Jump to content
FORUMS
Sign in to follow this  
Stan

Heroes of the Storm Balance Update Patch Notes: May 6th

Recommended Posts

AHFFMK9474721566236685913.png

A new balance patch has just hit the Nexus. Cassia and Tracer have been reworked and we have some changes to the latest Nexus Anomaly, Tassadar buffs, and more. Read on for more details!

Earlier today, Blizzard released new skins for Cassia and Tracer. They went live before this patch.

Blizzard Logo(Source)

Heroes of the Storm has just been updated with Hero balance changes! Read on for details.

Quick Navigation:

General

  • Nexus Anomaly - A Call For Help
    • Tower, Fort, and Keep structure damage reduced by 10%.
    • Structures will only focus their attacks on enemy Heroes if they attack an allied Hero who is also in their range.
    • Self-damage from Heroes will no longer cause structures to focus them.
    • Periodic damage over time will no longer cause structures to focus Heroes.
Developer Comment: We’re making some changes to the Call for Help system that should help the overall player experience. We believe that currently Towers are punishing aggressive play too much, so we’re lowering their damage to give diving Heroes more time to make plays before they have to escape. Our goal overall with the system is to still have aggressive play be possible and rewarded, but to also give the defending team a way to punish prolonged Tower dives, which is primarily due to the stacking Armor debuff. We’re also changing the A.I. of structures to require that both the attacking and defending Hero be in their range in order for them to switch aggro onto an aggressor. This means that the defending Hero needs to also be near their structures in order to be defended, and it removes some unintuitive situations where a Hero can get aggro from attacks that are happening in far away places. Lastly, periodic damage will no longer cause structures to focus Heroes, so Heroes like Lunara will no longer pull aggro for the entirety of their DoT effects.

Return to Top

Collection

  • Awakened Dark Nexus Manta is now called Astral Dark Nexus Manta and vice versa, to better reflect their appearance.

Return to Top

Battlegrounds

  • Hanamura
    • Objective Missile damage increased from 1800 to 1900.
    • Samurai Camp
      • Laner version Health reduced from 8,000 to 7,200.
      • Laner version Health scaling reduced by ~10%.
Developer Comment: We’ve heard feedback that players believe the pushing Samurai camp is too strong and the objective is too weak. For some insight, we purposefully designed the map so that the Samurai camp was uniquely powerful, and we wanted it to be a viable, effective strategy that was available for a large portion of the game, particularly since the map only has 2 lanes. Now that the map has been out for some time, we believe that the balance of power can shift a little in favor of the objective being a more central way to win the game.

Return to Top

Heroes Rework

Cassia

Base

  • Vitals
    • Health reduced from 1840 to 1510.
    • Health Regeneration reduced from 3.83 to 3.15.
  • Basic Attack
    • Attack range increased from 4 to 4.5.
    • Weapon period increased from .75 to 1.
    • Attacks per second reduced from 1.33 to 1.
    • Damage reduced from 130 to 122.
  • Lightning FuryLightning Fury [Q]
    • Damage reduced from 175 to 150.
    • Cooldown increased from 4 to 5 seconds.
    • Mana cost reduced from 30 to 25.
    • Additional functionality: Holds 2 charges.
  • Blinding LightBlinding Light [W]
    • Mana cost reduced from 70 to 50.
  • FendFend [E]
    • Damage reduced from 39 to 34.
    • Cast range increased from 5 to 6.
    • Cooldown increased from 8 to 10 seconds.
    • Mana cost increased from 40 to 50.
    • Additional functionality: Avoidance remains active while Fend is channeling.
  • AvoidanceAvoidance [Trait]
    • Duration increased from .5 to .625.
    • New functionality: While moving unmounted, gradually gain 30 Armor of the course of 3 seconds.

Talents

  • Level 1
    • ThunderstrokeThunderstroke
      • New functionality: Increase the damage of Lightning Fury by 25 and casting it grants 5 stacks of Avoidance. Quest: Every Hero hit increases the damage of Lightning Fury by 1.
    • ImpaleImpale
      • Moved from Level 7.
      • Additional functionality: Increases the cast range and AoE of Fend by 25%. It deals 50% more damage to enemies below 50% Health.
    • Charged StrikesCharged Strikes
      • New functionality: Gain 20% Attack Speed. Every 3rd Basic attack deals 20% bonus damage to the target and bounces to nearby enemy Heroes.
  • Level 4
    • Inner LightInner Light
      • New functionality: Activate to heal for 25% of your maximum Health over 5 seconds. Heroes hit with Lightning Fury lower this cooldown by 10 seconds (70 second cooldown).
    • Ring of the LeechRing of the Leech
      • New functionality: Basic Attacks against heal Cassia for 15% of the damage they deal. If an enemy is Blinded this affects Lightning Fury and Fend.
    • Plate of the WhalePlate of the Whale
      • New functionality: Gain 7 HPS while Avoidance is active. Increase this to 21 HPS while Avoidance is fully charged. Avoidance is active while Mounted.
  • Level 7
    • Seraph's HymnSeraph's Hymn
      • New functionality: Increase the passive damage bonus of Blinding Light to 30%. Basic Attacks that hit enemy Heroes lower the cooldown of Blinding Light by 1.5 seconds and grant 10 Mana.
    • Surge of LightSurge of Light
      • Activation Damage increased from 210 to 300.
    • Plate of the WhalePlate of the Whale
      • New functionality: Gain 7 HPS while Avoidance is active. Increase this to 21 HPS while Avoidance is fully charged. Avoidance is active while Mounted.
    • New Talent: Debilitating Thrusts
      • Enemies hit by Fend are slowed by 30% for 3 seconds.
  • Level 13
    • Grounding BoltGrounding Bolt
      • Removed.
    • Thundergod's VigorThundergod's Vigor
      • Removed.
    • Lunging StrikeLunging Strike
      • Removed.
    • New Talent: Gloves of Alacrity
      • Basic Attack range is increased by 1. Increase this to 2 while Avoidance is fully charged.
    • War TravelerWar Traveler
      • Moved from Level 7.
      • New functionality: Gain 5% Movement Speed and if Avoidance is maxed gain an additional 10% Movement Speed and your Mount time becomes instant.
    • New Talent: War Matron
      • Cassia is Protected while channeling Fend and for an additional 1 second if the channel is completed.
  • Level 16
    • PiercePierce
      • Removed.
    • PenetratePenetrate
      • Removed.
    • New Talent: Power Strike
      • Lightning Fury pierces. Hitting an enemy Hero with Lightning Fury marks them for 15 seconds. Once a player has 3 marks, cast a free Blinding Light at their feet.
    • New Talent: Static Electricity
      • Gain 2 more charges of Lightning Fury. Fend launches a Lightning Bolt at nearby Heroes upon arrival.
  • Level 20
    • Infinite LightningInfinite Lightning
      • Cooldown refund per bounce from 3 to 5 seconds.
    • Imprisoning LightImprisoning Light
      • The main target is Blinded for 5 seconds. Enemies knocked back take damage and are Rooted and Silenced for 3 seconds.
    • Titan's RevengeTitan's Revenge
      • New functionality: Basic Attacks ignore Armor and while Avoidance is fully charged, deal 20% bonus Attack Damage.
    • New Talent: Rockstopper
      • Activate: Instantly fully charge Avoidance and increase the Armor bonus to 60 for 4 seconds (30 second cooldown).
Developer Comment: Since her release, Cassia has been a great counter-pick against teams bringing multiple Basic Attackers. When she was being created, the Hero Designer was working closely with the Live Design team to find a good niche for her to fill. Since that time, however, our design philosophies have changed, and you have been seeing us pull-back from any individual Hero being too sharp in their designs. The War Matron is no exception and her rework tries to keep her original playstyle intact while also opening up options for players to bring her into more team compositions. Our other goals with the rework were to enhance her Lightning Javazon fantasy and introduce new talent-interactions for aficionados to really sink their teeth into. It would seem that with Cassia lightning does in fact strike twice and we are excited to see what you can do with her!

