Jump to content
FORUMS
Sign in to follow this  
Starym

Patch 8.3 Hotfixes: April 27th

Recommended Posts

49369-patch-83-hotfixes-april-22nd.jpg
 

The Rising Mist change has made it to the hotfix notes and will be going live with resets, and we get a more detailed dev explanation to go with it!

Blizzard LogoApril 27 (source)

Classes

  • [With regional restarts] Mistweaver Monks’ Rising Mist can now extend a heal-over-time effect by up to 100% of its original duration.
    • Developers’ note: When we buffed Rising Mist with the intention of making melee Mistweaver a viable playstyle, players discovered that stacking extreme amounts of haste and cooldown reduction can reach a breaking point of infinite duration on Mistweaver Monks’ heal-over-time effects. Even though it’s exciting to see people discover new builds and interactions, the sheer power level in this case is likely to have a negative effect on the healing game for the remainder of Battle for Azeroth. This change is intended to prevent the infinite extension, while allowing Rising Mist to still enable an effective melee playstyle.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      Now that Mythic N'Zoth is soloable, let's take a closer look at how to efficiently defeat the final Battle for Azeroth raid boss!
      Mythic N'Zoth has a small chance to drop the Ny'alotha Allseer mount!

      How to Get to Ny'alotha
      If it's been a while since you've visited, here's a quick refresher on how to find the raid entrance to Ny'alotha and defeat N'Zoth for a chance at the Mythic mount.
      The raid entrance is located in either Uldum or the Valley of the Four Winds (Pandaria). To get there, use the Cataclysm portals in Stormwind/Orgrimmar or the portal room portal to Jade Forest.

      Sanity Changes
      The raid takes a while to clear, but once you reach N'Zoth, you'll notice that you no longer need the Heart of Azeroth or cloak! When you lose your sanity, you won't get mind-controlled. Instead, your sanity will reset to 30, and you'll get a buff that increases your damage and healing by 25% for a short time. So, losing all your sanity can actually be beneficial.

      How to Efficiently Kill N'Zoth
      There are still a few "checks" to pass so you don't instantly wipe during the fight. I wiped a few times myself because who has time to read the journal, right?
      When you engage N'Zoth, he has a shield that reduces damage taken by 99%. To open a portal to the brain room, kill tentacles until you see a message pop up:

      This means you can now port to N'Zoth's brain room. Enter the puddle on the ground before N'Zoth finishes his cast, or you'll be instantly killed.

      Inside the brain room, don't move. Let Psychus walk towards you, then kill him and click on the Severed Consciousness.
      Moving inside the brain room can be confusing, and if you don't return in time, you'll be instantly killed. That's why staying in place is best.

      After clicking the Severed Consciousness, N'Zoth will lose his shield in the normal phase and can be attacked. Nuke him until he regains his shield, then wait for the puddle to spawn, enter the brain room again, kill Psychus, and click the Severed Consciousness. Repeat this process until a Dimensional Gateway to the Chamber of Heart opens.
      With all the tentacles and goo on the ground, finding it can be tricky. Once you do, make sure to enter it.

      Inside the chamber, kill the boss and return back. Now you can fully nuke N'Zoth and hopefully loot the Ny'alotha Allseer!
      You don't need a Level 80 char to solo Mythic N'Zoth. He's perfectly doable with a Level 70 char.

      I'm not sure what's causing the blue hue on the Beta, but it's been there since the very beginning.
    • By Stan
      MoP Remix will overlap with the XP nerfs coming in the War Within pre-patch, allowing you to level up your characters to 70 faster than ever.
      The MoP Remix event will end on August 19, 2024. Currently, you can reach Level 70 in about 2 hours during this limited-time event, but that doesn't stop there!
      The War Within pre-patch is set to reduce the XP needed to reach Level 70 by a whopping 54%. We anticipate this pre-patch will go live on July 22, 2024, which means MoP Remix will still be ongoing!
      We saw a player reaching Level 70 in just 48 minutes in MoP Remix, and with the massive XP nerfs in the pre-patch, that time could be cut in half!

