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By Saphiq
I decided to start making this build because i enjoyed the effect of Etched Sigil and Ranslor's Folly together. Legacy of Dreams is not required for this to work, you can also use Litany of the Undaunted and The Wailing Host, but LoD makes it a bit more flexible and doesn't require chancing perfect ring rolls. The greatest thing about this is that you don't need to worry about enemies being sprawled about or worry about pressing multiple spells. The damage does not really stack until you get more ancient legendaries equipped but once those start happening you will get to at least GR 80 with no trouble.
In terms of paragon stats, you should be maxing out movement speed and then just stacking into intelligence. You can put some stats into vitality if you are dying too often.
Try to stay away from diving into enemies too much and keep your distance. i found that the tornadoes do not spawn well with enemies up close.
Items:
Main hand: Deathwish
Off hand: Etched Sigil
Hands: Penders Purchase
Shoulders: Mantle of Channeling
Chest: Aquila Cuirass
Head: Andariel's Visage
Neck: Haunt of Vaxo
Wrists: Ancient Parthan Defenders
Belt: Cord of the Sherma
Legs: Skelon's Deceit (or Death's Bargain)
Feet: Irontoe Mudsputters
Ring 1: Convention of Elements
Ring 2: Stone of Jordan
Skills:
Energy TwisterWicked Wind
DisintegrateIntensify
Ice ArmorCrystallize
FamiliarSparkflint
Magic WeaponDeflection
Passives:
Blur
Unwavering Will
Temporal Flux
Power Hungry
Legendary Gems:
Esoteric Alteration
Legacy of Dreams
Bane of the Trapped
Kanai's Cube:
Valthek's Rebuke
The Twisted Sword
Oculus Ring
Ranslor's Folly
Feel free to comment with any changes you think would improve this or how it worked out for you.
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By Suvivius
Hey everybody, i've been theory crafting for a while on a LON Condemn Crusader
https://www.d3planner.com/704716248
The main point of this build is of course focused around condemn but also equipped Justice Lantern and Akarat's Awakening. and passives+spell effects to reach an effective 100% block chance.
The main point of going with these items is to increase the dmg reduction compared to Unity and additional cooldown reduction from blocks with Akarat's Awakening - downside of the build is the lack of magical resistance - an other alternative was to swap the Coven's Criterion, although that still doesn't increase the survivability from magical damage, but basically makes one immune to any blockable attacks.
I would like to hear the thoughts you guys have on the build and if you guys have any other suggestions to alternative build paths.
Build:
Helm: Andariel's Visage
Shoulders: Pauldrons of the Skeleton King
Gloves: Magefist
Chest: Cindercoat
Belt: String of Ears
Pants: Swamp Land Waders
Boots: Illusory Boots
Bracers: Nemesis Bracers
Amulet: Hellfire Amulet of Strength
Ring 1: Justice Lantern
Ring 2: Convention of Elements
Weapon: Blade of Prophecy
Offhand: Frydehr's Wrath
Gems:
Helm: Flawless Royal Diamond
Legendary 1: Bane of the Trapped
Legendary 2: Bane of the Stricken
Legendary 3: Esoteric Alteration
Cube:
Weapon: Akarat's Awakening
Armor: Hexing Pants of Mr. Yan
Jewelery: Obsidian Ring of the Zodiac
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By Necropolis928
All credit goes to Wrechanoth @ DiabloFans.com: Link <--Direct link to Build
I have been using this build since the Necromancer was released
Nowhere near mid-tier build, but fun to play and fairs pretty nicely when completing season journey.
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By Sarkoa
All Shall Burn Build
Level 1 Master of Destruction
level 4 Gluttony
level 7 March of Sin
level 10 Demonic Invasion
level 13 Infused Power
level 16 Battleborn
Level 20 Perishing Flame
straight forward dps build high survivability what you need to do is keep melee heros at range once build is finished they will lose health fast the major idea is to make all shall burn as powerful as possible use ultimate Perishing Flame while cd on all shall burn is active as well as globe of annihilation constantly be moving and you should be all right if health is low disengage when low level on talents and go heal your mana will be burned through quickly so when it's low get out of there and hearth back to base
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By Hunterdrizzt
Hi fellow hunters.
More to invite discussion than asking for any specific help.
Recently been experimenting between the dire frenzy build and the stomp build in ToS, going in with the expectation that the dire frenzy build would win in terms of dps. A few runs on a training dummy/ sims showed very little difference between the two (screenshot attached, albeit with a few gear upgrades since i last raided), so I thought I'd give the stomp build a go in a raid.
I was actually amazed by the difference it made in my dps. Stomp turned out to be miles better in the raid than dire frenzy was. On goroth heroic went from 850k the previous week to 980k this week. Similar effect of harjatan. The only scenario where dire frenzy was even close was heavy aoe on mistress sasszine. Very little gear difference between the two runs, certainly not enough to account for >100k dps. (For those interested: https://www.warcraftlogs.com/rankings/character/13743279/13#difficulty=4&class=Hunter&spec=BeastMastery&metric=dps)
Stomp certainly felt more fun to play, and less punishing if you miss a cast, unlike dire frenzy where you lose your stacks which has a big hit on dps.
The suprising thing is im not using the soul of the huntmaster or any T19.
So a few questions:
Is stomp better for me because of my gear? Lots of crit with bracers/mantle.
Blind luck? (Unlikely)
I'm terrible at dire frenzy? (More likely)
Dire frenzy will scale much better with gear?
Thanks for your time :)
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