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Starym

Horrific Visions Nerfs Coming July 14th/15th

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We're getting some Horrific Visions difficulty tuning this week, as Leaden Foot and Split Personality get nerfed, with slow effect caps and shorter durations for the clones and disorient effects! The hotfix will be applied with each region's resets and it should make some of the Visions less frustrating to deal with.

Blizzard LogoHorrific Visions (source)

With the weekly reset in each region, we’re going to do some difficulty tuning in Horrific Visions. We agree with player feedback that a couple of the challenging effects can be a bit too punishing. Going forward:

  • The Madness: Leaden Foot Leaden Foot slow effect is now capped at 50% of movement speed (was 90%).
  • Madness: Split Personality Split Personality clones are now spawned for 5 seconds (was 6 seconds), and its disorient effect now lasts 2 seconds (was 4 seconds).

We’ll have these listed in our next hotfixes update.

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19 minutes ago, Mugendai said:

ranged class player spotted

Didn't see anything difficult about those on melees I played either.

Aside from times copies lock you up in a tight corridor/bridge, but it's more of an annoyance.

Edited by Teufel

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Would love to see Boomkins be able to fit through doors while Gift of the Titans is procced. 

Also would be cool if Whirling Dragon Punch didn't cost insanity to use on a monk because of the jump animation. 

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Seems like Blizzard's typical strategy of making challenges easier over time so that more people can succeed. Speaking as someone who already has the 5-mask achievements, I don't mind then making my farming runs easier. I do wonder though, isn't the whole point of these challenges to provide content that is... challenging? I always feel kinda cheated and unsatisfied when something is nerfed before I can beat it. 

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2 hours ago, KDF said:

 I do wonder though, isn't the whole point of these challenges to provide content that is... challenging? 

I presume the intention was to bring them into line with the challenge of the other insanities, rather than reduce the challenge across the board. To make it so people don't feel they have to wait until next week because Leaden Foot is up, rather than make it so they feel they do have to wait until next week because Leaden Foot will be up. 

(Personally, I far prefer all the T3 insanities over Entomophobia and, to an extent, Scorched Feet. But who knows)

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1 hour ago, Halock said:

I presume the intention was to bring them into line with the challenge of the other insanities, rather than reduce the challenge across the board. 

That's fair. Leaden foot *was* my least favorite to deal with. 

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12 hours ago, KDF said:

Seems like Blizzard's typical strategy of making challenges easier over time so that more people can succeed. Speaking as someone who already has the 5-mask achievements, I don't mind then making my farming runs easier. I do wonder though, isn't the whole point of these challenges to provide content that is... challenging? I always feel kinda cheated and unsatisfied when something is nerfed before I can beat it. 

"Challenging" in case of the HV's mostly comes down to insanity RNG providing artificial difficulty while actual encounters aren't difficult at all, and, IMO, that's not quite the merit you'd like to generally see. Hence, the nerfs might reduce the amount of frustration one might experience while dealing with Split Personality/Fear/Ring of Chaos combo, for instance.

The design philosophy here seems to mimic the Darkest Dungeon (especially with countless references to it over the expansion) i.e. "use your abilities and tactics to lower the degree RNG affects your run", but it's even harder to balance across specs, since not all of those have efficient tools to deal with some. Like a Priest most likely eating something of the aftermentioned combo, a Warrior commiting either a Bladestorm or Berserker's Rage to escape it unharmed or a Mage using a single Shimmer.

Edited by Teufel

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