Return to Top

Tracer

Base

  • Weapon
    • Range reduced from 5.5 to 5.
    • Damage reduced from 26 to 24.
    • Pulse Bomb charge gained from Basic Attacks increased by 25%.
  • Max Health increased from 1280 to 1330.
  • Health Regen reduced from 5.3 to 2.71.
  • MeleeMelee [W]
    • Pulse Bomb charge increased from 5/10% to 6/12%.
  • RecallRecall [E]
    • Cooldown reduced from 30 to 20 seconds.
    • Amount of time to Recall reduced from 3 to 2 seconds.
    • Duration of Recall increased from .75 to 1.25 seconds.
  • Pulse BombPulse Bomb [R]
    • Target damage reduced from 360 to 288.
    • AoE damage reduced from 180 to 144.
  • ReloadReload [Trait]
    • Added functionality: Tracer gains 15% life steal on her Basic Attacks.

Talents

  • Level 1
    • Pulse StrikePulse Strike [W]
      • Removed.
    • Parting GiftParting Gift [E]
      • Moved from Level 4.
      • Damage increased from 240 to 250.
      • Added functionality: Each Hero hit by Parting Gift bombs grants 5% Pulse Bomb charge.
    • SlipstreamSlipstream [E]
      • Removed.
    • Tracer RoundsTracer Rounds [Passive]
      • New functionality: Increase Tracer’s Basic Attack range by 10% (.5). Attacks against Heroes reveal a small area around them for 3 seconds.
    • New Talent: One-Two Punch [W]
      • Lower the cooldown of Melee by 1 second. It gains an additional charge with a 2 second cooldown between casts.
  • Level 4
    • New Talent: Pulse Generator [R1]
      • Sticking a Hero with Pulse Bomb regenerates 25% of max HP over 1.5 seconds and refunds a charge of Blink.
    • Is That a Health Pack?!Is That a Health Pack?! [Passive]
      • Added functionality: Collecting a regen globe reduces the cooldown of Healing Fountain by 10 seconds.
    • Leeching RoundsLeeching Rounds
      • Moved from Level 13.
      • New functionality: Increase the Life Leech on your Basic Attacks by 5% for each Blink charge you currently have.
  • Level 7
    • Sleight of HandSleight of Hand [Trait]
      • Moved from Level 16.
    • Focus FireFocus Fire [Trait]
      • Moved from Level 16.
    • Locked and LoadedLocked and Loaded [Trait]
      • Moved from Level 16.
    • Leeching RoundsLeeching Rounds
      • Removed.
  • Level 10
    • Quantum SpikeQuantum Spike [R]
      • New Functionality: Deals an extra 6% of maximum health as damage to Heroes.
  • Level 13
    • JumperJumper [Q]
      • New functionality: Blink grants a shield equal to 6% of maximum health for 3 seconds. This shield stacks up to 3 times. While Blink has no charges remaining, its cooldown recharges 125% faster.
    • Bullet TimeBullet Time [Q]
      • Removed.
    • UntouchableUntouchable [Q/Passive]
      • Moved from Level 4.
      • New functionality: Passively increases the distance of Blink by 33%.
      • Takedowns grant 5% increased Basic Attack damage, up to 30%. Stacks are lost on death.
    • New Talent: Telefrag [E]
      • Basic Attacks reduce the cooldown of Recall by .1875 seconds. After arriving at the recall destination, Tracer deals 160 damage and knocks back any nearby enemies.
  • Level 16
    • Bullet SprayBullet Spray [W]
      • Moved from Level 13.
    • New Talent: Heavy-Handed [W]
      • W reduces hero armor by 15 for 4 seconds.
    • RicochetRicochet
      • Moved from Level 13.
      • Bounce chance increased from 50 to 60%.
  • Level 20
    • New Talent: Chrono Triggers [Q]
      • Casting Blink causes Basic Attacks to consume no ammo for 1 second.
    • Get Stuffed!Get Stuffed! [W]
      • New functionality: Increase Melee’s Pulse Bomb generation against Heroes from 12% to 24%. Hitting a Hero with Melee while they have a Pulse Bomb attached causes it to explode instantly and knock them away.
    • Total RecallTotal Recall [E]
      • No longer increases the cooldown of Recall.

Return to Top

Heroes

BRUISER HEALER MELEE RANGED
Artanis Anduin Alarak Chromie
Deathwing Brightwing   Jaina
Dehaka Deckard   Li-Ming
Imperius     Orphea
Ragnaros     Probius
Xul     Tassadar

Return to Top

Bruiser

Artanis

Base

  • Health increased from 2470 to 2525.
  • Health Regeneration increased from 5.14 to 5.26.
  • Shield OverloadShield Overload [Trait]
    • Shield amount increased from 375 to 385.

Talents

  • Level 1
    • Seasoned MarksmanSeasoned Marksman [Passive]
      • Removed.
    • Reactive ParryReactive Parry [W]
      • New functionality: Damaging enemies with the first slash of Twin Blades grants Artanis 75 Physical Armor against the next enemy Hero Basic Attack. If the target is an enemy Hero, then the second slash grants Artanis an additional stack. Stores up to 2 charges.
    • New Talent: Protector of Aiur [Passive]
      • Quest: Basic Attacks against enemy Heroes increase Artanis’s Attack Damage by .1%. Takedowns grant 1% bonus damage.
  • Level 7
    • Warp SicknessWarp Sicknesss [E]
      • Removed.
    • Chrono SurgeChrono Surge [E]
      • Attack Speed bonus reduced from 75% to 40%.
      • Additional functionality: Phase Prism Slows the enemy’s Movement Speed by 30% for 4 seconds.
Developer Comment: We’re giving Artanis some small baseline buffs and changing some of his lesser-picked talents to have more practical use cases. We’re also combining the effects of Warp SicknessWarp Sickness and Chrono SurgeChrono Surge into one talent, which should make that choice at Level 7 more powerful overall while also giving a clearer choice for Artanis players who want to build around hitting enemy Heroes with Phase PrismPhase Prism.

Return to Top

Deathwing

Base

  • Health reduced from 2850 to 2750.
  • Health Regeneration reduced from 5.94 to 5.73.
  • CataclysmCataclysm [R1]
    • Periodic damage reduced from 10 to 9.

Talents

  • Level 4
    • Heat WaveHeat Wave [W]
      • Damage after using Incinerate reduced from 14 to 12 per second.
  • Level 7
    • FirestormFirestorm [Z]
      • Additional functionality: Reduce Deathwing’s landing cooldowns by 2 seconds.
    • SkyfallSkyfall [E]
      • No longer reduces Deathwing’s landing cooldowns when hitting enemy Heroes.
      • Healing increased from 2.5% to 3% maximum Health.
Developer Comment: Deathwing continues to be a terror in the Nexus. While he’s in a much better place now, he can use some more toning down. We’re also addressing SkyfallSkyfall’s domination of his Level 7 talents but removing one of its effects and giving it to FirestormFirestorm. For players who want to build around going up and landing more often, FirestormFirestorm will now be the premier talent for that playstyle, whereas players who want to do damage while in the air, interrupt objectives, or heal themselves more can continue to take SkyfallSkyfall.

Return to Top

Dehaka

Base

  • Dark SwarmDark Swarm [W]
    • Damage increased from 47 to 49.

