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Heroes of the Storm Balance Update Patch Notes: June 3rd

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Blizzard released a new balance patch today with changes for multiple Heroes and the Call for Help Nexus Anomaly.

Blizzard made some adjustments to the Call for Help Nexus Anomaly in the patch, claiming those were already committed for this patch before they asked for community feedback.

Blizzard Logo(Source)

I think it's worth pointing out here that these changes for the Call for Help Anomaly were planned and committed for this patch before we went to the community for feedback (for some development cycle insight, patch changes generally take up to multiple weeks to implement, test, go through QA, then push to the final release client). Our next major patch is when you'll see the results of that feedback being taken into account.

Check out the official patch notes below for more details.

Blizzard LogoBlizzard (Source)

Heroes of the Storm has just been updated with Hero balance changes! Read on for details.

Quick Navigation:

General

  • A Call For Help - Balance Update
    • Tower, Fort, and Keep damage to enemy Heroes reduced by 10%.
    • Maximum Armor reduction from Structures reduced from -40 to -20.
Developer Comment: Thank you for your discussions and feedback regarding the Call For Help system. We’ve seen a trend that players believe towers are still too punishing to dive under for lengthy periods of time, so we’re going to reduce their damage as well as how powerful their Armor debuff is so that players are more incentivized to make aggressive plays when pushing. We’ll be continuing to keep an eye on how these changes unfold, so please continue to give us your feedback.

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Heroes

TANK SUPPORT HEALER MELEE RANGED
Anub'arak The Lost Vikings Lt. Morales Qhira Cassia
Stitches   Rehgar Zeratul Genji
Tyrael   Tyrande   Gul'dan
    Uther   Hanzo
    Whitemane   Raynor
        Tracer
        Zagara

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Tank

Anub'arak

Base

  • Harden CarapaceHarden Carapace [W]
    • Shield amount increased from 315 to 340.

Talents

  • Level 7
    • Leeching ScarabsLeeching Scarabs [Trait]
      • Bonus attack damage increased from 20% to 30%.
Developer Comment: Anub’arak is slightly underperforming compared to other Warriors. We believe his survivability could use a little boost, so we’re increasing the Shield amount of Harden Carapace, which should make him even better at surviving burst damage, particularly from Abilities.

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Stitches

Base

  • Health increased from 3060 to 3150.
  • Health regeneration increased from 6.38 to 6.56.

Talents

  • Level 4
    • Chop ChopChop Chop [W]
      • Adjusted functionality: Hitting an enemy Hero with Slam grants 25% increased Attack Speed for 3 seconds. Double the Attack Speed bonus and duration if they are hit by the inner impact area of Slam.
Developer Comment: The two defining unique attributes to Stitches are his ability to displace enemies from long range and his incredibly high Health pool that he is able to manipulate with Devour and various talent interactions. We’re doubling down in his Health pool in this buff, which should let him stick around even longer in teamfights to harass enemies and protect his teammates.

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Tyrael

Talents

  • Level 1
    • SalvationSalvation [W]
      • Shield amount bonus increased from 25% to 40%.
  • Level 4
    • Divine VigorDivine Vigor [E]
      • Healing increased from 60% to 75%.
  • Level 7
    • Purge EvilPurge Evil [E]
      • Attack damage bonus increased from 55% to 60%.
  • Level 13
    • Law and OrderLaw and Order [Passive]
      • Smite damage bonus increased from 25% to 35%.
Developer Comment: Tyrael’s talents are in a decent spot, but there is generally one talent on each tier that players are gravitating towards a bit more than the others. These changes are targeted at one talent on each of those tiers to even them out more.

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Support

The Lost Vikings

Talents

  • Level 1
    • Olaf the StoutOlaf the Stout [Passive]
      • Additional functionality: Increase Olaf’s Health by 20%.
    • Spy GamesSpy Games [Passive]
      • Additional functionality: After leaving Stealth, Erik gains 75% Basic Attack damage for 6 seconds.
    • Viking BriberyViking Bribery [E]
      • No longer causes camps to respawn 50% faster.
  • Level 7
    • Baleog the FierceBaleog the Fierce [Passive]
      • New functionality: Increase Baleog’s attack range by 2.5. While near Olaf and Erik, he becomes inspired by the power of teamwork and his Attack Speed is increased by 50%.
    • Spin To Win!Spin To Win! [Q]
      • Damage reduced from 101 to 85.
      • Additional functionality: Deals double damage against enemy Heroes.
    • Norse Force!Norse Force! [Q]
      • Cooldown reduced from 30 to 15 seconds.
  • Level 10
    • Longboat Raid!Longboat Raid! [R1]
      • Health increased from 685 to 750.
      • Health bonus per Viking increased from 171 to 185.
    • Play Again!Play Again! [R2]
      • Cooldown increased from 80 to 100 seconds.
  • Level 13
    • Nordic Attack SquadNordic Attack Squad [W]
      • Changed from a [W] to a passive talent.
      • New functionality: While Olaf, Baleog, and Erik are near each of the other Vikings, their Basic Attacks deal bonus damage equal to 1.25% maximum Health to enemy Heroes.
Developer Comment: It’s been awhile since we last changed the Lost Vikings. This round of changes is targeted at making the Lost Vikings significantly more potent in PvP situations while keeping their map pressure in check. There are a few talents in particular that will give the Vikings powerful benefits when they fight together, which should reward players who are able to properly micro them during combat. We hope these changes open up new playstyles that never existed before, which should be exciting for those who take the time to master these Heroes.

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Healer

Lt. Morales

Talents

  • Level 4
    • Trauma TriggerTrauma Trigger [Passive]
      • Cooldown reduced from 30 to 20 seconds.
  • Level 7
    • Physical TherapyPhysical Therapy [W]
      • Cooldown reduction increased from 2 to 3 seconds.
    • Medi-DroneMedi-Drone [W]
      • Healing increased from 50% to 75%.
  • Level 16
    • First ResponderFirst Responder [Q]
      • Energy requirement for bonus healing reduced from 70 to 60.
Developer Comment: We’re making some small buffs to underperforming talents throughout Lt. Morales’s tree. She is performing appropriately overall, so we don’t expect these buffs to be a massive change for her outside of improving her pick rates.