      Check out the table below to see a comparison of the current XP requirements per level with the new pre-patch values. If you're looking to level up some last-minute characters before the War Within, July 22 is the perfect time to do it.
      Level XP Required on Retail XP Required in War Within Pre-Patch Change in Percentage (%) 1 250 250 0.000000 2 590 595 0.847458 3 1065 1085 1.877934 4 1675 1715 2.388060 5 2420 2485 2.685950 6 3305 3405 3.025719 7 4325 4460 3.121387 8 5485 5660 3.190520 9 6775 7005 3.394834 10 8205 8490 3.473492 11 9765 8150 -16.538658 12 11030 9210 -16.500453 13 12360 10335 -16.383495 14 13755 11510 -16.321338 15 15220 12745 -16.261498 16 16750 14035 -16.208955 17 18345 15385 -16.135187 18 20005 16790 -16.070982 19 21730 18250 -16.014726 20 23525 19770 -15.961743 21 25385 21345 -15.914910 22 27310 22975 -15.873306 23 29305 24665 -15.833476 24 31365 26410 -15.797864 25 33490 28210 -15.765900 26 35680 30070 -15.723094 27 37935 31985 -15.684724 28 40260 33960 -15.648286 29 42650 35985 -15.627198 30 45105 38075 -15.585855 31 45590 38430 -15.705199 32 46005 38725 -15.824367 33 46360 38970 -15.940466 34 46655 39155 -16.075447 35 46880 39280 -16.211604 36 47045 39355 -16.346052 37 47145 39370 -16.491675 38 47185 39325 -16.657836 39 47160 39225 -16.825700 40 47070 39070 -16.995963 41 46915 38860 -17.169349 42 46700 38590 -17.366167 43 46420 38265 -17.567859 44 46075 37880 -17.786218 45 45670 37440 -18.020582 46 45200 36945 -18.263274 47 44670 36395 -18.524737 48 44070 35785 -18.799637 49 43410 35115 -19.108500 50 42690 34395 -19.430780 51 47565 36305 -23.672869 52 52600 38265 -27.252852 53 57785 40275 -30.301981 54 63135 42330 -32.953196 55 68635 44430 -35.266264 56 74295 46580 -37.303991 57 80110 48780 -39.108726 58 86085 51030 -40.721380 59 92215 53320 -42.178604 60 194815 55665 -71.426738 61 214540 58055 -72.939778 62 234805 60490 -74.238198 63 255610 62980 -75.360901 64 276945 65510 -76.345484 65 298820 68095 -77.212034 66 321235 70720 -77.984964 67 344185 73400 -78.674259 68 367675 76125 -79.295574 69 391700 78895 -79.858310 MoP Remix characters will be ported to retail when MoP Remix ends.
    • By Stan
      Here are the latest Paladin changes form the War Within Beta!
      Latest Paladin Changes
      Laying Down Arms - When an Armament fades from you, the cooldown of Lay on Hands is reduced by 15.0 sec and you gain Shining Light or Infusion of Light. Holy Shock - Has an additional 10% critical strike chance. Generates 1 Holy Power. Triggers a burst of Light on the target, dealing [ 48.96% of Spell Power ] Holy damage to an enemy, or [ 147.36% 190% of Spell Power ] healing to an ally Shining Light - Every 3 Shields of the Righteous make your next Word of Glory cost no Holy Power. Maximum 2 stacks. Tyr's Deliverance - Allies healed also receive 10% increased healing from your Holy Light, Flash of Light, and Holy Shock spells for 12 sec. Releases the Light within yourself, healing 5 injured allies instantly and an injured ally every 1 sec for 20 sec within 40 yds for [ 35% 30% of Spell Power ] Dawnlight - 10% of Dawnlight's damage and healing radiates to nearby allies or enemies, reduced beyond 5 targets. Casting Holy Prism or Barrier of Faith causes your next 2 Holy Power spending abilities to apply Dawnlight on your target, dealing [ 300% of Spell Power ] Radiant damage or [ 600% 480% of Spell Power ] healing over 8 sec Grand Crusader - Reduces the cooldown of Judgment by 3 sec. Normal, Blessed Hammer : When you avoid a melee attack or use Crusader Strike, you have a 15% chance to reset the remaining cooldown on Avenger's Shield Shield. Crusader's Judgment : When you avoid a melee attack or use Crusader Strike, you have a 15% chance to reset the remaining cooldown on Avenger's Shield Blessing of the Forge - Avenging Wrath summons an additional Sacred Weapon, and during Avenging Wrath your Sacred Weapon casts spells on your target and echoes the effects of your Holy Power spenders abilities. Hand of Divinity - Call upon the Light to empower your spells, causing your next 2 Holy Lights to heal 40% 30% more, cost 50% less mana, and be instant cast. Valiance - Consuming Shining Light or Infusion of Light reduces the cooldown of Holy Armaments by 3.0 sec. Divine Favor (New) - After casting Barrier of Faith or Holy Prism, the healing of your next Holy Light or Flash of Light is increased by 40%, its cast time is reduced by 30%, and its mana cost is reduced by 50%.