Talents

  • Level 7
    • ConstrictionConstriction [Q]
      • Removed.
    • Paralyzing EnzymesParalyzing Enzymes [Q]
      • Moved from Level 16.
      • Adjusted functionality: Increase Drag duration by .5 seconds. After it ends, enemies hit are Slowed by 30% for 2.5 seconds.
  • Level 16
    • New talent: Pack Leader [Z]
      • While Dehaka is in a bush and for 5 seconds after leaving, he gains 20 Armor.
Developer Comment: It’s been quite awhile since we last changed Dehaka, and the game has changed significantly since that time. We’re giving him a small buff to Dark SwarmDark Swarm and combining ConstrictionConstriction and Paralyzing EnzymesParalyzing Enzymes to create a more powerful, single talent. We’re also adding a strong defensive option at Level 16 that plays into his desire to fight near bushes.

Return to Top

Imperius

Talents

  • Level 13
    • Pathetic MortalsPathetic Mortals [Q]
      • Additional functionality: Reduce the Movement Speed of enemy Heroes hit by Celestial Charge by 25% for 4 seconds.
Developer Comment: To help it compete with other talents on its tier and to give it a little more identity, we’re adding a Slow to Pathetic MortalsPathetic Mortals. This change will also help the talent’s visual clarity since enemies will be Slowed while they have the damage reduction debuff.

Return to Top

Ragnaros

Talents

  • Level 10
    • Sulfuras SmashSulfuras Smash [R1]
      • Cooldown reduced from 80 to 60 seconds.
      • Mana cost reduced from 75 to 70.
      • Damage to enemies hit by its outer area increased from 198 to 250.
Developer Comment: It’s been a long time since Sulfuras SmashSulfuras Smash was the premier Heroic on Ragnaros, back when he and his best buddy Taunt Varian dominated the competitive scene. Things have changed, and over the years Lava WaveLava Wave has risen to dominance, so we’re giving Sulfuras Smash some love so that it can see a return to its glory days.

Return to Top

Xul

Base

  • Basic Attack damage reduced from 100 to 95.
  • Spectral ScytheSpectral Scythe [Q]
    • Damage reduced from 210 to 200.
  • Raise SkeletonRaise Skeleton [Trait]
    • Damage done when Skeletal Warriors die reduced from 50 to 46.

Talents

  • Level 4
    • JailorsJailors [Trait]
      • Movement and Attack Speed bonuses reduced from 40% to 30%.
  • Level 13
    • Echoes of DeathEchoes of Death [Q]
      • Damage from additional scythes reduced from 60% to 40%.
  • Level 16
    • DecrepifyDecrepify [Q]
      • Slow amount reduced from 40% to 30%.
Developer Comment: Now that we have more data, we’re making some more targeted nerfs to parts of Xul’s kit that are overperforming. In addition to various talents, we’re also slightly nerfing his base kit to simply bring his win rate down.

Return to Top

Healer

Anduin

Talents

  • Level 4
    • Holy ReachHoly Reach [E]
      • New functionality: Increase the Root duration of Chastise from 1.25 to 1.5 seconds. After hitting an enemy with Chastise, Anduin’s next Basic Attack deals 75% more damage and heals allied Heroes near him for 100.
  • Level 13
    • Speed of the PiousSpeed of the Pious [W]
      • Additional functionality: Each allied Hero healed by Divine Star on its return to Anduin reduces its cooldown by 1 second.
    • Enchant Boots - Lion's SpeedEnchant Boots - Lion's Speed [Trait]
      • Additional functionality: Allies pulled by Leap of Faith are healed for 280 over 4 seconds.
    • Push Forward!Push Forward! [Passive]
      • Now labelled as a Chastise talent [E]
      • Additional functionality: While gaining 20% bonus Movement Speed, Chastise’s cooldown recharges 25% faster.
  • Level 20
    • Desperate PrayerDesperate Prayer [Active]
      • No longer places Flash Heal on a 10-second cooldown.
Developer Comment: Anduin’s Level 13 talents are a little too similar, so we’re adding reasons for players who choose one talent over the other outside of how they want to gain Movement Speed.

Return to Top

Brightwing

Base

  • PolymorphPolymorph [W]
    • Slow amount increased from 25% to 30%.
  • Pixie DustPixie Dust [E]
    • Spell Armor amount increased from 25 to 30.
  • Phase ShiftPhase Shift [Z]
    • Cooldown reduced from 60 to 50 seconds.
    • Healing increased from 20% to 25% maximum Health.

Talents

  • Level 1
    • Hyper ShiftHyper Shift [Z]
      • Cooldown reduction reduced from 2 to 1.5 seconds.
  • Level 4
    • Magic SpitMagic Spit [Passive]
      • Cooldown reduction increased from 5 to 6 seconds.
  • Level 7
    • Critical MistCritical Mist [Trait]
      • Healing increased from 150 to 165.
Developer Comment: Brightwing is slightly underperforming compared to other Healers, so we’re buffing up the aspects of her kit that make her a unique choice to put onto a team.

Return to Top

Deckard

Base

  • Health increased from 1700 to 1780.
  • Health Regeneration increased from 3.54 to 3.71.

Talents

  • Level 1
    • Scroll of IdentifyScroll of Identify [E]
      • Quest requirement reduced from 16 to 14 enemy Heroes hit.
  • Level 4
    • RubyRuby [Active]
      • Cooldown reduced from 20 to 10 seconds.
  • Level 10
    • LorenadoLorenado [R2]
      • Cooldown reduced from 40 to 30 seconds.
      • Mana cost reduced from 40 to 35.
Developer Comment: Deckard is still a little less powerful compared to other Healers, so we’re giving him some more Health and buffing up some of his talents.

Return to Top

Melee Assassin

Alarak

Talents

  • Level 1
    • Sustaining PowerSustaining Power [E]
      • Removed.
    • New Talent: Overwhelming Power [Q]
      • After hitting an enemy Hero with Discord Strike, Alarak gains 40% Attack Speed and his Basic Attacks heal him for 50% of the damage dealt for 4 seconds.
  • Level 7
    • Hindered MotionHindered Motion [W]
      • Slow amount increased from 25% to 30%.
Developer CommentSustaining PowerSustaining Power has been a difficult sell as a competitive option for Alarak. Players who want to improve Lightning SurgeLightning Surge are more inclined to go for Extended LightningExtended Lightning, since it adds more benefits that synergize with later talents. Instead of buffing Sustaining PowerSustaining Power in hopes that it outshines Extended LightningExtended Lightning, we’re changing it to do its own unique effect. Overwhelming Power should synergize well with talents like Hindered MotionHindered Motion and Mocking StrikesMocking Strikes, allowing Alarak players who are able to stick to their targets to do a lot of sustained damage while keeping themselves alive.

Return to Top

Ranged Assassin

Chromie

Base

  • Dragon's BreathDragon's Breath [W]
    • Damage increased from 204 to 215.

Talents

  • Level 5
    • Bronze TalonsBronze Talons [Q]
      • Damage bonus increased from 40% to 50%.
    • Mobius LoopMobius Loop [W]
      • Cooldown reduction increased from 1.75 to 2 seconds.
  • Level 8
    • Slowing SandsSlowing Sands [R1]
      • Slow amount increased from 5% to 7% per stack.
      • Maximum Slow amount is still 70%.
  • Level 14
    • Quantum OverdriveQuantum Overdrive [Active]
      • Spell Power bonus increased from 25% to 30%.
  • Level 20
    • Blessing of the BronzeBlessing of the Bronze [Active]
      • Cooldown reduced from 90 to 30 seconds.
      • Cooldown reduction when hitting enemy Heroes with Sand Blast reduced from 8 to 1 second.
Developer Comment: It’s been some time since we last changed Chromie. We’re giving her some baseline love with a little more damage to Dragon's BreathDragon's Breath, as well as improving some of her talents that are not quite measuring up to their peers.

