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Greek Gods Event Coming to the Nexus

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A Greek Gods event is coming to Heroes of the Storm in the very near future, likely replacing the ongoing Toys 2 event. We'll get a Zeus skin for Cassia, a Hermes-inspired Tracer skin, a Pegasus mount, and more.

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“Brew is awesome. Brew is amazing,” says Trevor Jacobs.

“I’m OK,” says Andrew Kinabrew, sitting back in his chair with a slight smile and arms folded.

“He’s amazingly OK,” says Jacobs.

Interviewing Jacobs and Kinabrew—Heroes of the Storm Assistant Art Director and Senior Artist, respectively—is like interrogating two giddy suspects who can’t get their story straight, except they’re riffing off of their own jigsaw-fitted dynamic so well that you almost don’t care what you pulled them in for anyway. Their crime, in this case? Creating hundreds of accessories for in-game murder. We sat down with the artists to find out what exactly has been going on behind the scenes of their criminally creative skin pack concoctions.

First: Some background on our suspects. The awesome, amazingly OK Kinabrew started at Blizzard eight years ago on the project that would soon become Overwatch. After a year he switched onto Heroes of the Storm and has been working with Jacobs ever since.

Jacobs, a Blizzard veteran of 24 years, worked on a range of projects, from Warcraft II and III to the original StarCraft, before coming to Heroes, where he says he’s found his passion project.

“Heroes gets to do so much fun stuff,” Jacobs says. “It’s like being a kid with this huge toy box. You get to play with everything. Selfishly, I feel like any dreams we have, we get to do.”

Well, a kid with a toy box doesn’t sound so dastardly after all.

THE TOYS IN THE TOY BOX

So where exactly do these dreams start, and what’s the process of bringing them to completion in-game? As it turns out, skin concepts come from a diverse number of places. Some skins are drawn from the artists’ life experiences, or their fond memories of Blizzard IPs and pop culture during their childhood, inspiration from the community, jammed out during the annual team-wide Hackathon, and probably more. (It would be foolish to assume kids want to share all their toys in the box with you.) The nesting ground for these ideas is the art team’s backlog of over 200 skin concepts, where skins develop their own stories and mythos to surround them over the course of years. Making it off the backlog is no easy task: it means the skin probably combines several of the influences listed above, and it’s garnered enough admiration from the rest of the team to have accomplices to allow for its escape into the Nexus.

Nexomania's El Chamuco Diablo skin, which remained on the backlog for two years, was one such example, and we shudder to think of the sheer volume of player lives it’s claimed since its release.

Kinabrew, who created the original concept for the Legendary Mariachi Reaper skin in Overwatch, came up with a Luchador Diablo concept shortly after joining the Heroes team. He believed the skin could be part of a greater event and championed it internally for years, working to convince others, too. Finally, the Luchador Diablo domino elbow-dropped: others started to embrace and pursue the idea. A design manager used his previous experience writing for a wrestling game to help brainstorm wrestling moves. Another artist who grew up watching lucha libres with his family made concepts for other Nexomania skins.

“The animators came up with really cool poses. And then our community team made cool luchador masks for us,” says Jacobs. “Even getting an announcer, which is usually a pain because you have to do it in every language—people we didn’t expect to become advocates were championing [the event] with us.”

The event inspired everyone to add a little bit of themselves to its creation. Kinabrew, who is originally from New Mexico, adds that it was his opportunity to represent his home and family in one of his favorite games.

“[In New Mexico] we have a lot of Latino influence. My wife is Mexican-American,” he says. “It just reminds me of home."

MY BIG FAT GREEK LEAK

Nexomania wasn’t the only event that arose from the toy box like a plushy brought to life by a precocious child’s unconditional love. Let’s not forget why we pulled these two villainously artistic minds into interrogation in the first place—we have a lead on a new criminal plot in the works.

“I’m trying to think what we can leak. The Greek God stuff is pretty fun, right?” Jacobs says, looking sidelong at Kinabrew.

Kinabrew chuckles nervously, eyebrows threatening to leap off his face.

“Greek Gods was another idea we’d been mulling over for years,” Jacobs says.

The Myth skin pack, a subevent coming later in the year, also came together thanks to a diverse set of influences and several years on the backlog. A community skin for Uther, called “Uthor” after the Nordic God Thor, was part of the inspiration. But once the team translated the concept to Cassia with a lightning bolt for a weapon, the full event was finally born.

“We were thinking, wouldn’t it be cool to see Cassia with a Zeus skin? Because her kit is all lightning. And then it started hitting like ‘what if we added this character? Or that character?’” Jacobs says, punctuating each sentence with a snap of his fingers, reminiscent of a lightning bolt striking earth.

Zeus Cassia concept art

The bolt of inspiration started from Thunder Goddess Cassia electrified the team to create a Hermes-inspired Tracer skin, a Cerberus mount, and a Pegasus mount—all of which the team can’t wait to unleash onto the live server.