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Rehgar

Talents

  • Level 20
    • Farseer's BlessingFarseer's Blessing [R1]
      • New functionality: After 1.5 seconds, Ancestral Healing is cast a second time on the same target. Allies near the target are healed for 590.
Developer Comment: We’re changing Farseer’s Blessing to have a more universally powerful effect by having it proc a second time after its initial cast. This should give Ancestral Healing a lot more flexibility in its use cases since it can now save a single ally over a long period of time or potentially even heal Rehgar’s team for a massive amount if they stay grouped together.

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Tyrande

Talents

  • Level 1
    • RangerRanger [W]
      • Moved from level 4.
      • No longer has an activated ability to make the next Sentinel pierce all Heroes hit.
      • New functionality: Sentinel pierces the first enemy Hero hit.
    • Lunar BlazeLunar Blaze [E]
      • Moved from level 4.
    • Trueshot AuraTrueshot Aura [Active]
      • Moved from level 4.
  • Level 4
    • Everlasting LightEverlasting Light [Q]
      • Moved from level 1.
      • Bonus Healing increased from 60% to 80%.
    • Mark of MendingMark of Mending [Trait]
      • Moved from level 1.
    • Elune's ChosenElune's Chosen [Active]
      • Moved from level 1.
  • Level 7
    • Huntress' FuryHuntress' Fury [Trait]
      • Adjusted functionality: Basic Attacks only splash to nearby enemy Heroes.
      • Basic Attacks that splash from Huntress’ Fury also give cooldown reduction to Light of Elune.
  • Level 16
    • Darnassian ArcheryDarnassian Archery [Passive]
      • Duration reduced from 6 to 4 seconds.
      • No longer loses its bonus when attacking non-Heroes.
Developer Comment: We experimented a bit with Ranger and Darnassian Archery by making them fairly sharp in their use cases with incredibly high theoretical rewards. In Tyrande’s case this hasn’t panned out as we had hoped, so we’re making them more generally useful, which we believe will be a net increase to their power.

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Uther

Talents

  • Level 20
    • Bulwark of LightBulwark of Light [R1]
      • Adjusted functionality: Divine Shield is also applied to all nearby Heroes near its initial target and lasts 1 second longer.
    • Divine ProtectionDivine Protection [Trait]
      • Armor amount increased from 40 to 50.
Developer Comment: Bulwark of Light’s original planned change a few months ago was to give Divine Shield to all nearby Heroes. We thought that was too crazy, so we toned it down to only give 1 additional Hero the ability. The current iteration is not performing as well as we had hoped, so we’re going back to our crazy idea. Hopefully this doesn’t break the game.

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Whitemane

Talents

  • Level 1
    • Righteous FlameRighteous Flame [E]
      • New functionality: Increase the damage of Searing Lash by 25%. If the second strike of Searing Lash hits an enemy Hero, the bonus damage is increased to 50% and grants Whitemane 25% increased Attack Speed for 4 seconds.
  • Level 7
    • Saintly GreatstaffSaintly Greatstaff [E]
      • Moved from Level 13.
  • Level 13
    • Scarlet WrathScarlet Wrath [Trait]
      • Moved from Level 7.
      • Additional functionality: Basic Attacks against enemy Heroes reduce Zeal’s cooldown by 1 second.
  • Level 16
    • RadianceRadiance [Q]
      • Additional functionality: If Zeal is cast while Whitemane has 3 stacks of Desperation, then instead of reducing Whitemane’s Armor it instead increases her Armor by 10.
Developer Comment: Whitemane is performing very well in regards to her overall power, but we think her talents could use some work in their competitiveness. These changes should open up some new synergies that did not exist before, which should help her tree be more healthy overall. We believe the changes to Scarlet Wrath and Radiance in particular will enable some new and interesting ways to play Whitemane by rewarding her for properly managing her Desperation Stacks in conjunction with when she chooses to cast Zeal.

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Melee Assassin

Qhira

Base

  • Health increased from 1950 to 2000.
  • Health regeneration increased from 4.06 to 4.17.

Talents

  • Level 1
    • Fatal WoundsFatal Wounds [W]
      • Bonus damage to enemy Heroes below 50% Health reduced from 40% to 30%.
    • Finishing TouchFinishing Touch [Passive]
      • Basic Attack damage bonus increased from 15% to 20%.
      • Basic Attack damage bonus to enemy Heroes below 50% Health increased from 15% to 20%.
  • Level 4
    • Ensnaring SwingEnsnaring Swing [E]
      • Primary target Slow increased from 30% to 40%.
  • Level 10
    • Unrelenting StrikesUnrelenting Strikes [R1]
      • Cooldown reduced from 75 to 60 seconds.
      • Mana cost reduced from 60 to 50.
      • Final Stun duration increased from 1 to 1.5 seconds.
  • Level 16
    • Swing Life AwaySwing Life Away [E]
      • Cooldown reduction increased from 150% to 200%.
      • Spell Armor duration increased from 2 to 2.5 seconds.
  • Level 20
    • Silent KillerSilent Killer [R1]
      • No longer Silences enemy Heroes on its initial cast.
      • Additional functionality: Enemy Heroes who are hit by Unrelenting Strikes are Silenced for .5 seconds.
Developer Comment: It’s been awhile since we’ve made any large changes to Qhira. She is a little underperforming, so we’re buffing her Health and making some changes to various talents to improve their competitiveness and Qhira’s overall power. Fatal Wounds is currently representing too much of her power pie, so we’re reducing that talent’s power while improving various other parts of her tree to compensate.

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Zeratul

Talents

  • Level 20
    • Gift of the Xel’Naga [R2]
      • Removed.
    • Nexus Blades [Passive]
      • Removed.
    • New talent: Unwavering PressureUnwavering Pressure [W]
      • Basic Attacks against enemy Heroes who are marked or Slowed by Singularity Spike reduce the cooldown of Singularity Spike by 1.25 seconds.
    • New talent: Shadow StrideShadow Stride [Passive]
      • Reduce the cooldown of Vorpal Blade by 10 seconds.
Developer Comment: Zeratul’s Level 20 talents have been dominated for a long time by Twilight Falls and Shadow Mending. We’re removing the two options that have seen very little play and are instead adding talents that should be more viable.

