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Lady Vashj Hype is Over For Now

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The time has come to speculate who the next Hero might be and for now, we know it's not Vashj.

Players have started speculating on Reddit who the next Hero might be and the hottest candidate was Lady Vashj, as she was recently added in Hearthstone's Ashes of Outland expansion and her Medusa-like appearance would be a nice fit for the upcoming Greek Gods event. On top of that, Heroes including Qhira have voice interactions recorded with the naga.

Heroes of the Storm developer David Warner responded on Reddit that the next Hero isn't Lady Vashj and that the team has been thinking up funny voice lines for potential Hero interactions for years now, so the recorded interactions don't really mean a thing when it comes to determining the next Hero.

Blizzard LogoBlizzard (Source)

While it may seem obvious because of the circumstantial evidence surrounding her (like Qhira's voicelines), nothing is set in stone and as much as I'd hate to say it, the Heroes team is not known for their clear and concise hints. You can look at something like D.va's announcement or Whitemane's teasers to see that much. All this hype does is potentially set the community up for disappointment and put an enormous amount of stress on the 10 skeletons still working on HotS development.

Please hype responsibly.

I've seen a lot of casual daydreaming and "what ifs" being taken as absolute truth lately. Remember that literally anyone can be writing these posts, and the odds of some forum rando having the exclusive inside scoop on our work is extremely low.

Our writers have been thinking up fun voice lines for *potential* hero interactions for years now. It's not necessarily an indication of anything but the future proofing process.

Cheers,

David

P.S. The next new Hero isn't Vashj and there's no hidden cryptic messages anywhere in this post ?

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Probably won't be a WC either, whenever a new hero comes.

Still hoping to see Kil'jaeden though, has the potential to bring both some of WoW's common raid mechanic flavor and "Tomb of Soakgeras" memes in if they adapt his Armageddon for HotS use.

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Blackthorne has been a persistent meme request for a while also. Personally, I'd love a new Blizzard Classics battleground like a Rock & Roll Racing battleground, or alternatively; a Cow Level. A corresponding Cow skin for Butcher would be hilarious. A level set in or around the Hearthstone Inn would be interesting also.

Or they could actually fix Blackheart Bay maybe?

 

For new Heroes, I feel like there's a couple of holes in the Diablo lineup that could benefit from being filled, Baal being the most obvious. But there's also Ithareal to finish off the Angris council, and Duriel to trigger D2 players PTSD.

From the Starcraft side of things, it's hard to see what holes in the cast need filling. Tosh and Vorazun are the only ones who really spring to mind.

Edited by Apologised
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I'm pretty sure the next Hero will be from Overwatch. We haven't seen one since Hanzo. I hope it is not the case, though.

I personally want Baal and Ithereal in the game so we can finally have the all the Prime Evils and Angiris Council, respectively.

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My hopes from each universe would be:

diablo: Izual, Andariel, Baal, Wirt (lol)

warcraft: Mannoroth, Queen Azshara, Lei Shen, Cairne or Baine Bloodhoof, Vol'jin

starcraft: Daddy Mengsk, the Overmind, Samir Duran

overwatch: Reinhardt, Winston, Pharah

 

If I could only pick one from each it'd be Baal, Mannoroth, Mengsk, and Reinhardt

 

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  On 3/27/2020 at 11:39 AM, Apologised said:

Blackthorne has been a persistent meme request for a while also. Personally, I'd love a new Blizzard Classics battleground like a Rock & Roll Racing battleground, or alternatively; a Cow Level. A corresponding Cow skin for Butcher would be hilarious. A level set in or around the Hearthstone Inn would be interesting also.

Expand  

I like the cow skin idea for Butcher. Unfortunately, we likely won't see any new maps, as one of guys from Blizzard has stated that new map would take too long to develop, with reduced resources, required time for testing etc. They have shifted their priorities to new heroes.

Would like to see new Overwatch character, although if they aren't doing mouth animations, any new hero is going to weirdly stand out from the rest (unless it's one of the masked ones).

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  On 3/27/2020 at 5:13 PM, Valhalen said:

I'm pretty sure the next Hero will be from Overwatch. We haven't seen one since Hanzo. I hope it is not the case, though.

