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A Call for Help Nexus Anomaly Detailed

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The Heroes dev team goes through the latest Nexus Anomaly which has been created to increase Tower defense and give Cores themed abilities based on each map.

The team's happy with how Experience Globes panned out, so they are keeping them in the game permanently.

Latest Heroes of the Storm News

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You're minding your business beneath a friendly Tower when an enemy Hero attacks. Instead of helping, though, your Tower keeps attacking minions!

“Personally, I’ve never really felt safe under my own towers,” says Kevin Gu, a developer on the Heroes team. “Which is strange, considering there are literally cannons right next to you!”

It's not a good feeling being a friendly structure’s second or third priority when it’s your first. That’s why the second Nexus Anomaly, A Call for Help, is hitting the live servers with changes that make both Towers and Cores more reliable teammates, featuring unique abilities that make them defensive forces to be reckoned with.

Experience Globes, our first Nexus Anomaly, went so well that the team is keeping it in the game permanently; the same is possible for A Call for Help, though it’s also possible that these changes will only last a Season. A full breakdown of the changes may be found here. We called on game designers Gu and Adam Z. Jackson for the details.

CALL FOR HELP!

How would you explain the Tower change to someone who isn't excited about it yet or to a new player?

Adam Z. Jackson: Before, when an enemy hero attacked you under your Tower, your Tower would leave you hanging unless you killed everything else around that hero first. Now your Towers will help you out right away, which should translate into them feeling like more productive and smart members of your team.

Kevin Gu: We want to give players who defend their structures greater protection without preventing their opponents from being aggressive. Now that we’ve been playing with the system internally for a few months, it’s hard for me to imagine the game without it, and we hope that other players will feel the same way.

What's the backstory for how you came up with this Anomaly?

Gu: The team has been talking internally about Tower aggro [the process by which Towers select their targets] for a while now; it’s just that we have been apprehensive about introducing mechanics and systems that could draw out the length of the games. Turns out it wasn’t as bad as we feared!

We also made sure that we didn’t forget about the aggressors. This is why we removed Slows from Forts and Keeps and introduced quality-of-life improvements like Tower attack beams [which show the unit the Tower is targeting].

Jackson: With the announcement of Anomalies late last year, we felt we had the freedom to try these changes out temporarily to see how the community liked them.

Any funny stories from playtests?

Jackson: Early on, we had a lot of fun moments where we would forget about the changes when making a huge Tower dive, which would often result in our more experienced players making all kinds of flashy plays… only to die horribly to the enemy Tower that could actually kill them now.

Gu: Early on in testing there were definitely moments of, “It was at that moment he knew he messed up.”

If you were a Tower, what would you think of all these changes?

Gu: Why should Heroes have all the fun? Structures are people, too!

Jackson: I’d be slightly upset. The powers-that-be are now expecting me to put more mental effort into what I’m doing, which is honestly just a big bother. Unless I’m part of the 1% and got to be born as a Kings Core, [each team’s most important and central structure,] in which case I’m pretty stoked, since the rich just got richer.

A player has been Lignified by an enemy Core's new defensive ability.

CORE MECHANICS

We understand the Cores are also receiving some changes in this Anomaly. Can you explain in more detail the "Core Mechanics" part of your forum post and what it means for players?

Jackson: At a high level, it means that Cores now have new mechanics that they will use to protect themselves, which should help give them even more unique identities.

Gu: For example, the King’s Core on Gardens of Terror periodically drops seeds on the ground that turn enemy heroes into plants. These abilities are intended to be more about flavor and are telegraphed to provide time for players to move out of their way.

How would you break this down for a less experienced player?

Gu: There are many incredibly unique battlegrounds in the Nexus. What better way to celebrate the Nexus than to add a different themed ability to each battleground’s Core?

Where did the ideas for themed abilities come from?

Gu: The whole team had their hands on the creation of these abilities. Gardens of Terror pretty much remained the same from the first iteration, but others like the Sky Temple Core ability relied on a group of dedicated developers providing playtesting and feedback to get just right. I think we are all very proud of the outcome.

Jackson: Most of the ideas came from existing mechanics on the maps themselves, and then we would go through a few iterations to make them readable and open for counter-play.

