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Starym

Diablo 3 Season 21 Theme/Power Might Get Modified

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Update: It seems (at least part of) the change being talked about is, as we presumed, being able to disable the seasonal power during set dungeons, and presumably also disable it in general, as community manager PezRadar commented on a reddit thread:

Blizzard LogoDisabling the Seasonal Power (source)

Disable elemental powers in set dungeon runs?

Expect this change soon.

    ____________________________________________________

    So it seems we'll be seeing some changes to the somewhat controversial seasonal power for S21, as community manager FilthieRich said the team was tracking user comments and feedback on the topic and they'd have some updates to share soon.

    The change we're most likely to see and that the post is probably referring to is the fact that some players find the power distracting and not impactful enough, especially on the topic of it messing up your set dungeons clears, so we're likely to see some sort of toggle to disable it. Alternatively there might be a bigger revamp coming, perhaps tuning ot changing the way the amount of mobs killed before each proc affect the damage, but we're only speculating at this point.

    Blizzard LogoS21 Theme (source)

    Chiming in to share that we have been reading into comments and feedback related to the Seasonal Theme. Working with the dev team now to prep for some updates to share w/ you. In the meantime, thanks a TON for all the patience. Ill y’all updated.

     

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    Man, I feel so bad for the diablo dev team, always getting crapped on, though at the same time, they essentially pushed out an idea that had tons of feedback on the ptr that was ignored. Ignored probably because they don't have the funds to course change (indy company lol).

     

    The safest thing to do with seasonal themes is to tweak limitations to broaden creativity in builds and shake up metas. The Kanai Cube from last season was pretty good, same with the Ring of Royal Grandeur season. Let's not forget the awesome LoN season (that was so awesome they made a gem after it).

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    9 hours ago, TyZone said:

    The safest thing to do with seasonal themes is to tweak limitations to broaden creativity in builds and shake up metas. The Kanai Cube from last season was pretty good, same with the Ring of Royal Grandeur season. Let's not forget the awesome LoN season (that was so awesome they made a gem after it).

    Pretty much this. The seasonal effects should be there to allow creativity in builds, not solo Rift Guardians. We could still have:

    • Set bonus season - rather than a free RoRG, make RoRG reduce by 2, so wear 4 pieces for a 6 set bonus.
    • Legendary gems - let them be socketed into things other than rings and amulets.
    • Free item - similar to free RoRG, give a free item, like everyone benefits from Obsidian Ring of the Zodiac. Imagine being able to just ignore CDR in multiple builds, like not having to push for CDR cap as a Crusader or DH. Could even put in set effects here, like the Endless Walk or Focus + Restrait set effects. Could also make it class specific - I mean, almost every DH needs Dawn, so give them Dawn effect for free - it frees up the weapon cube slot and lets us find alternatives.

    These are just a few things, but there's a lot they could change or add to make things fun, but not break the game.

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    The biggest issue with seasons like this, or the massacre bonus season is that there's a really fine line between useless, well tuned, and overpowered when it comes to offensive abilities.

    Maybe they should try to make a massacre bonus seasonal effect that's defensive based so it's much harder to exploit.

    1 kill - Life increased by 1% for every kill as long as kill streak persists

    20 kills - gain 10% dodge for as long as kill streak persists

    50 kills - gain 10% all resist for as long as streak persists

    100 kills - become invulnerable for 6 seconds

    200, 300, 400 - become invulnerable for 6 seconds at each subsequent 100 kill streak

    This would drastically increase the viability of going with a full blown glass canon build, while also not offering any way of 1 shotting the rift guard with the seasonal ability.

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    1 hour ago, Storm said:

    The biggest issue with seasons like this, or the massacre bonus season is that there's a really fine line between useless, well tuned, and overpowered when it comes to offensive abilities.

    Maybe they should try to make a massacre bonus seasonal effect that's defensive based so it's much harder to exploit.

    1 kill - Life increased by 1% for every kill as long as kill streak persists

    20 kills - gain 10% dodge for as long as kill streak persists

    50 kills - gain 10% all resist for as long as streak persists

    100 kills - become invulnerable for 6 seconds

    200, 300, 400 - become invulnerable for 6 seconds at each subsequent 100 kill streak

    This would drastically increase the viability of going with a full blown glass canon build, while also not offering any way of 1 shotting the rift guard with the seasonal ability.

    Things like this are so, so, so difficult to balance for leaderboards though. Obviously, that's a very small percentage of people affected, but something that is very useful to a solo player can be completely broken elsewhere. Imagine high defense buffs being rewarded for kill streaks in paragon farming groups. It would also make botting easier, since you give the bots an additional chance at staying alive, even when they mess up something a human wouldn't.

    Personally, I think any season bonus HAS to be applied at character creation or build creation. Things that are impacted by how you play, in my opinion, will always have this backlash because of how difficult they are to get right. 

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    3 hours ago, Storm said:

    The biggest issue with seasons like this, or the massacre bonus season is that there's a really fine line between useless, well tuned, and overpowered when it comes to offensive abilities.

    Maybe they should try to make a massacre bonus seasonal effect that's defensive based so it's much harder to exploit.

    1 kill - Life increased by 1% for every kill as long as kill streak persists

    20 kills - gain 10% dodge for as long as kill streak persists

    50 kills - gain 10% all resist for as long as streak persists

    100 kills - become invulnerable for 6 seconds

    200, 300, 400 - become invulnerable for 6 seconds at each subsequent 100 kill streak

    This would drastically increase the viability of going with a full blown glass canon build, while also not offering any way of 1 shotting the rift guard with the seasonal ability.

    My biggest problems are:

    That the breath is identical in color and animation to Orlash & friends.

    That the meteor is identical in color and animation to Belial

    I don't count on it being useful, much like the power circles from the other season, or when running a solo GR I don't count on my follower spawning the Oculus Ring in a useful spot.

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    3 hours ago, Blainie said:

    Pretty much this. The seasonal effects should be there to allow creativity in builds, not solo Rift Guardians. We could still have:

    • Set bonus season - rather than a free RoRG, make RoRG reduce by 2, so wear 4 pieces for a 6 set bonus.
    • Legendary gems - let them be socketed into things other than rings and amulets.
    • Free item - similar to free RoRG, give a free item, like everyone benefits from Obsidian Ring of the Zodiac. Imagine being able to just ignore CDR in multiple builds, like not having to push for CDR cap as a Crusader or DH. Could even put in set effects here, like the Endless Walk or Focus + Restrait set effects. Could also make it class specific - I mean, almost every DH needs Dawn, so give them Dawn effect for free - it frees up the weapon cube slot and lets us find alternatives.

    These are just a few things, but there's a lot they could change or add to make things fun, but not break the game.

    I'd like to see the legendary one, but you'd have to exclude weapons/oh/shield in order to avoid punishing any 2H specs, and probably limit it to allowing it to be one socket each of the chest/legs can be a legendary.

    And yes yes yes to the last one.

    In fact, they could fix this entire Season of the Elements by making CoE the season buff.

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    19 hours ago, SidonisAntares said:

    I'd like to see the legendary one, but you'd have to exclude weapons/oh/shield in order to avoid punishing any 2H specs, and probably limit it to allowing it to be one socket each of the chest/legs can be a legendary.

    And yes yes yes to the last one.

    In fact, they could fix this entire Season of the Elements by making CoE the season buff.

    Oh, for sure, there would definitely need to be restrictions in place and rules to make it fair for each class (especially in terms of free items, you can't give Demon Hunters free Dawn and then give Monks something that only really benefits 1 build). 

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