Expand  

Reinhardt would fit really well in every sense. I'd love to have him. 

We'll probably get somebody boring like Brigette though. 

Honestly, I think I'd prefer another Qhira over Brigette. 

Bet it's Brigette. 

  On 3/27/2020 at 8:37 PM, TyZone said:

Lei Shen

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This is a surprisingly cool idea.

Edited by Halock

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  On 3/27/2020 at 8:37 PM, TyZone said:

overwatch: Reinhardt, Winston, Pharah

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We kinda already have Winston in the game. Except it carries a hammer, pretends to be a goat and calls itself Yrel.

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  On 3/28/2020 at 1:44 AM, Halock said:

Reinhardt would fit really well in every sense. I'd love to have him. 

We'll probably get somebody boring like Brigette though. 

Honestly, I think I'd prefer another Qhira over Brigette. 

Bet it's Brigette. 

This is a surprisingly cool idea.

Expand  

Brigette would pretty much be Johanna; I'd rather a Brigette skin for her instead.

Reinhardt has high chances to be added, altough I personally want Zenyatta.

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  On 3/28/2020 at 4:51 AM, Valhalen said:

Reinhardt has high chances to be added, altough I personally want Zenyatta.

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I forgot about Zenyatta. I'm not sure I'd want to play him, but he is a pretty sweet little robot.

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  On 3/28/2020 at 7:12 AM, Morcalivan said:

We already have a Monk. And they would share one of their ults.

Lets hope for Baal. Get that unholy trinity finished.

Expand  

That doesn't mean much to be honest. It would be just like comparing Johanna and Uther and saying "We already have two Paladins" (yes, I know she is a Crusader, but they're pretty much inspired by WoW's Paladins) or comparing Garrosh, Varian and Muradin with "We already have three Warriors". Zenyatta and Kharazim are both Monks, yes, but their playstyle is completely different.

Meanwhile I see people saying they want Grommash in HotS, but there is one who doesn't make sense because his playstyle wouldn't be very different from Garrosh, as they are both brutal orcs wielding the Gorehound.

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  On 3/28/2020 at 3:57 PM, Valhalen said:

Meanwhile I see people saying they want Grommash in HotS, but there is one who doesn't make sense because his playstyle wouldn't be very different from Garrosh, as they are both brutal orcs wielding the Gorehound.

Expand  

Dunno. Garrosh ended up being very control-orientated. I could see Grom being an incredibly aggressive character instead. 

(Still wouldn't be my choice, personally, if we had to have an orc. Saurfang the Younger as a DK, maybe. Or Nazgrim who has no real distinctive combat traits but an awesome character. Or dead Nazgrim who is hilarious. Or Garona.)

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  On 3/27/2020 at 11:39 AM, Apologised said:

Blackthorne has been a persistent meme request for a while also. Personally, I'd love a new Blizzard Classics battleground like a Rock & Roll Racing battleground, or alternatively; a Cow Level. A corresponding Cow skin for Butcher would be hilarious. A level set in or around the Hearthstone Inn would be interesting also.

Expand  

If Blackthorne gets in I'm officially returning to this game full-time.

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I know people maybe like to think from the side of "which cool character is still missing?", but they have to fit a unique new playstyle to that character. They should be still recognisable with respect to what they can do in WoW lore. So far Blizzard succeeded, I guess, for example splitting the shaman spell list between Thrall and Rehgar, or the warrior skills between Muradin, Varian and Garrosh. However they already included so much that I wonder how they want to come up with another full-fledged WoW warrior or shaman without having too much overlap with these these and still being recognisable. They also put in the ETC which is half a joke and half makes Baine or Cairne obsolete (Maybe they could at least give us a Baine legendary skin for ETC with reflavored and renamed abilities). Grommash is the same, in his case his WC3 abilities are the same as Samuro's. As much as I would like them to be implemented, Blizzard would really surprise me if they find a unique playstyle for Baine or Grommash which fits their character.

Thinking from the direction of unexhausted wow classes, they could make a druid that can actually shapeshift, for example Broll Bearmantle to complete Rehgar's gladiator team and because he is a known shapeshifter.

