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Heroes of the Storm Balance Update Patch Notes: January 22nd

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The latest Heroes of the Storm balance update comes with the much needed nerfs to Auriel's ResurrectResurrect and Deathwing is now live. The Toys 2 Winter Event has been extended to April 7. Read the official patch notes for more information!

Blizzard LogoBlizzard (Source)

Heroes of the Storm has just been updated with Hero balance changes! Read on for details.

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General

  • Toys 2 Event
    • Toys 2 Event has been extended to April 7, 2020, PT.

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Heroes

TANK BRUISER SUPPORT HEALER MELEE RANGED
Anub'arak Chen Abathur Auriel Maiev Azmodan
Arthas Deathwing   Kharazim Samuro Mephisto
Cho Thrall   Stukov   Nazeebo
      Whitemane   Orphea
          Probius
          Sgt. Hammer

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Tank

Anub'arak

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Talents

  • Level 16
    • Beetle, JuicedBeetle, Juiced [Trait]
      • Bonus Health increased from 20% to 40%.
  • Level 20
    • Hive MasterHive Master [R1]
      • Healing increased from 37 to 50.
    • CryptweaveCryptweave [R2]
      • Bonus Cocoon duration increased from 4 to 6 seconds.
Developer Comment: We’re giving Anub’arak some additional small buffs to underused talents, which should help increase his diversity in the latter portions of the game.

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Arthas

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Talents

  • Level 4
    • DeathlordDeathlord [Q]
      • Additional functionality: Increase the range of Death Coil by 30%.
Developer Comment: We heard you Kyle and Garrett. We’re sorry we took it away. Here, have it back.

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Cho

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Base

  • Health increased from 2850 to 2950.
  • Health Regeneration increased from 5.94 to 6.15.

Talents

  • Level 10
    • UpheavalUpheaval [R2]
      • Cooldown reduced from 60 to 40 seconds.
  • Level 20
    • Favor of the Old GodsFavor of the Old Gods [R2]
      • Root duration increased from 1.5 to 2 seconds.
Developer Comment: Cho like buffs.

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Bruiser

Chen

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Talents

  • Level 1
    • Stormstout Secret RecipeStormstout Secret Recipe [Passive]
      • Healing increased from 3% to 3.5% maximum Health.
  • Level 4
    • Withering FlamesWithering Flames [W]
      • Spell Power reduction increased from 50% to 60%.
  • Level 7
    • Gift of the OxGift of the Ox [E]
      • Bonus Stagger duration increased from 1 to 1.5 seconds.
  • Level 10
    • Wandering KegWandering Keg [R1]
      • Cooldown reduced from 60 to 50 seconds.
  • Level 13
    • Pressure PointPressure Point [Q]
      • Slow amount increased from 35% to 40%.
      • Slow amount when Chen has Shields from Fortifying Brew increased from 70% to 80%.
    • A Touch of HoneyA Touch of Honey [W]
      • Slow amount bonus increased from 15% to 20%.
Developer Comment: While Chen’s talents are in a relatively good spot, there is generally one talent on every tier that is being picked a bit less than its counter-parts. We’re giving some significant buffs to the talents that aren’t currently as popular in hopes that players try out new ways to play the Panderan Brewmaster.

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Deathwing

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Base

  • Health reduced from 2920 to 2850.
  • Health Regeneration reduced from 6.08 to 5.94.
  • IncinerateIncinerate [W]
    • Damage reduced from 80 to 75.
  • OnslaughtOnslaught [E]
    • Damage reduced from 40 to 38.
    • Damage at the end of the lunge reduced from 75 to 72.
  • Lava BurstLava Burst [W]
    • Periodic damage increased from 8 to 10 per second.
  • Earth ShatterEarth Shatter [E]
    • Damage increased from 80 to 90.

Talents

  • Level 1
    • Molten BloodMolten Blood [Trait]
      • Healing increased from .4 to .5% per second.
    • Draconic MightDraconic Might [Trait]
      • Healing reduced from 30% to 25% damage dealt.
  • Level 4
    • Heat WaveHeat Wave [W]
      • Damage after using Incinerate reduced from 16 to 14 per second.
    • Dragon's IreDragon's Ire [Trait]
      • Bonus damage reduced from 30% to 25%.
  • Level 7
    • FirestormFirestorm [Z]
      • Cooldown reduction increased from 12 to 25 seconds.
    • SkyfallSkyfall [E]
      • Cooldown reduction reduced from 1.5 seconds to 1 second.
  • Level 10
    • Burn Beneath My ShadowBurn Beneath My Shadow [R1]
      • Bonus damage reduced from 100% to 80%.
Developer Comment: While in a much better spot, Deathwing is still overperforming, so we’re bringing him down a peg in various ways. This time, however, we are including some buffs to parts of his kit that could use it, particularly to his WorldbreakerWorldbreaker form and to some of his talents.

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Thrall

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Talents

  • Level 1
    • Rolling ThunderRolling Thunder [Q]
      • Bonus damage and healing on Heroic targets increased from 2% to 3%.
Developer CommentRolling ThunderRolling Thunder’s tuning was a bit low initially. This should make it much more appropriately attractive compared to the other powerful options Thrall has on the tier.

