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Heroes of the Storm Master Tier List

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On 9/30/2020 at 2:42 AM, Guest Tarabad said:

Did Orphea get deleted?

Orphea has been accidentally removed a few days ago while doing other changes. We fixed it as soon as we noticed she was missing. Thank you for the report!

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2 hours ago, Guest Lurker said:

Imperius is presented in two drastically different tiers

As I mentioned in the Introduction, many Heroes belong to different Tiers based on which Role they are played as.

If you have any suggestion about making it more clear, feel free to share them!

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Guest Kepsert

I appreciate this tierlist as a player who had taken a many year break from the game! I was wondering though, is D.va missing intentionally or was it a little mistake?! Thanks! :D

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18 hours ago, Guest Kepsert said:

I appreciate this tierlist as a player who had taken a many year break from the game! I was wondering though, is D.va missing intentionally or was it a little mistake?! Thanks! ?

Oh, no! Where did she go? I'll look for her all day until she comes back home. Thank you for the report!

I'm glad you like our content! Take a look at our Hero Guides as well. We have one for D.Va Rework too!

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Cheers! Some question(s) if I may...

Icy Veins is only one of the two tier lists I have found to be regularly updated for HotS currently. The other one that has been helpful is Grubby's. However, even these tier lists differ on some things. Most notably Hanzo being tier3 (mediocre) here, and first pick/ban on Grubby's. I have watched streamers playing on (grand)masters and Hanzo seems to be quite regular there. What makes him mediocre?

Some other examples:

Deckard is tier2 on Icy Veins, first pick/ban on Grubby

Genji is tier3 on Icy Veins, tier1 on Grubby

I think I understand Medivh and Cho'gall placements. But other than that, the tier lists are very close. 🙂 Is it possible to get an elaboration on why the three heroes I mentioned above are placed so low here?

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Hanzo is extremely hard to play at his maximum potential, therefore he is also hard to put in a specific Tier. If you make a Tier List based on power level only, then Hanzo is surely Tier S. If you make it based on a mix of power level and player's skill, then Hanzo drops down to Tier 1 at least. Last but not the least, distributing all the Heroes is a game of balance. The fact that I'm putting way less Heroes than others in Tier S has the advantage of putting more emphasis on certain Heroes but gives me less room to distribute the remaining Heroes.

After Ruby being nerfed, Deckard has lost power and popularity. You can notice this both in Storm League and in tournaments, if you like to watch them. Don't get me wrong, he is still a really good Hero without Ruby every 10 seconds; you just cannot prioritize him in draft like before. As a consequence of this, he doesn't belong to the top Tier of my Tier List, where I put strong and popular Heroes which are often being first picked and/or first banned.

Other than being a situational pick, Genji is another case of high skill floor and high skill ceiling Hero. Those things makes it hard to put him above Tier 3 in a Tier List like mine where Tier S isn't that populated and that Tier 1 contains the majority of Heroes that are above average in value. Based on skill expression and circumstances, Genji can be anything from Tier 3 to Tier 1 and cannot be higher than Tier 2 in my Tier List because of how it has been organized as a whole.

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Thanks for the comment! Sometimes it's hard to put Heroes in a specific Tier. Diablo, for example, is extremely close to deserving Tier S. I'll probably make some small changes soon, just to reorganize Tier 1 and Tier S a little bit.

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Thanks for the update!

My first thought - isn't that a bit high for the melee assassins? They kinda compete with ranged assassins for DPS slots, and I don't see Maiev or especially Zeratul being as effective in high levels as Hanzo or Genji, at the least. (Chromie arguably belongs in the new S-tier as well, but her omission isn't as objectionable as the Shimadas.)

I feel like the melee assassins could each be bumped down a tier and it wouldn't be too off until we get to the lower tiers. 

EDIT: Also, we are seeing Malthael and Artanis being used at high levels as melee assassins pretty regularly, shouldn't they be included in that role as well? They are being played more in that role than Hogger, Rexxar, Gazlowe and Ragnaros from what I'm seeing these days.

