Jump to content
FORUMS
Sign in to follow this  
Stan

Potential Allied Races in Shadowlands

Recommended Posts

glZQtUr.jpg

New entries were added to the Allied Race table in Shadowlands, opening up room for speculations about Allied Races coming in the new expansion.

Blizzard added entries of the individual Covenant races to the Allied Races database table in Shadowlands. These come with dozens of customization options, and while they may have been created for NPC creation to populate the world, some have unique animations, suggesting they may very well become Allied Races in the coming expansion.

Fauns and Kyrians fit the Alliance with their light/justice/nature themes whilst Necrolords and Vampires incline more to the Horde.

Fauns

Native to Ardenweald, Fauns are members of the Night Fae Covenant. You can find all their customization options here.

Male

1.jpg

Female

female faun.jpg

Fauns come with unique run animations and use Draenei rigs.

giphy.gif

Kyrians

Kyrians are native to Bastion and are members of the Kyrian Covenant. They are huge, blue, and have wings.

Male

kyrian male.jpg

Female

kyrian female.jpg

Kyrians also come with flying animations and it would be cool if they used their wings for flying as a mount.

giphy.gif

Necromancers

Native to Maldraxxus, Necromancers are members of the Necrolord Covenant.

necromancer.jpg

Vampires

Members of the Venthyr Covenant that are native to Revendreth. In the past, there were rumors of the San'layn becoming an Allied Horde Race, but Blizzard has come up with an entirely new race in Shadowlands and the Vampire theme fits the faction.

Female

vampirefemale.jpg

Male

vampiremale.jpg

Would you like to see the Covenant members as Allied Races? Let us know your thoughts in the comments!

4z99v04.jpg?1

Latest Shadowlands News

Classes Leveling

All Covenant Class Abilities

Covenant Signature and Class Ability Upgrades

Shadowlands Class Changes

AOE Ability Changes in Shadowlands

Frost Mage Winter's Chill Changes: April 10th

Hunter Stable Size Increased in Shadowlands

 

 

 

 

 

Allied Races No Longer Require Grinding Reputation to Exalted

Death Knights and Demon Hunters Start at Level 8 in Shadowlands

Exile's Reach Starting Zone (Official Preview)

First Level 50 in 12 Hrs 16 Minutes on Shadowlands Alpha

Flying Available at Level 25 in Shadowlands

Legion Legendaries Disabled in Shadowlands

Level Requirements for Unlocking Talents in Shadowlands

Quest Interface Improvements Coming in Shadowlands

Datamining Misc

Runeforging Updates: New Death Knight Runes

Shadowlands 9.0.1 Build 33978

Shadowlands 9.0.1 Build 33978 Creature Models

Shadowlands 9.0.1 Build 33978 Mounts: Part 1

Shadowlands 9.0.1 Build 33978 Mounts: Part 2

Dying in the Shadowlands

Controller Support Coming in Shadowlands

Icecrown Skybox Updated for Shadowlands

Item Level Squish in Shadowlands

 

Development Updates PvP

Initial Shadowlands Developer Update

Shadowlands Development Update Notes: April 9th

PvP Vendors Return in Shadowlands

 

Interviews Zone Previews

No War/Titanforging or Corrupted Items in Shadowlands: Ion Hazzikostas Interview

Lore Interview with Lead Narrative Designer Steve Danuser

Bastion & Kyrian Covenant (Official Preview)

Bastion Zone Screenshots

The Necrotic Wake Dungeon

Share this post


Link to post
Share on other sites

How many of us have been waiting 15 years for Necros! Yes - please!!!!

BUT...we need more characters space. 50 Characters for 1 account needs to be increased.

Edited by Wildwitch
  • Like 1

Share this post


Link to post
Share on other sites

Most of them don't look like proper player races, armor bits are part of their model. Besides, what's an explanation of such creatures leaving Shadowlands? They are basically soul-like beings, bound in there. 

Share this post


Link to post
Share on other sites

I don't love any of these as playable races, but there are already a few more races in the game that could work as playable.

