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Starym

Gilneas Action RPG in Unreal Engine 4 Mockup Video

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UPDATE: It seems the post was taken down and even the user's account has been removed, so it's possible there was some legal action threatened or similar and fairafar removed it himself.

It seems redditor fairafar used his quarantine time productively and put together a Bloodborne/WoW mashup in just 4 days. Appropriately set in Gilneas, we get to see ac actual boss fight with a very dapper looking worgen, it really does showcase the potential of some of the more interesting WoW zones, as Gilneas really does have that special atmosphere and feel to it.

 

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This will never ever be released, so fear not legal-comment-commenters. I made this because I've been trying to further develop knowledge about creating combat systems in UE4. Making the WoW animations blend well enough for smoothish combat is quite a fun challenge. I also love Gilneas and it's a massive shame that it's just sat there empty.
...

This is half for fun and half to develop a system for my main project. My main project is actually a 3D platformer, but I wasn't so happy with the combat mechanics I was using for it, so decided to spend a few days really developing a much better combat system I can easily then just port over to the platformer! I've been using UE4 for about a year now, the blueprints system makes life an absolute breeze.
That said I'm really enjoying doing the action side of it so I may well delve into making my own action game on the side, if I can get something nicely fleshed out conceptually.
...
The animations are from WoW, I exported them with wow model viewer! I just used them in a different way for my own action combat system if that makes sense, the biggest challenge being that the animations aren't really designed to be used in this way so I was a bit limited in which attacks I could blend together to make it feel responsive. I had to shave some frames off of most of them to make the attack instant on the attack button (which I bound for my xbox controller so the right shoulder button)

- fairafar

There's plenty more comments and insight on the making of the project over in the reddit thread, so if you're interested, head on over. And, here's the answer for the most relevant of all questions for some of you:

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Flashpowder Hood, Looter's Shoulderguards, Vest of The Dashing Scoundrel, Portal Keeper's Cincture (all leather and functional for mog) then two nonfunctional mog items: Bronzebeard Leggings and Stormchaser Footgear. The cloak is Cloak of the Dashing Scoundrel!

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I love this. This just screams Bloodborne. Plus add the new Leather set from Castle Nathria and it will fit the theme perfectly.

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Funny, just the other night in my group chat with my buddies, I was talking about what a shame it is you never go back to Gilneas and how cool the architecture is. You could make a whole game based around Silverpine Forest!

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This reminds me that the Gilneas story arc still hasn't been finished, not even after Greymane became a more prominent character in Legion. The Gilneans need to retake their homeland; it's been a ghost town for years now.

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