    • By Stan
      After 65 pulls, Solozerro has defeated the Mythic Paragons of the Klaxxi in MoP Remix, leaving only Garrosh Hellscream!
      The penultimate boss in the Siege of Orgrimmar raid has been soloed! The Paragons of the Klaxxi have fallen on Mythic difficulty in MoP Remix, and here's the kill video! Now, only Garrosh Hellscream remains!
      Solo mentioned that there were two DPS checks involving some RNG. He had 22 seconds to kill the dissector, who could be fully healed by the Bloods of Bloodseeker at any time. The whole fight was manageable until the manipulator appeared, with RNG-based random mind controls occurring in 3-6 second windows.
    • By Stan
      Mages received various class changes and set bonus tuning in the War Within Beta Build 55288.
      Set Bonus Changes
      Mage Arcane 11.0 Class Set 2pc - Arcane Blast and Arcane Explosion Barrage damage increased by 6%. Mage Arcane 11.0 Class Set 4pc - Casting Arcane Blast or Arcane Explosion Barrage has a 10% 5% chance to make your next Arcane Barrage deal 10% 20% increased damage and generate 4 Arcane Charges. Mage Frost 11.0 Class Set 2pc - Ice Lance damage increased by 8%. 5% and Fingers of Frost increases the damage of your next Frozen Orb by 10%, stacking up to 10 times. Mage Frost 11.0 Class Set 4pc - Frozen Orb increases Damage dealt by Fingers of Frost enhanced Ice Lance's - Lances invoke a Frigid Pulse, dealing [ 30% of Spell Power ] Frost damage by 15% for 15 sec. to nearby targets. Damage reduced beyond 8 targets. Latest Mage Changes
      Spellfire Spheres - Spellfire Sphere Increases your spell damage by 2%. Stacks up to 3 times.. While you're out of combat, you will slowly conjure Spellfire Spheres over time Every 4 6 times you consume Clearcasting, cast Arcane Blast or Arcane Barrage, conjure a Spellfire Sphere Intensifying Flame - While Ignite is on 3 or fewer enemies it flares up dealing an additional 25% 20% of its damage to affected targets. Splintering Orbs - Arcane Orb damage is increased by 10%. Enemies The first enemy damaged by your Arcane Orb conjure conjures 2 4 Arcane Splinters up to 4. Spellfrost Teachings - Direct damage from Arcane Splinters has a 2% chance to launch an reset the cooldown of Arcane Orb and increase all damage dealt by Arcane Orb by 20% for 10 sec. Eureka - When a spell consumes Clearcasting, its damage is increased by 25% 10%. Time Anomaly - At any moment, you have a chance to gain Arcane Surge for 6 4 sec, Clearcasting, or Time Warp for 6 sec. Sparking Cinders - Living Bomb explosions have a 15% chance to increase the damage of your next Flamestrike or Pyroblast by 15%. Pyroblast - Hurls an immense fiery boulder that causes [ 180.22% 172% of Spell Power ] Fire damage and an additional [ 18.6% of Spell Power ] Fire damage over 6 sec. Glorious Incandescence - Consuming Burden of Power causes your next cast of Arcane Orb Barrage to grant 4 Arcane Charges and call down a storm of 4 Meteorites on its the first target target it damages. Each Meteorite's impact reduces the cooldown of Arcane Orb by 2.0 sec and generates an Arcane Charge. Lit Fuse - Up to five enemies hit by this explosion also become a Living Bomb, but this effect cannot spread further.. Consuming Hot Streak has a 10% chance to grant you Lit Fuse Lit Fuse : Your next Fire Blast turns up to three nearby targets into a Living Bomb that explodes after 2 sec, dealing [ 60% 40% of Spell Power ] Fire damage to the target and reduced damage to all other enemies within 10 yds Arcane Missiles - Only