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wc-reforged Warcraft III Reforged Patch Notes & Known Issues List
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By Stan
The Horde Warcraft 2 campaign Chronicles of War has been recreated in Warcraft 3 Reforged by the LoreCraft team!
The fan project has been in the making for more than 3 years and now the LoreCraft team has released the mod that you can download at Hiveworkshop.
The campaign is available for those who purchased a copy of Warcraft 3 Reforged.
The authors also created a launch trailer for the campaign that you can watch below.
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By Staff
Blizzard is currently testing Patch 1.3.5 for Warcraft 3: Reforged on the PTR and here are the official patch notes.
(Source)
Today, we applied Build 19836 to the PTR, which we intend to be our final iteration on balance for 1.35.
The Warcraft III development team is now focused on bug fixing.
Please keep in mind that when patch 1.35 goes live, all ladder ranks will be reset for the new season and players will play their placement matches.
Thank you for continuing this journey with us!
New Changes in this Build
General
Revive Time Factor reduced from 0.65 to 0.6. Orc
Blademaster Mirror images now give XP. Human
Mortar Team HP reverted from 380 to 360. Night Elf
Keeper of the grove entangle duration decreased from 9/18/30 to 9/17/25. Immolation initial mana cost reduced from 35 to 30. Undead
Frost Nova damage cap reverted. Dark Ritual cooldown reduced from 25 to 20 seconds. Dark Ritual mana return reduced from 33/66/100 to 30/50/75. Bugfixes:
Fixed an issue with models and textures not loading properly when switching between different custom maps, and graphics. Previous PTR Changelog
General
Tavern Revive cost increased by 5% at all levels. All Altar Heroes gold cost were reduced from 425 to 400. Revive Time Factor reduced from 0.65 to 0.6. Human
Holy Light cooldown reduced from 5 to 4 seconds. Blacksmith lumber cost reduced from 60 to 50. Blacksmith lumber cost reduced from 60 to 40. Peasant HP increased from 230 to 240. Spellbreaker armor increased from 2 to 3. Control Magic requirement changed from T2 to T3. Siphon Mana Drain rate reduced from 15/30/45 to 15/25/40. Polymorph cost reduced from 220 mana to 200 mana. Mechanical Critter sight range increased from 350 to 500. Siege Engine now has heavy armor. Siege Engine can now attack units. Siege Engine base damage reduced from 44 to 22. Siege Engine armor changed from heavy to medium. Siege Engine barrage damage increased from 14 to 16. Siege Engine no longer decreases in unit level when getting the barrage upgrade. Mass Teleport Cooldown increased from 20 to 30 seconds. Mortar Team HP increased from 360 to 380. Animal War Training no longer has Castle requirement. Staff of Sanctuary cost reduced from 250 to 200. Orb of Fire damage from +7 to +10. Orb of Fire damage reduced from +7 to +5. Orb of Fire cost reduced from 325 to 250. Orc
Headhunters cost increased from 140 to 160 and lumber cost increased from 20 to 30. Headhunter build time increased from 20 to 22 seconds. Blademaster Mirror images now do 10% of the Blademaster’s base damage. Blademaster Mirror images now do 25% of the Blademaster’s base damage. Blademaster Mirror images now do 15% of the Blademaster’s base damage. Mirror images now give XP. Troll Batriders Liquid Fire no longer prevents repairs but now reduces the repair rate by 75%. Endurance Aura movement speed bonus reduced from 0.1/0.2/0.3 to 0.1/0.15/0.2. Stasis Trap activation delay reduced from 9 to 7 seconds. Witch Doctor Healing Wards increased from 5 to 10 HP. Brute Strength bonus increased from 100 to 150 HP. Brute Strength bonus increased from 100 to 125 H. Bladestorm cooldown reduced from 180 to 120 seconds. Great Hall build time reduced from 150 to 135 seconds. Great Hall build time reduced from 150 to 140 seconds. Farseer Feral Spirit mana cost increased from 75 to 85. Farseer Chain Lighting mana cost was reduced from 120 to 110. Night Elf
