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Stan

Legendary Powers Limited to Select Armor Slots in Shadowlands

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50696-runeforging-in-shadowlands.jpg

All Legendary Powers in Shadowlands are limited to two specific armor slots.

We visited the Runecarver on the Beta, and it turns out that Legendary Powers are tied to specific armor slots. On the Havoc Demon Hunter (Leather Armor wearer), we had the Umbrahide PauldronsUmbrahide Pauldrons Base Item, and we were only able to select from just two Legendary Powers: Apexis EmpowermentApexis Empowerment and Inner DemonsInner Demons.

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That's because Apexis EmpowermentApexis Empowerment is limited to the Head/Shoulder armor slot and Inner DemonsInner Demons to the Shoulder/Feet slots. We changed the Base Item to Umbrahide TreadsUmbrahide Treads and were still able to select Inner DemonsInner Demons because it can be applied to the Feet slot.

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This means that you won't be able to apply all Legendary Powers to all slots, so if you get an upgrade for the same slot as your Legendary, you will be forced to re-craft the same power on the other slot.

You can find out more about crafting Legendaries in the Shadowlands expansion in our Runecarving guide.

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They really should've made a kanai's cube kind of thing for this, because once again when you'll drop something for the armor slot you already have a legendary in, it's gonna be useless, or it's gonna cost so much more to craft two of each legendary

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It seems because they have such a hard time integrating choice into the narrative (for obvious MMO reasons), they've decided to make choice more important regarding player progression and, increasingly, character customization.

This is another example of "choice matters" gameplay design. Min/Max community hates it (doesn't allow for the endless, on-the-fly load-out customization they are used to in other competitive games), average player barely notices the restriction (it may only "inconvenience" them once or twice throughout the entire expansion).

I'm starting to think people don't even want character progression anymore - they want a more account wide progression system with talents/load-outs, like you'd find in Destiny 2 or Titanfall 2.

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5 hours ago, durdyenglish said:

I'm starting to think people don't even want character progression anymore - they want a more account wide progression system with talents/load-outs, like you'd find in Destiny 2 or Titanfall 2.

This is what I want so much. I've played FF14 for a while not too long ago too, and having one character where you share all the progression, but can switch between classes is such a huge quality of life. You don't have to repeat every single dungeon/raid access, reputation, quest and more, even if you want to reroll to play an other class, what you'll have done is already done, and no need to repeat meaningless content

Would love to see some account wide progression in WoW

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On 7/19/2020 at 3:32 PM, Mugendai said:

This is what I want so much. I've played FF14 for a while not too long ago too, and having one character where you share all the progression, but can switch between classes is such a huge quality of life. You don't have to repeat every single dungeon/raid access, reputation, quest and more, even if you want to reroll to play an other class, what you'll have done is already done, and no need to repeat meaningless content

Would love to see some account wide progression in WoW

So I think there is some room for this, but I worry that the individual identity of each of our characters will be lost.

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11 minutes ago, durdyenglish said:

So I think there is some room for this, but I worry that the individual identity of each of our characters will be lost.

Yeah, but if we could at the very least have all reputations be server wide, to start, that would be a huge improvement

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41 minutes ago, Mugendai said:

Yeah, but if we could at the very least have all reputations be server wide, to start, that would be a huge improvement

Reputation catch ups that increase with every character to successfully grind the rep would be alt friendly and preserve the individuality of each character associated with the role playing elements of the game.

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