What’s your favorite Core ability?

Jackson: My personal favorite is Blackheart’s Bay due to the cannonball explosions. It’s so wacky and has the potential to create come hilarious moments when it sends Heroes flying.

Gu: My favorite has to be Lignify on Gardens of Terror. The shambles it turns you into is just so cute. I may have intentionally been lignified a few times.

How are the abilities working in playtests? Any more stories to share?

Jackson: I still remember our first time playing on Sky Temple with its new Core mechanic, which spawned tornadoes that knocked back enemies. My team was approaching the enemy Core, and then there were suddenly so many tornadoes around it that we could barely move our Heroes, let alone tell what was actually happening. Needless to say, the other team came back and won due to their awesome new Core-nadoes.

Gu: The most memorable moment for me was our first iteration of Warhead Junction. I set up the King’s Core to launch a nuke every four seconds. Glorious nuclear apocalypse. Then Adam nerfed it. I’m totally not mad about that anymore.

Players are besieged by the dreaded Core-nadoes.

Be honest. Do you think players will find ways to taunt each other with Call for Help?

Jackson: I wouldn’t be surprised to see teams who have the game in the bag purposefully walk into the mechanics as a show of dominance!

Gu: My favorite moments are those where people will try to goad enemies into attacking them under Towers. There’s a friendly cheekiness to it.

What’s the in-universe explanation for what’s going on when a Hero Calls for Help?

Jackson: Well, as we progress through the game, we’re levelling up. Who says the Cores, which hold the powers of the Singularity, aren’t also levelling up as we perpetually fight and die around them?

Gu: I think the Nexus just decided to do some home improvement projects. It’s a tax write-off.

Heroes playing around a brand new Core ability.

Try out the newest Nexus Anomaly A Call for Help by logging into Heroes of the Storm and playing any game mode. Check out the forum post detailing the changes in this Nexus Anomaly on the Heroes of the Storm website.

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Only played 2 games, but much more welcome changes that the XP globes, which I'm still not a fan of, but looks like they are staying.

Decent idea though, introduce temp changes, then when everyone just gets used, leave them. The expected moaning will be less when people think its temporary, and everyone just adapts.

