Jump to content
FORUMS
Sign in to follow this  
Starym

World First Restless Cabal Solo (Very Difficult)

Recommended Posts

8NG3fIT.jpg
 

The first of two bosses in the Crucible of Storms raid from BfA, on Normal difficulty no less, may not seem that impressive at first, considering we're getting current raid tier solo kills, but this is a really impressive one nonetheless! Wannoob79 has been soloing bosses for a long time now (on his DH from Legion onward and monk before that), from Champions of Light, G'huun, Mythic Kil'jaeden and a whole lot more, and he's calling this particular solo kill one of the hardest he's ever done. In fact, he ranks it as the No.3 entry on the most difficult solos he's done, coming in after Mythic Blackhand and Heroic Spine of Deathwing.

We not only get the massively impressive video to back that up, but also a very extensive overview of how it was done, with some crazy DPS checks and mechanics along the way, so if you're interested in the fight specifics, read along as you watch the video, as it's very informative. Also, big thanks to Wowhead for noticing this one!

 

Quote

Occasionally, there are boss encountered that contain execution requirements that are so high, cumulated with other aspects such as DPS or Survival, that the hypothesis of such bosses falling down belongs to the word "miracle".
This down of the Restless Cabal is such a miracle.

Before diving into the different aspects of this encounter, I'll mention that more than just being a very interesting boss to solo, it is a creative boss in the DPScheck. Over the more than 400 boss soloed in the past, this may really be a premiere to see such a particular DPScheck actually.

Without further ado, the Restless Cabal is a boss that revolves around two core abilities:

- Shear Mind = stacks on you applied from Fa'thuul, removes 10% of all your stats (stamina included) per stack. The timer of this nasty debuff is 20 secondes. It is reapplied every 7-8 seconds.
To remove it, the boss must be kited with a distance exceeding 20yards.

- Promises of Power = stacks on you applied from Zaxasj every 20-30seconds, going up to 9, and increasing your damage done by 10% per stack, while also reducing your total amount of HPs by 10% per stack.
You can already smell it: these two somewhat contrasting abilities will play for the main part of the boss. Even more so with the way how the total of HPs (extremely low) is managed throughout the fight.

The DPScheck:

19,848k + 16,795k = 36,643k HPs total.
But, add two Void Stones for 500k each = 1,000k HPs;
and two Trident Shields for 727k each = 1,454k HPs;
and also three Visages for 305k each = 915k HPs.
Overall, 40,012k. Divided by 780 (cuz 780 seconds; 13 mins long encounter before Berserk) =
51k3DPS required at least.
Easy?
Wait, we are forgetting a few crucial factors:
- There are times when by kiting Fa'thuul, it is mostly impossible to DPS the bosses. Just in this kill, there are 14 destacking phases. Let's say that each averages around 15 seconds (17-18secs would be more accurate, but let's neglect that): 14X15s = 210s. 780s - 210s = 570s. 40 012 / 570 = 70,2kDPS required.
- Due to Fa'thuul's stacks that are destacked between 4 and 6, there is a constant 25% damage reduction done to the bosses in average. 70,2 X 125 / 100 = 87,8kDPS required.
- Because of Conflict and Strife major needed to destack these magical debuffs, not only is there no Major Essence to boost the DPS (such as Crucible of Flame), but Immolation Aura cannot be used for the entirety of the encounter aside from removing these debuffs! (making the gameplay pretty awkward.)
- Both bosses must die at the same time (10 seconds gap window): it's not about nuking them like an idiot, but stabilizing them (which sometimes results in further loss of DPS). Now, with an almost 90k DPS requirement and all these contraints, you can easily guess why it is crucial to play with Promises of Power and to take an insane amount of risks!
- Eventually, each little failure here or there (Visages not dying and casting the fear, Fa'thuul restacking during a destack process, or else) is increasing the already substantial DPScheck)

The Survival:

I don't know if I should really develop such an obvious point.
Let's say that with 9 stacks of Promises of Power and the accumulating debuffs from Fa'thuul, just a simple overlap of a bolt from the caster and a melee from Fa,thuul is enough to insta-kill the player.
Needless to add the multitude of other mecanics overlapping. To put it in a nutshell, it is all about absorption management and getting the absolute right timing!