Also a non-frost death knight (Darion Mograine?) with a short-range Death's Grasp, a disease that can spread, anti-magic zone, a (semi-)permanent minion, Asphyxiate, or a runic power mechanic where you can farm RP on minions before a fight and then use that on Death Strikes for self-sustain. There is a lot on the DK spelllist that would make for another unique HotS champion other than Arthas.

Outside of the ordinary classes, what could be unique is they could make a gnome tinkerer in a gyrocopter and/or robostrider (Mekkatorque?). This also would finally give gnomes some representation.

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      General
      Experience Globes can now path through gates. Fixed issues related to root visual effects. Updated decaying and ramping Slows to scale their speed with CC reduction effects. Heroes
      Alexstrasza Base Flame Buffet [E] Fixed an issue that caused Flame Buffet's Slow to be instantly removed on targets with reduced duration on being Slowed. Azmodan Level 13 Chain of Command Fixed an issue that caused Chain of Command to not apply to Demonic Invasion's on-death explosion. Brightwing Base Phase Shift [Z] Fixed an issue with Phase Shift's Store Icon. Chen Level 10 Storm, Earth, Fire Fixed an issue that caused Storm, Earth, Fire Spirits to not contest Capture Points. Wandering Keg Fixed an issue that caused Wandering Keg to occasionally not be cast. Wandering Keg now acts like other instant Abilities and will cast as soon as possible. Cho'Gall General Fixed an issue that caused Cho'Gall to contest points while Cho is in Stasis. Dehaka Base Brushstalker [Z] Fixed an issue with Brushstalker's Store Icon. Will now clamp the minimum cast range to Dehaka's radius. E.T.C. Level 7 Pinball Wizard Bonus damage updated to be additive. Level 13 Face Smelt Fixed an issue that caused Face Smelt's Slow to be instantly removed on targets with reduced duration on being Slowed. Falstad Base Flight [Z] Fixed an issue with Flight's Store Icon. Level 10 Mighty Gust Fixed an issue that caused Mighty Gust's Slow to be instantly removed on targets with reduced duration on being Slowed. Fenix Level 1 Arsenal Synergy Fixed an issue that caused Arsenal Synergy to not grant cooldown reduction for the primary target hit by Phase Bomb. Level 4 Inhibiting Energy Fixed an issue that caused Inhibiting Energy to be instantly removed on targets with reduced duration on being Slowed. Imperius Level 20 Unrelenting Descent Fixed an issue that caused Unrelenting Descent's Heal to be delayed. Johanna Base Punish [Q] Fixed an issue that caused Punish to be instantly removed on targets with reduced duration on being Slowed. Kel'Thuzad Level 4 Phylactery of Kel'Thuzad Announcements for Phylactery of Kel'Thuzad will now use team colors. Kerrigan Level 7 Boundless Fury Fixed an issue that caused Boundless Fury to refund charges against a target already marked. Kharazim Level 4 Spirit Ally Fixed an issue that caused Spirit Ally's heal FX to be visible in Fog of War. Lúcio Base Wall Ride [Z] Fixed an issue with Wall Ride's Store Icon. Lt. Morales Level 10 Medivac Dropship Announcements for Medivac Dropship will now use team colors. Lunara Base Crippling Spores [W] Fixed an issue that caused Crippling Spores to be instantly removed on targets with reduced duration on being Slowed. Maiev Level 16 Armored Assault Fixed an issue that caused Armored Assault to not grant the full bonus to Umbral Bind's Cleave. Malthael Level 20 No One Can Stop Death Announcements for No One Can Stop Death will now use team colors. Mei Base Icing [E] Fixed an issue that caused Icing's Slow to be instantly removed on targets with reduced duration on being Slowed. Level 10 Ice Wall Fixed an issue that caused Ice Wall to not apply Stopped to D.Va's Self Destruct. Muradin Level 4 Thunder Burn Tooltip has been updated to show Thunder Burn is a multiplicative reduction. Level 13 Thunder Strike Damage increase is now additive. Probius Base Worker Rush [Z] Fixed an issue with Work Rush's