Tranquility cooldown increased from 60 seconds to 120 seconds. Starfall cooldown reduced from 180 seconds to 120 seconds. Starfall mana cost reduced from 200 to 150 mana. Entangle duration on units reduced from 9/18/30 to 9/16/24. Entangle duration on units reduced from 9/18/30 to 9/17/25. Thorn Aura increased from 0.1/0.2/0.3 to 0.15/0.30/0.45. Mountain Giants now start with +2 armor. Harden Skin damage reduction reduced from 12 to 8. Ultravision now requires tier 2. Immolation mana drain reduced from 7 to 5. Immolation Damage per Interval increased from 10/15/20 to 15/20/25. Immolation mana drain reduced from 7 to 6. Immolation damage interval reduced from 1 to 0.5 seconds. Immolation damage was reduced from 10/15/20 to 8/12/180 (16/24/36 DPS). Immolation initial mana cost reduced from 35 to 30. Druid of the Talon Crow form now does piercing damage. Druid of the Talon Crow Damage base damage reduced from 34 to 26. Druid of the Talon crow form mana cost reduced from 50 to 25. Druid of the Claw starting mana reduced from 125 to 100. Undead
Ghoul Frenzy now adds 30HP to ghouls’ base health. Anti-Magic Shield can now receive the same summon magic damage inflicted by dispel, purge, and abolish magic. Unholy Aura movement speed bonus reduced from 0.1/0.175/0.25 to 0.1/0.15/0.2. Animated Dead corpses can now be killable and have diseased cloud if researched. Death Knight’s animated dead corpses are no longer dispellable. Disease cloud reduced from 90 to 75 seconds. Obsidian Statue level increased from 2 to 3. Obsidian Statue spirit touch mana restore reduced from 3 to 2. Haunted Goldmine build time increased from 100 to 120 seconds. Haunted Goldmine build time increased from 100 to 110 seconds. Lich Frost Nova Damage reduced from 50/100/150 to 40/80/130. Lich Frost Nova now has a damage cap of 400/800/1200 (8 units). Lich Dark Ritual cooldown increased from 15 seconds to 25 seconds. Dark Ritual cooldown reduced from 25 to 20 seconds. Dark Ritual mana return reduced from 33/66/100 to 33/55/80. Items
Wand of Mana increases mana steal from 50 to 75. Circlet stats reduced from +2 to all stats to 1/1/2 but players can click to toggle the item to add an additional 1 stat to any attribute. Wand of Illusion reduced from 3 to 2 charges. Wand of Mana increases mana steal from 50 to 65. Legion Doom-Horn movement speed bonus reduced from 0.075 to 0.05. Ancient Janggo of Endurance speed bonus reduced from 0.075 to 0.05. Bugfixes & Improvements
Fixed an issue with models and textures not loading properly when switching between different custom maps, and graphics. Added additional zoom levels (1750,2100,2250). Fixed an issue where if you zoomed out too far on specific maps the player would lose visibility. Can now view other players’ profiles from arranged match history. Fixed an issue where quitting a singleplayer game sends the player to the load saved games. Fixed an issue where saving a custom campaign resets string data. Fixed an issue with custom campaign loading screen text being misaligned. Fixed an issue where the custom game list names bleed into the ping category. Fixed an issue where the editor would crash upon saving a campaign without a map opened. Fixed an issue where the world editor would crash when editing the damage/defense table. Removed the character requirement for report description. Fixed an issue where clan ranks were visually displayed incorrectly. Added notification indicator when receiving a social request. Fixed an issue with leaderboards not updating. Fixed occasional crashes when loading into a map with high object counts. Fixed custom campaigns specific crash upon reloading into the campaign map. Fixed disc space error when trying to start a custom campaign mission. Fixed variable difficulty flag not being respected on custom campaigns. Fixed campaign thumbnail in editor not displaying. Player Profile: Viewing another player’s profile would occasionally display that they are a member of your clan even if they are not. Prevented loading of custom campaigns named the same as official campaigns to prevent save stomping. Fixed an issue where players where the client would freeze changing zones in the Founding of Durotar Campaign. -
By Staff
Blizzard just posted an update on Warcraft 3 Reforged. The forthcoming patch 1.33.0 adds Ranked Play, Player Profiles, Leaderboards, and other updates to the game.
(Source)
Greetings Warcraft® III: Reforged community,
It’s been some time since we’ve provided an update on Warcraft III: Reforged. Many of you have asked for us to support some of the features which were a part of the original Warcraft III experience. We’re pleased to announce that our upcoming patch 1.33.0 will include Ranked Play, Player Profiles, Leaderboards, and a few additional updates. You can read the patch notes to learn more.
