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2019 Year in Review

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2019 brought four Hero releases, four Seasonal events, and various improvements to the game, including Hero role expansion, Mastery Rings, Nexus Anomalies, and XP Globes. Join the Heroes team as they look back at 2019 in retrospect!

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2019 was a year full of radical new approaches in Heroes—we experimented with our biggest Hero ever, Deathwing, a new slice of the Nexus’ lore in Qhira, and our very first Nexus Anomaly, Experience Globes, among others. We added game-changing Heroes to the roster—including Imperius and Anduin—and seasonal events offered quests and skins that allowed us to pummel our enemies in style. To top it off, we added both innovative and quality-of-life features to the game, including more accurate roles and descriptions, mastery rings, and the very first multi-hero mount.

Here’s a deeper look at some of our favorite moments from the year.

Hero Releases

Imperius

Starting the year off with a power move, the leader of the Angiris Council and Aspect of Valor Imperius arrived to purge darkness from the Nexus. Imperius valiantly led armies of the High Heavens against the forces of hell, and as a Bruiser, there’s no shaking his resolve nor his constitution. This Archangel was one of the most highly requested Heroes, and his entrance was a beacon of hope to all.

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Anduin

The High King of the Alliance, Anduin, made his royal Heroes debut in early 2019. After his father fell to the Burning Legion, he learned that peace must be fought for wherever it is challenged—even in the Nexus.

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Qhira

“Justice didn’t come for you—I did.” The Iresian Bounty Hunter Qhira, a Melee Assassin, came for her enemies in the Nexus in summer 2019. Qhira is the second Hero, after Orphea, who is exclusive to Heroes of the Storm. After the Iresian people tore their realm apart in a struggle for power, Qhira escaped with a Chainblade and began her search for survivors. However, if she finds an enemy Hero instead, she’s sure to make quick work of them before escaping with her Grappling Hook.

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Deathwing

Announced just before BlizzCon, the dragon of many names shocked the world when he staked his claim on the Nexus at the tail end of 2019. By far the most requested Hero, Deathwing is the first on the roster to be permanently unstoppable and immune to both Crowd Control and allied abilities. He has two forms, Destroyer and World Breaker, which give him access to different abilities—whichever he uses, he rains terror on his foes.

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Events

Caldeum Complex

The Heroes 2019 spring event took place in Caldeum Acropolis, a city where all struggle to find their place in a cyberpunk dystopia. In this event, the Azure Dragons and Onyx Turtles gangs, led by Chromie and Kharazim respectively, clash against the Jigoku Cybernetics Corporation and their elite agents over systemic oppression. Caldeum Complex featured a quest chain loaded with rewards, and players had the chance to earn unique skins such as Street Cyborg Kharazim and Techno Vandal Chromie.

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Mechastorm II

The evil forces of Xenotech returned in summer 2019 with new skins like Mecha Yrel and Mecha Valla, special event quests, and bundles. This year Xenotech Malthael was at the head of the invasion, but a new generation of young pilots stood valiantly against the mecha Archangel of Death’s chaos and destruction.

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The Scarlet Heist

2019’s fall event took place in New Tirisfal City, where the largest criminal empire in the city, headed by Whitemane, was finally set to receive some payback. Players had the chance to go through with Baby-Face Orphea’s, Wiseguy Junkrat’s, and Bama “The Hammer’s” plan to infiltrate Whitemane’s Scarlet Mafia and abscond with their biggest haul yet. With all the drops during this event, it was practically a steal.

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Toys Event

2019 reminded us to appreciate the smaller things in life—like fun-sized Heroes, for example. The Toys event returned in the winter with an array of themed collectibles, such as the new skins Tickle Mephisto, Cosmonaut Qhira, Galactic Force Valeera, and more. The event also included Heroes of the Storm’s very first multi-hero mount, the Toy Train.

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Features

Hero Role Expansion

As the roster and breadth of mechanics steadily increased, new roles and descriptions were created in the first quarter of 2019 to more closely represent Heroes currently in and coming to the Nexus. The new Hero Roles were: Tank, Bruiser, Support, Healer, Melee Assassin, and Ranged Assassin. (Tag yourself.)