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Support

Abathur

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Base

  • Locust StrainLocust Strain [Trait]
    • Locust Health increased from 316 to 350.
    • Additional functionality: Locusts deal 50% bonus damage to enemy Structures.

Talents

  • Level 1
    • Envenomed NestEnvenomed Nest [W]
      • Additional functionality: Enemy Heroes who are hit by Toxic Nests have their Armor reduced by 10 for 4 seconds.
    • Reinforced CarapaceReinforced Carapace [E]
      • Shield amount increased from 30% to 40%.
  • Level 16
    • Volatile MutationVolatile Mutation [R]
      • Healing increased from 75% to 100% of damage dealt.
  • Level 20
    • Evolutionary LinkEvolutionary Link [R1]
      • Shield amount Increased from 25% to 35% maximum Health.
Developer Comment: In addition to buffing underperforming talents, we’re experimenting with giving Locusts a larger presence in Abathur’s kit. If left unattended, they will now do increased damage to Structures, which will reward good Abathur players who pay close attention to their position on the map and the state of the game.

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Healer

Auriel

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Talents

  • Level 10
    • ResurrectResurrect [R1]
      • Cast range reduced from 7 to 5.
      • Cast time increased from .5 seconds to 1 second.
Developer Comment: We knew Auriel’s ResurrectResurrect changes were going to be a big deal, and for the most part they have been going fairly well. It’s now picked much more often, and, to our pleasant surprise, isn’t winning by a large margin over Crystal AegisCrystal Aegis. While we like the epic moment of power that the current iteration offers, there is understandably a bit of frustration with Heroic now. To add some more counter-play, we’re reducing its cast range and adding more to its cast time to give opponents a better chance to interrupt her. Auriel players will now have to choose their moments much more wisely if they hope to get a ResurrectResurrect off on a key ally who recently died.

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Kharazim

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Base

  • Basic Attack damage increased from 60 to 64.

Talents

  • Level 1
    • TranscendenceTranscendence [Trait]
      • Movement Speed bonus duration increased from 2 to 2.5 seconds.
    • Iron FistsIron Fists [Trait]
      • Movement Speed bonus duration increased from 2 to 2.5 seconds.
    • InsightInsight [Trait]
      • Movement Speed bonus duration increased from 2 to 2.5 seconds.
  • Level 4
    • Air AllyAir Ally [Active]
      • Cooldown increased from 20 to 30 seconds.
      • Health increased from 75 to 200.
      • Duration reduced from 40 to 10 seconds.
      • Charges reduced from 2 to 1.
      • Additional functionality: Now also grants nearby allied Heroes 15% Spell Power for its duration.
Developer Comment: Play Kharazim! Also, Air Ally does cool things now. Play that too.

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Stukov

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Talents

  • Level 20
    • Bio-Explosion SwitchBio-Explosion Switch [Trait]
      • Silence duration increased from 2 to 2.5 seconds.
      • Additional functionality: Detonating Lurking Arm also deals 230 damage to enemies caught in its explosion.
Developer CommentBio-Explosion SwitchBio-Explosion Switch has always been in a bit of an awkward spot due to the opportunity cost of ending Lurking ArmLurking Arm early. To make the talent more obviously powerful, we’re adding some significant damage to the explosion and a larger Silence duration to the detonation to make up for the fact that Stukov’s Lurking ArmLurking Arm goes away when the explosion happens. Now, if Stukov players properly detonate the Lurking ArmLurking Arm right as their enemies are leaving it, they should have a significant benefit when taking this talent.

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Whitemane

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Talents

  • Level 13
    • Saintly GreatstaffSaintly Greatstaff [E]
      • Damage increased from 50 to 55.
Developer Comment: Due to an issue with Saintly GreatstaffSaintly Greatstaff causing Whitemane’s Basic Attacks to heal for more than intended, we are buffing the talent to compensate for the fix.

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Melee Assassin

Maiev

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Talents

  • Level 16
    • Cruel ChainCruel Chain [W]
      • New functionality: Umbral Bind grants 25% Movement Speed for 2.5 seconds, and its pull damage is increased by 30% for each tethered target beyond the first, up to 120%.
    • Vengeful KnivesVengeful Knives [E]
      • New functionality: for 5 seconds after teleporting with Spirit of Vengeance, Fan of Knives will deal 1% maximum Health as bonus damage to enemy Heroes. Increase this damage bonus by an additional 1% for each enemy Hero hit by Spirit of Vengeance.
Developer Comment: While Maiev is a terror in the hands of the more elite portion of our playerbase, we don’t want that to be a reason to not improve talents that we feel could use the help. Cruel ChainCruel Chain and Vengeful KnivesVengeful Knives have parts of their functionality that didn’t feel particularly impactful, so we’re adding more clear and useful benefits to each of them, which should make them more usable.