"Hermes" Tracer skin concept art

Pegasus mount concept art

Cerberus mount concept art

The skins are in the pipeline now; Kinabrew recently finished his “consistency pass,” to make sure the whole pack is visually consistent. Soon, he and Jacobs will be on to the next project. On the Heroes art team, there’s always another dream to explore.

Try out a new look on your favorite Hero today. Stay on the lookout for the Myth subevent and more on the Heroes of the Storm official website.

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Color me impressed, I thought this game would be left to slowly die without further events/characters and whatnot.    Good to see it's still kicking.

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This looks awesome. So far, my favourite are the cross-franchise skins, such as Orc Johanna or Reaper skin for Muradin.

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Some pantheon influences in the existing Warcraft and Diablo content. Not too excited about more fantasy on top of fantasy. Like the genre flipping more. Sci-fi added to fantasy characters, and fantasy added to sci-fi characters. So while the tracer Hermes would be nice. I would rather someone else got the Zeus treatment, or whatever other Olympian would be best for that Starcraft or Overwatch character. The Zeus-ified-Amazon could fit in Diablo (or DC) as an Amazon. The Tracer Hermes on the other hand looks from another world or time. Makes those opposites more interesting.

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  On 3/19/2020 at 8:47 PM, Morcalivan said:

I would rather someone else got the Zeus treatment, or whatever other Olympian would be best for that Starcraft or Overwatch character. The Zeus-ified-Amazon could fit in Diablo (or DC) as an Amazon. The Tracer Hermes on the other hand looks from another world or time. Makes those opposites more interesting.

Expand  

Yeah, there is too much overlap, as Cassia already has Greek and Norse influence in her design (including Valkyrie ability), so this isn't like a huge departure from her actual theme. Is it all though that we're going to get? Two skins and mounts isn't much, at least it's something, but would like to hear about new hero or those promised reworks.

Edited by Arcling

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This is awesome ?

After getting a lame toys event instead of a proper Christmas event AGAIN, and it overrunning into lunar festival/etc I would have taken a "dog turds rolled in glitter" event but this actually looks amazing ?

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  On 3/23/2020 at 5:12 PM, Ubersonic said:

This is awesome ?

After getting a lame toys event instead of a proper Christmas event AGAIN, and it overrunning into lunar festival/etc I would have taken a "dog turds rolled in glitter" event but this actually looks amazing ?

Expand  

I would be cautious about that event, it's happened before that new skins were not quite connected with a "big" event.

Also, if you think about other possible skins I'd suggest:

  • Centaur Lunara (she's pretty much a centaur already)
  • Hephaestus Butcher perhaps?
  • Hercules Garrosh
  • Minotaur Diablo
  • Cyclops Gall

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  On 3/24/2020 at 8:51 PM, VegaPl said:

I would be cautious about that event, it's happened before that new skins were not quite connected with a "big" event.

Also, if you think about other possible skins I'd suggest:

  • Centaur Lunara (she's pretty much a centaur already)
  • Hephaestus Butcher perhaps?
  • Hercules Garrosh
  • Minotaur Diablo
  • Cyclops Gall
Expand  

Hercules should be Varian.

Anduin as Apollo would be pretty darn cool as well.

Ragnaros as Hades would be the perfect opportunity to finally give him a new skin, also.