The relics:

Transitioning at 75, 50, and 25% phase, both boss must pass next to a relic that is never twice the same (for each). Moreover, passing both boss at the same time prevents them to trigger the same relic.
I won't spend a long time here... so let's simply say:
- the shield (trident) relic is very complex since it required to catch the right timing to transition the bosses while also doing a considerable amount of damages right after. Add a visage, this is a nightmare of getting the absolute right timing.
- the shadow stone relic is probably the most difficult, since it prevents all healing done while the shield on the boss (500k absorb) isn't broken. Add a visage and... well, we all know the song.
- the storm relic is the easiest one, since by not falling below 25% HPs during its activation, it can be outdone (use CDs X_x).
Each relic increases the damages of the bosses by 10%. Yay: the end of the fight is quite brutal and can (did several times) easily result in awipe.

The corruption:

As always, it plays against you, and can play you REALLY badly. Hey, just add a random proc of Infinite Stars passing the boss next to an already activated relic, and it's a wipe...

All in all, why is this kill such a miracle?

For all these aforementioned reasons, and because the execution of this video is ALMOST perfect. Probably the 3rd most difficult boss ever soloed after Mythic Blackhand and Heroic Spine.

Source.

Share this post


Link to post
Share on other sites
4 minutes ago, zykkez said:

"The first of two bosses in the Crucible of Storms raid from Legion", Crucible is a BFA raid not Legion

Yep thanks! Was thinking about his starting to solo on DH in legion and guess it stuck in my head while writing!

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      We have another triple entry in the hotfix ledger, as Radiant Echoes gets more improvements in retail, while Season of Discovery and Cata Classic get additional class changes.
       August 7  (Source)
      Player-characters
      Steady Flight should no longer be removed after entering an Arena. Quests
      We tuned up the Prototype Shredder MK-03 so that “Eye for an Eye” can be completed. Radiant Echoes Event
      Increased Flightstone and upgrade Crest drop rates in the event. Reduced the HP scaling on all event bosses so that they should be killable in a more-reasonable timeframe. Developers’ notes: This includes both ‘minibosses’ (e.g. Hogger, Thorim) and final bosses (e.g. Remembered Onyxia, Ragnaros). Season of Discovery
      Hunter Heart of the Lion once again has a 100 yard range. Warrior The Focused Rage rune will now correctly reduce the cost of Meathook by 3. Cataclysm Classic
      Fixed an issue where Faerie Fire did not deal intended amounts of threat when used on NPCs targeting another unit.
    • By Stan
      Due to a bug introduced with the War Within pre-patch, some players are receiving item level 250 gear from the weekly cache.
      We've seen numerous reports on Reddit and the official forums that the Last Hurrah weekly quest on live servers drop low-level gear for some players. Apparently, the bug was first introduced with the War Within pre-patch two weeks ago and still hasn't been fixed.
      Here's an example of a low item level drop from the Cache of Awakened Treasures by Omnifox.

    • By Starym
      Week 2 brings quite a few changes, as Hunters in particular rise up, while Shadow has a really bad time. The top 3 remains the same and very consistent, so let's jump in and see what's going on.
      Warcraft Logs Points
      The below logs are based on POINTS, and not actual damage or healing, meaning they log the timed completion for the specs, with higher keys getting more points, obviously. The time in which the dungeon is completed is also a factor, but a much, much smaller one, as it grants very few points if you do it significantly faster than just any in-time completion. We're also using the Normalized Aggregate Scores numbers, for clarity, meaning the top spec is marked as 100 and then the rest are ranked in relation to that peak point.
      All Keys
      95th percentile DPS
      The top 3 remains quite stable with the Evoker-Paladin-Warrior trio reigning supreme. We see the first change of the week right after that though, as Frost DK continues its upward march in dungeons as well as in raids, taking 4th from Elemental. Both DKs are on the rise, as Unholy also moves a spot up, taking advantage of Shadow's precipitous 5-spot fall to the bottom of the top 10. Arms remains stable as two Hunters burst in, Beast Mastery taking 8th and Marksmanship 9th, as Frost Mage disappears down towards the bottom. Speaking of the bottom, Devastation gets some new roommates there, as Outlaw and Destruction fall and give Enhancement and Feral a break.