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Mastery Rings

As of 2019, reaching level 15 with a Hero means you can unlock the ability to use a Mastery Ring! Mastery Rings came to the game late in the year as a bit of extra flair that displays on a Hero in-game. They are purchasable with gold and upgradable with additional purchases, so the humble-brag progression is ever-present.

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Nexus Anomalies and Experience Globes

At the end of 2019 we introduced Experience Globes, our first Nexus Anomaly. Nexus Anomalies are seasonal, major game updates intended to put a spin on the way you play Heroes. Experience Globes are a drop that grant in-game experience. Collecting experience has never been so intuitive and fun!

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Toy Train Multi-Hero Mount

The little engine that almost didn’t, really did! The Nexus’ very first multi-hero mount made its arrival at the end of 2019 along with the Toys event. All aboard!

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Thank you for being part of another great year of Heroes of the Storm. See you in the Nexus for another year of fun!

Latest Heroes of the Storm News

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3 hours ago, Stan said:

Collecting experience has never been so intuitive and fun!

 

Mh, very much a matter of opinion........ Great for melee, bit crap for ranged, especially long ranged.

Also, I can't really notice them most of the time, and tbh I forget after 3 odd years of the normal way......

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We only got 4 heroes this year but all in all they are 4 of the biggest heroes in years.

-Imperius, one of the last 2 archangels of the Angiris Council (now for Itherael)

-Anduin, one of the most influential characters in WOW period and the face of the Alliance 

-A Nexus original (though Orphea's lore is way better and kit is much less annoying)

-Deathwing

The events were great, Mastery Rings and buying chests give a gold sink for after you own everybody

Role reworks could be a bit more descriptive, like how dota has Pushers and Durable tags 

And XP globes feel janky but hey it's experimental 

 

Also the train is the best thing to happen to this game ever, here's to another year

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People keep saying the game is dying, but looks very much alive to me. We had two of the most requested Heroes added, great new events rather than recycling old ones and a good deal of balance patches.

I'm curious to see what the Heroes Team have in mind for this year. I hope we finally get Baal.

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I wonder how many heroes they are going to add this year. Since event has been extended, does it mean we won't see new hero until april? Last year we had Imperius around this time. Also, chances of getting a new map are very low now.

Edited by Arcling

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4 hours ago, Valhalen said:

People keep saying the game is dying, but looks very much alive to me. We had two of the most requested Heroes added, great new events rather than recycling old ones and a good deal of balance patches.

I'm curious to see what the Heroes Team have in mind for this year. I hope we finally get Baal.

I'm nearly certain all 4 of these heroes were being worked on before they gutted the dev team. I'll be beyond surprised if you see 4 heroes this year. I wouldn't even be that surprised if there are zero.

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34 minutes ago, Laragon said:

I'm nearly certain all 4 of these heroes were being worked on before they gutted the dev team. I'll be beyond surprised if you see 4 heroes this year. I wouldn't even be that surprised if there are zero.

Certainly. The devs said that Deathwing was being worked on for years. I don't want to be this pessimistic, but if we can get at least 2 Heroes this year, I'm ok with that. The current roster is solid, and adding new Heroes for the sake of having more characters would just hurt the game even further; the core philosophy of HotS from the start was to make Heroes with kits or mechanics that felt unique so no Hero plays like the other.

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When you think of ALL of the rich characters created from Blizzard's games, and you think of how limited the release of heroes are in this game, it kills me that they release "Nexus" heroes. Quira release broke my heart.

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On 1/24/2020 at 6:11 PM, TyZone said:

When you think of ALL of the rich characters created from Blizzard's games, and you think of how limited the release of heroes are in this game, it kills me that they release "Nexus" heroes. Quira release broke my heart.

Qhira is such a bad decision. Same with Orphea. Pointless. Those mechanics could have been added to something related to their existing heroes and received so much better. What makes it worse is that Qhira was released after they ditched support so now there was even less hero releases for liked characters to be added. Not really optimistic about the game. It's pretty boring at the moment. The XP changes hurt Abathur and the ranged heroes and I played primarily support and ranged. I forget about the xp thing constantly. Barely see the things and they disappear so fast that you are playing so at odds to common sense to make sure you get them.