Return to Top

Jaina

Talents

  • Level 16
    • SnowstormSnowstorm [W]
      • Damage bonuses increased from 30%/70% to 50%/100%.
Developer CommentSnowstormSnowstorm isn’t adding enough damage to compensate for the opportunity cost of the other talents at 16, so we’re buffing it.

Return to Top

Li-Ming

Talents

  • Level 10
    • DisintegrateDisintegrate [R1]
      • Cooldown reduced from 30 to 20 seconds.
    • Wave of ForceWave of Force [R2]
      • Cooldown increased from 20 to 30 seconds.
Developer Comment: As Li-Ming has evolved, Wave of ForceWave of Force has become the more consistently powerful Heroic. It provides burst damage, CC, and is instantly cast, whereas DisintegrateDisintegrate does its damage over time and causes Li-Ming to root herself and become vulnerable. Because of this, we’re swapping the cooldowns of these Heroics to better match their power levels.

Return to Top

Orphea

Base

  • Shadow WaltzShadow Waltz [Q]
    • Cooldown reduced from 6 to 5 seconds.
    • Mana cost reduced from 40 to 35.
  • ChompChomp [W]
    • Damage increased from 285 to 305.
  • DreadDread [E]
    • Additional functionality: Enemies hit by Dread’s wave are Slowed by 25% for 2 seconds.

Talents

  • Level 1
    • Growing NightmareGrowing Nightmare [E]
      • New functionality: Increase Dread’s eruption damage by 40%. Quest: Hit 3 enemy Heroes with a single cast of Dread’s eruption. Reward: Permanently increase Dread’s eruption damage by an additional 25% and increase the Slow amount of Dread’s eruption by 15%.
  • Level 4
    • Chaotic AssaultChaotic Assault [Trait]
      • Bonus damage increased from 50% to 75%.
  • Level 13
    • Abyssal SymbiosisAbyssal Symbiosis [W]
      • Additional functionality: Hitting an enemy Hero with Chomp grants Orphea a 180 Shield for 3 seconds.
  • Level 16
    • Dead MagicDead Magic [Trait]
      • Damage reduced from 115 to 95.
      • Now also does damage to the primary target.
    • Lurking TerrorLurking Terror [Active]
      • Slow duration increased from 1 to 1.5 seconds.
Developer Comment: We haven’t given Orphea many changes since her release, and we’re giving her some pretty massive amounts of love in this patch. She should now be a great addition to most teams, with all of her base abilities getting a buff as well as many of her talents.

Return to Top

Probius

Talents

  • Level 1
    • Warp ResonanceWarp Resonance [W]
      • Quest requirement reduced from 10/20 enemy Heroes hit with Warp Rift explosions to 8/16.
  • Level 4
    • Photon BarrierPhoton Barrier [E]
      • Spell Armor bonus increased from 30 to 40.
  • Level 7
    • Particle AcceleratorParticle Accelerator [Q]
      • Damage increased from 10% to 15% per stack.
  • Level 10
    • Null GateNull Gate [R2]
      • Cooldown reduced from 30 to 25 seconds.
  • Level 20
    • Gate KeeperGate Keeper [R2]
      • No longer has a restriction allowing 1 Null Gate at a time.
Developer Comment: We’re doing some talent tuning on Probius which should make his tiers more competitive. We’re particularly excited for the change to Gate KeeperGate Keeper, which makes it possible to potentially have multiple Null GateNull Gates up if the enemy doesn’t manage to kill the Pylons powering them.

Return to Top

Tassadar

Base

  • Health increased from 1550 to 1650.
  • Health Regeneration increased from 3.23 to 3.44.
  • Shock RayShock Ray [Q]
    • Slow amount increased from 25% to 30%.
  • Force WallForce Wall [E]
    • Cooldown reduced from 21 to 18 seconds.
    • Mana cost reduced from 70 to 65.
    • Cast time reduced from .1 seconds to .0625 seconds.
    • Birth time reduced from .5675 seconds to .5 seconds.
  • Resonance BeamResonance Beam [Trait]
    • Slow amount increased from 10% to 15%.

Talents

  • Level 1
    • Static ChargeStatic Charge [Q]
      • Bonus damage per stack increased from 4 to 5.
      • Maximum bonus damage increased from 200 to 250.
    • Khaydarin AmuletKhaydarin Amulet [Trait]
      • Damage to additional targets increased from 50% to 75%.
  • Level 4
    • InductionInduction [Q]
      • Movement Speed bonus when casting Shock Ray increased from 15% to 20%.
      • Movement Speed bonus when hitting an enemy Hero increased from 25% to 30%.
  • Level 16
    • Executor's WillExecutor's Will [Active]
      • Spell Power bonus increased from 15% to 20%.
Developer Comment: While he deals a whole lot of damage, Tassadar is performing a bit lower than we would like, so we are buffing up various parts of his kit that relate to his survivability and utility, while also increasing the potency of some of his talents. We expect these changes to put him in a much more competitive spot, while also filling a unique role with his ability to control the battlefield with various Slows and with Force WallForce Wall.

Return to Top

Bug Fixes

General

  • Fixed an issue where locked talents could appear to be able to be selected in game, causing confusion.

Heroes

  • Cho'gall
    • Disconnected player replacement A.I. for Gall will no longer become passive.
  • Deathwing
    • Disconnected player replacement Deathwing A.I. will no longer becomes stuck in the air during Dragonflight. He will land in Destroyer form once he reaches full health.
    • Disconnected player replacement Deathwing A.I. will use DragonflightDragonflight in place of Hearthstone to heal, unless DragonflightDragonflight is on cooldown.
  • Murky
    • Fixed an issue that caused Murky A.I. to continually attempt to place an egg outside of follow leash range.
  • Nova
    • Nova Holo DecoyHolo Decoys no longer incorrectly take triple damage. They now correctly take double damage.
  • Tassadar
    • Shadow WalkShadow Walk now has proper fat finger protection.
  • Zagara
    • Fixed an issue with Zagara A.I. becoming stuck in the Nydus Worm if the player disconnects.

Share this post


Link to post
Share on other sites

That was quick, great work.

Loving both reworks, specially Cassia's. Her talent tree is so well done that it even has variations in the paths, similar to Tassadar's (what I mean is that there are more than one viable talent in each tier for each build).

Get ready for sick double Null Gate plays =D

Edited by lChronosl
  • Like 1

Share this post


Link to post
Share on other sites

Yooooooo, this tracer rework is going to make her a monster in QM, even more than before. The Cassia rework seems like a nerf but with more options to play around with her style which is kind of neat. I'm a sucker for quests so if the Q quest has no cap that would be super fun.

  • Like 1

Share this post


Link to post
Share on other sites

I really love the changes to Deckard's Ruby, arguably my favorite talent in the entire game, and I'm happy they keep buffing it.

Share this post


Link to post
Share on other sites

Loving Alarak's basic attack build and Probius' infinite walls but they butchered Cassia imo.

(Cassia Rework Rant)

She is super easy to kill since Avoidance is down to 30 and takes a while to build up, her durability was further damaged by a 1/6 of her health being removed, Fend does way less since Impale and Penetrate are gone, she's just as mana hungry in the early to mid game as she used to be from Lightning Fury spam with no talent to remedy it like there used to be, and even though basic attacks are slower (even when you take the attack speed talent at level 1) her basic attack damage is way lower if you don't pick up new Titan's Revenge, on top of having shorter attack range and her only increase being something you have to maintain now since it's based off Avoidance instead of being a passive increase despite both being a 2 range increase. Also, they made Charged Strikes a passive and I have mixed feelings about that. The only silver lining of this rework is that Avoidance now both armor.