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Ranged Assassin

Cassia

Base

  • Vitals
    • Health increased from 1510 to 1700.
    • Health regeneration increased from 3.15 to 3.54 per second.
  • Weapon
    • Damage from 122 to 130.
    • Attacks per second from 1 to 1.11.
  • Lightning FuryLightning Fury [Q]
    • Damage from 150 to 165.
    • Mana cost from 25 to 20.
  • AvoidanceAvoidance [Trait]
    • Now works while Mounted.
    • Adjusted functionality: After remaining stationary for .75 seconds the Armor is rapidly lost over .5 seconds.

Talents

  • Level 1
    • ThunderstrokeThunderstroke [Q]
      • No longer grants Avoidance Armor.
      • Quest damage per Hero hit from 1 to 1.5.
  • Level 7
    • Debilitating Thrusts [E]
      • Name changed to Grounding RodGrounding Rod.
      • New functionality: Enemies hit by Lightning Fury or Fend are Slowed by 20% for 2 seconds.
  • Level 16
    • Martial LawMartial Law [Passive]
      • Adjusted functionality: Basic Attacks against enemy Heroes deal 1% maximum Health as damage. This is increased to 3% maximum Health against Heroes who are Stunned, Rooted, or Slowed.
Developer Comment: Cassia came out lower than we anticipated, largely due to us going too far with her base kit nerfs that were intended to compensate for the power she gained in talents. We’re making some changes to increase her power level and to make her more accessible, which should make her a lot more formidable.

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Genji

Base

  • Health increased from 1620 to 1675.
  • Health regeneration increased from 3.38 to 3.49.
  • Cyber AgilityCyber Agility [Trait]
    • Cooldown increased from 15 to 20 seconds.

Talents

  • Level 1
    • Agile DismountAgile Dismount [Trait]
      • Cooldown reduction increased from 10 to 14 seconds.
  • Level 7
    • Augmented GuardAugmented Guard [W]
      • Shield amount increased from 75% to 100% of damage blocked.
    • Cyber ShieldCyber Shield [Trait]
      • Spell Armor duration increased from 2.5 to 4 seconds.
  • Level 10
    • X-StrikeX-Strike [R2]
      • Cooldown reduced from 80 to 60 seconds.
      • Mana cost reduced from 90 to 70.
  • Level 13
    • Double Jump [Trait]
      • Removed.
    • New talent: Way Of The ShimadaWay Of The Shimada [Passive]
      • Increase Genji’s Basic Attack range by 1. Each time Genji hits an enemy Hero with a Basic Attack, increase his Basic Attack damage by 1% for 3 seconds, stacking up to 15%.
  • Level 20
    • Living WeaponLiving Weapon [R2]
      • Cooldown reduction reduced from 12 to 10 seconds.
Developer Comment: Genji has posted a low overall win rate for some time. While we believe he is still quite powerful in the hands of capable players, the skill requirement to be effective on him is a little too high for the vast majority of players. We’re slightly buffing his health and reducing his overall mobility with Cyber Agility, in addition to buffing a few of his underperforming talents. This should move him into a better place, particularly in regards to his survivability in more general situations.

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Gul'dan

Base

  • Fel FlameFel Flame [Q]
    • Damage increased from 200 to 210.

Talents

  • Level 7
    • Curse of ExhaustionCurse of Exhaustion [W]
      • Slow reduced from 50% to 40%.
      • No longer requires enemies to be afflicted by Corruption for the bonuses to take effect.
  • Level 13
    • Dark BargainDark Bargain [Passive]
      • Additional respawn time reduced from 15 to 10 seconds.
Developer Comment: We’re doing some small upward tweaks to Gul’dan’s overall power. Curse of Exhaustion in particular is getting a substantial buff in its number of use cases, which we felt was too narrow in the past due to its requirement to combo with Corruption to gain any benefit.

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Hanzo

Talents

  • Level 10
    • DragonstrikeDragonstrike [R1]
      • Damage increased from 78 to 84.
  • Level 13
    • Mounted ArcheryMounted Archery [Passive]
      • Additional functionality: Reduce the cooldown of Summon Mount by 2 seconds.
  • Level 16
    • Flawless TechniqueFlawless Technique [Passive]
      • Storm Bow and Basic Attack damage bonuses increased from 30% to 40%.
Developer Comment: We’re buffing up some of Hanzo’s underperforming talents. Overall he is in a fairly good place at higher levels of play, so we’re being a little conservative with where to increase his power.

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Raynor

Talents

  • Level 1
    • ExterminatorExterminator [Passive]
      • Bonus damage to Minions, Mercenaries, and Monsters reduced from 75% to 50%.
Developer Comment: Since our last buff to Exterminator, it’s become too universally good in nearly all situations. We want the talent to be powerful, but we want the maps that Raynor is playing on to be more of a consideration when taking the talent.

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Tracer

Base

  • ReloadReload [Trait]
    • Healing from Basic Attacks reduced from 15% to 10%.

Talents

  • Level 13
    • UntouchableUntouchable [Q]
      • No longer increases Tracer’s Blink range.
      • New functionality: After using Blink, Tracer’s Movement Speed is increased by 20% for 2 seconds.
    • TelefragTelefrag [E]
      • Cooldown reduction on Recall increased from .1875 to .25 seconds.
Developer Comment: Tracer is doing a bit too well since her rework, so we’re toning down the power of her baseline life leech and changing Untouchable’s functionality. These changes should let her trade effectively with enemy Heroes less often, which should in turn open up more possibilities for counter-play.

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Zagara

Talents

  • Level 16
    • Jagged BarbsJagged Barbs [Trait]
      • Attack range bonus increased from 10% to 20%.
Developer Comment: Jagged Barbs is still underperforming compared to other talents on the tier. We think it could be more powerful, so we’re enabling Zagara to be a fairly safe ranged auto-attacker as long as she is able to fight on her Creep.

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Bug Fixes

General

  • Watching replays from previous versions of the game will no longer crash the client.