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    • By Staff
      Blizzard has released a new Heroes of the Storm patch today with additional changes based on PTR feedback. Here are the official patch notes with more details.
      (Source)
      Our next Heroes of the Storm patch is live! Read on for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      General Balance Update Bug Fixes General
      Updated Homescreen and Startup Music. Updated Shop Bundles and Items. NEW: Brawl Mode added! Brawls will rotate on the 1st and 15th of every month. Return to Top
      Balance Update
      Heroes
      Auriel
      Base
      Bestow Hope [Trait] Increased the amount of energy stored from 60% to 80% of damage to Heroes. Increased the amount of energy stored from 20% to 50% of damage to non-Heroes. Talents
      Level 1 Searing Light Now only deals damage to enemy Heroes. Level 7 Energized Cord Now increases Basic Attack range by 1.1. Level 10 Resurrect Delay before resurrection reduced from 5 seconds to 3 seconds. Level 16 Reservoir of Hope Quest bonus reduced from 75 to 55. Wrath of Heaven Armor reduction increased from 10 to 20. Spell Power increased from 10% to 15%. Chromie
      Talents
      Level 1 Timewalker's Pursuit Spell Power increased from 10% to 15%. Level 5 Mobius Loop Slow reduced from 60% to 40%. Level 18 Unravelling Lingering Slowing Sands no longer consume Energy. Now also increases Slowing Sands cast range by 50%. Johanna
      Base
      Shield Glare [E] Mana cost increased from 45 to 55. Talents
      Level 1 Divine Fortress Health bonus starting value increased from 20% to 25%. Zealous Glare Damage bonus reduced from 75% to 70%. Level 7 Steed Charge Duration increased from 3 to 4 seconds. Level 13 Blessed Hammer Damage reduced from 74 to 65. Level 16 Holy Renewal Cooldown reduction reduced from 1.5 seconds to 1 second. Shrinking Vacuum Damage reduction increased from 25% to 30%. Duration increased from 2 to 3 seconds. Slow increased from 25% to 30%. Tracer
      Talents
      Level 4 Is That a Health Pack?! Healing from Regen Globes increased from 10% to 15% of maximum Health. Pulse Generator Healing reduced from 18% to 12%. Level 13 Jumper Cooldown refresh reduced from 150% to 100%. Shield reduced from 6.5% to 6%. Zul'jin
      Base
      You Want Axe? [Trait] Basic Attack damage increased from 94 to 96. Now has a limit of 50 stacks. Bonus from quest completion reduced from 1 to .25. Talents
      Level 1 Recklessness Basic Attack damage bonus reduced from 15% to 10%. Level 10 Guillotine Cooldown reduced from 40 seconds to 30 seconds. Mana cost reduced from 70 to 60. Taz'dingo! Cooldown increased from 90 seconds to 100 seconds. Mana cost increased from 75 to 80. Level 16 Let the Killing Begin Kill window reduced from 1.5 seconds to 0.5 seconds. Level 20 Buzzsaw Kill window reduced from 1.5 seconds to 0.5 seconds. Return to Top
      Bug Fixes
      General
      Experience Globes can now path through gates. Fixed issues related to root visual effects. Updated decaying and ramping Slows to scale their speed with CC reduction effects. Heroes
      Alexstrasza Base Flame Buffet [E] Fixed an issue that caused Flame Buffet's Slow to be instantly removed on targets with reduced duration on being Slowed. Azmodan Level 13 Chain of Command Fixed an issue that caused Chain of Command to not apply to Demonic Invasion's on-death explosion. Brightwing Base Phase Shift [Z] Fixed an issue with Phase Shift's Store Icon. Chen Level 10 Storm, Earth, Fire Fixed an issue that caused Storm, Earth, Fire Spirits to not contest Capture Points. Wandering Keg Fixed an issue that caused Wandering Keg to occasionally not be cast. Wandering Keg now acts like other instant Abilities and will cast as soon as possible. Cho'Gall General Fixed an issue that caused Cho'Gall to contest points while Cho is in Stasis. Dehaka Base Brushstalker [Z] Fixed an issue with Brushstalker's Store Icon. Will now