  • Wildhammer Dwarves - we won't get them now that we have Dark Irons and are getting tattoos, but they could easily be another dwarf race with unique racials
  • Ogres - we've worked with friendly ogre clans in the past
  • Lightforged Undead - new central character emerging who could lead
  • Updated Forsaken - includes undead models for all races, not just humans
  • Tuskarr - with renewed focus on Northrend (most unlikely)
  • Kelfin/Ankoan - laziest options (maybe not enough to them to support a unique race)
  • Mogu - there is now a friendly mogu clan

I'd say that of the above, only the first few are even logical. Truthfully, while there are many interesting sub-races and NPC races in WoW, not too many more of them would make sense or be fleshed out enough for a unique playable race.

  • Like 2

Share this post


Link to post
Share on other sites
1 hour ago, durdyenglish said:

I don't love any of these as playable races, but there are already a few more races in the game that could work as playable.

  • Wildhammer Dwarves - we won't get them now that we have Dark Irons and are getting tattoos, but they could easily be another dwarf race with unique racials
  • Ogres - we've worked with friendly ogre clans in the past
  • Lightforged Undead - new central character emerging who could lead
  • Updated Forsaken - includes undead models for all races, not just humans
  • Tuskarr - with renewed focus on Northrend (most unlikely)
  • Kelfin/Ankoan - laziest options (maybe not enough to them to support a unique race)
  • Mogu - there is now a friendly mogu clan

I'd say that of the above, only the first few are even logical. Truthfully, while there are many interesting sub-races and NPC races in WoW, not too many more of them would make sense or be fleshed out enough for a unique playable race.

Ogres, Mogu and Vrykul are too big, player model would have been to be scaled down, which would look rather weird when standing next to regular-sized members of these races. Half-ogres (Mok'nathal) are more probable, since they could use a modified Kul Tiran model for them. I see Kelfin as an easy option, but rather boring and few people would play them. Ankoan aren't player models, since armor is integrated into their models, so they would need new ones, along with additional animations, in order to become playable, which is too much for an allied race. Another easy option, as you've mentioned are different races from Forsaken, like undead high/blood elves and those rumored light-infused undead humans like Calia, but perhaps there are enough elves and humans already. ? Or just high elves as they are. Very basic race, but after all most played races are blood elves, humans and night elves.

Edited by Arcling

Share this post


Link to post
Share on other sites
Quote

Ogres, Mogu and Vrykul are too big

To be fair, Tauren are at least as big as some of these as depicted in lore and cinematics.   

Share this post


Link to post
Share on other sites
24 minutes ago, Migol said:

To be fair, Tauren are at least as big as some of these as depicted in lore and cinematics.   

There is a toy that turns you into an ogre gladiator - you don't appear that much larger than Kul Tirans or Tauren.

Share this post


Link to post
Share on other sites
2 hours ago, Migol said:

To be fair, Tauren are at least as big as some of these as depicted in lore and cinematics.   

I think it's more of a case some of them being that large, while playable ones are more of an average height. At least in lore people from same races can have different heights. As for Ogres, they are way larger than any playable race.

Edited by Arcling

Share this post


Link to post
Share on other sites

Absolutely. Great coverage and yes! All three look amazing. I’m going to be a leveling fool! Hopefully this xpac will be more alt friendly and caster friendly as well. ?

Share this post


Link to post
Share on other sites
18 hours ago, Arcling said:

Most of them don't look like proper player races, armor bits are part of their model. Besides, what's an explanation of such creatures leaving Shadowlands? They are basically soul-like beings, bound in there. 

They will find a way around, remember, we have Tauren Paladins, Lightbound Undead, etc.

Share this post


Link to post
Share on other sites
21 hours ago, durdyenglish said:

Tuskarr - with renewed focus on Northrend (most unlikely)

That's all I want since WotLK, to be honest.

Share this post


Link to post
Share on other sites
9 hours ago, Stan said:

They will find a way around, remember, we have Tauren Paladins, Lightbound Undead, etc.

True, I wonder how much they would have to bend this (still very new) lore to justify any of these races leaving Shadowlands. Since they are supposed to guide souls, likes of Kyrian are created from souls of any sentient race, but then they would suddenly stop fulfilling their duties, going on a missions or adventures in Azeroth?

Edited by Arcling

Share this post


Link to post
Share on other sites
On 4/13/2020 at 1:47 PM, Arcling said:

I think it's more of a case some of them being that large, while playable ones are more of an average height. At least in lore people from same races can have different heights. As for Ogres, they are way larger than any playable race.