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Samuro

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Talents

  • Level 1
    • Way of IllusionWay of Illusion [Q]
      • Quest reward bonus damage increased from 20 to 30.
  • Level 4
    • DeflectionDeflection [Passive]
      • Armor bonus increased from 30 to 35.
Developer Comment: Samuro’s rework, statistically, has gone very well. His pick and win rates across his talents are in a better spot, and we believe his frustration levels have decreased since the changes. We’re being tame with our initial changes due to some bug fixes that can change how some talents pan out over the long haul. While we wait, we wanted to buff a couple underperforming talents that shouldn’t be affected by these fixes.

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Ranged Assassin

Azmodan

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Base

  • Summon Demon WarriorSummon Demon Warrior [W]
    • Basic Attack damage increased from 30 to 35.
    • Damage per second to nearby enemies increased from 16 to 18.
  • All Shall BurnAll Shall Burn [E]
    • Periodic damage per second increased from 120 to 128.
    • Final explosion damage increased from 320 to 340.

Talents

  • Level 4
    • BattlebornBattleborn [Passive]
      • Additional functionality: Reduce the Mana cost of Summon Demon Warrior from 25 to 20.
  • Level 7
    • BombardmentBombardment [Q]
      • Empowered Basic Attacks duration increased from 3 to 4 seconds.
    • Master of DestructionMaster of Destruction [E]
      • Bonus Annihilation per Hero hit increased from 3 to 4.
Developer Comment: Azmodan’s been in a decent spot in regards to his talent diversity for some time, but he has been slightly underperforming compared to other heroes as a whole. We’re giving him some buffs to his base kit and to a couple underperforming talents, which should help players feel better about having the Lord of Sin on their team.

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Mephisto

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Talents

  • Level 1
    • Malicious IntentMalicious Intent [E]
      • Spellpower bonus increased from 20% to 25%.
  • Level 16
    • AnimosityAnimosity [W]
      • Bonus duration increased from .5 seconds to 1 second.
      • No longer increases the duration of Lightning Nova as a result of Basic Attacking enemy Heroes.
      • Additional functionality: Increase the maximum bonus damage of Lightning Nova from 30% to 36%.
Developer Comment: Mephisto’s talents are in a much better place since our last changes, but Malicious IntentMalicious Intent and AnimosityAnimosity were underperforming so we’re giving them some buffs.

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Nazeebo

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Talents

  • Level 10
    • Ravenous SpiritRavenous Spirit [R2]
      • Damage increased from 108 to 115.
Developer Comment: Yep.

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Orphea

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Talents

  • Level 1
    • Growing NightmareGrowing Nightmare [E]
      • Additional functionality: Increase the damage of Dread’s explosion by 25%.
      • Now shows Crit kickers when hitting 2 or more enemy Heroes.
    • Ancestral StrengthAncestral Strength [Trait]
      • No longer grants additional Chaos when hitting Stunned, Rooted, Silenced, or Slowed enemy Heroes.
      • Additional functionality: Enemy Heroes who are hit with Overflowing Chaos are Slowed by 20% for 2.5 seconds.
  • Level 4
    • FrightFright [E]
      • Removed.
    • New Talent: Chaotic Assault [Trait]
      • Basic attacks against enemy Heroes while having 3 stacks of Chaos deal an additional 50% bonus damage.
  • Level 16
    • Lurking TerrorLurking Terror [Active]
      • Additional functionality: If Chomp is cast in this way, then it Slows enemy Heroes hit by 70% for 1 second.
Developer Comment: We’re trying to solve a few issues with Orphea’s current talent tree. Firstly, we’re getting rid of the necessary synergy between Ancestral StrengthAncestral Strength and FrightFright, opting to instead bake a more reliable way to Slow enemies into Ancestral StrengthAncestral Strength. We’re also buffing Growing NightmareGrowing Nightmare so that it’s the premier E talent in an E build, as well as giving Lurking TerrorLurking Terror some love. Ideally, Lurking TerrorLurking Terror can now be used as a more unique way to set up Q and W hits on enemies who are far away from Orphea, particularly when combined with InsatiableInsatiable for quick double W combos.

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Probius

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Talents

  • Level 7
    • Particle AcceleratorParticle Accelerator [Q]
      • Maximum bonus damage for enemies hit reduced from 50% to 40%.
      • Additional functionality: Reduce the cooldown of Disruption Pulse by .5 seconds, plus an additional .5 seconds whenever Warp Rift explodes.
    • Tower DefenseTower Defense [E]
      • New functionality: Reduce the cooldown of Photon Cannon by 4 seconds whenever Probius damages an enemy Hero with Disruption Pulse or Warp Rift.
  • Level 16
    • RepulsorRepulsor [W]
      • Removed.
    • InterferenceInterference [W]
      • Additional functionality: Enemies that are hit by Warp Rift’s explosion are knocked away from its center.
Developer Comment: We haven’t done many functionality changes to Probius’s talents since his release, so we’re now taking a look at places that could use some design love. We’re targeting Tower DefenseTower Defense and Particle AcceleratorParticle Accelerator as talents that should feel more prominent in their respective builds, as well as removing Repulsor and baking its functionality into InterferenceInterference, as it wasn’t enough of a stand-alone talent to be worth picking the majority of the time.