Heroes

  • Chromie
    • Every talent that is affected by Sand Blast correctly references 'Primary Sand Blast' or references Sand Blasts 'from Chromie or her Echoes' that matches its functionality.
  • Deathwing
    • Updated a tooltip for Bellowing Roar's Fear to correctly state its duration as 1.5 seconds.
  • Garrosh
    • Helping Hand and Into the Fray no longer can be cast on Turrets placed by themselves or allies.
  • Kael'thas
    • Both Fel Infusion and Sunfire Enchantment now properly increase Kael'thas' healing from Fel Infusion.
  • Mal'ganis
    • Spreading Plague's duration is now set to 5 seconds when Mal'ganis basic attacks an enemy Hero, which is its full duration.
  • Orphea
    • Shadow Waltz now refunds mana cost equal to its cast.
  • Ragnaros
    • Sulfuras Smash now has the same cooldown and effect when Ragnaros casts it during Molten Core.
  • Tracer
    • Bullet Spray's range now increases 30%, and a tooltip description has been updated to match it as well.
    • Heavy Handed's armor debuff is now properly applied after Melee damage.

Battlegrounds

  • Dragon Shire
    • The Dragon Knight's Savage no longer interrupts missile movers of targets that are Unstoppable, but continues to properly interrupt missile movers of targets that are not Unstoppable.
  • Hanamura Temple
    • The Sentinel's Warning Splat for Horizontal Slash properly matches its searches.

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'Hopefully this doesn't break the game.'

Amazing. 

Edited by Halock

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damn, I'm excited to try cassia again. following her rework I played her heavily for a few days to great results. my only complaint for her playstyle was that she wasn't necessarily hard to play, but her avoidance mechanic was annoying to play. this is a great fix that forces you to keep your uptime at top priority while also allowing you to abuse your mouse less with spamming clicks/stutter steps.

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Yeah those Cassia changes are exactly what the community was asking for. So it'll be interesting to see what happens to her winrate and games played stats now. The nerfs to Tracer feel slight, but after a few games I'm tentatively saying you can feel them all the same and some nerfing was definitely required.

What's interesting is the more teamfight PvP emphasis they are putting onto TLV, who definitely have felt like a hero without a purpose since the XP Orb change. Maybe a full rework might be forthcoming? But the amount of work that would take makes me a little doubtful.

What I'm less sanguine about is the nerf to Jimmy. The main reason why people picked that 75% non-hero damage bonus talent was because Rexxar has been in the top 3 for winrate for almost a year straight. THATS why it get's picked, so you can delete the bear. A whopping 25% damage nerf only empowers Rexxar and puts him further ahead. I literally had a game last night where if I was doing 25% more damage I would have killed the bear three times in the first 5 minutes.

Edited by Apologised

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That Untouchable change doesn't seem that bad, might be even considered a buff for Tracer in some situations when you are chasing an enemy. So far those Cassia buffs are looking good and well deserved.

Edited by Arcling

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To me the spotlight of this patch are the changes to The Lost Vikings. It is the closest of the fabled rework the devs talked about a few years ago, by adding talents that makes the Vikings stronger when they're together. Hopefully they'll continue to tamper with this mechanic in the future, because I sure love this idea.

  • Like 2

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On 6/4/2020 at 6:19 AM, Apologised said:

Yeah those Cassia changes are exactly what the community was asking for. So it'll be interesting to see what happens to her winrate and games played stats now. The nerfs to Tracer feel slight, but after a few games I'm tentatively saying you can feel them all the same and some nerfing was definitely required.

What's interesting is the more teamfight PvP emphasis they are putting onto TLV, who definitely have felt like a hero without a purpose since the XP Orb change. Maybe a full rework might be forthcoming? But the amount of work that would take makes me a little doubtful.

What I'm less sanguine about is the nerf to Jimmy. The main reason why people picked that 75% non-hero damage bonus talent was because Rexxar has been in the top 3 for winrate for almost a year straight. THATS why it get's picked, so you can delete the bear. A whopping 25% damage nerf only empowers Rexxar and puts him further ahead. I literally had a game last night where if I was doing 25% more damage I would have killed the bear three times in the first 5 minutes.

Exterminator does not work on Misha because she is considered as a Hero.

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      A new Heroes of the Storm patch is now available for playtesting on the PTR with many Hero changes and bug fixes. Check out the official PTR notes for more details!
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      (Source)
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      General
      Experience Globes can now path through gates. Fixed issues related to root visual effects. Updated decaying and ramping Slows to scale their speed with CC reduction effects. Heroes
      Alexstrasza Base Flame Buffet [E] Fixed an issue that caused Flame Buffet's Slow to be instantly removed on targets with reduced duration on being Slowed. Azmodan Level 13 Chain of Command Fixed an issue that caused Chain of Command to not apply to Demonic Invasion's on-death explosion. Brightwing Base Phase Shift [Z] Fixed an issue with Phase Shift's Store Icon. Chen Level 10 Storm, Earth, Fire Fixed an issue that caused Storm, Earth, Fire Spirits to not contest Capture Points. Cho'Gall General Fixed an issue that caused Cho'Gall to contest points while Cho is in Stasis. Dehaka Base Brushstalker [Z] Fixed an issue with Brushstalker's Store Icon. Will now clamp the minimum cast range to Dehaka's radius. E.T.C. Base Face Smelt [W] Fixed an issue that caused Face Smelt's Slow to be instantly removed on targets with reduced duration on being Slowed. Level 7 Pinball Wizard Bonus damage updated to be additive. Falstad Base Flight [Z] Fixed an issue with Flight's Store Icon. Level 10 Mighty Gust Fixed an issue that caused Mighty Gust's Slow to be instantly removed on targets with reduced duration on being Slowed. Fenix Level 1 Arsenal Synergy Fixed an issue that caused Arsenal Synergy to not grant cooldown reduction for the primary target hit by Phase Bomb. Level 4 Inhibiting Energy Fixed an issue that caused Inhibiting Energy to be instantly removed on targets with reduced duration on being Slowed. Johanna Base Punish [Q] Fixed an issue that caused Punish to be instantly removed on targets with reduced duration on being Slowed. Kharazim Level 4 Air Ally Fixed an issue that caused Air Ally's heal FX to be visible in Fog of War. Lúcio Base Wall Ride [Z] Fixed an issue with Wall Ride's Store Icon. Lunara Base Crippling Spores [W] Fixed an issue that caused Crippling Spores to be instantly removed on targets with reduced duration on being Slowed. Maiev Level 16 Armored Assault Fixed an issue that caused Armored Assault to not grant the full bonus to Umbral Bind's Cleave. Mei Base Icing [E] Fixed an issue that caused Icing's Slow to be instantly removed on targets with reduced duration on being Slowed. Level 10 Ice Wall Fixed an issue that caused Ice Wall to not apply Stopped to D.Va's Self Destruct. Muradin Level 4 Thunder Burn Tooltip has been updated to show Thunder Burn is a multiplicative reduction. Level 13 Thunder Strike Damage increase is now additive. Probius Base Worker Rush [Z] Fixed an issue with Work Rush's Store Icon. Rehgar Base Purge [Trait] Fixed an issue that caused Purge to be instantly removed on targets with reduced duration on being Slowed. Samuro Base Critical Strike [W] Fixed an issue that caused Critical Strike FX to persist if Samuro is killed while he has maximum Critical Strike stacks. Level 13 Kawarimi Fixed an issue that caused Kawarimi to create a Mirror Image with the incorrect starting Health. Sgt. Hammer Base Thrusters [Z] Fixed an issue with Thrusters' Store Icon. Stukov Base Weighted Pustule [W] Fixed an issue that caused Weighted Pustule's increasing Slow to be instantly removed on targets with reduced duration on being Slowed. Sylvanas Level 1 Unfurling Shadows Fixed an issue that caused Unfurling Shadows to not grant quest progress for the impact damage of Shadow Dagger created by spread. The Butcher Base Hamstring [Q] Fixed an issue that caused Hamstring to be instantly removed on targets with reduced duration on being Slowed. The Lost Vikings Base Go Go Go! [Z] Fixed an issue with Go Go Go's Store Icon. Zagara Level 20 Pack Instinct Fixed an issue that caused Devouring Maw to gain more bonuses than intended from Pack Instinct. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      Master every Heroes of the Storm battleground with our detailed map guides, featuring strategies for objectives and drafting!