Eh?    There's plenty of in-game Orges that are about my Tauren's size?     Run around an ogre area, some are big, some are small, some are gronn.

And honestly size has become something of a joke anyway.   Ignoring Player Character heights relative to the species they're playing, you have giganticose NPCs like Kadgar and Tirion appearing so much larger in raids and such that it's silly, my same tauren has to crane his neck up to look at their human faces.

Share this post


Link to post
Share on other sites

This doesn't make any sense and there is no proof. The entire expansion of covenants and Shadowlands would be turned upside down if this was to happen. All 4 covenants are open to both factions, so barring these races behind faction locks would be the dumbest thing blizzard has ever done and be completely against ever aspect of the design of this expansion. The only way i could see these fit is if all 4 races, like Pandaran, were open to both factions. 

Share this post


Link to post
Share on other sites

 

11 hours ago, DeatheaterSpenny said:

This doesn't make any sense and there is no proof. The entire expansion of covenants and Shadowlands would be turned upside down if this was to happen. All 4 covenants are open to both factions, so barring these races behind faction locks would be the dumbest thing blizzard has ever done and be completely against ever aspect of the design of this expansion. The only way i could see these fit is if all 4 races, like Pandaran, were open to both factions. 

Not smart either, as said above they are bound to the Shadowlands and are soul-like. Would be pretty wierd that those creatures will go to Azeroth. Since they are mostly the people that died in Azeroth. Would be nice tho if the Shadowlands scales with every expansion. That the Shadowlands is like your second world, the afterlife. And if you die that you then can choose to go to the Shadowlands or the land of the living back to your corpse, Azeroth.

Edited by Eowhan

Share this post


Link to post
Share on other sites

I completely agree with you. I was just saying that as if they disregard their lore and do make Allied Races out of the covenants they would have to all be multi faction. None of them belong as an allied race. Makes no sense.

Share this post


Link to post
Share on other sites
Uncommon Patron

I know it's unlikely since we have Death Knights, but I was hoping the expansion would finally give us a Necromancer class. Just like Demon Hunters have a demon form, Necromancers could have a Lich form... would be so awesome!

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      We have another triple entry in the hotfix ledger, as Radiant Echoes gets more improvements in retail, while Season of Discovery and Cata Classic get additional class changes.
       August 7  (Source)
      Player-characters
      Steady Flight should no longer be removed after entering an Arena. Quests
      We tuned up the Prototype Shredder MK-03 so that “Eye for an Eye” can be completed. Radiant Echoes Event
      Increased Flightstone and upgrade Crest drop rates in the event. Reduced the HP scaling on all event bosses so that they should be killable in a more-reasonable timeframe. Developers’ notes: This includes both ‘minibosses’ (e.g. Hogger, Thorim) and final bosses (e.g. Remembered Onyxia, Ragnaros). Season of Discovery
      Hunter Heart of the Lion once again has a 100 yard range. Warrior The Focused Rage rune will now correctly reduce the cost of Meathook by 3. Cataclysm Classic
      Fixed an issue where Faerie Fire did not deal intended amounts of threat when used on NPCs targeting another unit.
    • By Stan
      Due to a bug introduced with the War Within pre-patch, some players are receiving item level 250 gear from the weekly cache.
      We've seen numerous reports on Reddit and the official forums that the Last Hurrah weekly quest on live servers drop low-level gear for some players. Apparently, the bug was first introduced with the War Within pre-patch two weeks ago and still hasn't been fixed.
      Here's an example of a low item level drop from the Cache of Awakened Treasures by Omnifox.