Sidenote, making Tracer have 15% baseline lifesteal seem busted without talents that improve it or her basic attack damage yet she has all of it with her big basic attack damage boost even being now level 7 rather than level 16.

 

Great Patch overall but Cassia is not someone I enjoy playing anymore.

Share this post


Link to post
Share on other sites
9 minutes ago, Twych said:

Loving Alarak's basic attack build and Probius' infinite walls but they butchered Cassia imo.

(Cassia Rework Rant)

Yeah, Cassia feels severely undertuned. I hope they tweak those in the future. There is a lot of potential but she indeed feels squishier than before, even though she has universal Armor now.

  • Like 1

Share this post


Link to post
Share on other sites

I don’t know if it was a buff or the fact that I got to free cast at will during a brawl with Chromie but she pretty much wrecked a team and did 40%+ of fort/npc damage in the match I got her last weekend.  It seems her buffs and Li Ming’s drop of disintegration time are single lane brawl GG’s.

Share this post


Link to post
Share on other sites
1 hour ago, Misuteri said:

I don’t know if it was a buff or the fact that I got to free cast at will during a brawl with Chromie but she pretty much wrecked a team and did 40%+ of fort/npc damage in the match I got her last weekend.  It seems her buffs and Li Ming’s drop of disintegration time are single lane brawl GG’s.

There are plenty of Heroes that are completely stompers in Brawls due to their mechanics. Li-Ming, Chromie, Kael'thas, Thrall and Azmodan are a few Heroes that can pretty much carry their team in Brawls.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Staff
      Game Pass members can now unlock 30 Heroes in Heroes of the Storm for free. Here’s how to claim your in-game perks.
      Game Pass Ultimate and PC Game Pass members are getting a fresh batch of in-game perks this week, and Heroes of the Storm is officially part of the lineup!
      Starting now, subscribers can unlock 30 playable Heroes in Blizzard's free-to-play MOBA just by linking their Battle.net account.
       
    • By Staff
      After extensive PTR testing, Blizzard released a new balance patch and here are the official patch notes.
        