      Heroes of the Storm features a wide range of maps, each offering unique objectives and strategies. To help players excel in every battleground, we’ve created comprehensive guides that cover drafting, objectives, and gameplay for all maps.


      Alterac Pass: Free Cavalries from Prison Camps to fight alongside your team. Battlefield of Eternity: Secure Immortals to destroy enemy structures. Blackheart’s Bay: Collect Doubloons to fire Captain Blackheart’s cannons. Braxis Holdout: Control Beacons to summon powerful Zerg waves. Cursed Hollow: Gather Tributes to curse the enemy team and gain an advantage. Dragon Shire: Control Shrines to summon the mighty Dragon Knight. Garden of Terror: Collect Seeds to unleash Garden Terrors on your enemies. Hanamura Temple: Escort Payloads to deal damage to enemy structures. Infernal Shrines: Summon Punishers by defeating Guardians at Shrines. Sky Temple: Capture Temples to rain laser blasts on enemy structures. Tomb of the Spider Queen: Turn in Gems to summon Webweavers to assist your team. Towers of Doom: Capture Altars to damage the enemy Core indirectly. Volskaya Foundry: Control Capture Points to pilot the Triglav Protector. Warhead Junction: Collect Warheads to bombard enemy structures.
    • By Staff
      Blizzard today released a new Heroes of the Storm patch and here are the official patch notes!
      (Source)
      Our next Heroes of the Storm patch is live! Read on for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      General Map Update Hero Updates Balance Update Bug Fixes General
      Updated Homescreen and Startup Music. Updated Shop Bundles and Items. Return to Top
      Map Update
      Snow Brawl has been added to Custom Games. Volskaya
      The Triglav Protector will now gain 25% increased energy regeneration and the Pilot and Gunner Abilities will both recharge 25% faster while both slots are occupied. Return to Top
      Hero Updates
      Chen
      Talents
      Level 10 Wandering Keg Wandering Keg updated to be a targeted forced Quick cast instead of a Self cast. Samuro
      General
      Order of buffs in the Buff bar has been updated to match the order in which talents are gained. Samuro can no longer target a Mirror Image that is affected by launch effects (Example: Phase Prism). Samuro will no longer mirror Hearthstone and Mount commands on his Mirror Images if the command is sent while selecting a Mirror Image and not Samuro. Tooltips have been updated to reduce confusion. Base
      Image Transmission [Trait] Advancing Strikes will now copy Samuro's state for the following: creating a new Mirror Image, Image Transmission, Deflection, Press the Attack. Wind Walk [E] Wind Walk will no longer cancel move and attack commands in the command queue when activated. Critical Strike [W] Activating Critical Strike while Samuro's Basic Attack is being swung will now apply to that attack, rather than the next attack, and will carry the attack reset over to the next Basic Attack. Samuro can now see his Critical Strike progress below his Healthplate. Samuro can now see the remaining duration of Critical Strike's activation around the ability button. Critical Strike will now copy Samuro's state for the following: creating a new Mirror Image, Image Transmission, Deflection, Press the Attack. Talents
      Level 1 Way of Illusion Way of Illusion quest progress is now correctly mirrored between different Mirror Images and Samuro. Level 7 Burning Blade Burning Blade is now an additive modifier for both Samuro and his Mirror Images instead of just his Mirror Images. Level 13 Kawarimi Kawarimi Mirror Images will now clear their command queue of Hearthstone commands when created. Level 16 Harsh Winds Harsh Winds is now an additive modifier. Balance Update
      Heroes
      Arthas
      Talents
      Level 13 Frost Strike Rework: If Death Coil hits a target Slowed by Frost Strike, they will be Silenced for 1 second. Rework: No Longer reduces the cooldown of Frostmourne Hungers. Level 16 Frostmourne Feeds Rework: The cooldown for Frostmourne Hungers now starts as soon as the first empowerment is used. Rework: The second Frostmourne Hungers empowerment now only applies after hitting a Hero and lasts for 4 seconds. D.Va
      Base
      Max Health increased from 2100 to 2150. Defense Matrix [W] Damage reduction increased from -50% to -60%. Talents
      Level 1 Liquid Cooling Bonus duration increased from 35% to 50%. Level 7 Get On The Point! Movement Speed increase duration increased from 2 seconds to 3 seconds. Timer reduced from 3 seconds to 2 seconds. Level 10 Bunny Hop Damage increased from 70 to 78. Proc bonus damage reduced from 100% to 80%. Micro Missiles Cooldown between charges reduced from 5 to 3 seconds. Cooldown per charge reduced from 20 to 19 seconds. Level 13 Target Locked Armor reduction and Slow are now refreshed in duration if the enemy Hero already has the debuffs. Reduced the amount of time that enemy Heroes need to be in the Defense Matrix from 1 second to 0.75 seconds. Level 16 Diverting Power Healing reduced from 35 to 31. Emergency Shielding Duration increased from 4 to 8 seconds. Shield increased from 280 to 290. Greymane
      Talents
      Level 16 Lord Of His Pack New: Replaces Executioner. Basic Attacks against Slowed, Rooted or Stunned enemy Heroes deal 25% additional damage for 3 seconds, increased to 50% while in Worgen Form. Imperius
      Talents
      Level 10 Wrath of the Angiris Rework: Damage reduced from 375 to 250. Rework: Now deals 20% additional damage for each Valorous Brand marker on the target when landing. Rework: Valorous Brand markers placed by Imperius will no longer be removed when launching the target into the air. These can still expire while in the air. Li Li
      Talents
      Level 1 Free Drinks Can now reduce the cooldown multiple times per cast (Example: Combined with Two For One). Level 20 Shake It Off Armor now persists for 2 seconds after Stun, Silence, or Root expires. Medivh
      Talents
      Level 20 Glyph of Poly Bomb Rework: Target an area to apply Poly Bomb to all enemy Heroes in the area. Poly Bomb activates a second time 1 second after. Murky
      Talents