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Sgt. Hammer

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Talents

  • Level 4
    • BarricadeBarricade [W]
      • Additional functionality: Reduce the cooldown of Concussive Blast by 3 seconds.
  • Level 7
    • Pulse Detonation CorePulse Detonation Core [Q]
      • Additional functionality: Basic Attacks against enemy Heroes grant 5 Mana and reduce the cooldown of Spider Mines by 1 second. Increase this bonus to 1.5 seconds while in Siege Mode.
Developer Comment: Both BarricadeBarricade and Pulse Detonation CorePulse Detonation Core have very low pick rates, so we’re giving them some love, which should hopefully incentivize players to try them out more often.

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Bug Fixes

General

  • Updated missing tooltips in a certain language.

Heroes

  • Arthas
    • Updated the DeathlordDeathlord's advanced tooltip description.
  • Deathwing
    • Fixed an issue where Lava BurstLava Burst's targeting guide range indicator could be shorter than its cast range.
    • Fixed an issue where Deathwing could be affected by Blinds.
  • Samuro
    • Fixed an issue where Casting Image TransmissionImage Transmission while selecting an Illusion, could place the ability on the wrong cooldown with Illusion MasterIllusion Master.
    • Phantom PainPhantom Pain's bonus damage no longer affects non-Heroic targets.
    • Updated a few tooltip descriptions.
  • Whitemane
    • Fixed an issue where Saintly GreatstaffSaintly Greatstaff could be doubling ZealZeal healing from basic attacks.

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No particularly interesting changes this time around, but I am curious to play tower defense.

Edited by lChronosl

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7 hours ago, Stan said:

Toys 2 Event

  • Toys 2 Event has been extended to April 7, 2020, PT.

and such we never saw Lunar New Year again

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9 hours ago, Twych said:

and such we never saw Lunar New Year again

Last year we had Caldeum Complex (replacing the Lunar New Year) starting in late match, I wonder if it has been delayed due to this extension or we aren't getting it this year.

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On 1/24/2020 at 11:42 PM, Morcalivan said:

Stukov and Maeiv are made a little more dummy proof while Deathwing gains unlimited flight with Firestorm. Weird.

Of the three level 7 talents, Firestorm has usually provided the least consistent value as to take enough advantage of its cooldown reduction typically requires dropping into areas where you've got no chance at triggering the cooldown reduction. At first glance this doesn't help that, but looking at it more I suspect it's a latent buff for Destroyer's Rampage at level 20.

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20 hours ago, TerranUp16 said:

Of the three level 7 talents, Firestorm has usually provided the least consistent value as to take enough advantage of its cooldown reduction typically requires dropping into areas where you've got no chance at triggering the cooldown reduction. At first glance this doesn't help that, but looking at it more I suspect it's a latent buff for Destroyer's Rampage at level 20.

It's the only lvl 7 I use. So it's a clear buff to me. The problem with this buff is that the health you lose being aggressive with this move can be recovered more quickly. The downside is heavily reduced as a result. Throw in the Heroic and the Flight abilities, and you have a lot of escape afterwards. It's not quick but it's a reliable way of maintaining pressure.

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On 1/22/2020 at 6:17 PM, Stan said:

Deathwing

Level 7

  • FirestormFirestorm [Z]
    • Cooldown reduction increased from 12 to 25 seconds.

 

Everytime I've played with, or watched this talent played with, the meteors are ALWAYS random no matter how many enemy heroes are inside the area of impact. So I'm guessing they did this because of that. I'd guess they couldn't figure out how to make them actually work right and prioritize hitting heroes. So they just figured they'd buff it to do twice the CDR per hit instead. So you were always likely to get only one, two if you're real lucky. So at least now it might actually be worth taking since if you get the two that's a full reset.