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      Auriel
      Talents
      Level 1 Searing Light Now only deals damage to enemy Heroes. Level 7 Energized Cord Now increases Basic Attack range by 1.1. Level 16 Reservoir of Hope Quest bonus reduced from 75 to 55. Wrath of Heaven Armor reduction increased from 10 to 20. Spell Power increased from 10% to 15%. Chromie
      Talents
      Level 1 Timewalker's Pursuit Spell Power increased from 10% to 15%. Level 7 Mobius Loop Slow reduced from 60% to 40%. Level 20 Unravelling Lingering Slowing Sands no longer consume Energy. Now also increases Slowing Sands cast range by 50%. Johanna
      Base
      Shield Glare [E] Mana cost increased from 45 to 55. Talents
      Level 1 Divine Fortress Health bonus starting value increased from 20% to 25%. Zealous Glare Damage bonus reduced from 75% to 70%. Level 7 Steed Charge Duration increased from 3 to 4 seconds. Level 13 Blessed Hammer Damage reduced from 74 to 65. Level 16 Holy Renewal Cooldown reduction reduced from 1.5 seconds to 1 second. Shrinking Vacuum Damage reduction increased from 25% to 30%. Duration increased from 2 to 3 seconds. Slow increased from 25% to 30%. Tracer
      Talents
      Level 4 Is That a Health Pack?! Healing from Regen Globes increased from 10% to 15% of maximum Health. Pulse Generator Healing reduced from 18% to 12%. Level 13 Jumper Cooldown refresh reduced from 150% to 100%. Shield reduced from 6.5% to 6%. Zul'jin
      Base
      You Want Axe? [Trait] Basic Attack damage increased from 94 to 118. Bonus from quest completion reduced from 1 to .25. Talents
      Level 1 Recklessness Basic Attack damage bonus reduced from 15% to 10%. Level 10 Guillotine Cooldown reduced from 40 seconds to 30 seconds. Mana cost reduced from 70 to 60. Taz'dingo! Cooldown increased from 90 seconds to 100 seconds. Mana cost increased from 75 to 80. Level 16 Let the Killing Begin Kill window reduced from 1.5 seconds to 0.5 seconds. Level 20 Buzzsaw Kill window reduced from 1.5 seconds to 0.5 seconds. Return to Top
      Bug Fixes
      General
      Experience Globes can now path through gates. Fixed issues related to root visual effects. Updated decaying and ramping Slows to scale their speed with CC reduction effects. Heroes
      Alexstrasza Base Flame Buffet [E] Fixed an issue that caused Flame Buffet's Slow to be instantly removed on targets with reduced duration on being Slowed. Azmodan Level 13 Chain of Command Fixed an issue that caused Chain of Command to not apply to Demonic Invasion's on-death explosion. Brightwing Base Phase Shift [Z] Fixed an issue with Phase Shift's Store Icon. Chen Level 10 Storm, Earth, Fire Fixed an issue that caused Storm, Earth, Fire Spirits to not contest Capture Points. Cho'Gall General Fixed an issue that caused Cho'Gall to contest points while Cho is in Stasis. Dehaka Base Brushstalker [Z] Fixed an issue with Brushstalker's Store Icon. Will now clamp the minimum cast range to Dehaka's radius. E.T.C. Base Face Smelt [W] Fixed an issue that caused Face Smelt's Slow to be instantly removed on targets with reduced duration on being Slowed. Level 7 Pinball Wizard Bonus damage updated to be additive. Falstad Base Flight [Z] Fixed an issue with Flight's Store Icon. Level 10 Mighty Gust Fixed an issue that caused Mighty Gust's Slow to be instantly removed on targets with reduced duration on being Slowed. Fenix Level 1 Arsenal Synergy Fixed an issue that caused Arsenal Synergy to not grant cooldown reduction for the primary target hit by Phase Bomb. Level 4 Inhibiting Energy Fixed an issue that caused Inhibiting Energy to be instantly removed on targets with reduced duration on being Slowed. Johanna Base Punish [Q] Fixed an issue that caused Punish to be instantly removed on targets with reduced duration on being Slowed. Kharazim Level 4 Air Ally Fixed an issue that caused Air Ally's heal FX to be visible in Fog of War. Lúcio Base Wall Ride [Z] Fixed an issue with Wall Ride's Store Icon. Lunara Base Crippling Spores [W] Fixed an issue that caused Crippling Spores to be instantly removed on targets with reduced duration on being Slowed. Maiev Level 16 Armored Assault Fixed an issue that caused Armored Assault to not grant the full bonus to Umbral Bind's Cleave. Mei Base Icing [E] Fixed an issue that caused Icing's Slow to be instantly removed on targets with reduced duration on being Slowed. Level 10 Ice Wall Fixed an issue that caused Ice Wall to not apply Stopped to D.Va's Self Destruct. Muradin Level 4 Thunder Burn Tooltip has been updated to show Thunder Burn is a multiplicative reduction. Level 13 Thunder Strike Damage increase is now additive. Probius Base Worker Rush [Z] Fixed an issue with Work Rush's Store Icon. Rehgar Base Purge [Trait] Fixed an issue that caused Purge to be instantly removed on targets with reduced duration on being Slowed. Samuro Base Critical Strike [W] Fixed an issue that caused Critical Strike FX to persist if Samuro is killed while he has maximum Critical Strike stacks. Level 13 Kawarimi Fixed an issue that caused Kawarimi to create a Mirror Image with the incorrect starting Health. Sgt. Hammer Base Thrusters [Z] Fixed an issue with Thrusters' Store Icon. Stukov Base Weighted Pustule [W] Fixed an issue that caused Weighted Pustule's increasing Slow to be instantly removed on targets with reduced duration on being Slowed. Sylvanas Level 1 Unfurling Shadows Fixed an issue that caused Unfurling Shadows to not grant quest progress for the impact damage of Shadow Dagger created by spread. The Butcher Base Hamstring [Q] Fixed an issue that caused Hamstring to be instantly removed on targets with reduced duration on being Slowed. The Lost Vikings Base Go Go Go! [Z] Fixed an issue with Go Go Go's Store Icon. Zagara Level 20 Pack Instinct Fixed an issue that caused Devouring Maw to gain more bonuses than intended from Pack Instinct. Return to Top
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