 

Edited by NoMoreHeroesNA
Updated reactions to the latest tier list
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Guest azurillia

@Elitesparkle I don't know if you are aware of this but the latest hotfix is actually a nerf to Sylvanas. Her passive damage bonus doesn't apply at third attack now and etc. You should move her to Tier 1. 
Also they are apparently preparing to nerf Jaina, KT and Johanna in the latest PTR patch. Just letting you know.

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10 hours ago, Guest azurillia said:

@Elitesparkle I don't know if you are aware of this but the latest hotfix is actually a nerf to Sylvanas. Her passive damage bonus doesn't apply at third attack now and etc. You should move her to Tier 1. 
Also they are apparently preparing to nerf Jaina, KT and Johanna in the latest PTR patch. Just letting you know.

Thanks! Yes, I'm thinking about moving Sylvanas down and I'm keeping an eye on other Heroes.

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@Elitesparkle Great job on the updated tier list. It's a lot more in line with what I've been seeing/hearing lately. A few reactions/comments:

Tanks/Healers: I think these are spot on until the lower tiers.

  • Def got some questions about the healers in tier B - Alex/Auriel/Tyrande all seem weaker/more situational than the others here, why are they a full tier above Kharazim/Morales?
  • Arthas and Blaze main tank seem more situational/limited than the other C-tier tanks, I would peg them at D-tier. And where is Uther main tank? I would have Uther as a C-tier tank at least, maybe as high as B-tier?

Offlaner: I like every tier grouping of these except B-tier.

  • Arthas/Deathwing/D.Va/Imperius/Ragnaros/Rehgar all have significant liabilities in the Offlane role, and would seem to fit better with the C-tier heroes as being more situational picks in the offlane. Is there an argument that they are as good or better than the other heroes in this tier?
  • Sonya seems a bit stronger than the rest of this tier, bringing strong teamfight while still excelling at camps and macro. Why is she in B instead of with the A-tier heroes?
  • Artanis and Malthael are played quite a bit as melee assassins these days, seems strange that they aren't ranked for that role as well? I can dig Malthael at B-tier for both offlane and melee dps, but do you think Artanis is just as good at either role? Artanis seems a bit weaker, more C-tier with his lackluster waveclear/macro and horrific lack of escape.

Ranged Assassin: More questions here.

  • A-tier is a weird mix of heroes you can draft early (Chromie, Hanzo, Junkrat, MAYBE Tracer) with heroes you should never draft early (Jaina, Mephisto). Are the latter two THAT much better than the B-tier ranged dps heroes? It also seems to me that Falstad is another hero you can draft early, why is he relegated to B-tier?
  • Def am wondering why Lunara/Raynor/Zagara/Zul'jin are rated as highly as the rest of the B-tier heroes...it seems other heroes either do what they do better or have additional tools.
  • Tassadar and KT both seem a tier lower than expected, what makes them worse than the mages above them?

Melee Assassin: Still the role I have the most issues with.

  • Imp/Kerrigan/Zera all seem pretty niche in the current meta, and are not heroes you would draft early (unlike most of the others in A-tier). Why have them in A instead of B? Are they a whole tier better than Alarak/Thrall?
  • The C-tier melee dps heroes are some of the most limited/worst heroes in the game. Other than maybe CSmash Varian, aren't they all "weak heroes who do poorly in most games (aka D-tier)?" Also, shouldn't Murky be listed in his main role as offlane, instead of melee asssassin?

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@NoMoreHeroesNA Thanks for the comment!

Forgive me if I won't reply to every single point one by one.

  • Even after adding an additional Tier, it's not easy to rate Heroes.
  • I don't want to list Heroes in too many secondary Roles like before.
  • Falstad is pretty good but cannot be picked too early due to counters.
  • Mephisto isn't that easy to handle counter in Storm League, even at high Ranks.
  • Honestly, I'm not that happy about Offlaners in Tier B either.
  • I'm not rating Heroes only based on how early they can be picked.
  • Murky has been accidentally not labeled as Offlaner.

I'll think about doing some changes based on your feedback.

 

Edited by Elitesparkle
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1 hour ago, Elitesparkle said:

@NoMoreHeroesNA Thanks for the comment!