Store Icon. Rehgar Base Purge [Trait] Fixed an issue that caused Purge to be instantly removed on targets with reduced duration on being Slowed. Samuro Base Critical Strike [W] Fixed an issue that caused Critical Strike FX to persist if Samuro is killed while he has maximum Critical Strike stacks. Level 13 Kawarimi Fixed an issue that caused Kawarimi to create a Mirror Image with the incorrect starting Health. Sgt. Hammer Base Thrusters [Z] Fixed an issue with Thrusters' Store Icon. Stukov Base Weighted Pustule [W] Fixed an issue that caused Weighted Pustule's increasing Slow to be instantly removed on targets with reduced duration on being Slowed. Sylvanas Level 1 Unfurling Shadows Fixed an issue that caused Unfurling Shadows to not grant quest progress for the impact damage of Shadow Dagger created by spread. The Butcher Base Hamstring [Q] Fixed an issue that caused Hamstring to be instantly removed on targets with reduced duration on being Slowed. The Lost Vikings Base Go Go Go! [Z] Fixed an issue with Go Go Go's Store Icon. Zagara Level 20 Pack Instinct Fixed an issue that caused Devouring Maw to gain more bonuses than intended from Pack Instinct. Zuljin General Fixed an issue that caused Basic Attack damage in Zul'jin's Target Info Panel to not increase while Berserker is active. Base You Want Axe? [Trait] Fixed an issue that caused You Want Axe to gain progress while at maximum Basic Attack bonus. Level 16 Wrong Place Wrong Time Fixed an issue that caused Wrong Place Wrong Time to not respect the stack cap of You Want Axe?. Return to Top
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    • By Staff
      A new Heroes of the Storm patch is now available for playtesting on the PTR with many Hero changes and bug fixes. Check out the official PTR notes for more details!
      We expect the patch to be available for testing for one week before it goes live.
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      General Balance Update Bug Fixes General
      Updated Homescreen and Startup Music. NEW: Brawl Mode added! Brawls will rotate on the 1st and 15th of every month. Return to Top
      Balance Update
      Heroes
      Auriel
      Talents
      Level 1 Searing Light Now only deals damage to enemy Heroes. Level 7 Energized Cord Now increases Basic Attack range by 1.1. Level 16 Reservoir of Hope Quest bonus reduced from 75 to 55. Wrath of Heaven Armor reduction increased from 10 to 20. Spell Power increased from 10% to 15%. Chromie
      Talents
      Level 1 Timewalker's Pursuit Spell Power increased from 10% to 15%. Level 7 Mobius Loop Slow reduced from 60% to 40%. Level 20 Unravelling Lingering Slowing Sands no longer consume Energy. Now also increases Slowing Sands cast range by 50%. Johanna
      Base
      Shield Glare [E] Mana cost increased from 45 to 55. Talents
      Level 1 Divine Fortress Health bonus starting value increased from 20% to 25%. Zealous Glare Damage bonus reduced from 75% to 70%. Level 7 Steed Charge Duration increased from 3 to 4 seconds. Level 13 Blessed Hammer Damage reduced from 74 to 65. Level 16 Holy Renewal Cooldown reduction reduced from 1.5 seconds to 1 second. Shrinking Vacuum Damage reduction increased from 25% to 30%. Duration increased from 2 to 3 seconds. Slow increased from 25% to 30%. Tracer
      Talents
      Level 4 Is That a Health Pack?! Healing from Regen Globes increased from 10% to 15% of maximum Health. Pulse Generator Healing reduced from 18% to 12%. Level 13 Jumper Cooldown refresh reduced from 150% to 100%. Shield reduced from 6.5% to 6%. Zul'jin
      Base
      You Want Axe? [Trait] Basic Attack damage increased from 94 to 118. Bonus from quest completion reduced from 1 to .25. Talents
      Level 1 Recklessness Basic Attack damage bonus reduced from 15% to 10%. Level 10 Guillotine Cooldown reduced from 40 seconds to 30 seconds. Mana cost reduced from 70 to 60. Taz'dingo! Cooldown increased from 90 seconds to 100 seconds. Mana cost increased from 75 to 80. Level 16 Let the Killing Begin Kill window reduced from 1.5 seconds to 0.5 seconds. Level 20 Buzzsaw Kill window reduced from 1.5 seconds to 0.5 seconds. Return to Top