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      Map Update
      Snow Brawl has been added to Custom Games. Volskaya
      The Triglav Protector will now gain 25% increased energy regeneration and the Pilot and Gunner Abilities will both recharge 25% faster while both slots are occupied. Return to Top
      Hero Updates
      Chen
      Talents
      Level 10 Wandering Keg Wandering Keg updated to be a targeted forced Quick cast instead of a Self cast. Samuro
      General
      Order of buffs in the Buff bar has been updated to match the order in which talents are gained. Samuro can no longer target a Mirror Image that is affected by launch effects (Example: Phase Prism). Samuro will no longer mirror Hearthstone and Mount commands on his Mirror Images if the command is sent while selecting a Mirror Image and not Samuro. Tooltips have been updated to reduce confusion. Base
      Image Transmission [Trait] Advancing Strikes will now copy Samuro's state for the following: creating a new Mirror Image, Image Transmission, Deflection, Press the Attack. Wind Walk [E] Wind Walk will no longer cancel move and attack commands in the command queue when activated. Critical Strike [W] Activating Critical Strike while Samuro's Basic Attack is being swung will now apply to that attack, rather than the next attack, and will carry the attack reset over to the next Basic Attack. Samuro can now see his Critical Strike progress below his Healthplate. Samuro can now see the remaining duration of Critical Strike's activation around the ability button. Critical Strike will now copy Samuro's state for the following: creating a new Mirror Image, Image Transmission, Deflection, Press the Attack. Talents
      Level 1 Way of Illusion Way of Illusion quest progress is now correctly mirrored between different Mirror Images and Samuro. Level 7 Burning Blade Burning Blade is now an additive modifier for both Samuro and his Mirror Images instead of just his Mirror Images. Level 13 Kawarimi Kawarimi Mirror Images will now clear their command queue of Hearthstone commands when created. Level 16 Harsh Winds Harsh Winds is now an additive modifier. Balance Update
      Heroes
      Arthas
      Talents
      Level 13 Frost Strike Rework: If Death Coil hits a target Slowed by Frost Strike, they will be Silenced for 1 second. Rework: No Longer reduces the cooldown of Frostmourne Hungers. Level 16 Frostmourne Feeds Rework: The cooldown for Frostmourne Hungers now starts as soon as the first empowerment is used. Rework: The second Frostmourne Hungers empowerment now only applies after hitting a Hero and lasts for 4 seconds. D.Va
      Base
      Max Health increased from 2100 to 2150. Defense Matrix [W] Damage reduction increased from -50% to -60%. Talents
      Level 1 Liquid Cooling Bonus duration increased from 35% to 50%. Level 7 Get On The Point! Movement Speed increase duration increased from 2 seconds to 3 seconds. Timer reduced from 3 seconds to 2 seconds. Level 10 Bunny Hop Damage increased from 70 to 78. Proc bonus damage reduced from 100% to 80%. Micro Missiles Cooldown between charges reduced from 5 to 3 seconds. Cooldown per charge reduced from 20 to 19 seconds. Level 13 Target Locked Armor reduction and Slow are now refreshed in duration if the enemy Hero already has the debuffs. Reduced the amount of time that enemy Heroes need to be in the Defense Matrix from 1 second to 0.75 seconds. Level 16 Diverting Power Healing reduced from 35 to 31. Emergency Shielding Duration increased from 4 to 8 seconds. Shield increased from 280 to 290. Greymane
      Talents
      Level 16 Lord Of His Pack New: Replaces Executioner. Basic Attacks against Slowed, Rooted or Stunned enemy Heroes deal 25% additional damage for 3 seconds, increased to 50% while in Worgen Form. Imperius
      Talents
      Level 10 Wrath of the Angiris Rework: Damage reduced from 375 to 250. Rework: Now deals 20% additional damage for each Valorous Brand marker on the target when landing. Rework: Valorous Brand markers placed by Imperius will no longer be removed when launching the target into the air. These can still expire while in the air. Li Li
      Talents
      Level 1 Free Drinks Can now reduce the cooldown multiple times per cast (Example: Combined with Two For One). Level 20 Shake It Off Armor now persists for 2 seconds after Stun, Silence, or Root expires. Medivh
      Talents
      Level 20 Glyph of Poly Bomb Rework: Target an area to apply Poly Bomb to all enemy Heroes in the area. Poly Bomb activates a second time 1 second after. Murky
      Talents
      Level 13 Egg Shell The Shield now regains an amount equal to 35% of Murky's current Health when Murky places a new Egg. Varian
      Talents
      Level 20 Demoralizing Shout Cooldown of Demoralizing Shout and Parry are reduced by 2.5% whenever an enemy Hero affected by Demoralizing Shout deals damage to a Hero. Return to Top
      Bug Fixes
      General
      Fixed issues with Block and Basic Attacks that Ignore Armor. Map
      Cursed Hollow Fixed an issue that caused Cursed Hollow's Call for Help's Armor reduction to not be cleared by Stasis or Invulnerable. Heroes