clamp the minimum cast range to Dehaka's radius. E.T.C. Level 7 Pinball Wizard Bonus damage updated to be additive. Level 13 Face Smelt Fixed an issue that caused Face Smelt's Slow to be instantly removed on targets with reduced duration on being Slowed. Falstad Base Flight [Z] Fixed an issue with Flight's Store Icon. Level 10 Mighty Gust Fixed an issue that caused Mighty Gust's Slow to be instantly removed on targets with reduced duration on being Slowed. Fenix Level 1 Arsenal Synergy Fixed an issue that caused Arsenal Synergy to not grant cooldown reduction for the primary target hit by Phase Bomb. Level 4 Inhibiting Energy Fixed an issue that caused Inhibiting Energy to be instantly removed on targets with reduced duration on being Slowed. Imperius Level 20 Unrelenting Descent Fixed an issue that caused Unrelenting Descent's Heal to be delayed. Johanna Base Punish [Q] Fixed an issue that caused Punish to be instantly removed on targets with reduced duration on being Slowed. Kel'Thuzad Level 4 Phylactery of Kel'Thuzad Announcements for Phylactery of Kel'Thuzad will now use team colors. Kerrigan Level 7 Boundless Fury Fixed an issue that caused Boundless Fury to refund charges against a target already marked. Kharazim Level 4 Spirit Ally Fixed an issue that caused Spirit Ally's heal FX to be visible in Fog of War. Lúcio Base Wall Ride [Z] Fixed an issue with Wall Ride's Store Icon. Lt. Morales Level 10 Medivac Dropship Announcements for Medivac Dropship will now use team colors. Lunara Base Crippling Spores [W] Fixed an issue that caused Crippling Spores to be instantly removed on targets with reduced duration on being Slowed. Maiev Level 16 Armored Assault Fixed an issue that caused Armored Assault to not grant the full bonus to Umbral Bind's Cleave. Malthael Level 20 No One Can Stop Death Announcements for No One Can Stop Death will now use team colors. Mei Base Icing [E] Fixed an issue that caused Icing's Slow to be instantly removed on targets with reduced duration on being Slowed. Level 10 Ice Wall Fixed an issue that caused Ice Wall to not apply Stopped to D.Va's Self Destruct. Muradin Level 4 Thunder Burn Tooltip has been updated to show Thunder Burn is a multiplicative reduction. Level 13 Thunder Strike Damage increase is now additive. Probius Base Worker Rush [Z] Fixed an issue with Work Rush's Store Icon. Rehgar Base Purge [Trait] Fixed an issue that caused Purge to be instantly removed on targets with reduced duration on being Slowed. Samuro Base Critical Strike [W] Fixed an issue that caused Critical Strike FX to persist if Samuro is killed while he has maximum Critical Strike stacks. Level 13 Kawarimi Fixed an issue that caused Kawarimi to create a Mirror Image with the incorrect starting Health. Sgt. Hammer Base Thrusters [Z] Fixed an issue with Thrusters' Store Icon. Stukov Base Weighted Pustule [W] Fixed an issue that caused Weighted Pustule's increasing Slow to be instantly removed on targets with reduced duration on being Slowed. Sylvanas Level 1 Unfurling Shadows Fixed an issue that caused Unfurling Shadows to not grant quest progress for the impact damage of Shadow Dagger created by spread. The Butcher Base Hamstring [Q] Fixed an issue that caused Hamstring to be instantly removed on targets with reduced duration on being Slowed. The Lost Vikings Base Go Go Go! [Z] Fixed an issue with Go Go Go's Store Icon. Zagara Level 20 Pack Instinct Fixed an issue that caused Devouring Maw to gain more bonuses than intended from Pack Instinct. Zuljin General Fixed an issue that caused Basic Attack damage in Zul'jin's Target Info Panel to not increase while Berserker is active. Base You Want Axe? [Trait] Fixed an issue that caused You Want Axe to gain progress while at maximum Basic Attack bonus. Level 16 Wrong Place Wrong Time Fixed an issue that caused Wrong Place Wrong Time to not respect the stack cap of You Want Axe?. Return to Top
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