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Starym

Torments No Longer Timers, All Classes Available, Legendary Mat Changes and More: Big Torghast Alpha Update for June 3rd

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We have one of the biggest Torghast updates since Alpha launched today, as all classes are now available and have anima powers, Torments have been revamped to be additional challenges instead of a timer, and a lot more Anima power tweaks, bug fixes etc.

Blizzard LogoJune 3 (source)

  • All classes now have Anima Powers and can venture into Torghast.

  • Many classes have received new Anima Powers that affect their Covenant Class abilities.

  • Torment Update!

    • Torments no longer scale with time.

    • Torments are now additional challenges based on the floor types you have encountered on this run.

      • Developers’ notes: We’ve heard your feedback that Torments were adding too much time pressure. The Jailer may still torment you on higher levels of Torghast, but Torments will not scale with time.
    • Breath of Coldheart Breath of Coldheart  now increases the health of enemy monsters by a flat percentage based on the number of Coldheart Interstitia floors climbed.

    • Mort'regar's Echoes Mort'regar's Echoes now increase the Magic damage enemy monsters inflict by a flat percentage based on the number of Mort’regar floors climbed.

    • Might of the Upper Reaches Might of the Upper Reaches now increases the Physical damage enemy monsters inflict by a flat percentage based on the number of Upper Reaches floors climbed.

      • Developers’ notes: The changes above were inspired by feedback that Torments that reduce your power feel worse than torments that affect your enemies. As always, we will continue to tune and keep a close eye on difficulty.
  • Rewards and Access

    • Legendary materials now only drop from cell block runs, not from the Twisting Corridors.

      • Developers’ notes: Looting a Resonating Chest may generate a message that says that you have received “bonus materials” for a “timely completion”. This is an artifact from a previous design that has since been removed, and can be ignored.
    • Chests in the Twisting Corridors now drop [PH] Twisted Dust Twisted Dust , which will be used for cosmetic rewards.

    • Portals to the six cell blocks (not the Twisting Corridors) now take you to fully-randomized 6-block runs, rather than the pre-set quest run. This includes a Wayfinder on floor 1 that allows you to choose your difficulty.

    • Two of Torghast’s six cell blocks are open per week. For testing purposes, the available blocks will change daily. They will change weekly in the final version of the game.

    • Access to the Twisting Corridors will always be available in addition to the two theme blocks.

      • Developers’ notes: Players who seek Legendary materials alone can do so in Torghast’s cell blocks, and can earn more materials by climbing higher. Players who are looking for cosmetics, or who simply want to play without pressure, can do so in the Twisting Corridors.
  • More Notes

    • This build includes many bug fixes. Thank you very much for your bug reports!
    • Remember: Alpha is alpha. Things will still change, especially rewards, tuning, and Torghast’s interaction with outside systems.
    • We really appreciate all of your testing and feedback.

Related Shadowlands 9.0.1 Alpha Build 34615 News

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this already seems like they're listening more to feedback than from 2 years ago (bfa alpha/beta). what do you guys think?

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48 minutes ago, TyZone said:

this already seems like they're listening more to feedback than from 2 years ago (bfa alpha/beta). what do you guys think?

i agree just wish they change the name of the xpac to wow tower of thorghast alrdy since they seem to be focusing so much on it im afraid the rest of the xpac will be lackluster . 

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55 minutes ago, elmurufdd said:

i agree just wish they change the name of the xpac to wow tower of thorghast alrdy since they seem to be focusing so much on it im afraid the rest of the xpac will be lackluster . 

I definitely get what you mean, it could be similar to World of Warcraft: Garrisons and World of Warcraft: Pandaren Farm.

Each expansion seems to now have a gimmick of a feature that they put many efforts into - and I like that if it doesn't displace gameplay, but rather complements it - though I appreciate the concern that it bleeds the rest of the content too dry.

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20 hours ago, elmurufdd said:

i agree just wish they change the name of the xpac to wow tower of thorghast alrdy since they seem to be focusing so much on it im afraid the rest of the xpac will be lackluster . 

Personally I like that tbh. I'd rather they focus on 1 big idea per expansion and maybe get that right so it's a new pillar of gameplay forever than do some watered down crap on all fronts like BfA. I know a lot of the community will whine because they don't like the focus or their favorite area of the game isn't getting attention, but this really is the only way to go forward and not have the game stagnate and eventually die.

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19 hours ago, TyZone said:

I definitely get what you mean, it could be similar to World of Warcraft: Garrisons and World of Warcraft: Pandaren Farm.

Each expansion seems to now have a gimmick of a feature that they put many efforts into - and I like that if it doesn't displace gameplay, but rather complements it - though I appreciate the concern that it bleeds the rest of the content too dry.

See I have to go the exact opposite way there. The only reason the garrison aka player housing isn't a core part of WoW today is because they left it half-baked. People whined to hell and back (and completely hyperbolicaly I might add) and Blizz just let it die instead of refining and improving it, getting us player or at least guild housing an expansion or two later. It's the classic corporate short term thinking and lack of conviction that's prevalent in ALL major studios today, and then when wonder why their games are so bland and uninteresting.

TLDR: I hate you all for taking garrisons away ?

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9 hours ago, Starym said:

See I have to go the exact opposite way there. The only reason the garrison aka player housing isn't a core part of WoW today is because they left it half-baked. People whined to hell and back (and completely hyperbolicaly I might add) and Blizz just let it die instead of refining and improving it, getting us player or at least guild housing an expansion or two later. It's the classic corporate short term thinking and lack of conviction that's prevalent in ALL major studios today, and then when wonder why their games are so bland and uninteresting.

TLDR: I hate you all for taking garrisons away ?

I can appreciate that. I loved the farm and garrison for their time!

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On 6/5/2020 at 12:09 AM, Starym said:

Personally I like that tbh. I'd rather they focus on 1 big idea per expansion and maybe get that right so it's a new pillar of gameplay forever than do some watered down crap on all fronts like BfA. I know a lot of the community will whine because they don't like the focus or their favorite area of the game isn't getting attention, but this really is the only way to go forward and not have the game stagnate and eventually die.

Totally agree with you here. I still think Warfronts are still one of the biggest examples of huge untapped potential in BFA. If done right Warfronts could've been so much more and better, yet it's like they spent a few days on it and couldn't be bothered anymore. I would've definitely sacrificed some other stuff to make Warfronts something big. And there were a few other activities that felt lackluster, but could've been so much more.

Hope they won't make that mistake again.

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