      Level 13 Egg Shell The Shield now regains an amount equal to 35% of Murky's current Health when Murky places a new Egg. Varian
      Talents
      Level 20 Demoralizing Shout Cooldown of Demoralizing Shout and Parry are reduced by 2.5% whenever an enemy Hero affected by Demoralizing Shout deals damage to a Hero. Return to Top
      Bug Fixes
      General
      Fixed issues with Block and Basic Attacks that Ignore Armor. Map
      Cursed Hollow Fixed an issue that caused Cursed Hollow's Call for Help's Armor reduction to not be cleared by Stasis or Invulnerable. Heroes
      Anubarak Level 20 Cryptweave Fixed an issue that caused Cryptweave's duration increase to be granted while Anub'arak is dead. Artanis Level 10 Purifier Beam Fixed an issue that caused Purifier Beam to last up to an additional 0.5 seconds. Azmodan Level 10 Demonic Invasion Fixed an issue that caused Demonic Invasion grunts to attack Stealthed enemies. Cassia Level 20 Titan's Revenge Fixed an issue that caused Titan's Revenge empowered Basic Attacks to consume Block charges. Fixed an issue that caused Titan's Revenge to not apply to Charged Strikes bounce attacks. Cho'Gall General Fixed an issue that caused Cho and Gall to become separated if Cho enters a Vehicle the moment the Vehicle expires. Deathwing Level 10 Bellowing Roar Fixed an issue to allow Deathwing to cast Bellowing Roar while Dragonflight is active. Diablo Base Black Soulstone [Trait] Fixed an issue that caused Diablo's health gained from Black Soulstone to not be accurate. D.Va Base Self Destruct [E] Exploding Mech visibility has been updated from the detonation area to the expanding warning indicator area. Boosters [Q] Fixed an issue that caused Boosters to not be affected by cooldown reduction granted by Allied Heroes. Will now behave similarly to Defense Matrix and have a fresh cooldown when a new Mech is called. Level 16 Emergency Shielding Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fenix Level 20 Unconquered Spirit Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Gul'dan Base Drain Life [W] Added a range indicator for Drain Life. Hanzo Level 16 Piercing Arrows Fixed an issue that caused Storm Bow to not hit targets in close proximity to the first target hit with Piercing Arrows. Johanna Level 20 Indestructible Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Junkrat Level 7 Dirty Trickster Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Leoric Level 1 Fealty Unto Death Healing increased from 31.85 to 32. Updated the tooltip to display number instead of percentage. Li Li Base Cloud Serpent [W] Fixed an issue that caused crit floating modifiers to not apply to Cloud Serpent damage. Fixed an issue that caused Defense Matrix to not apply to any Cloud Serpent damage. Fixed an issue that caused Spell Power to not apply to Cloud Serpent healing. Healing Brew [Q] Fixed an issue that caused Healing Brew to be disjointed if the target Teleports. Level 7 The Good Stuff Fixed an issue that caused The Good Stuff's Fast Feet healing increase to be multiplicative. Level 10 Jug of 1,000 Cups Fixed an issue that caused Jug of 1,000 Cups to instantly heal the target if the target Teleports while the jug is on its way to them. Level 13 Lightning Serpent Fixed an issue that caused Spell Power and other damage mods to not apply to Lightning Serpent damage. Level 16 Pick Me Up Fixed an issue that caused Pick Me Up's healing increase to be multiplicative. Lt. Morales Level 4 Trauma Trigger Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fixed an issue that caused the cooldown displayed on the ability to show incorrectly. Maiev Level 4 Sudden Vengeance Fixed an issue that caused Sudden Vengeance to not activate Ruthless Spirit. Mal'Ganis Level 1 Winged Guard Fixed an issue that caused Winged Guard to lose Block charges to all effects that ignore Armor. Mephisto Level 16 Lightning Reaction Fixed an issue that caused Lightning Reaction to activate around Shades of Mephisto when Mephisto has not selected Mimic. Nazeebo Base Voodoo Ritual [Trait] Fixed an issue that caused Voodoo Ritual and Vile Infection to display the incorrect total damage value in their tooltips. Fixed an issue that caused Voodoo Ritual to not grant stack progress if the target is killed by the last tick of Voodoo Ritual after completing Vile Infection. Level 10 Gargantuan Fixed an issue that caused Gargantuan Stomp damage to not display the correct values in the tooltip. Orphea Level 16 Dead Magic Fixed an issue that caused Chaos-empowered Basic Attacks from Dead Magic to consume Block charges. Rehgar Level 7 Purification When selecting Purification, Purge will now be able to target Unstoppable enemy Heroes. Rexxar Level 10 Unleash the Boars Unleash the Boars damage updated to have Rexxar deal the damage instead of each Boar dealing its own damage. Samuro Base Image Transmission [Trait] Fixed an issue that allowed Samuro to cast Image Transmission on a destroyed Mirror Image if it was queued to happen directly after Mirror Image was cast. If Samuro activates Image Transmission or if a new Mirror Image is created, any Mirror Images that are updated will copy Blessing of the Red if it is present on Samuro instead of increasing their maximum Health as if Blessing of the Red were cast on them. Level 7 Crushing Blows Fixed an issue that caused Crushing Blows to apply to the triggering Critical Strike. Level 20 Three Blade Style Fixed an issue that caused Three Blade Style to increase Mirror Image maximum health if Samuro gained Blessing of the Red between the Images being created and the talent being selected. Fixed an issue that caused Three Blade Style to reset the duration on an active Mirror Image when selected. Sgt. Hammer General Sgt. Hammer's level 1 talent icon changes have been reverted. Stitches Level 13 Meat Hook Fixed an issue that caused the refresh duration to not match the full duration of Meat Hook. Tassadar Level 7 Arc Discharge Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fixed an issue that caused Arc Discharge to become disjointed when Tassadar stops attacking. The Butcher General Talent sorting for The Butcher has been updated to be the same as other Heroes. Base Fresh Meat [Trait] Fresh Meat is now referred to as stacks instead of charges. Thrall Level 13 Spirit Shield Fixed an issue with Spirit Shield's cooldown reduction from Frostwolf Resilience. Tyrande Level 1 Ranger Fixed an issue that caused Ranger to allow Sentinel to hit up to 3 targets. Level 4 Everlasting Light Added an indicator on targets that will receive additional healing from Light of Elune. Whitemane Base Inquisition [W] Added a range indicator for Inquisition. Fixed an issue that caused Inquisition to not be cancelled if the target leaves the radius while Stealthed. Zul'jin Level 16 No Mercy! Fixed an issue that caused empowered Grievous Throw Basic Attacks from No Mercy! To not activate Medivh's Raven Familiar. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      Blizzard has updated the PTR patch notes from November 14 with additional Hero changes.  