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      Bug Fixes
      General
      Fixed issues with Block and Basic Attacks that Ignore Armor. Map
      Cursed Hollow Fixed an issue that caused Cursed Hollow's Call for Help's Armor reduction to not be cleared by Stasis or Invulnerable. Heroes
      Anubarak Level 20 Cryptweave Fixed an issue that caused Cryptweave's duration increase to be granted while Anub'arak is dead. Artanis Level 10 Purifier Beam Fixed an issue that caused Purifier Beam to last up to an additional 0.5 seconds. Azmodan Level 10 Demonic Invasion Fixed an issue that caused Demonic Invasion grunts to attack Stealthed enemies. Cassia Level 20 Titan's Revenge Fixed an issue that caused Titan's Revenge empowered Basic Attacks to consume Block charges. Fixed an issue that caused Titan's Revenge to not apply to Charged Strikes bounce attacks. Cho'Gall General Fixed an issue that caused Cho and Gall to become separated if Cho enters a Vehicle the moment the Vehicle expires. Deathwing Level 10 Bellowing Roar Fixed an issue to allow Deathwing to cast Bellowing Roar while Dragonflight is active. Diablo Base Black Soulstone [Trait] Fixed an issue that caused Diablo's health gained from Black Soulstone to not be accurate. D.Va Base Self Destruct [E] Exploding Mech visibility has been updated from the detonation area to the expanding warning indicator area. Boosters [Q] Fixed an issue that caused Boosters to not be affected by cooldown reduction granted by Allied Heroes. Will now behave similarly to Defense Matrix and have a fresh cooldown when a new Mech is called. Fenix Level 20 Unconquered Spirit Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Gul'dan Base Drain Life [W] Added a range indicator for Drain Life. Hanzo Level 16 Piercing Arrows Fixed an issue that caused Storm Bow to not hit targets in close proximity to the first target hit with Piercing Arrows. Johanna Level 20 Indestructible Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Junkrat Level 7 Dirty Trickster Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Leoric Level 1 Fealty Unto Death Healing increased from 31.85 to 32. Updated the tooltip to display number instead of percentage. Li Li Base Cloud Serpent [W] Fixed an issue that caused crit floating modifiers to not apply to Cloud Serpent damage. Fixed an issue that caused Defense Matrix to not apply to any Cloud Serpent damage. Fixed an issue that caused Spell Power to not apply to Cloud Serpent healing. Level 7 The Good Stuff Fixed an issue that caused The Good Stuff's Fast Feet healing increase to be multiplicative. Level 13 Lightning Serpent Fixed an issue that caused Spell Power and other damage mods to not apply to Lightning Serpent damage. Level 16 Pick Me Up Fixed an issue that caused Pick Me Up's healing increase to be multiplicative. Lt. Morales Level 4 Trauma Trigger Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fixed an issue that caused the cooldown displayed on the ability to show incorrectly. Maiev Level 4 Sudden Vengeance Fixed an issue that caused Sudden Vengeance to not activate Ruthless Spirit. Mal'Ganis Level 1 Winged Guard Fixed an issue that caused Winged Guard to lose Block charges to all effects that ignore Armor. Mephisto Level 16 Lightning Reaction Fixed an issue that caused Lightning Reaction to activate around Shades of Mephisto when Mephisto has not selected Mimic. Nazeebo Level 10 Gargantuan Fixed an issue that caused Gargantuan Stomp damage to not display the correct values in the tooltip. Orphea Level 16 Dead Magic Fixed an issue that caused Chaos-empowered Basic Attacks from Dead Magic to consume Block charges. Rehgar Level 7 Purification When selecting Purification, Purge will now be able to target Unstoppable enemy Heroes. Rexxar Level 10 Unleash the Boars Unleash the Boars damage updated to have Rexxar deal the damage instead of each Boar dealing its own damage. Samuro Base Image Transmission [Trait] Fixed an issue that allowed Samuro to cast Image Transmission on a destroyed Mirror Image if it was queued to happen directly after Mirror Image was cast. If Samuro activates Image Transmission or if a new Mirror Image is created, any Mirror Images that are updated will copy Blessing of the Red if it is present on Samuro instead of increasing their maximum Health as if Blessing of the Red were cast on them. Level 7 Crushing Blows Fixed an issue that caused Crushing Blows to apply to the triggering Critical Strike. Level 20 Three Blade Style Fixed an issue that caused Three Blade Style to increase Mirror Image maximum health if Samuro gained Blessing of the Red between the Images being created and the talent being selected. Fixed an issue that caused Three Blade Style to reset the duration on an active Mirror Image when selected. Sgt. Hammer General Sgt. Hammer's level 1 talent icon changes have been reverted. Stitches Level 13 Meat Hook Fixed an issue that caused the refresh duration to not match the full duration of Meat Hook. The Butcher General Talent sorting for The Butcher has been updated to be the same as other Heroes. Base Fresh Meat [Trait] Fresh Meat is now referred to as stacks instead of charges. Tyrande Level 1 Ranger Fixed an issue that caused Ranger to allow Sentinel to hit up to 3 targets. Whitemane Base Inquisition [W] Added a range indicator for Inquisition. Fixed an issue that caused Inquisition to not be cancelled if the target leaves the radius while Stealthed. Zul'jin Level 16 No Mercy! Fixed an issue that caused empowered Grievous Throw Basic Attacks from No Mercy! To not activate Medivh's Raven Familiar. Return to Top
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    • By Staff
      Find out what's new in Heroes of the Storm during Warcraft's 30th anniversary!
      Anniversary Background
      A new background is available in the game when you log in.

      All 43 Warcraft Heroes Available for Play
      All Warcraft Heroes are available for play completely free this week. If you'd like to earn some gold, this is a really good opportunity to bring them all to Level 5!

      Faction-Themed Bundles
      You can purchase faction-themed bundles in Heroes of the Storm.
      For the Alliance bundle includes Muradin and Varian, 6 skins and 3 mounts.

      For the Horde bundle contains Rehgar, Garrosh, 6 skins, and 3 mounts.

      Warcraft Remastered Battle Chest
      When you buy the recently-announced battle chest, you will receive Jaina, Thrall, Anub'arak, and Tyrande in Heroes of the Storm!
       
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