Forgive me if I won't reply to every single point one by one.

No worries - my "thoughts" ended up being more of a wall of text than expected!

 

1 hour ago, Elitesparkle said:
  • I don't want to list Heroes in too many secondary Roles like before.

I think this is a good call, the old list did seem a bit cluttered with stuff you don't really see in the wild too much. At least with Uther though, his secondary role is arguably more popular than his primary role, just sayin'.

 

1 hour ago, Elitesparkle said:
  • Falstad is pretty good but cannot be picked too early due to counters.

Assuming you're thinking his counters are Genji/Tracer/Zera (are there other counters?), do you think they shut him down that hard? Worse than how much they counter Jaina/Mephisto?

 

1 hour ago, Elitesparkle said:
  • Mephisto isn't that easy to handle in Storm League, even at high Ranks.

Speaking of which, you may have misunderstood me -  I'm thinking Mephisto and Jaina should go down to B.

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@Elitesparkle Stealth update! Everyone's going to have their favorites, but I'd say this edition of the list is as good as any tier list I've seen for the game.

I can only really quibble with two placements:

- I still think A is high for Mephisto. You pointed out his weak macro, but I also think his poor single-target damage is also a major liability on a lot of maps. 

- The melee assassin rankings are the best they've ever been for the tier list here. However, I do think Alarak in B is a bit too high for him still. He just seems to be a worse version of Kerrigan in most situations. And unlike Thrall/Imperius, he doesn't seem to have a dedicated niche in the current meta. Fun hero though.

Keep up the great work! Makes me happy to see the content here stay up-to-date.

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Guest RaynorGoBrrr

May i have more insight into the placement of Abathur and Medivh? Both are heroes that can enable the team so much and yet they are placed far too low than what, in my opinion, they deserve. I understand that in general tier list they are bad cause most ppl dont know how to play them (ex. abathur sitting in core) but id like to know why the low placement is consistent in masters.

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On 4/11/2024 at 1:21 AM, Guest RaynorGoBrrr said:

May i have more insight into the placement of Abathur and Medivh? Both are heroes that can enable the team so much and yet they are placed far too low than what, in my opinion, they deserve. I understand that in general tier list they are bad cause most ppl dont know how to play them (ex. abathur sitting in core) but id like to know why the low placement is consistent in masters.

Abathur is in Tier D because experienced players will exploit his weak early game starting from the draft.

Medivh is in Tier C because uncoordinated teams will generally not get enough value from his kit.

