stepped up to the plate. Though his primary role is that of a Hero designer, Dates’ twelve-year history of testing, game design, and implementation at Blizzard prepared him to take on the responsibility of getting this train out of the station, tricky as it may be. “The community was so excited for it. It would have felt wrong to not give it my best effort.” Now, thanks to his initiative and expertise, the project was chugging along, though not without some brain-bending and panic-inducing bumps in the track:

“They all need to follow each other, but the game also needs to let you bail out immediately. So, what happens if car #3 decides they want to bail out and go a different way. Should car #4 start following car #2 or should car #4 keep following car #3? Can you break them up? Does car #3 become a new engine? There were all these weird things we had to figure out how to handle gracefully.”

With the final submission deadline looming ever closer, Kyle buckled down and had the linked-up train cars figured out and functioning in two days. The shiny new tech was securely committed to the final published build, and the train was in the hands of the larger Heroes team. The choo-choo was now laden with players and plowing full steam down the lanes of Cursed Hollow where the team could see the fruits of their labor during playtesting:

"One team is just playing the game and the other is [mounted on a train]. They’re trying to stay in sight range of the other team so they can show off like ‘oh yea, we’re all on this train.’ But not in range where they can get damaged because they’ll get dismounted (…) One person will get hit and dismount, but no one else will dismount to help them because they’re like, ‘Pfft, I want to stay on my train.’ It’s great!”

Thanks to the efforts of Kyle and the Heroes team, the overwhelming reaction of passionate Heroes of the Storm players at BlizzCon 2019, the Toy Train is now in the Nexus in all its multi-hero glory. You can conduct your very own by picking up the limited-time mount in Loot Chests, crafting it with Shards, or by purchasing the Toys Bundle as part of the Heroes of the Storm Winter Toys event.

Oh, and in case you were wondering: yes, there’s plenty of room for the Vikings (if they could ride):

trainwithlotsofheroes.jpg

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Damn, to think they managed to create this new tech in 2 days, just because of a "misunderstanding" of the players.

Ours devs sure are the best.

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2 hours ago, ArtVandelay said:

Can heroes without a mount get on it?

Only heroes who can ride mounts can get on it. This also excludes heroes who can only ride "platform" mounts, like Azmodan, Zagara, Alarak.

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18 hours ago, Stan said:

(...) they had originally considered the same idea using the Scarlet Heist’s motorcycle and sidecar (...)

That is something I've wanted since I saw that mount. A shame they couldn't implement at the time. Maybe they can patch it in the future and make it a multi-seat.

But this whole experience just shows how talented (and severely unappreciated) the Heroes Dev Team is. Definitely the best of all Blizzard Teams.

I wish they'd implement a /train emote akin to WoW. It is so missed now.