      Our next Heroes of the Storm patch is live! Read on for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      General Balance Update Bug Fixes General
      Updated Homescreen and Startup Music. Updated Shop Bundles and Items. Draft First Round pick timer has been reduced from 40 seconds to 25 seconds. Hero Ban timer has been reduced from 24 seconds to 15 seconds. Hero Pick timer has been reduced from 24 seconds to 15 seconds. Return to Top
      Balance Update
      Heroes
      Auriel
      Base
      Bestow Hope [Trait] Decreased the amount of energy stored from 50% to 40% of damage to non-Heroes. Dehaka
      Base
      Dark Swarm [W] Damage reduced from 52 to 48. Talents
      Level 4 Hero Stalker Essence gain is not increased when hitting more than 2 Heroes. Essence gain now requires Dark Swarm to hit 2 Heroes. Hitting more than 3 Heroes at once no longer grants additional Essence. Lurker Strain Cooldown reduction bonus reduced from 3 seconds to 2 seconds. Level 7 Feeding Frenzy REWORK: Cooldown reduction is now a Gambit bonus, starting from 1.5 second cooldown reduction. Each death lowers this by 0.25, up to 3 times. Paralyzing Enzymes REWORK: Gambit removed. Now reduces Drag's target's healing received by 40% while Drag is active and for 2 seconds after. Level 13 Ferocious Stalker Damage bonus reduced from 60% to 50%. Level 16 Tunnelling Claws Movement speed reduced from 125% to 120%. Level 20 Contagion Now also reduces the damage of Isolation by 60%. Greymane
      Talents
      Level 1 Wolfheart Rework: Now also increases Armor granted by Worgen Form from 10 to 15. Kharazim
      Base
      Health increased from 2027 to 2080. Breath of Heaven [W] Healing increased from 285 to 295. Talents
      Level 4 Air Ally Health increased from 200 to 300. Spell Power increased from 15% to 20%. Level 10 Divine Palm Duration increased from 3 to 4 seconds. Level 13 Sixth Sense Sixth Sense now starts expiring after the Stun expires, instead of as soon as the Stun is applied. Level 20 Epiphany Cooldown increased from 60 to 70. Mana restored increased from 33% to 70%. Lúcio
      Base
      Soundwave [Q] Cooldown increased from 7 seconds to 8 seconds. Mana cost increased from 30 to 45. Talents
      Level 1 Accelerando Time to maximum increased from 4 seconds to 6 seconds. Level 4 Off the Wall REWORK: Now also refunds 15 Mana when hitting an enemy with Soundwave while Wall Ride is active. Level 7 Good Vibrations Duration of Shield increased from 7 seconds to 8.5 seconds. Level 10 High Five Cooldown increased from 20 to 25 seconds. Level 13 Heavy Casters Now also prevents Push Off from hitting multiple targets. Push Off no longer Slows the first Hero hit and instead Stuns them for 0.5 seconds. Level 16 Up the Frequency Cooldown reduction reduced from 0.4 seconds to 0.3 seconds. Up To Eleven Duration bonus from Push Off increased from 0.3 seconds to 0.5 seconds. Duration bonus from Soundwave reduced from 0.3 seconds to 0.25 seconds. REWORK: Hitting Heroes while Amp It Up is not active increases the duration of the next Amp It Up by up to 1.5 seconds. This does not limit the amount able to be gained while Amp It Up is active. Whitemane
      Talents
      Level 1 Inquisitor's Prayer After Basic Attacking an enemy Hero 3 times, Whitemane also gains a stack of Inquisitor's Prayer. Level 13 Scarlet Wrath REWORK: Now also restores .5% Mana to all Zeal targets. Return to Top
      Bug Fixes
      General
      Fixed an issue that caused some effects to not display correctly on the Target Dummy in the Sandbox and Try Mode. Fixed an issue that caused some Movement Speed bonuses to display the incorrect value in the target info panel. Brawl
      Deathwing's Cataclysm no longer starts on Cooldown in Arena Mode. Deadman's Stand Fixed an issue that caused AI to not act. Fixed an issue that caused the Map Mechanic button to not be visible. Garden Arena Fixed an issued that caused the AI to not move. Punisher Arena Fixed an issued that caused the AI to not move. Trial Grounds Fixed an issued that caused the AI to not move. Map
      Braxis Holdout Fixed an issue that caused Archangel's visual effects to register as a pingable object. Volskaya Fixed an issue that caused the Triglav Protector's Shield Emitter Shields granted to allies to increase the Pilot's Self Healing score when absorbing damage. Heroes
      Abathur Level 10 Ultimate Evolution Clones of Kharazim that have selected Insight now treat the quest as completed. Alarak Level 10 Counter-Strike Now increases Alarak's Self Healing score for damage it absorbs. Ana Base Aim Down Sights [Trait] Fixed an issue that caused Aim Down Sight's Healing Dart bonus to last after Aim Down Sights has ended. Activating Aim Down Sights will now also Dismount Ana from the Toy Train. Azmodan Base Summon Demon Warrior [W] Fixed an issue that caused Azmodan's Demon Warrior's aura damage to not behave similar to other aura damage effects. Brightwing Base Soothing Mist [Trait] Fixed an issue that caused Smoothing Mist to activate around Brightwing when in Stasis. Dehaka Fixed an issue where Basic Attack's would potentially not consume evade stacks if attacking within .25 seconds of Drag ending. Jaina Level 16 Snowstorm Fixed an issue that caused Snowstorm's bonus to not apply correctly. Kael'thas Level 7 Sunfire Enchantment Fixed an issue that caused an active Sunfire Enchantment Spell Power buff to be removed when Kael'thas is killed. Kharazim Level 10 Divine Palm Fixed an issue that caused Divine Palm's Stasis to remove Damage Over Time effects from Kharazim. Fixed an issue that caused Divine Palm to not remove negative effects that were applied alongside the triggering effect. Greymane Level 4 Insatiable Fixed an issue that caused Human Form Basic Attacks to trigger Insatiable twice. Leoric Base Drain Hope [W] Fixed an issue that caused Stasis on Leoric or Drain Hope's target to not break Drain Hope. Li Li Fixed an issue that caused Water Serpent to move at a reduced speed. Level 4 Surging Winds Fixed an issue that caused an active Surging Winds buff to be removed when Li Li is killed. Li-Ming Level 1 Power Hungry Fixed an issue that caused an active Power Hungry buff to be removed when Li-Ming is killed. Lúcio Level 7 Good Vibrations Fixed an issue that caused Good Vibrations to not gain Shields from Soundwave hitting Neutral Mercenaries. Lunara Level 10 Leaping Strike Fixed an issue that caused Leaping Strike to stall game logic. Malthael Level 1 Fear The Reaper Fixed an issue that caused Fear the Reaper's duration indicator to not be tied to the ability button. Stitches Base Hook [Q] Fixed an issue that caused Hook to not reveal their caster if the Hook is visible. Tassadar Base Shock Ray [Q] Fixed an issue that caused Shock Ray to not reveal their caster if Shock Ray is visible. The Butcher Fixed an issue that allowed The Butcher to disjoint while collecting Fresh Meat. The Lost Vikings Fixed an issue that caused Longboat to move at a reduced speed. Tychus Level 20 Focusing Diodes Now grants an additive damage bonus. Tyrael Level 13 Law and Order Fixed an issue where maximum bonus was capped at 4 allied Heroes. The cap has been increased to 15. Whitemane Level 10 Divine Reckoning Updated Divine Reckoning's mana restoration based off of damage dealt to display only one instance of floating text. Zul'jin Level 20 Forest Medicine Selecting Forest Medicine will no longer interrupt an ongoing Regeneration channel. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      Blizzard released a new Heroes of the Storm patch for testing on the PTR and here are the official patch notes.
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      Balance Update Bug Fixes Balance Update
      Heroes
      Auriel
      Base
      Bestow Hope [Trait] Decreased the amount of energy stored from 50% to 40% of damage to non-Heroes. Dehaka
      Base
      Dark Swarm [W] Damage reduced from 52 to 48. Talents
      Level 4 Hero Stalker Essence gain is not increased when hitting more than 2 Heroes. Essence gain now requires Dark Swarm to hit 2 Heroes. Lurker Strain Cooldown reduction bonus reduced from 3 seconds to 2 seconds. Level 7 Feeding Frenzy Rework: Cooldown reduction is now a Gambit bonus, starting from 1.5 second cooldown reduction. Each death lowers this by 0.25, up to 3 times. Paralyzing Enzymes Rework: Gambit removed. Now reduces Drag's target's healing received by 40% while Drag is active and for 2 seconds after. Level 13 Ferocious Stalker Damage bonus reduced from 60% to 50%. Level 16 Tunnelling Claws Movement speed reduced from 125% to 120%. Level 20 Contagion Now also reduces the damage of Isolation by 60%. Kharazim
      Base
      Health increased from 2027 to 2080. Breath of Heaven [W] Healing increased from 285 to 295. Talents
      Level 4 Air Ally Health increased from 200 to 300. Spell Power increased from 15% to 20%. Level 10 Divine Palm Duration increased from 3 to 4 seconds. Level 13 Sixth Sense Sixth Sense now starts expiring after the Stun expires, instead of as soon as the Stun is applied. Level 20 Epiphany Cooldown increased from 60 to 70. Mana restored increased from 33% to 70%. Lúcio