      (Source)
      NOTE: New changes are highlighted in Orange text.
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      Map Update Hero Updates Balance Update Bug Fixes Map Update
      Volskaya
      The Triglav Protector will now gain 25% increased energy regeneration and the Pilot and Gunner Abilities will both recharge 25% faster while both slots are occupied. Return to Top
      Hero Updates
      Chen
      Talents
      Level 10 Wandering Keg Wandering Keg updated to be a targeted forced Quick cast instead of a Self cast. Samuro
      General
      Order of buffs in the Buff bar has been updated to match the order in which talents are gained. Samuro can no longer target a Mirror Image that is affected by launch effects (Example: Phase Prism). Samuro will no longer mirror Hearthstone and Mount commands on his Mirror Images if the command is sent while selecting a Mirror Image and not Samuro. Tooltips have been updated to reduce confusion. Base
      Image Transmission [Trait] Advancing Strikes will now copy Samuro's state for the following: creating a new Mirror Image, Image Transmission, Deflection, Press the Attack. Wind Walk [E] Wind Walk will no longer cancel move and attack commands in the command queue when activated. Critical Strike [W] Activating Critical Strike while Samuro's Basic Attack is being swung will now apply to that attack, rather than the next attack, and will carry the attack reset over to the next Basic Attack. Samuro can now see his Critical Strike progress below his Healthplate. Samuro can now see the remaining duration of Critical Strike's activation around the ability button. Critical Strike will now copy Samuro's state for the following: creating a new Mirror Image, Image Transmission, Deflection, Press the Attack. Talents
      Level 1 Way of Illusion Way of Illusion quest progress is now correctly mirrored between different Mirror Images and Samuro. Level 7 Burning Blade Burning Blade is now an additive modifier for both Samuro and his Mirror Images instead of just his Mirror Images. Level 13 Kawarimi Kawarimi Mirror Images will now clear their command queue of Hearthstone commands when created. Level 16 Harsh Winds Harsh Winds is now an additive modifier. Balance Update
      Heroes
      Arthas
      Talents
      Level 13 Frost Strike Rework: If Death Coil hits a target Slowed by Frost Strike, they will be Silenced for 1 second. Rework: No Longer reduces the cooldown of Frostmourne Hungers. Level 16 Frostmourne Feeds Rework: The cooldown for Frostmourne Hungers now starts as soon as the first empowerment is used. Rework: The second Frostmourne Hungers empowerment now only applies after hitting a Hero and lasts for 4 seconds. D.Va
      Base
      Max Health increased from 2100 to 2150. Defense Matrix [W] Damage reduction increased from -50% to -60%. Talents
      Level 1 Liquid Cooling Bonus duration increased from 35% to 50%. Level 7 Get On The Point! Movement Speed increase duration increased from 2 seconds to 3 seconds. Timer reduced from 3 seconds to 2 seconds. Level 10 Bunny Hop Damage increased from 70 to 78. Proc bonus damage reduced from 100% to 80%. Micro Missiles Cooldown between charges reduced from 5 to 3 seconds. Cooldown per charge reduced from 20 to 19 seconds. Level 13 Target Locked Armor reduction and Slow are now refreshed in duration if the enemy Hero already has the debuffs. Reduced the amount of time that enemy Heroes need to be in the Defense Matrix from 1 second to 0.75 seconds. Level 16 Diverting Power Healing reduced from 35 to 31. Emergency Shielding Duration increased from 4 to 8 seconds. Shield increased from 280 to 290. Greymane
      Talents
      Level 16 Lord Of His Pack New: Replaces Executioner. Basic Attacks against Slowed, Rooted or Stunned enemy Heroes deal 25% additional damage for 3 seconds, increased to 50% while in Worgen Form. Imperius
      Talents
      Level 10 Wrath of the Angiris Rework: Damage reduced from 375 to 250. Rework: Now deals 20% additional damage for each Valorous Brand marker on the target when landing. Rework: Valorous Brand markers placed by Imperius will no longer be removed when launching the target into the air. These can still expire while in the air. Li Li
      Talents
      Level 1 Free Drinks Can now reduce the cooldown multiple times per cast (Example: Combined with Two For One). Level 20 Shake It Off Armor now persists for 2 seconds after Stun, Silence, or Root expires. Medivh
      Talents
      Level 20 Glyph of Poly Bomb Rework: Target an area to apply Poly Bomb to all enemy Heroes in the area. Poly Bomb activates a second time 1 second after. Murky
      Talents
      Level 13 Egg Shell The Shield now regains an amount equal to 35% of Murky's current Health when Murky places a new Egg. Varian
      Talents
      Level 20 Demoralizing Shout Cooldown of Demoralizing Shout and Parry are reduced by 2.5% whenever an enemy Hero affected by Demoralizing Shout deals damage to a Hero. Return to Top
      Bug Fixes
      General
      Fixed issues with Block and Basic Attacks that Ignore Armor. Map
      Cursed Hollow Fixed an issue that caused Cursed Hollow's Call for Help's Armor reduction to not be cleared by Stasis or Invulnerable. Heroes