Edited by Valhalen
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      Order of buffs in the Buff bar has been updated to match the order in which talents are gained. Samuro can no longer target a Mirror Image that is affected by launch effects (Example: Phase Prism). Samuro will no longer mirror Hearthstone and Mount commands on his Mirror Images if the command is sent while selecting a Mirror Image and not Samuro. Tooltips have been updated to reduce confusion. Base
      Wind Walk [E] Wind Walk will no longer cancel move and attack commands in the command queue when activated. Critical Strike [W] Activating Critical Strike while Samuro's Basic Attack is being swung will now apply to that attack, rather than the next attack, and will carry the attack reset over to the next Basic Attack. Samuro can now see his Critical Strike progress below his Healthplate. Samuro can now see the remaining duration of Critical Strike's activation around the ability button. Talents
      Level 1 Way of Illusion Way of Illusion quest progress is now correctly mirrored between different Mirror Images and Samuro. Level 7 Burning Blade Burning Blade is now an additive modifier for both Samuro and his Mirror Images instead of just his Mirror Images. Level 13 Kawarimi Kawarimi Mirror Images will now clear their command queue of Hearthstone commands when created. Level 16 Harsh Winds Harsh Winds is now an additive modifier. Balance Update
      Heroes
      Arthas
      Talents
      Level 13 Frost Strike Rework: Frostmourne Hungers now Silences the enemy for .25 seconds. Level 16 Frostmourne Feeds Now also reduces the cooldown of Frostmourne Hungers by 2 seconds. Greymane
      Talents
      Level 16 Lord Of His Pack New: Replaces Executioner. Basic Attacks against Slowed, Rooted or Stunned enemy Heroes deal 25% additional damage for 3 seconds, increased to 50% while in Worgen Form. Imperius
      Talents
      Level 10 Wrath of the Angiris Rework: Damage reduced from 375 to 210. Rework: Now deals 20% additional damage for each Valorous Brand marker on the target when landing. Rework: Valorous Brand markers placed by Imperius will no longer be removed when launching the target into the air. These can still expire while in the air. Li Li
      Talents
      Level 1 Free Drinks Can now reduce the cooldown multiple times per cast (Example: Combined with Two For One). Level 20 Shake It Off Armor now persists for 2 seconds after Stun, Silence, or Root expires. Medivh
      Talents
      Level 20 Glyph of Poly Bomb Rework: Target an area to apply Poly Bomb to all enemy Heroes in the area. Poly Bomb activates a second time 1 second after. Murky
      Talents
      Level 13 Egg Shell The Shield now regains an amount equal to 35% of Murky's current Health when Murky places a new Egg. Varian
      Talents
      Level 20 Demoralizing Shout Cooldown is now reduced by 2.5% whenever an enemy Hero affected by Demoralizing Shout deals damage to a Hero. Return to Top
      Bug Fixes
      General
      Fixed issues with Block and Basic Attacks that Ignore Armor. Map
      Cursed Hollow Fixed an issue that caused Cursed Hollow's Call for Help's Armor reduction to not be cleared by Stasis or Invulnerable. Heroes
      Anubarak Level 20 Cryptweave Fixed an issue that caused Cryptweave's duration increase to be granted while Anub'arak is dead. Artanis Level 10 Purifier Beam Fixed an issue that caused Purifier Beam to last up to an additional 0.5 seconds. Azmodan Level 10 Demonic Invasion Fixed an issue that caused Demonic Invasion grunts to attack Stealthed enemies. Cassia Level 20 Titan's Revenge Fixed an issue that caused Titan's Revenge empowered Basic Attacks to consume Block charges. Fixed an issue that caused Titan's Revenge to not apply to Charged Strikes bounce attacks. Cho'Gall General Fixed an issue that caused Cho and Gall to become separated if Cho enters a Vehicle the moment the Vehicle expires. Deathwing Level 10 Bellowing Roar Fixed an issue to allow Deathwing to cast Bellowing Roar while Dragonflight is active. Diablo Base Black Soulstone [Trait] Fixed an issue that caused Diablo's health gained from Black Soulstone to not be accurate. Gul'dan Base Drain Life [W] Added a range indicator for Drain Life. Hanzo Level 16 Piercing Arrows Fixed an issue that caused Storm Bow to hit targets in close proximity to the first target hit with Piercing Arrows. Leoric Level 1 Fealty Unto Death Fixed an issue that Fealty Unto Death's heal. Li Li Base Cloud Serpent [W] Fixed an issue that caused crit floating modifiers to not apply to Cloud Serpent damage. Fixed an issue that caused Defense Matrix to not apply to any Cloud Serpent damage. Fixed an issue that caused Spell Power to not apply to Cloud Serpent healing. Level 7 The Good Stuff Fixed an issue that caused The Good Stuff's Fast Feet healing increase to be multiplicative. Level 13 Lightning Serpent Fixed an issue that caused Spell Power and other damage mods to not apply to Lightning Serpent damage. Level 16 Pick Me Up Fixed an issue that caused Pick Me Up's healing increase to be multiplicative. Maiev Level 4 Sudden Vengeance Fixed an issue that caused Sudden Vengeance to not activate Ruthless Spirit. Mal'Ganis Level 1 Winged Guard Fixed an issue that caused Winged Guard to lose Block charges to all effects that ignore Armor. Nazeebo Level 10 Gargantuan Fixed an issue that caused Gargantuan Stomp damage to not display the correct values in the tooltip. Orphea Level 16 Dead Magic Fixed an issue that caused Chaos-empowered Basic Attacks from Dead Magic to consume Block charges. Rehgar Level 7 Purification When selecting Purification, Purge will now be able to target Unstoppable enemy Heroes. Rexxar Level 10 Unleash the Boars Unleash the Boars damage updated to have Rexxar deal the damage instead of each Boar dealing its own damage. Samuro Base Image Transmission [Trait] Fixed an issue that allowed Samuro to cast Image Transmission on a destroyed Mirror Image if it was queued to happen directly after Mirror Image was cast. If Samuro activates Image Transmission or if a new Mirror Image is created, any Mirror Images that are updated will copy Blessing of the Red if it is present on Samuro instead of increasing their maximum Health as if Blessing of the Red were cast on them. Level 7 Crushing Blows Fixed an issue that caused Crushing Blows to apply to the triggering Critical Strike. Level 20 Three Blade Style Fixed an issue that caused Three Blade Style to increase Mirror Image maximum health if Samuro gained Blessing of the Red between the Images being created and the talent being selected. Fixed an issue that caused Three Blade Style to reset the duration on an active Mirror Image when selected. Sgt. Hammer General Sgt. Hammer's level 1 talent icon changes have been reverted. Stitches Level 13 Meat Hook Fixed an issue that caused the refresh duration to not match the full duration of Meat Hook. The Butcher General Talent sorting for the Butcher has been updated to be the same as other Heroes. Base Fresh Meat [Trait] Fresh Meat is not referred to as stacks instead of charges. Tyrande Level 1 Ranger Fixed an issue that caused Ranger to allow Sentinel to hit up to 3 targets. Whitemane Base Inquisition [W] Added a range indicator for Inquisition. Fixed an issue that caused Inquisition to not be cancelled if the target leaves the radius while Stealthed. Zul'jin Level 16 No Mercy! Fixed an issue that caused empowered Grievous Throw Basic Attacks from No Mercy! To not activate Medivh's Raven Familiar. Return to Top
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