      Bug Fixes
      General
      Experience Globes can now path through gates. Fixed issues related to root visual effects. Updated decaying and ramping Slows to scale their speed with CC reduction effects. Heroes
      Alexstrasza Base Flame Buffet [E] Fixed an issue that caused Flame Buffet's Slow to be instantly removed on targets with reduced duration on being Slowed. Azmodan Level 13 Chain of Command Fixed an issue that caused Chain of Command to not apply to Demonic Invasion's on-death explosion. Brightwing Base Phase Shift [Z] Fixed an issue with Phase Shift's Store Icon. Chen Level 10 Storm, Earth, Fire Fixed an issue that caused Storm, Earth, Fire Spirits to not contest Capture Points. Cho'Gall General Fixed an issue that caused Cho'Gall to contest points while Cho is in Stasis. Dehaka Base Brushstalker [Z] Fixed an issue with Brushstalker's Store Icon. Will now clamp the minimum cast range to Dehaka's radius. E.T.C. Base Face Smelt [W] Fixed an issue that caused Face Smelt's Slow to be instantly removed on targets with reduced duration on being Slowed. Level 7 Pinball Wizard Bonus damage updated to be additive. Falstad Base Flight [Z] Fixed an issue with Flight's Store Icon. Level 10 Mighty Gust Fixed an issue that caused Mighty Gust's Slow to be instantly removed on targets with reduced duration on being Slowed. Fenix Level 1 Arsenal Synergy Fixed an issue that caused Arsenal Synergy to not grant cooldown reduction for the primary target hit by Phase Bomb. Level 4 Inhibiting Energy Fixed an issue that caused Inhibiting Energy to be instantly removed on targets with reduced duration on being Slowed. Johanna Base Punish [Q] Fixed an issue that caused Punish to be instantly removed on targets with reduced duration on being Slowed. Kharazim Level 4 Air Ally Fixed an issue that caused Air Ally's heal FX to be visible in Fog of War. Lúcio Base Wall Ride [Z] Fixed an issue with Wall Ride's Store Icon. Lunara Base Crippling Spores [W] Fixed an issue that caused Crippling Spores to be instantly removed on targets with reduced duration on being Slowed. Maiev Level 16 Armored Assault Fixed an issue that caused Armored Assault to not grant the full bonus to Umbral Bind's Cleave. Mei Base Icing [E] Fixed an issue that caused Icing's Slow to be instantly removed on targets with reduced duration on being Slowed. Level 10 Ice Wall Fixed an issue that caused Ice Wall to not apply Stopped to D.Va's Self Destruct. Muradin Level 4 Thunder Burn Tooltip has been updated to show Thunder Burn is a multiplicative reduction. Level 13 Thunder Strike Damage increase is now additive. Probius Base Worker Rush [Z] Fixed an issue with Work Rush's Store Icon. Rehgar Base Purge [Trait] Fixed an issue that caused Purge to be instantly removed on targets with reduced duration on being Slowed. Samuro Base Critical Strike [W] Fixed an issue that caused Critical Strike FX to persist if Samuro is killed while he has maximum Critical Strike stacks. Level 13 Kawarimi Fixed an issue that caused Kawarimi to create a Mirror Image with the incorrect starting Health. Sgt. Hammer Base Thrusters [Z] Fixed an issue with Thrusters' Store Icon. Stukov Base Weighted Pustule [W] Fixed an issue that caused Weighted Pustule's increasing Slow to be instantly removed on targets with reduced duration on being Slowed. Sylvanas Level 1 Unfurling Shadows Fixed an issue that caused Unfurling Shadows to not grant quest progress for the impact damage of Shadow Dagger created by spread. The Butcher Base Hamstring [Q] Fixed an issue that caused Hamstring to be instantly removed on targets with reduced duration on being Slowed. The Lost Vikings Base Go Go Go! [Z] Fixed an issue with Go Go Go's Store Icon. Zagara Level 20 Pack Instinct Fixed an issue that caused Devouring Maw to gain more bonuses than intended from Pack Instinct. Return to Top
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