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Big PvP Updates Coming to Shadowlands Beta

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With the big discussion around PvP in Shadowlands, especially PvP vendors, Blizzard have now responded and will be adding changes to the beta over the next weeks. The first steps detailed today are changing stat distribution on Conquest gear to always have Versatility and adding a 2 piece set  bonus, activated by equipping 2 PvP trinkets!

Blizzard LogoPvP Updates (source)

As we mentioned in last week’s Shadowlands Development Update, we’ve heard a lot of feedback from the PvP community that Conquest vendors in Shadowlands don’t offer enough of most players’ desired stats, leading to the sense that much of the best gear for PvP will have to be earned outside of PvP. We don’t want that to be the case.

Our current plan to address these concerns should become available in the Shadowlands Beta over the next couple of weeks.

First, we’re shifting the stat distributions on Conquest gear to always include Versatility. There should be two out of the three combinations (Versatility/Haste, Versatility/Mastery, Versatility/Crit) available for every slot. Secondly, we are adding a 2-piece set bonus, activated by equipping two PvP trinkets, such as crowd-control break (Medallion) or throughput (Battlemaster’s, Dominance, etc.) trinkets. This bonus will increase the damage and healing benefit of Versatility (but not the defensive benefit) while in Arenas, Battlegrounds, or War Mode.

The Conquest vendor will not offer perfect coverage of every stat combination, but neither does any other single source of gear in WoW. A player who favors Haste and Mastery cannot get a full set of Haste/Mastery gear from raiding alone, so if you’re someone who wants to be absolutely optimal, you’ll benefit from branching out across multiple types of content. Nonetheless, the result of these changes should be that a majority of the best gear for PvP now comes through the PvP system.

We look forward to your feedback on this, especially following your experiences testing the new itemization over the coming weeks.

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Significantly betted then bfa, but still doesn't address ilevel concerns. the goal for me is that you don't have to branch out of pvp if you just want to pvp. What determines your rating should be skill in pvp. If a gear grind is neccesary for that, it should be in pvp only, otherwise even with versatility trinket buff,  you'd get more versatility from a mythic raid piece.

 

Likewise, high rating is much harder to attain then most raid bosses, and rating based gear is counterproductive in pvp. Mobs don't have feelings, but you don't want players feeling they can never play on equal footings vs other players because they didnt get top ratings in first weeks. 

The goal should be that pvp gear is clearly superior in pvp, and mythic raiding gear is slightly below it (for pvp only of course), so that pvpers can enjoy just doing what they love (and likewise for pve, the bfa conquest essence grind was retarded). There are many ways to go about it. Pvp-gear-only stats like pvp power like in mop or prior expansions, pvp gear ilevel scaling like in wod.. Or simply do away with gear in pvp like in Legion or better yet, guild wars 2, and let players costumize the stats of their pvp templates. 

This continued preference to enforcw branching out of pvp is detrimental. It needlessly hurts the most dedicated of pvpers, those who love this part of wow for what it is.

To pvp competitvely, one should only ever have to... You guessed it... Pvp. 

 

Edited: I'm caveating this by saying that if conquest grind to upgrade pvp gear ilevel up to mythic level is doable without rating requirements, then its significantly better and should allow dedicated pvpers to rank up purely doing what they love. Unclear if this is the case yet. 

Edited by Mishmish
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