We plan to continue to work on delivering multiple updates this year, but rather than simply telling you, we plan to show you. Keep an eye out on the official Warcraft III: Reforged site to stay on top of the latest developments as we continue to move forward.
To all our committed players around the world who continue to play and enjoy Warcraft III: Reforged, we would like to thank you for your love of this game.
Lok-tar ogar!
-The Warcraft 3 Team
The new patch is available for playtesting on the PTR and here are the preliminary patch notes for the update.
(Source)
Hello Warcraft III: Reforged players,
We’ve recently begun public testing of our next update to Warcraft III: Reforged – version 1.33.0. This update focuses on three features: Ranked Play, Leaderboards, and Player Profiles. We expect to test the new version for 2-3 weeks to gather data, receive feedback from testers, and stress-test the new systems. Thank you very much for testing this patch with us!
–The Warcraft III Team
Warcraft III: Reforged Patch Notes
Version 1.33.0
Ranked Play
Players may now choose between Ranked and Unranked Play. Seasons are now available. When a Season ends, the ladder will reset, and players will be able to see their history via their Profile and the Leaderboards. Your matchmaking rating (MMR) is unique for race, including Random. To be placed, players must play 5 placement matches per race. After playing a Ranked Match, you’ll be taken to a post-game screen which will display your MMR change and rankings. The available Ranks are: Unranked Combatant Challenger Rival Duelist Elite Gladiator Champion Leaderboards
Players can now view their rank in the Leaderboard section, which can be accessed from the Versus screen. In the Leaderboard, you can filter by user-names, and sort between race and mode. Player Profiles
You can now access your profile by right-clicking on the player icon at the bottom-right corner of the screen. Access other players’ profiles by right-clicking on their name and selecting “View Profile”. Reforged Campaign
Numerous tuning and balance adjustments have been made to multiple campaign maps. -
By Starym
It seems WarCraft 3: Reforged is getting quite a lot of attention recently, as after the WC2 remake mod we now also have a WC3 re-remake! Many weren't pleased with Blizzard's treatment of the classic RTS game that basically eventually gave us WoW, so some fans are re-reforging it! The focus of this particular project is on the cinematics, namely making them look more like the BlizzCon 2018 Culling of Stratholme one we saw, but there's also a lot of work on the maps and units themselves, AI, balance and more.
You can already download and play the first 3 missions of the Chasing Visions prologue campaign, and you can download them here (but need WC3: Reforged to play). Check out the videos below and the FAQ for more info.
And here's the FAQ:
Source.
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By Stan
The Warcraft III developer team posted an update on Ranked Play, the highest-priority feature that is currently in development for the game.
(Source)
Greetings Warcraft III: Reforged players!
Since our last update, we’ve released a variety of changes to Warcraft III: Reforged with our 1.32.6 PTR and patch. From a major balance update, to more bug and desync fixes as well as additional matchmaking improvements, our quest to make Reforged ever better continues.
As we mentioned in our last Developer Update, we’d like to continue sharing details and insights on our ongoing development plans for Warcraft III: Reforged alongside each patch. For this installment, we wanted to give you a look at the changes we have in store for our highest-priority feature addition currently under development: Ranked Play.
Setting Goals
When revisiting our designs for Ranked Play, we established a set of primary goals to guide our decision-making. Fundamentally, Ranked Play should provide a clear and trustworthy way for players to gauge their level of skill, as well as the skill of other players. In support of this, we’ve opted to make players’ ranks linked directly to their MMRs, rather than using a more detached, progression-based system. Additionally, while Ranked Play is the most competitive way to play Warcraft III: Reforged, it’s also important for us to ensure that this experience will be friendly for new players and veteran alike.
As we continue building this next generation of Ranked Play, we want to deliver an experience where the features and functionality build upon the original Warcraft III Ranked mode, while also considering the community-driven variants that have emerged in both legacy Warcraft III and Reforged.
A Look At Ranked Play
As with the legacy version of Warcraft III, all five of the game modes in Reforged (1v1, 2v2, 3v3, 4v4, FFA) will have their own ranked ladders. In keeping with legacy Warcraft III’s spirit, we also wanted to ensure that there are no requirements for moving up or down in rank beyond your raw point value. This means we will not institute systems like promotion or demotion matches.
Work in Progress: 1v1 Leaderboard
However, we have made some changes from the legacy version that we believe will lead to a better Ranked Play experience for players. We will be moving from the previous levels system to a more distinct medal system. Those familiar with StarCraft II ranked ladders will recognize the Bronze through Grandmaster ranking system, which we are bringing to Reforged.