      Anubarak Level 20 Cryptweave Fixed an issue that caused Cryptweave's duration increase to be granted while Anub'arak is dead. Artanis Level 10 Purifier Beam Fixed an issue that caused Purifier Beam to last up to an additional 0.5 seconds. Azmodan Level 10 Demonic Invasion Fixed an issue that caused Demonic Invasion grunts to attack Stealthed enemies. Cassia Level 20 Titan's Revenge Fixed an issue that caused Titan's Revenge empowered Basic Attacks to consume Block charges. Fixed an issue that caused Titan's Revenge to not apply to Charged Strikes bounce attacks. Cho'Gall General Fixed an issue that caused Cho and Gall to become separated if Cho enters a Vehicle the moment the Vehicle expires. Deathwing Level 10 Bellowing Roar Fixed an issue to allow Deathwing to cast Bellowing Roar while Dragonflight is active. Diablo Base Black Soulstone [Trait] Fixed an issue that caused Diablo's health gained from Black Soulstone to not be accurate. D.Va Base Self Destruct [E] Exploding Mech visibility has been updated from the detonation area to the expanding warning indicator area. Boosters [Q] Fixed an issue that caused Boosters to not be affected by cooldown reduction granted by Allied Heroes. Will now behave similarly to Defense Matrix and have a fresh cooldown when a new Mech is called. Fenix Level 20 Unconquered Spirit Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Gul'dan Base Drain Life [W] Added a range indicator for Drain Life. Hanzo Level 16 Piercing Arrows Fixed an issue that caused Storm Bow to not hit targets in close proximity to the first target hit with Piercing Arrows. Johanna Level 20 Indestructible Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Junkrat Level 7 Dirty Trickster Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Leoric Level 1 Fealty Unto Death Healing increased from 31.85 to 32. Updated the tooltip to display number instead of percentage. Li Li Base Cloud Serpent [W] Fixed an issue that caused crit floating modifiers to not apply to Cloud Serpent damage. Fixed an issue that caused Defense Matrix to not apply to any Cloud Serpent damage. Fixed an issue that caused Spell Power to not apply to Cloud Serpent healing. Level 7 The Good Stuff Fixed an issue that caused The Good Stuff's Fast Feet healing increase to be multiplicative. Level 13 Lightning Serpent Fixed an issue that caused Spell Power and other damage mods to not apply to Lightning Serpent damage. Level 16 Pick Me Up Fixed an issue that caused Pick Me Up's healing increase to be multiplicative. Lt. Morales Level 4 Trauma Trigger Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fixed an issue that caused the cooldown displayed on the ability to show incorrectly. Maiev Level 4 Sudden Vengeance Fixed an issue that caused Sudden Vengeance to not activate Ruthless Spirit. Mal'Ganis Level 1 Winged Guard Fixed an issue that caused Winged Guard to lose Block charges to all effects that ignore Armor. Mephisto Level 16 Lightning Reaction Fixed an issue that caused Lightning Reaction to activate around Shades of Mephisto when Mephisto has not selected Mimic. Nazeebo Level 10 Gargantuan Fixed an issue that caused Gargantuan Stomp damage to not display the correct values in the tooltip. Orphea Level 16 Dead Magic Fixed an issue that caused Chaos-empowered Basic Attacks from Dead Magic to consume Block charges. Rehgar Level 7 Purification When selecting Purification, Purge will now be able to target Unstoppable enemy Heroes. Rexxar Level 10 Unleash the Boars Unleash the Boars damage updated to have Rexxar deal the damage instead of each Boar dealing its own damage. Samuro Base Image Transmission [Trait] Fixed an issue that allowed Samuro to cast Image Transmission on a destroyed Mirror Image if it was queued to happen directly after Mirror Image was cast. If Samuro activates Image Transmission or if a new Mirror Image is created, any Mirror Images that are updated will copy Blessing of the Red if it is present on Samuro instead of increasing their maximum Health as if Blessing of the Red were cast on them. Level 7 Crushing Blows Fixed an issue that caused Crushing Blows to apply to the triggering Critical Strike. Level 20 Three Blade Style Fixed an issue that caused Three Blade Style to increase Mirror Image maximum health if Samuro gained Blessing of the Red between the Images being created and the talent being selected. Fixed an issue that caused Three Blade Style to reset the duration on an active Mirror Image when selected. Sgt. Hammer General Sgt. Hammer's level 1 talent icon changes have been reverted. Stitches Level 13 Meat Hook Fixed an issue that caused the refresh duration to not match the full duration of Meat Hook. The Butcher General Talent sorting for The Butcher has been updated to be the same as other Heroes. Base Fresh Meat [Trait] Fresh Meat is now referred to as stacks instead of charges. Tyrande Level 1 Ranger Fixed an issue that caused Ranger to allow Sentinel to hit up to 3 targets. Whitemane Base Inquisition [W] Added a range indicator for Inquisition. Fixed an issue that caused Inquisition to not be cancelled if the target leaves the radius while Stealthed. Zul'jin Level 16 No Mercy! Fixed an issue that caused empowered Grievous Throw Basic Attacks from No Mercy! To not activate Medivh's Raven Familiar. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      Find out what's new in Heroes of the Storm during Warcraft's 30th anniversary!
      Anniversary Background
      A new background is available in the game when you log in.

      All 43 Warcraft Heroes Available for Play
      All Warcraft Heroes are available for play completely free this week. If you'd like to earn some gold, this is a really good opportunity to bring them all to Level 5!

      Faction-Themed Bundles
      You can purchase faction-themed bundles in Heroes of the Storm.
      For the Alliance bundle includes Muradin and Varian, 6 skins and 3 mounts.

      For the Horde bundle contains Rehgar, Garrosh, 6 skins, and 3 mounts.

      Warcraft Remastered Battle Chest
      When you buy the recently-announced battle chest, you will receive Jaina, Thrall, Anub'arak, and Tyrande in Heroes of the Storm!
       
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