      Anubarak Level 20 Cryptweave Fixed an issue that caused Cryptweave's duration increase to be granted while Anub'arak is dead. Artanis Level 10 Purifier Beam Fixed an issue that caused Purifier Beam to last up to an additional 0.5 seconds. Azmodan Level 10 Demonic Invasion Fixed an issue that caused Demonic Invasion grunts to attack Stealthed enemies. Cassia Level 20 Titan's Revenge Fixed an issue that caused Titan's Revenge empowered Basic Attacks to consume Block charges. Fixed an issue that caused Titan's Revenge to not apply to Charged Strikes bounce attacks. Cho'Gall General Fixed an issue that caused Cho and Gall to become separated if Cho enters a Vehicle the moment the Vehicle expires. Deathwing Level 10 Bellowing Roar Fixed an issue to allow Deathwing to cast Bellowing Roar while Dragonflight is active. Diablo Base Black Soulstone [Trait] Fixed an issue that caused Diablo's health gained from Black Soulstone to not be accurate. D.Va Base Self Destruct [E] Exploding Mech visibility has been updated from the detonation area to the expanding warning indicator area. Boosters [Q] Fixed an issue that caused Boosters to not be affected by cooldown reduction granted by Allied Heroes. Will now behave similarly to Defense Matrix and have a fresh cooldown when a new Mech is called. Level 16 Emergency Shielding Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fenix Level 20 Unconquered Spirit Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Gul'dan Base Drain Life [W] Added a range indicator for Drain Life. Hanzo Level 16 Piercing Arrows Fixed an issue that caused Storm Bow to not hit targets in close proximity to the first target hit with Piercing Arrows. Johanna Level 20 Indestructible Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Junkrat Level 7 Dirty Trickster Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Leoric Level 1 Fealty Unto Death Healing increased from 31.85 to 32. Updated the tooltip to display number instead of percentage. Li Li Base Cloud Serpent [W] Fixed an issue that caused crit floating modifiers to not apply to Cloud Serpent damage. Fixed an issue that caused Defense Matrix to not apply to any Cloud Serpent damage. Fixed an issue that caused Spell Power to not apply to Cloud Serpent healing. Healing Brew [Q] Fixed an issue that caused Healing Brew to be disjointed if the target Teleports. Level 7 The Good Stuff Fixed an issue that caused The Good Stuff's Fast Feet healing increase to be multiplicative. Level 10 Jug of 1,000 Cups Fixed an issue that caused Jug of 1,000 Cups to instantly heal the target if the target Teleports while the jug is on its way to them. Level 13 Lightning Serpent Fixed an issue that caused Spell Power and other damage mods to not apply to Lightning Serpent damage. Level 16 Pick Me Up Fixed an issue that caused Pick Me Up's healing increase to be multiplicative. Lt. Morales Level 4 Trauma Trigger Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fixed an issue that caused the cooldown displayed on the ability to show incorrectly. Maiev Level 4 Sudden Vengeance Fixed an issue that caused Sudden Vengeance to not activate Ruthless Spirit. Mal'Ganis Level 1 Winged Guard Fixed an issue that caused Winged Guard to lose Block charges to all effects that ignore Armor. Mephisto Level 16 Lightning Reaction Fixed an issue that caused Lightning Reaction to activate around Shades of Mephisto when Mephisto has not selected Mimic. Nazeebo Base Voodoo Ritual [Trait] Fixed an issue that caused Voodoo Ritual and Vile Infection to display the incorrect total damage value in their tooltips. Fixed an issue that caused Voodoo Ritual to not grant stack progress if the target is killed by the last tick of Voodoo Ritual after completing Vile Infection. Level 10 Gargantuan Fixed an issue that caused Gargantuan Stomp damage to not display the correct values in the tooltip. Orphea Level 16 Dead Magic Fixed an issue that caused Chaos-empowered Basic Attacks from Dead Magic to consume Block charges. Rehgar Level 7 Purification When selecting Purification, Purge will now be able to target Unstoppable enemy Heroes. Rexxar Level 10 Unleash the Boars Unleash the Boars damage updated to have Rexxar deal the damage instead of each Boar dealing its own damage. Samuro Base Image Transmission [Trait] Fixed an issue that allowed Samuro to cast Image Transmission on a destroyed Mirror Image if it was queued to happen directly after Mirror Image was cast. If Samuro activates Image Transmission or if a new Mirror Image is created, any Mirror Images that are updated will copy Blessing of the Red if it is present on Samuro instead of increasing their maximum Health as if Blessing of the Red were cast on them. Level 7 Crushing Blows Fixed an issue that caused Crushing Blows to apply to the triggering Critical Strike. Level 20 Three Blade Style Fixed an issue that caused Three Blade Style to increase Mirror Image maximum health if Samuro gained Blessing of the Red between the Images being created and the talent being selected. Fixed an issue that caused Three Blade Style to reset the duration on an active Mirror Image when selected. Sgt. Hammer General Sgt. Hammer's level 1 talent icon changes have been reverted. Stitches Level 13 Meat Hook Fixed an issue that caused the refresh duration to not match the full duration of Meat Hook. Tassadar Level 7 Arc Discharge Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fixed an issue that caused Arc Discharge to become disjointed when Tassadar stops attacking. The Butcher General Talent sorting for The Butcher has been updated to be the same as other Heroes. Base Fresh Meat [Trait] Fresh Meat is now referred to as stacks instead of charges. Thrall Level 13 Spirit Shield Fixed an issue with Spirit Shield's cooldown reduction from Frostwolf Resilience. Tyrande Level 1 Ranger Fixed an issue that caused Ranger to allow Sentinel to hit up to 3 targets. Level 4 Everlasting Light Added an indicator on targets that will receive additional healing from Light of Elune. Whitemane Base Inquisition [W] Added a range indicator for Inquisition. Fixed an issue that caused Inquisition to not be cancelled if the target leaves the radius while Stealthed. Zul'jin Level 16 No Mercy! Fixed an issue that caused empowered Grievous Throw Basic Attacks from No Mercy! To not activate Medivh's Raven Familiar. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      Blizzard has updated the PTR patch notes from November 14 with additional Hero changes.  