The Grandmaster division will now be the highest rank and will only comprise the top 300 players with the highest MMR globally. When players jump into Ranked matches, they will be able to see their rank badge next to each player’s name on the loading screen. Those in Master and Grandmaster will additionally have their MMR displayed to all players as well. In another change from the legacy Ranked system, we will now be displaying a player’s own MMR directly to them in the main menu and in their in-game profiles as well.
Work in Progress: Promotion Notification
Additionally, we wanted to address the aggressive experience decay that was in place in the legacy Ranked Ladder for Warcraft III. The original intent behind such an aggressive decay was to retain active players so that they could maintain their ranks. We believe that this was too punishing and have now decided to remove experience decay from Reforged for all ranks. We may decide to implement experience decay for Grandmaster in the future, but we’ll continue to monitor the data and see what would make the most sense for our top competitive players.
Work in Progress: Placement Matches Interface
To determine their Rank in the new system, players will now need to complete a series of five placement matches. These placement matches will only be required for any game mode or race combination where a player has not yet received a rank. For those who do have a rank, only one placement match will be needed after each season roll for any mode or race combination where a player has been placed.
Seasons Overview
Alongside the improvements coming to the Ranked Ladder, we are also going to be bringing Ranked Seasons to Warcraft III for the first time. Seasons will offer an opportunity to roll in balance updates, fresh map rotations, and other adjustments, as well as give players rewards for participating (and seeing how high up the ladder they can climb) in each new Season.
Work in Progress: Season 1 Unranked Status
Work in Progress: Season 1 Ranked Play Placement in Progress
We will adjust player MMR and divisions between Seasons to maintain rank division sizes and prevent MMR drift to keep matchmaking times down. We think Seasons will provide structure for Ranked updates and give players the time to mentally reset and get excited for the new Season and new seasonal rewards.
Work in Progress: Season 1 Ranked Play in Versus - Placed Status
Speaking of seasonal rewards—we plan to award a portrait for each division and players will earn new portraits as they rank up. Portraits will unlock for all divisions earned at and below a player’s rank. With each new Season, players can expect fresh new portraits to showcase their achievements for that season.
Work in Progress Ranked Silver and Gold badges.
While Seasons are brand new to the Warcraft III community, we’re excited about the benefits this framework will bring to the game.
Sharpening Skills in Unranked Mode
In addition to improving the Ranked experience for Reforged, we also want to expand upon it by adding an Unranked mode to the game. Unranked will be coming soon after Ranked mode is added to the game, for those players that would like to practice new races, tactics, and more in a competitive setting without the same stakes as formal Ranked matches.
Here’s a look at how this new game mode will work:
Unranked will have its own MMR attributed per race and per game mode, and is separate from the Ranked MMR system. Unranked MMR will never be displayed or reset, and the only way it will change is through the player’s progression as they play. We expect that there will likely be some MMR drift between Ranked and Unranked, but we feel this is acceptable as the Ranked and Unranked players are approaching each game mode with different mindsets.
Work in Progress: Profile Match History
As is the case in StarCraft II, Unranked players will be matched against Ranked players in 1v1 games. Wins and Losses will count as normal for Ranked players to ensure that players still try their best and continue to play to win. Ranked players will also be able to rank up by defeating an Unranked player as well.
When playing in Team games, we will only matchmake teams of all Ranked or all Unranked players onto the same team to ensure the fairest matches. That means Unranked players will only be paired with other Unranked players, and vice versa. For those players playing Unranked in Arranged Teams, the matchmaker will average player MMR and treat you like any other Arranged Team. However, at the conclusion of each match, team history is not tracked like ordinary Arranged teams.
Seasons will also have no bearing on Unranked mode. This means that there will be no Ladder resets for Unranked mode; however, wins in Unranked will count toward unlocking existing win-based portraits.
In Closing
We know that this is just part of the complete Ranked play experience you’re expecting—we will be detailing our approach to Profiles and more in our next developer update. While we’re aiming to release Ranked Play in the coming months, it’s important that we take the time needed to deliver a combination of features that best serves our players and the Warcraft III community. We’re looking forward to seeing the community discussion around our current plans for Ranked, Seasons, and Unranked modes, and we’ll provide updates on our progress as development continues.
-The Warcraft III Team
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