StormDagger 2 Report post Posted March 10, 2014 I like this deck because of the flexibility. Cards like Keeper of the Grove that give you 2 options which allow you to react to the board situation more favorably. As with all my decks I build with the cards I have. I only have the cards I open from random packs or craft from extra dust. 2 Innervate...mana boost, turn 1 Boulderfist Ogre mwahaha! 2 Moonfire...meh by itself but awesome w/the damage buffers 2 Claw...great minion removal or good finisher, the damage shield is a bene 2 Mark of the Wild...great minion buff w/taunt 2 Power of the Wild...good early minion or later as a minion buff 2 Wrath...good minion removal made better w/the damage buffers and card draw 2 Kobold Geomancer...2/2, damage buffer, good early target for Mark of the Wild 2 Dalarian Mage...a meh 1/4 but buffs damage and a good target for Mark of the Wild 2 Swipe...great minion removal and w/damage buff a great board sweeper 2 Keeper of the Grove...2/4 w/silence or 2 damage, awesome deal for 4 mana 1 Starfire...because I only have 1, great minion removal or board sweeper 2 Azure Drake...4/4, draw a card and buff your damage for 5 2 Druid of the Claw...4/4 w/charge or a 4/6 w/taunt for 5 (almost always go charge) 2 Starfire...5 damage and draw a card, a bit expensive at 6 2 Boulderfist Ogre...best vanilla 6/7 for 6 there is 1 Ancient of War...a 10/5 or a 5/10 w/taunt for 7 (almost always go taunt) One of my favorite plays is to innervate/coin out a Keeper on the 1st turn removing thier small minion then Mark him on turn 2 and start attacking w/my now 4/6 taunter. Puts a lot of early pressure on them. Of course, as mentioned above, if you get a really lucky draw its possible to get a Boulderfist on the board 1st turn or an Ancient on the 2nd...if they don't have an answer in hand the game ends quickly. Quote Share this post Link to post Share on other sites