    • By Starym
      Week 2 brings quite a few changes, as Hunters in particular rise up, while Shadow has a really bad time. The top 3 remains the same and very consistent, so let's jump in and see what's going on.
      Warcraft Logs Points
      The below logs are based on POINTS, and not actual damage or healing, meaning they log the timed completion for the specs, with higher keys getting more points, obviously. The time in which the dungeon is completed is also a factor, but a much, much smaller one, as it grants very few points if you do it significantly faster than just any in-time completion. We're also using the Normalized Aggregate Scores numbers, for clarity, meaning the top spec is marked as 100 and then the rest are ranked in relation to that peak point.
      All Keys
      95th percentile DPS
      The top 3 remains quite stable with the Evoker-Paladin-Warrior trio reigning supreme. We see the first change of the week right after that though, as Frost DK continues its upward march in dungeons as well as in raids, taking 4th from Elemental. Both DKs are on the rise, as Unholy also moves a spot up, taking advantage of Shadow's precipitous 5-spot fall to the bottom of the top 10. Arms remains stable as two Hunters burst in, Beast Mastery taking 8th and Marksmanship 9th, as Frost Mage disappears down towards the bottom. Speaking of the bottom, Devastation gets some new roommates there, as Outlaw and Destruction fall and give Enhancement and Feral a break.

      Mythic+ All Keys 95th Percentile Data by Warcraft Logs.
      All Percentiles
      As with the top percentiles, the top 3 remains solid, but 4th is immediately changed, thanks to Shadow's massive drop in performance this week. The Priest loses even more ground here, falling 9 spots into 13th, opening 4th up for Arms. Beast Mastery moves even higher here, grabbing 5th and moving in front of Elemental and Frost DK, as Marksmanship brings up the rear and completes the Hunter sandwich in 8th. Affliction breaks into the top 10, just ahead of Unholy which dropped to the final spot.

      Mythic+ All Keys All Percentile Data by Warcraft Logs.
      Raw DPS U.GG DPS Rankings
      U.gg's rankings are based on actual DPS taken from Warcraft Logs data, focusing on the top players and span the past two weeks.
      Frost DK finds itself on top in the raw DPS rankings, as Augmentation isn't calculated properly here. Fury and Arms grab the next two spots, moving ahead of Ret, and the Fyr'alath wins continue in 5th, where Unholy finished the legendary axe streak. Even Survival joins the Hunter good times in 8th, where all three specs gather, just ahead of Balance who closes out the top 10.
      Mythic+ All Keystone DPS rankings by u.gg.
       
       
      For even more in-depth data for each individual key head on over to Warcraft Logs. And if you're interested in more info on the specs themselves you can always check out our class guides (updated for the pre-patch), as well as our Mythic+ guides and Mythic+ tier list.
    • By Stan
      For the next two weeks, the Archaeology quest for Spirit of Eche'ro is available on live servers, so don't forget to get the rare mount before it's gone for 6 months!
      How to Get the Spirit of Eche'ro Mount
      1. Download MapCoords or some other add-os that displays coordinates in the game.
      2. Teleport to Azsuna from the Stormwind/Orgrimmar Portal Room or use your Dalaran Hearthstone to reach Dalaran (Legion) if you have one in your inventory.
      3. Seek out Archaeology Trainer Dariness the Learned in Dalaran at 41,26 and learn Archaeology if you already haven't.
      4. Accept The Right Path quest from the Archaeology Trainer and make your way to Thunder Totem in Highmountain.
      5. Talk to Lessah Moonwater to accept Laying to Rest. For the quest, you must collect 600 Bone Fragments of Eche'ro by rotating between four digsites in Highmountain. The exact locations with coords are outlined below.
      Digsite 1: Darkfeather Valley (50, 44) Digsite 2: Dragon's Falls (58, 72) Digsite 3: Path of Huin (44, 72) Digsite 4: Whitewater Wash (39, 65) it takes roughly around 2 hours to get the mount.
      Spirit of Eche'ro
      "The spirit of Huln Highmountain's pet moose."

      Hurry up! You only have until August 21, 2024, to get the mount!
    • By Stan
      MoP Remix characters that will transfer over to retail will receive a gear boost!
      With Patch 11.0.2 now live on Public Test Realms, you can copy over MoP Remix characters from retail! It appears all MoP Remix characters will receive a character boost so you can dive straight into action when the War Within expansion launches.

      We can't unfortunately log in to the game with the MoP Remix char on the PTR so we can't confirm the Item Level of gear for max level characters. However, keep in mind that the gear boost will scale with your level, so if you're below max cap, you will receive gear appropriate to your current level.
      When Can We Expect MoP Remix Characters to Transfer to Retail?
      MoP Remix ends on August 19, so we assume the characters will need to be transferred to retail by August 22 when Early Access begins.
×
×
  • Create New...