      (Source)
      NOTE: New changes are highlighted in Orange text.
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      Map Update Hero Updates Balance Update Bug Fixes Map Update
      Volskaya
      The Triglav Protector will now gain 25% increased energy regeneration and the Pilot and Gunner Abilities will both recharge 25% faster while both slots are occupied. Return to Top
      Hero Updates
      Chen
      Talents
      Level 10 Wandering Keg Wandering Keg updated to be a targeted forced Quick cast instead of a Self cast. Samuro
      General
      Order of buffs in the Buff bar has been updated to match the order in which talents are gained. Samuro can no longer target a Mirror Image that is affected by launch effects (Example: Phase Prism). Samuro will no longer mirror Hearthstone and Mount commands on his Mirror Images if the command is sent while selecting a Mirror Image and not Samuro. Tooltips have been updated to reduce confusion. Base
      Image Transmission [Trait] Advancing Strikes will now copy Samuro's state for the following: creating a new Mirror Image, Image Transmission, Deflection, Press the Attack. Wind Walk [E] Wind Walk will no longer cancel move and attack commands in the command queue when activated. Critical Strike [W] Activating Critical Strike while Samuro's Basic Attack is being swung will now apply to that attack, rather than the next attack, and will carry the attack reset over to the next Basic Attack. Samuro can now see his Critical Strike progress below his Healthplate. Samuro can now see the remaining duration of Critical Strike's activation around the ability button. Critical Strike will now copy Samuro's state for the following: creating a new Mirror Image, Image Transmission, Deflection, Press the Attack. Talents
      Level 1 Way of Illusion Way of Illusion quest progress is now correctly mirrored between different Mirror Images and Samuro. Level 7 Burning Blade Burning Blade is now an additive modifier for both Samuro and his Mirror Images instead of just his Mirror Images. Level 13 Kawarimi Kawarimi Mirror Images will now clear their command queue of Hearthstone commands when created. Level 16 Harsh Winds Harsh Winds is now an additive modifier. Balance Update
      Heroes
      Arthas
      Talents
      Level 13 Frost Strike Rework: If Death Coil hits a target Slowed by Frost Strike, they will be Silenced for 1 second. Rework: No Longer reduces the cooldown of Frostmourne Hungers. Level 16 Frostmourne Feeds Rework: The cooldown for Frostmourne Hungers now starts as soon as the first empowerment is used. Rework: The second Frostmourne Hungers empowerment now only applies after hitting a Hero and lasts for 4 seconds. D.Va
      Base
      Max Health increased from 2100 to 2150. Defense Matrix [W] Damage reduction increased from -50% to -60%. Talents
      Level 1 Liquid Cooling Bonus duration increased from 35% to 50%. Level 7 Get On The Point! Movement Speed increase duration increased from 2 seconds to 3 seconds. Timer reduced from 3 seconds to 2 seconds. Level 10 Bunny Hop Damage increased from 70 to 78. Proc bonus damage reduced from 100% to 80%. Micro Missiles Cooldown between charges reduced from 5 to 3 seconds. Cooldown per charge reduced from 20 to 19 seconds. Level 13 Target Locked Armor reduction and Slow are now refreshed in duration if the enemy Hero already has the debuffs. Reduced the amount of time that enemy Heroes need to be in the Defense Matrix from 1 second to 0.75 seconds. Level 16 Diverting Power Healing reduced from 35 to 31. Emergency Shielding Duration increased from 4 to 8 seconds. Shield increased from 280 to 290. Greymane
      Talents
      Level 16 Lord Of His Pack New: Replaces Executioner. Basic Attacks against Slowed, Rooted or Stunned enemy Heroes deal 25% additional damage for 3 seconds, increased to 50% while in Worgen Form. Imperius
      Talents
      Level 10 Wrath of the Angiris Rework: Damage reduced from 375 to 250. Rework: Now deals 20% additional damage for each Valorous Brand marker on the target when landing. Rework: Valorous Brand markers placed by Imperius will no longer be removed when launching the target into the air. These can still expire while in the air. Li Li
      Talents
      Level 1 Free Drinks Can now reduce the cooldown multiple times per cast (Example: Combined with Two For One). Level 20 Shake It Off Armor now persists for 2 seconds after Stun, Silence, or Root expires. Medivh
      Talents
      Level 20 Glyph of Poly Bomb Rework: Target an area to apply Poly Bomb to all enemy Heroes in the area. Poly Bomb activates a second time 1 second after. Murky
      Talents
      Level 13 Egg Shell The Shield now regains an amount equal to 35% of Murky's current Health when Murky places a new Egg. Varian
      Talents
      Level 20 Demoralizing Shout Cooldown of Demoralizing Shout and Parry are reduced by 2.5% whenever an enemy Hero affected by Demoralizing Shout deals damage to a Hero. Return to Top
      Bug Fixes
      General
      Fixed issues with Block and Basic Attacks that Ignore Armor. Map
      Cursed Hollow Fixed an issue that caused Cursed Hollow's Call for Help's Armor reduction to not be cleared by Stasis or Invulnerable. Heroes