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Fixed an issue that caused Voodoo Ritual to not grant stack progress if the target is killed by the last tick of Voodoo Ritual after completing Vile Infection. Level 10 Gargantuan Fixed an issue that caused Gargantuan Stomp damage to not display the correct values in the tooltip. Orphea Level 16 Dead Magic Fixed an issue that caused Chaos-empowered Basic Attacks from Dead Magic to consume Block charges. Rehgar Level 7 Purification When selecting Purification, Purge will now be able to target Unstoppable enemy Heroes. Rexxar Level 10 Unleash the Boars Unleash the Boars damage updated to have Rexxar deal the damage instead of each Boar dealing its own damage. Samuro Base Image Transmission [Trait] Fixed an issue that allowed Samuro to cast Image Transmission on a destroyed Mirror Image if it was queued to happen directly after Mirror Image was cast. If Samuro activates Image Transmission or if a new Mirror Image is created, any Mirror Images that are updated will copy Blessing of the Red if it is present on Samuro instead of increasing their maximum Health as if Blessing of the Red were cast on them. Level 7 Crushing Blows Fixed an issue that caused Crushing Blows to apply to the triggering Critical Strike. Level 20 Three Blade Style Fixed an issue that caused Three Blade Style to increase Mirror Image maximum health if Samuro gained Blessing of the Red between the Images being created and the talent being selected. Fixed an issue that caused Three Blade Style to reset the duration on an active Mirror Image when selected. Sgt. Hammer General Sgt. Hammer's level 1 talent icon changes have been reverted. Stitches Level 13 Meat Hook Fixed an issue that caused the refresh duration to not match the full duration of Meat Hook. Tassadar Level 7 Arc Discharge Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fixed an issue that caused Arc Discharge to become disjointed when Tassadar stops attacking. The Butcher General Talent sorting for The Butcher has been updated to be the same as other Heroes. Base Fresh Meat [Trait] Fresh Meat is now referred to as stacks instead of charges. Thrall Level 13 Spirit Shield Fixed an issue with Spirit Shield's cooldown reduction from Frostwolf Resilience. Tyrande Level 1 Ranger Fixed an issue that caused Ranger to allow Sentinel to hit up to 3 targets. Level 4 Everlasting Light Added an indicator on targets that will receive additional healing from Light of Elune. Whitemane Base Inquisition [W] Added a range indicator for Inquisition. Fixed an issue that caused Inquisition to not be cancelled if the target leaves the radius while Stealthed. Zul'jin Level 16 No Mercy! Fixed an issue that caused empowered Grievous Throw Basic Attacks from No Mercy! To not activate Medivh's Raven Familiar. Return to Top
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    • By Staff
      Blizzard has updated the PTR patch notes from November 14 with additional Hero changes.  
      (Source)
      NOTE: New changes are highlighted in Orange text.
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      Map Update Hero Updates Balance Update Bug Fixes Map Update
      Volskaya
      The Triglav Protector will now gain 25% increased energy regeneration and the Pilot and Gunner Abilities will both recharge 25% faster while both slots are occupied. Return to Top
      Hero Updates
      Chen
      Talents
      Level 10 Wandering Keg Wandering Keg updated to be a targeted forced Quick cast instead of a Self cast. Samuro
      General
      Order of buffs in the Buff bar has been updated to match the order in which talents are gained. Samuro can no longer target a Mirror Image that is affected by launch effects (Example: Phase Prism). Samuro will no longer mirror Hearthstone and Mount commands on his Mirror Images if the command is sent while selecting a Mirror Image and not Samuro. Tooltips have been updated to reduce confusion. Base
      Image Transmission [Trait] Advancing Strikes will now copy Samuro's state for the following: creating a new Mirror Image, Image Transmission, Deflection, Press the Attack. Wind Walk [E] Wind Walk will no longer cancel move and attack commands in the command queue when activated. Critical Strike [W] Activating Critical Strike while Samuro's Basic Attack is being swung will now apply to that attack, rather than the next attack, and will carry the attack reset over to the next Basic Attack. Samuro can now see his Critical Strike progress below his Healthplate. Samuro can now see the remaining duration of Critical Strike's activation around the ability button. Critical Strike will now copy Samuro's state for the following: creating a new Mirror Image, Image Transmission, Deflection, Press the Attack. Talents