      Base
      Soundwave [Q] Cooldown increased from 7 seconds to 8 seconds. Mana cost increased from 30 to 45. Talents
      Level 1 Accelerando Time to maximum increased from 4 seconds to 6 seconds. Level 10 High Five Cooldown increased from 20 to 25 seconds. Level 13 Heavy Casters Now also prevents Push Off from hitting multiple targets. Level 16 Up the Frequency Cooldown reduction reduced from 0.4 seconds to 0.3 seconds. Tyrael
      Talents
      Level 13 Law and Order Fixed an issue where maximum bonus was capped at 4 allied Heroes. The cap has been increased to 15. Whitemane
      Talents
      Level 1 Inquisitor's Prayer After Basic Attacking an enemy Hero 3 times, Whitemane also gains a stack of Inquisitor's Prayer. Level 13 Scarlet Wrath Rework: Now also restores .5% Mana to all Zeal targets. Return to Top
      Bug Fixes
      General
      Fixed an issue that caused some effects to not display correctly on the Target Dummy in the Sandbox and Try Mode. Fixed an issue that caused some Movement Speed bonuses to display the incorrect value in the target info panel. Brawl
      Deathwing's Cataclysm no longer starts on Cooldown in Arena Mode. Map
      Braxis Holdout Fixed an issue that caused Archangel's visual effects to register as a pingable object. Volskaya Fixed an issue that caused the Triglav Protector's Shield Emitter Shields granted to allies to increase the Pilot's Self Healing score when absorbing damage. Heroes
      Abathur Level 10 Ultimate Evolution Clones of Kharazim that have selected Insight now treat the quest as completed. Alarak Level 10 Counter-Strike Now increases Alarak's Self Healing score for damage it absorbs. Ana Base Aim Down Sights [Trait] Fixed an issue that caused Aim Down Sight's Healing Dart bonus to last after Aim Down Sights has ended. Activating Aim Down Sights will now also Dismount Ana from the Toy Train. Azmodan Base Summon Demon Warrior [W] Fixed an issue that caused Azmodan's Demon Warrior's aura damage to not behave similar to other aura damage effects. Brightwing Base Soothing Mist [Trait] Fixed an issue that caused Smoothing Mist to activate around Brightwing when in Stasis. Dehaka Fixed an issue where Basic Attack's would potentially not consume evade stacks if attacking within .25 seconds of Drag ending. Jaina Level 16 Snowstorm Fixed an issue that caused Snowstorm's bonus to not apply correctly. Kael'thas Level 7 Sunfire Enchantment Fixed an issue that caused an active Sunfire Enchantment Spell Power buff to be removed when Kael'thas is killed. Kharazim Level 10 Divine Palm Fixed an issue that caused Divine Palm's Stasis to remove Damage Over Time effects from Kharazim. Fixed an issue that caused Divine Palm to not remove negative effects that were applied alongside the triggering effect. Leoric Base Drain Hope [W] Fixed an issue that caused Stasis on Leoric or Drain Hope's target to not break Drain Hope. Li Li Fixed an issue that caused Water Serpent to move at a reduced speed. Level 4 Surging Winds Fixed an issue that caused an active Surging Winds buff to be removed when Li Li is killed. Li-Ming Level 1 Power Hungry Fixed an issue that caused an active Power Hungry buff to be removed when Li-Ming is killed. Lunara Level 10 Leaping Strike Fixed an issue that caused Leaping Strike to stall game logic. Malthael Level 1 Fear The Reaper Fixed an issue that caused Fear the Reaper's duration indicator to not be tied to the ability button. The Butcher Fixed an issue that allowed The Butcher to disjoint while collecting Fresh Meat. The Lost Vikings Fixed an issue that caused Longboat to move at a reduced speed. Tychus Level 20 Focusing Diodes Now grants an additive damage bonus. Whitemane Level 10 Divine Reckoning Updated Divine Reckoning's mana restoration based off of damage dealt to display only one instance of floating text. Zul'jin Level 20 Forest Medicine Selecting Forest Medicine will no longer interrupt an ongoing Regeneration channel. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      Blizzard has released a new Heroes of the Storm patch today with additional changes based on PTR feedback. Here are the official patch notes with more details.
      (Source)
      Our next Heroes of the Storm patch is live! Read on for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      General Balance Update Bug Fixes General
      Updated Homescreen and Startup Music. Updated Shop Bundles and Items. NEW: Brawl Mode added! Brawls will rotate on the 1st and 15th of every month. Return to Top
      Balance Update
      Heroes
      Auriel
      Base
      Bestow Hope [Trait] Increased the amount of energy stored from 60% to 80% of damage to Heroes. Increased the amount of energy stored from 20% to 50% of damage to non-Heroes. Talents
      Level 1 Searing Light Now only deals damage to enemy Heroes. Level 7 Energized Cord Now increases Basic Attack range by 1.1. Level 10 Resurrect Delay before resurrection reduced from 5 seconds to 3 seconds. Level 16 Reservoir of Hope Quest bonus reduced from 75 to 55. Wrath of Heaven Armor reduction increased from 10 to 20. Spell Power increased from 10% to 15%. Chromie
      Talents
      Level 1 Timewalker's Pursuit Spell Power increased from 10% to 15%. Level 5 Mobius Loop Slow reduced from 60% to 40%. Level 18 Unravelling Lingering Slowing Sands no longer consume Energy. Now also increases Slowing Sands cast range by 50%. Johanna
      Base
      Shield Glare [E] Mana cost increased from 45 to 55. Talents
      Level 1 Divine Fortress Health bonus starting value increased from 20% to 25%. Zealous Glare Damage bonus reduced from 75% to 70%. Level 7 Steed Charge Duration increased from 3 to 4 seconds. Level 13 Blessed Hammer Damage reduced from 74 to 65. Level 16 Holy Renewal Cooldown reduction reduced from 1.5 seconds to 1 second. Shrinking Vacuum Damage reduction increased from 25% to 30%. Duration increased from 2 to 3 seconds. Slow increased from 25% to 30%. Tracer
      Talents
      Level 4 Is That a Health Pack?! Healing from Regen Globes increased from 10% to 15% of maximum Health. Pulse Generator Healing reduced from 18% to 12%. Level 13 Jumper Cooldown refresh reduced from 150% to 100%. Shield reduced from 6.5% to 6%. Zul'jin
      Base
      You Want Axe? [Trait] Basic Attack damage increased from 94 to 96. Now has a limit of 50 stacks. Bonus from quest completion reduced from 1 to .25. Talents
      Level 1 Recklessness Basic Attack damage bonus reduced from 15% to 10%. Level 10 Guillotine Cooldown reduced from 40 seconds to 30 seconds. Mana cost reduced from 70 to 60. Taz'dingo! Cooldown increased from 90 seconds to 100 seconds. Mana cost increased from 75 to 80. Level 16 Let the Killing Begin Kill window reduced from 1.5 seconds to 0.5 seconds. Level 20 Buzzsaw Kill window reduced from 1.5 seconds to 0.5 seconds. Return to Top
      Bug Fixes
      General
      Experience Globes can now path through gates. Fixed issues related to root visual effects. Updated decaying and ramping Slows to scale their speed with CC reduction effects. Heroes
      Alexstrasza Base Flame Buffet [E] Fixed an issue that caused Flame Buffet's Slow to be instantly removed on targets with reduced duration on being Slowed. Azmodan Level 13 Chain of Command Fixed an issue that caused Chain of Command to not apply to Demonic Invasion's on-death explosion. Brightwing Base Phase Shift [Z] Fixed an issue with Phase Shift's Store Icon. Chen Level 10 Storm, Earth, Fire Fixed an issue that caused Storm, Earth, Fire Spirits to not contest Capture Points. Wandering Keg Fixed an issue that caused Wandering Keg to occasionally not be cast. Wandering Keg now acts like other instant Abilities and will cast as soon as possible. Cho'Gall General Fixed an issue that caused Cho'Gall to contest points while Cho is in Stasis. Dehaka Base Brushstalker [Z] Fixed an issue with Brushstalker's Store Icon. Will now clamp the minimum cast range to Dehaka's radius. E.T.C. Level 7 Pinball Wizard Bonus damage updated to be additive. Level 13 Face Smelt Fixed an issue that caused Face Smelt's Slow to be instantly removed on targets with reduced duration on being Slowed. Falstad Base Flight [Z] Fixed an issue with Flight's Store Icon. Level 10 Mighty Gust Fixed an issue that caused Mighty Gust's Slow to be instantly removed on targets with reduced duration on being Slowed. Fenix Level 1 Arsenal Synergy Fixed an issue that caused Arsenal Synergy to not grant cooldown reduction for the primary target hit by Phase Bomb. Level 4 Inhibiting Energy Fixed an issue that caused Inhibiting Energy to be instantly removed on targets with reduced duration on being Slowed. Imperius Level 20 Unrelenting Descent Fixed an issue that caused Unrelenting Descent's Heal to be delayed. Johanna Base Punish [Q] Fixed an issue that caused Punish to be instantly removed on targets with reduced duration on being Slowed. Kel'Thuzad Level 4 Phylactery of Kel'Thuzad Announcements for Phylactery of Kel'Thuzad will now use team colors. Kerrigan Level 7 Boundless Fury Fixed an issue that caused Boundless Fury to refund charges against a target already marked. Kharazim