      Mythic+ All Keys 95th Percentile Data by Warcraft Logs.
      All Percentiles
      As with the top percentiles, the top 3 remains solid, but 4th is immediately changed, thanks to Shadow's massive drop in performance this week. The Priest loses even more ground here, falling 9 spots into 13th, opening 4th up for Arms. Beast Mastery moves even higher here, grabbing 5th and moving in front of Elemental and Frost DK, as Marksmanship brings up the rear and completes the Hunter sandwich in 8th. Affliction breaks into the top 10, just ahead of Unholy which dropped to the final spot.

      Mythic+ All Keys All Percentile Data by Warcraft Logs.
      Raw DPS U.GG DPS Rankings
      U.gg's rankings are based on actual DPS taken from Warcraft Logs data, focusing on the top players and span the past two weeks.
      Frost DK finds itself on top in the raw DPS rankings, as Augmentation isn't calculated properly here. Fury and Arms grab the next two spots, moving ahead of Ret, and the Fyr'alath wins continue in 5th, where Unholy finished the legendary axe streak. Even Survival joins the Hunter good times in 8th, where all three specs gather, just ahead of Balance who closes out the top 10.
      Mythic+ All Keystone DPS rankings by u.gg.
       
       
      For even more in-depth data for each individual key head on over to Warcraft Logs. And if you're interested in more info on the specs themselves you can always check out our class guides (updated for the pre-patch), as well as our Mythic+ guides and Mythic+ tier list.
    • By Stan
      For the next two weeks, the Archaeology quest for Spirit of Eche'ro is available on live servers, so don't forget to get the rare mount before it's gone for 6 months!
      How to Get the Spirit of Eche'ro Mount
      1. Download MapCoords or some other add-os that displays coordinates in the game.
      2. Teleport to Azsuna from the Stormwind/Orgrimmar Portal Room or use your Dalaran Hearthstone to reach Dalaran (Legion) if you have one in your inventory.
      3. Seek out Archaeology Trainer Dariness the Learned in Dalaran at 41,26 and learn Archaeology if you already haven't.
      4. Accept The Right Path quest from the Archaeology Trainer and make your way to Thunder Totem in Highmountain.
      5. Talk to Lessah Moonwater to accept Laying to Rest. For the quest, you must collect 600 Bone Fragments of Eche'ro by rotating between four digsites in Highmountain. The exact locations with coords are outlined below.
      Digsite 1: Darkfeather Valley (50, 44) Digsite 2: Dragon's Falls (58, 72) Digsite 3: Path of Huin (44, 72) Digsite 4: Whitewater Wash (39, 65) it takes roughly around 2 hours to get the mount.
      Spirit of Eche'ro
      "The spirit of Huln Highmountain's pet moose."

      Hurry up! You only have until August 21, 2024, to get the mount!
    • By Stan
      MoP Remix characters that will transfer over to retail will receive a gear boost!
      With Patch 11.0.2 now live on Public Test Realms, you can copy over MoP Remix characters from retail! It appears all MoP Remix characters will receive a character boost so you can dive straight into action when the War Within expansion launches.

      We can't unfortunately log in to the game with the MoP Remix char on the PTR so we can't confirm the Item Level of gear for max level characters. However, keep in mind that the gear boost will scale with your level, so if you're below max cap, you will receive gear appropriate to your current level.
      When Can We Expect MoP Remix Characters to Transfer to Retail?
      MoP Remix ends on August 19, so we assume the characters will need to be transferred to retail by August 22 when Early Access begins.
×
×
  • Create New...