      Level 1 Way of Illusion Way of Illusion quest progress is now correctly mirrored between different Mirror Images and Samuro. Level 7 Burning Blade Burning Blade is now an additive modifier for both Samuro and his Mirror Images instead of just his Mirror Images. Level 13 Kawarimi Kawarimi Mirror Images will now clear their command queue of Hearthstone commands when created. Level 16 Harsh Winds Harsh Winds is now an additive modifier. Balance Update
      Heroes
      Arthas
      Talents
      Level 13 Frost Strike Rework: If Death Coil hits a target Slowed by Frost Strike, they will be Silenced for 1 second. Rework: No Longer reduces the cooldown of Frostmourne Hungers. Level 16 Frostmourne Feeds Rework: The cooldown for Frostmourne Hungers now starts as soon as the first empowerment is used. Rework: The second Frostmourne Hungers empowerment now only applies after hitting a Hero and lasts for 4 seconds. D.Va
      Base
      Max Health increased from 2100 to 2150. Defense Matrix [W] Damage reduction increased from -50% to -60%. Talents
      Level 1 Liquid Cooling Bonus duration increased from 35% to 50%. Level 7 Get On The Point! Movement Speed increase duration increased from 2 seconds to 3 seconds. Timer reduced from 3 seconds to 2 seconds. Level 10 Bunny Hop Damage increased from 70 to 78. Proc bonus damage reduced from 100% to 80%. Micro Missiles Cooldown between charges reduced from 5 to 3 seconds. Cooldown per charge reduced from 20 to 19 seconds. Level 13 Target Locked Armor reduction and Slow are now refreshed in duration if the enemy Hero already has the debuffs. Reduced the amount of time that enemy Heroes need to be in the Defense Matrix from 1 second to 0.75 seconds. Level 16 Diverting Power Healing reduced from 35 to 31. Emergency Shielding Duration increased from 4 to 8 seconds. Shield increased from 280 to 290. Greymane
      Talents
      Level 16 Lord Of His Pack New: Replaces Executioner. Basic Attacks against Slowed, Rooted or Stunned enemy Heroes deal 25% additional damage for 3 seconds, increased to 50% while in Worgen Form. Imperius
      Talents
      Level 10 Wrath of the Angiris Rework: Damage reduced from 375 to 250. Rework: Now deals 20% additional damage for each Valorous Brand marker on the target when landing. Rework: Valorous Brand markers placed by Imperius will no longer be removed when launching the target into the air. These can still expire while in the air. Li Li
      Talents
      Level 1 Free Drinks Can now reduce the cooldown multiple times per cast (Example: Combined with Two For One). Level 20 Shake It Off Armor now persists for 2 seconds after Stun, Silence, or Root expires. Medivh
      Talents
      Level 20 Glyph of Poly Bomb Rework: Target an area to apply Poly Bomb to all enemy Heroes in the area. Poly Bomb activates a second time 1 second after. Murky
      Talents
      Level 13 Egg Shell The Shield now regains an amount equal to 35% of Murky's current Health when Murky places a new Egg. Varian
      Talents
      Level 20 Demoralizing Shout Cooldown of Demoralizing Shout and Parry are reduced by 2.5% whenever an enemy Hero affected by Demoralizing Shout deals damage to a Hero. Return to Top
      Bug Fixes
      General
      Fixed issues with Block and Basic Attacks that Ignore Armor. Map
      Cursed Hollow Fixed an issue that caused Cursed Hollow's Call for Help's Armor reduction to not be cleared by Stasis or Invulnerable. Heroes
      Anubarak Level 20 Cryptweave Fixed an issue that caused Cryptweave's duration increase to be granted while Anub'arak is dead. Artanis Level 10 Purifier Beam Fixed an issue that caused Purifier Beam to last up to an additional 0.5 seconds. Azmodan Level 10 Demonic Invasion Fixed an issue that caused Demonic Invasion grunts to attack Stealthed enemies. Cassia Level 20 Titan's Revenge Fixed an issue that caused Titan's Revenge empowered Basic Attacks to consume Block charges. Fixed an issue that caused Titan's Revenge to not apply to Charged Strikes bounce attacks. Cho'Gall General Fixed an issue that caused Cho and Gall to become separated if Cho enters a Vehicle the moment the Vehicle expires. Deathwing Level 10 Bellowing Roar Fixed an issue to allow Deathwing to cast Bellowing Roar while Dragonflight is active. Diablo Base Black Soulstone [Trait] Fixed an issue that caused Diablo's health gained from Black Soulstone to not be accurate. D.Va Base Self Destruct [E] Exploding Mech visibility has been updated from the detonation area to the expanding warning indicator area. Boosters [Q] Fixed an issue that caused Boosters to not be affected by cooldown reduction granted by Allied Heroes. Will now behave similarly to Defense Matrix and have a fresh cooldown when a new Mech is called. Fenix Level 20 Unconquered Spirit Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Gul'dan Base Drain Life [W] Added a range indicator