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Demon Hunter Legendary Powers in Shadowlands

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An overview of the Demon Hunter Legendary powers in the Shadowlands.

All Specializations

The following Legendary powers are shared between both specializations.

  • Apexis Empowerment Apexis Empowerment - Metamorphosis increases your size, movement speed, and melee range by 100%.
  • Darkest Hour Darkest Hour - You automatically trigger Darkness when you fall below 35% health. This effect can only occur once every 2 minutes.
  • Darkglare Medallion Darkglare Medallion -  Eye Beam (Havoc) / Fel Devastation (Vengeance) has a chance to not incur its cooldown.

Havoc

  • Chaos Theory Chaos Theory - Blade Dance has a 10% chance to grant you Chaotic Blades, increasing the damage of Chaos Strike by 25% and its chance to refund Fury by an additional 60% for 8 seconds.
  • Erratic Fel Core Erratic Fel Core - The cooldown of Fel Rush is reduced by 30%.
  • Inner Demons Inner Demons - Chaos Strike has a chance to unleash your inner demon, causing it to crash into your target and deal [ 136.5% of Attack Power ] Chaos damage to all nearby enemies.
  • Throw Glaive Throw Glaive - Immolation Aura damage has a chance to grant you a stack of Fel Bombardment, increasing the damage of your next Throw Glaive by 20% and launching an additional glaive at a nearby target. This effect stacks up to 5 times.

Vengeance

  • Cloak of Fel Flames Cloak of Fel Flames - You take 15% reduced magic damage while Immolation Aura is active.
  • Fiery Soul Fiery Soul - Each Soul Fragment consumed by Soul Cleave reduces the cooldown of Fiery Brand by 2 sec.
  • Razelikh's Defilement Razelikh's Defilement - Soul Cleave reduces the remaining cooldown on a random Sigil by 8 sec.
  • Spirit of the Darkness Flame Spirit of the Darkness Flame - Your Fiery Brand now heals you for 100% of the damage done and each enemy hit by your Sigil of Flame increases the instant damage of your next Fiery Brand by 15%, stacking up to 15 times.

Related Shadowlands Beta News

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I don't think I recall Darkness being shared with Vengeance in any of the Shadowlands info that I've seen if so I think that feels a bit off.  Unless Darkest Hour purpose for the spec is to act like a passive ability if chosen.  But for Havoc I rather only want to use the skill for a need to basis and not have it forced on a 2 minute cooldown imo.  

Erratic Core I probably won't use specially if it's not going to tie into a cooldown on Vengeful Retreat if the Fel Rush rotation is going to be a strong and viable build.  Inner Demons seems more reliable if the proc rate is on par during an encounter.  Throw Glaive seems promising specially since I try to use the skill during my rotation.

Cloak of Fel Flames and Fiery Soul seem ok but I really like Spirit of the Darkness Flame and the ability to build stacks.  I can really see myself using this quite often in Mythic+ and in Raid settings.

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1 hour ago, Ragingwolf said:

I don't think I recall Darkness being shared with Vengeance in any of the Shadowlands info that I've seen if so I think that feels a bit off.  Unless Darkest Hour purpose for the spec is to act like a passive ability if chosen.  But for Havoc I rather only want to use the skill for a need to basis and not have it forced on a 2 minute cooldown imo.  

It's currently named Demon Hunter - All Power 04 (DNT), so it's intended for all specializations, even though DarknessDarkness is supposed to be a Havoc spell. It could be just temporary; we're still early in the Beta.

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5 hours ago, Stan said:

It's currently named Demon Hunter - All Power 04 (DNT), so it's intended for all specializations, even though DarknessDarkness is supposed to be a Havoc spell. It could be just temporary; we're still early in the Beta.

True indeed.  However other Tank classes may view this too OP for the Vengeance specialization and would rather the class stick to a Gluttony type build or a slightly better version of Demon Spikes if this should come to pass after Beta is said and done.  I am going to play around with Fel Devastation to compare it against Soul Bomb to see and feel the difference from a defensive stand point.  One feature does stand out I would wish Blizzard would add or alternate some of our Sigils or even make it possible for select skills to build aggro passively by a small % and not lose it after making an initial Taunt of one enemy or on a small group of enemies.  I know it's wishful thinking but here is to hope that the Beta testing has some fruitful results.

 

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meh, feeling pretty disappointed with DHs going into SL. We get some old weapon abilities and what feels like minor procs. Like the only decent one to me looks like the 60% fury refund and that doesnt change gameplay at all, just mash faster.

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