Level 4 Spirit Ally Fixed an issue that caused Spirit Ally's heal FX to be visible in Fog of War. Lúcio Base Wall Ride [Z] Fixed an issue with Wall Ride's Store Icon. Lt. Morales Level 10 Medivac Dropship Announcements for Medivac Dropship will now use team colors. Lunara Base Crippling Spores [W] Fixed an issue that caused Crippling Spores to be instantly removed on targets with reduced duration on being Slowed. Maiev Level 16 Armored Assault Fixed an issue that caused Armored Assault to not grant the full bonus to Umbral Bind's Cleave. Malthael Level 20 No One Can Stop Death Announcements for No One Can Stop Death will now use team colors. Mei Base Icing [E] Fixed an issue that caused Icing's Slow to be instantly removed on targets with reduced duration on being Slowed. Level 10 Ice Wall Fixed an issue that caused Ice Wall to not apply Stopped to D.Va's Self Destruct. Muradin Level 4 Thunder Burn Tooltip has been updated to show Thunder Burn is a multiplicative reduction. Level 13 Thunder Strike Damage increase is now additive. Probius Base Worker Rush [Z] Fixed an issue with Work Rush's Store Icon. Rehgar Base Purge [Trait] Fixed an issue that caused Purge to be instantly removed on targets with reduced duration on being Slowed. Samuro Base Critical Strike [W] Fixed an issue that caused Critical Strike FX to persist if Samuro is killed while he has maximum Critical Strike stacks. Level 13 Kawarimi Fixed an issue that caused Kawarimi to create a Mirror Image with the incorrect starting Health. Sgt. Hammer Base Thrusters [Z] Fixed an issue with Thrusters' Store Icon. Stukov Base Weighted Pustule [W] Fixed an issue that caused Weighted Pustule's increasing Slow to be instantly removed on targets with reduced duration on being Slowed. Sylvanas Level 1 Unfurling Shadows Fixed an issue that caused Unfurling Shadows to not grant quest progress for the impact damage of Shadow Dagger created by spread. The Butcher Base Hamstring [Q] Fixed an issue that caused Hamstring to be instantly removed on targets with reduced duration on being Slowed. The Lost Vikings Base Go Go Go! [Z] Fixed an issue with Go Go Go's Store Icon. Zagara Level 20 Pack Instinct Fixed an issue that caused Devouring Maw to gain more bonuses than intended from Pack Instinct. Zuljin General Fixed an issue that caused Basic Attack damage in Zul'jin's Target Info Panel to not increase while Berserker is active. Base You Want Axe? [Trait] Fixed an issue that caused You Want Axe to gain progress while at maximum Basic Attack bonus. Level 16 Wrong Place Wrong Time Fixed an issue that caused Wrong Place Wrong Time to not respect the stack cap of You Want Axe?. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      A new Heroes of the Storm patch is now available for playtesting on the PTR with many Hero changes and bug fixes. Check out the official PTR notes for more details!
      We expect the patch to be available for testing for one week before it goes live.
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      General Balance Update Bug Fixes General
      Updated Homescreen and Startup Music. NEW: Brawl Mode added! Brawls will rotate on the 1st and 15th of every month. Return to Top
      Balance Update
      Heroes
      Auriel
      Talents
      Level 1 Searing Light Now only deals damage to enemy Heroes. Level 7 Energized Cord Now increases Basic Attack range by 1.1. Level 16 Reservoir of Hope Quest bonus reduced from 75 to 55. Wrath of Heaven Armor reduction increased from 10 to 20. Spell Power increased from 10% to 15%. Chromie
      Talents
      Level 1 Timewalker's Pursuit Spell Power increased from 10% to 15%. Level 7 Mobius Loop Slow reduced from 60% to 40%. Level 20 Unravelling Lingering Slowing Sands no longer consume Energy. Now also increases Slowing Sands cast range by 50%. Johanna
      Base
      Shield Glare [E] Mana cost increased from 45 to 55. Talents
      Level 1 Divine Fortress Health bonus starting value increased from 20% to 25%. Zealous Glare Damage bonus reduced from 75% to 70%. Level 7 Steed Charge Duration increased from 3 to 4 seconds. Level 13 Blessed Hammer Damage reduced from 74 to 65. Level 16 Holy Renewal Cooldown reduction reduced from 1.5 seconds to 1 second. Shrinking Vacuum Damage reduction increased from 25% to 30%. Duration increased from 2 to 3 seconds. Slow increased from 25% to 30%. Tracer
      Talents
      Level 4 Is That a Health Pack?! Healing from Regen Globes increased from 10% to 15% of maximum Health. Pulse Generator Healing reduced from 18% to 12%. Level 13 Jumper Cooldown refresh reduced from 150% to 100%. Shield reduced from 6.5% to 6%. Zul'jin
      Base
      You Want Axe? [Trait] Basic Attack damage increased from 94 to 118. Bonus from quest completion reduced from 1 to .25. Talents
      Level 1 Recklessness Basic Attack damage bonus reduced from 15% to 10%. Level 10 Guillotine Cooldown reduced from 40 seconds to 30 seconds. Mana cost reduced from 70 to 60. Taz'dingo! Cooldown increased from 90 seconds to 100 seconds. Mana cost increased from 75 to 80. Level 16 Let the Killing Begin Kill window reduced from 1.5 seconds to 0.5 seconds. Level 20 Buzzsaw Kill window reduced from 1.5 seconds to 0.5 seconds. Return to Top
      Bug Fixes
      General
      Experience Globes can now path through gates. Fixed issues related to root visual effects. Updated decaying and ramping Slows to scale their speed with CC reduction effects. Heroes
      Alexstrasza Base Flame Buffet [E] Fixed an issue that caused Flame Buffet's Slow to be instantly removed on targets with reduced duration on being Slowed. Azmodan Level 13 Chain of Command Fixed an issue that caused Chain of Command to not apply to Demonic Invasion's on-death explosion. Brightwing Base Phase Shift [Z] Fixed an issue with Phase Shift's Store Icon. Chen Level 10 Storm, Earth, Fire Fixed an issue that caused Storm, Earth, Fire Spirits to not contest Capture Points. Cho'Gall General Fixed an issue that caused Cho'Gall to contest points while Cho is in Stasis. Dehaka Base Brushstalker [Z] Fixed an issue with Brushstalker's Store Icon. Will now clamp the minimum cast range to Dehaka's radius. E.T.C. Base Face Smelt [W] Fixed an issue that caused Face Smelt's Slow to be instantly removed on targets with reduced duration on being Slowed. Level 7 Pinball Wizard Bonus damage updated to be additive. Falstad Base Flight [Z] Fixed an issue with Flight's Store Icon. Level 10 Mighty Gust Fixed an issue that caused Mighty Gust's Slow to be instantly removed on targets with reduced duration on being Slowed. Fenix Level 1 Arsenal Synergy Fixed an issue that caused Arsenal Synergy to not grant cooldown reduction for the primary target hit by Phase Bomb. Level 4 Inhibiting Energy Fixed an issue that caused Inhibiting Energy to be instantly removed on targets with reduced duration on being Slowed. Johanna Base Punish [Q] Fixed an issue that caused Punish to be instantly removed on targets with reduced duration on being Slowed. Kharazim Level 4 Air Ally Fixed an issue that caused Air Ally's heal FX to be visible in Fog of War. Lúcio Base Wall Ride [Z] Fixed an issue with Wall Ride's Store Icon. Lunara Base Crippling Spores [W] Fixed an issue that caused Crippling Spores to be instantly removed on targets with reduced duration on being Slowed. Maiev Level 16 Armored Assault Fixed an issue that caused Armored Assault to not grant the full bonus to Umbral Bind's Cleave. Mei Base Icing [E] Fixed an issue that caused Icing's Slow to be instantly removed on targets with reduced duration on being Slowed. Level 10 Ice Wall Fixed an issue that caused Ice Wall to not apply Stopped to D.Va's Self Destruct. Muradin Level 4 Thunder Burn Tooltip has been updated to show Thunder Burn is a multiplicative reduction. Level 13 Thunder Strike Damage increase is now additive. Probius Base Worker Rush [Z] Fixed an issue with Work Rush's Store Icon. Rehgar Base Purge [Trait] Fixed an issue that caused Purge to be instantly removed on targets with reduced duration on being Slowed. Samuro Base Critical Strike [W] Fixed an issue that caused Critical Strike FX to persist if Samuro is killed while he has maximum Critical Strike stacks. Level 13 Kawarimi Fixed an issue that caused Kawarimi to create a Mirror Image with the incorrect starting Health. Sgt. Hammer Base Thrusters [Z] Fixed an issue with Thrusters' Store Icon. Stukov Base Weighted Pustule [W] Fixed an issue that caused Weighted Pustule's increasing Slow to be instantly removed on targets with reduced duration on being Slowed. Sylvanas Level 1 Unfurling Shadows Fixed an issue that caused Unfurling Shadows to not grant quest progress for the impact damage of Shadow Dagger created by spread. The Butcher Base Hamstring [Q] Fixed an issue that caused Hamstring to be instantly removed on targets with reduced duration on being Slowed. The Lost Vikings Base Go Go Go! [Z] Fixed an issue with Go Go Go's Store Icon. Zagara Level 20 Pack Instinct Fixed an issue that caused Devouring Maw to gain more bonuses than intended from Pack Instinct. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

×
×
  • Create New...