castable when you have Clearcasting Launches five waves of Arcane Missiles at the enemy over 2.5 sec, causing a total of [ 235.3% 255% of Spell Power ] Arcane damage. Mana Addiction - Stacks up to 10 times. Multiple instances may overlap. Consuming Clearcasting Casting Arcane Blast or Arcane Barrage grants you 3.0% 1.0% Haste for 10 sec Pyromaniac - Casting Pyroblast or Flamestrike while Hot Streak is active has an 8% chance to repeat the spell cast at 100% effectiveness. This effect counts as consuming Hot Streak. Arcane Barrage - For each Arcane Charge, deals 30% additional damage, grants you 1.5% of your maximum mana, and hits 1 additional nearby targets for 40% of its damage Launches bolts of arcane energy at the enemy target, causing [ 106.62% 120% of Spell Power ] Arcane damage Arcane Debilitation - Damaging a target with Arcane Missiles increases the damage they take from Arcane Missiles, Arcane Barrage, and Arcane Blast by 0.0%. Multiple instances may overlap. Mass Barrier - Cast Prismatic Barrier on yourself and 4 nearby allies. - allies within 40 yds. Memory of Al'ar - While under the effects of a casted Arcane Surge, you gain twice as many stacks of Mana Addiction. When your Arcane Phoenix expires, it empowers you, granting Arcane Soul for 3 sec, plus an additional 0.5 sec for each exceptional spell it had cast Arcane Soul : Arcane Barrage costs no mana, grants Clearcasting, - Clearcasting and generates 4 Arcane Charges. Nether Munitions - When your Magi's Spark or your Improved Touch of the Magi detonates, it increases the damage all affected targets take from you by 6% 8% for 12 sec. Codex of the Sunstriders - Summoning your Arcane Phoenix grants you a Spellfire Sphere. Over its duration, your Arcane Phoenix will consume each of your Spellfire Spheres to cast an exceptional spell. Upon consuming a Spellfire Sphere, your Arcane Phoenix will grant you Lingering Embers. Lingering Embers Increases your spell damage by 2%. Stacks up to 5 times. Arcane Blast - Each Arcane Charge increases damage by 60% and mana cost by 100%, and reduces cast time by 8%. Generates 1 Arcane Charge. Blasts the target with energy, dealing [ 72.8% 80% of Spell Power ] Arcane damage Frostfire Mastery - Your damaging Fire spells generate 1 stack of Fire Mastery and Frost spells generate 1 stack of Frost Mastery. Adding stacks does not refresh duration. Fire Mastery increases your haste by 1%, and Frost Mastery increases your Mastery by 1% for 12 14 sec, stacking up to 8 times each Magi's Spark - Your Touch of the Magi now also conjures a spark, causing the damage from your next Arcane Barrage, Arcane Blast, and Arcane Missiles to echo for 25% 100% of their damage. Upon receiving damage from all three spells, the spark explodes, dealing [ 150% 400% of Spell Power ] Arcane damage to all nearby enemies. Living Bomb - Other enemies hit by this explosion also become a Living Bomb, but this effect cannot spread further. The target becomes a Living Bomb, taking 0 Fire damage over 2 sec, and then exploding to deal an additional [ 60% 40% of Spell Power ] Fire damage to the target and reduced damage to all other enemies within 10 yds Phoenix Flames - Always deals a critical strike. Hurls a Phoenix that deals [ 77.05% 70% of Spell Power ] Fire damage to the target and reduced damage to other nearby enemies Lessons in Debilitation - Your Arcane Phoenix will Spellsteal when it is cast Supernova or Gravity Lapse shortly after being summoned and when it expires. will periodically Spellsteal buffs from nearby enemies. Leydrinker - Consuming Nether Precision has a 10% 20% chance to make your next Arcane Blast or Arcane Barrage echo, repeating its damage at 25% 60% effectiveness to the primary target and up to four nearby enemies. Illuminated Thoughts - Clearcasting has a 5% increased chance to proc and increases the damage of spells that consume it by 5%. Permafrost Lances (New) - Frozen Orb increases Ice Lance's damage by 15% for 15 sec.
×
×
  • Create New...