for Drain Life. Hanzo Level 16 Piercing Arrows Fixed an issue that caused Storm Bow to not hit targets in close proximity to the first target hit with Piercing Arrows. Johanna Level 20 Indestructible Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Junkrat Level 7 Dirty Trickster Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Leoric Level 1 Fealty Unto Death Healing increased from 31.85 to 32. Updated the tooltip to display number instead of percentage. Li Li Base Cloud Serpent [W] Fixed an issue that caused crit floating modifiers to not apply to Cloud Serpent damage. Fixed an issue that caused Defense Matrix to not apply to any Cloud Serpent damage. Fixed an issue that caused Spell Power to not apply to Cloud Serpent healing. Level 7 The Good Stuff Fixed an issue that caused The Good Stuff's Fast Feet healing increase to be multiplicative. Level 13 Lightning Serpent Fixed an issue that caused Spell Power and other damage mods to not apply to Lightning Serpent damage. Level 16 Pick Me Up Fixed an issue that caused Pick Me Up's healing increase to be multiplicative. Lt. Morales Level 4 Trauma Trigger Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fixed an issue that caused the cooldown displayed on the ability to show incorrectly. Maiev Level 4 Sudden Vengeance Fixed an issue that caused Sudden Vengeance to not activate Ruthless Spirit. Mal'Ganis Level 1 Winged Guard Fixed an issue that caused Winged Guard to lose Block charges to all effects that ignore Armor. Mephisto Level 16 Lightning Reaction Fixed an issue that caused Lightning Reaction to activate around Shades of Mephisto when Mephisto has not selected Mimic. Nazeebo Level 10 Gargantuan Fixed an issue that caused Gargantuan Stomp damage to not display the correct values in the tooltip. Orphea Level 16 Dead Magic Fixed an issue that caused Chaos-empowered Basic Attacks from Dead Magic to consume Block charges. Rehgar Level 7 Purification When selecting Purification, Purge will now be able to target Unstoppable enemy Heroes. Rexxar Level 10 Unleash the Boars Unleash the Boars damage updated to have Rexxar deal the damage instead of each Boar dealing its own damage. Samuro Base Image Transmission [Trait] Fixed an issue that allowed Samuro to cast Image Transmission on a destroyed Mirror Image if it was queued to happen directly after Mirror Image was cast. If Samuro activates Image Transmission or if a new Mirror Image is created, any Mirror Images that are updated will copy Blessing of the Red if it is present on Samuro instead of increasing their maximum Health as if Blessing of the Red were cast on them. Level 7 Crushing Blows Fixed an issue that caused Crushing Blows to apply to the triggering Critical Strike. Level 20 Three Blade Style Fixed an issue that caused Three Blade Style to increase Mirror Image maximum health if Samuro gained Blessing of the Red between the Images being created and the talent being selected. Fixed an issue that caused Three Blade Style to reset the duration on an active Mirror Image when selected. Sgt. Hammer General Sgt. Hammer's level 1 talent icon changes have been reverted. Stitches Level 13 Meat Hook Fixed an issue that caused the refresh duration to not match the full duration of Meat Hook. The Butcher General Talent sorting for The Butcher has been updated to be the same as other Heroes. Base Fresh Meat [Trait] Fresh Meat is now referred to as stacks instead of charges. Tyrande Level 1 Ranger Fixed an issue that caused Ranger to allow Sentinel to hit up to 3 targets. Whitemane Base Inquisition [W] Added a range indicator for Inquisition. Fixed an issue that caused Inquisition to not be cancelled if the target leaves the radius while Stealthed. Zul'jin Level 16 No Mercy! Fixed an issue that caused empowered Grievous Throw Basic Attacks from No Mercy! To not activate Medivh's Raven Familiar. Return to Top
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    • By Staff
      Find out what's new in Heroes of the Storm during Warcraft's 30th anniversary!
      Anniversary Background
      A new background is available in the game when you log in.

      All 43 Warcraft Heroes Available for Play
      All Warcraft Heroes are available for play completely free this week. If you'd like to earn some gold, this is a really good opportunity to bring them all to Level 5!

      Faction-Themed Bundles
      You can purchase faction-themed bundles in Heroes of the Storm.
      For the Alliance bundle includes Muradin and Varian, 6 skins and 3 mounts.

      For the Horde bundle contains Rehgar, Garrosh, 6 skins, and 3 mounts.

      Warcraft Remastered Battle Chest
      When you buy the recently-announced battle chest, you will receive Jaina, Thrall, Anub'arak, and Tyrande in Heroes of the Storm!
       
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