      Anubarak Level 20 Cryptweave Fixed an issue that caused Cryptweave's duration increase to be granted while Anub'arak is dead. Artanis Level 10 Purifier Beam Fixed an issue that caused Purifier Beam to last up to an additional 0.5 seconds. Azmodan Level 10 Demonic Invasion Fixed an issue that caused Demonic Invasion grunts to attack Stealthed enemies. Cassia Level 20 Titan's Revenge Fixed an issue that caused Titan's Revenge empowered Basic Attacks to consume Block charges. Fixed an issue that caused Titan's Revenge to not apply to Charged Strikes bounce attacks. Cho'Gall General Fixed an issue that caused Cho and Gall to become separated if Cho enters a Vehicle the moment the Vehicle expires. Deathwing Level 10 Bellowing Roar Fixed an issue to allow Deathwing to cast Bellowing Roar while Dragonflight is active. Diablo Base Black Soulstone [Trait] Fixed an issue that caused Diablo's health gained from Black Soulstone to not be accurate. D.Va Base Self Destruct [E] Exploding Mech visibility has been updated from the detonation area to the expanding warning indicator area. Boosters [Q] Fixed an issue that caused Boosters to not be affected by cooldown reduction granted by Allied Heroes. Will now behave similarly to Defense Matrix and have a fresh cooldown when a new Mech is called. Fenix Level 20 Unconquered Spirit Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Gul'dan Base Drain Life [W] Added a range indicator for Drain Life. Hanzo Level 16 Piercing Arrows Fixed an issue that caused Storm Bow to not hit targets in close proximity to the first target hit with Piercing Arrows. Johanna Level 20 Indestructible Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Junkrat Level 7 Dirty Trickster Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Leoric Level 1 Fealty Unto Death Healing increased from 31.85 to 32. Updated the tooltip to display number instead of percentage. Li Li Base Cloud Serpent [W] Fixed an issue that caused crit floating modifiers to not apply to Cloud Serpent damage. Fixed an issue that caused Defense Matrix to not apply to any Cloud Serpent damage. Fixed an issue that caused Spell Power to not apply to Cloud Serpent healing. Level 7 The Good Stuff Fixed an issue that caused The Good Stuff's Fast Feet healing increase to be multiplicative. Level 13 Lightning Serpent Fixed an issue that caused Spell Power and other damage mods to not apply to Lightning Serpent damage. Level 16 Pick Me Up Fixed an issue that caused Pick Me Up's healing increase to be multiplicative. Lt. Morales Level 4 Trauma Trigger Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fixed an issue that caused the cooldown displayed on the ability to show incorrectly. Maiev Level 4 Sudden Vengeance Fixed an issue that caused Sudden Vengeance to not activate Ruthless Spirit. Mal'Ganis Level 1 Winged Guard Fixed an issue that caused Winged Guard to lose Block charges to all effects that ignore Armor. Mephisto Level 16 Lightning Reaction Fixed an issue that caused Lightning Reaction to activate around Shades of Mephisto when Mephisto has not selected Mimic. Nazeebo Level 10 Gargantuan Fixed an issue that caused Gargantuan Stomp damage to not display the correct values in the tooltip. Orphea Level 16 Dead Magic Fixed an issue that caused Chaos-empowered Basic Attacks from Dead Magic to consume Block charges. Rehgar Level 7 Purification When selecting Purification, Purge will now be able to target Unstoppable enemy Heroes. Rexxar Level 10 Unleash the Boars Unleash the Boars damage updated to have Rexxar deal the damage instead of each Boar dealing its own damage. Samuro Base Image Transmission [Trait] Fixed an issue that allowed Samuro to cast Image Transmission on a destroyed Mirror Image if it was queued to happen directly after Mirror Image was cast. If Samuro activates Image Transmission or if a new Mirror Image is created, any Mirror Images that are updated will copy Blessing of the Red if it is present on Samuro instead of increasing their maximum Health as if Blessing of the Red were cast on them. Level 7 Crushing Blows Fixed an issue that caused Crushing Blows to apply to the triggering Critical Strike. Level 20 Three Blade Style Fixed an issue that caused Three Blade Style to increase Mirror Image maximum health if Samuro gained Blessing of the Red between the Images being created and the talent being selected. Fixed an issue that caused Three Blade Style to reset the duration on an active Mirror Image when selected. Sgt. Hammer General Sgt. Hammer's level 1 talent icon changes have been reverted. Stitches Level 13 Meat Hook Fixed an issue that caused the refresh duration to not match the full duration of Meat Hook. The Butcher General Talent sorting for The Butcher has been updated to be the same as other Heroes. Base Fresh Meat [Trait] Fresh Meat is now referred to as stacks instead of charges. Tyrande Level 1 Ranger Fixed an issue that caused Ranger to allow Sentinel to hit up to 3 targets. Whitemane Base Inquisition [W] Added a range indicator for Inquisition. Fixed an issue that caused Inquisition to not be cancelled if the target leaves the radius while Stealthed. Zul'jin Level 16 No Mercy! Fixed an issue that caused empowered Grievous Throw Basic Attacks from No Mercy! To not activate Medivh's Raven Familiar. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      Find out what's new in Heroes of the Storm during Warcraft's 30th anniversary!
      Anniversary Background
      A new background is available in the game when you log in.

      All 43 Warcraft Heroes Available for Play
      All Warcraft Heroes are available for play completely free this week. If you'd like to earn some gold, this is a really good opportunity to bring them all to Level 5!

      Faction-Themed Bundles
      You can purchase faction-themed bundles in Heroes of the Storm.
      For the Alliance bundle includes Muradin and Varian, 6 skins and 3 mounts.

      For the Horde bundle contains Rehgar, Garrosh, 6 skins, and 3 mounts.

      Warcraft Remastered Battle Chest
      When you buy the recently-announced battle chest, you will receive Jaina, Thrall, Anub'arak, and Tyrande in Heroes of the Storm!
       
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